More options at pirate base.
Moderators: Moleman, Kwijibo, Luna
More options at pirate base.
Was just thinking maybe there should be more options at the pirate port for evil players. Maybe the ability to put bounties/contracts out on good players. Something like the police station but reverse. Also maybe the ability to change your name. Anyone up for discussion?
- Drifter101
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Re: More options at pirate base.
Sounds like a fun idea, maybe have it though so that good players with bounties who get shot down dont lose extra xp the way red players with bounties do.Weeder wrote:the ability to put bounties/contracts out on good players. Something like the police station but reverse
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- DeathBox99
- Posts: 9
- Joined: Wed Aug 03, 2005 3:36 am
What about an assassin’s guild, where you can hire npc assassins that will try to find and destroy the player you select?
Of course there would have to be some rules to this, such as:
1. The assassin spawns at the pirate base and has to travel to the system that the target is in normally.
2. The assassin (being a professional) always knows where the target is and will adjust his course to compensate.
3. The assassin will not enter UN space and must lurk outside waiting for his target.
4. The assassin will not land on a planet.
5. You may not hire more then one assassin at a time, however there may be many assassin in pursuit of a single target.
6. Payment is upfront, if the assassin is destroyed enrout you will not be reimbursed.
7. You may choose the ship and primary weapon of the assassin you send but an assassin with a better ship and weapon will cost more then one with poor equipment.
You know, just common sense. The only problem I foresee is programming it, which may prove impossible.
Of course there would have to be some rules to this, such as:
1. The assassin spawns at the pirate base and has to travel to the system that the target is in normally.
2. The assassin (being a professional) always knows where the target is and will adjust his course to compensate.
3. The assassin will not enter UN space and must lurk outside waiting for his target.
4. The assassin will not land on a planet.
5. You may not hire more then one assassin at a time, however there may be many assassin in pursuit of a single target.
6. Payment is upfront, if the assassin is destroyed enrout you will not be reimbursed.
7. You may choose the ship and primary weapon of the assassin you send but an assassin with a better ship and weapon will cost more then one with poor equipment.
You know, just common sense. The only problem I foresee is programming it, which may prove impossible.
That’s a good point, so I'll add some new rules:omiddo wrote:then ya would get massive shiet. like evrybiody send out tho the nm 1 and that guy has 200 npcs after his tail -.- that sucks.
8. The assassin will charge more to go after a target with higher experience.
9. You will not receive experience or money or anything from a sucsessfull assassination.
The way I was thinking, that would cost like five million plus. Is anyone really that hated?omiddo wrote:or even a whole corp could send out for 1 person like 5 seth after ya all whit nukes and gravs 1 emps ya and the others rape ya this would make the game less fun i guess
Omiddo is right, it's easy to get 20 mil on a rebang server now, if you give all your corp members a bit of it and tax all your colony's you could easily take out number 1 by hunting him with 5 seths.Other then seths pwning you with emp, I don't think there should be a limit on NPC's, if everyone can only send 1 assassin and if asassines from different corps attack eachother (when they attack the target in the same system ONLY of course), it should be fair.
RELEASE YOUR DARKNESS
Nightmare
RELEASE YOUR DARKNESS
Nightmare
PPL sending NPCS After themselves
People might use this assasin thing to send NPCs After themselves. Or pay someone to send Npcs at them for exp and or rep. Easy Exp/ Rep without warping once
dsgf
na thats too easy