Slider Locks
Moderators: Moleman, Kwijibo, Luna
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- Posts: 20
- Joined: Thu May 27, 2010 3:42 am
Slider Locks
I think something that would make building a lot easier, and that I know of would not be too hard to introduce to the game, is locks on the sliders. Basically, when you click the lock button it locks it so that it doesn't move. Whenever I am moving sliders around it usually ends up taking away from or giving the percentages to the wrong sliders.
- FortyTwoAxes
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Re: Slider Locks
eww i like this idea
Re: Slider Locks
This idea makes too much sense! Stop making sense, damn you!
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- Posts: 20
- Joined: Thu May 27, 2010 3:42 am
Re: Slider Locks
I'm just as surprised as you are
Re: Slider Locks
For some reason THIS MAKES SENSE
Holy crap, go to the apocalypse shelters, we're all about to die.
Holy crap, go to the apocalypse shelters, we're all about to die.
Re: Slider Locks
I've been there since I first saw this idea.Woots wrote:For some reason THIS MAKES SENSE
Holy crap, go to the apocalypse shelters, we're all about to die.
Re: Slider Locks
I swear this idea makes too much sense. Send it to the chambers!
Re: Slider Locks
I got my AGI guns (Anti good idea guns) ready to shot it out of the sky if it attacks. Which it will...P-i-m-p wrote:I swear this idea makes too much sense. Send it to the chambers!
Re: Slider Locks
well aim and be ready!!!ArdRhys4 wrote:I got my AGI guns (Anti good idea guns) ready to shot it out of the sky if it attacks. Which it will...P-i-m-p wrote:I swear this idea makes too much sense. Send it to the chambers!
Re: Slider Locks
This isn't a commercial about how many licks does it take to get to the center of a Tootsie Pop. So stop spamming!Dave34 wrote:lazy idea yes
good idea yes
will it be put in game... the world may never know.
Re: Slider Locks
/aproval by Dr. Mel
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- Posts: 20
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Re: Slider Locks
I'm glad everyone likes my idea so much, hopefully toonces will put it in.
Re: Slider Locks
Its a good idea so don't hold your breath on getting it implemented . He usually only goes for those ones that are iffy and don't ever turn out the way you had expectedkillintime wrote:I'm glad everyone likes my idea so much, hopefully toonces will put it in.
Re: Slider Locks
I can hold my breath like a whaleP-i-m-p wrote:Its a good idea so don't hold your breath on getting it implemented . He usually only goes for those ones that are iffy and don't ever turn out the way you had expectedkillintime wrote:I'm glad everyone likes my idea so much, hopefully toonces will put it in.
(inahles!!)
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Phailed.
Re: Slider Locks
yes you definitely "phailed"Mel'Kaven wrote:I can hold my breath like a whaleP-i-m-p wrote:Its a good idea so don't hold your breath on getting it implemented . He usually only goes for those ones that are iffy and don't ever turn out the way you had expectedkillintime wrote:I'm glad everyone likes my idea so much, hopefully toonces will put it in.
(inahles!!)
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(EXHALES!!!)
Phailed.
- DrunkenDoughnut
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Re: Slider Locks
Wow, this is a realy good idea, but I might add it would also be nice to be able to manualy put in what percents you wanted in the sliders too.
Re: Slider Locks
really good idea but i'd add in that it should be like defenses on a corp col, only owner of the col and ceo should be able to change them.(unlock them)
- DrunkenDoughnut
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Re: Slider Locks
kenoneill wrote:really good idea but i'd add in that it should be like defenses on a corp col, only owner of the col and ceo should be able to change them.(unlock them)
I Concur
Re: Slider Locks
I posted long ago about locks on solar settings so you can't be backstabbed by corp-mates as they leave your corp, but everyone said that was not necessary. This one seems pretty similar.
Everyone told me 'if you don't trust your corp-mates don't corp with them'.
Would be nice if these two were implemented as a package.
Everyone told me 'if you don't trust your corp-mates don't corp with them'.
Would be nice if these two were implemented as a package.