Vote: No mods and 3 planets for Blitz.
Moderators: Moleman, Kwijibo, Luna
Vote: No mods and 3 planets for Blitz.
Well, since I seem to have a lot of supporters, I decided to make this vote. I want to show Toonces how terrible mods are in Blitz. And that we need 3 planets. 1 is dumb, cause someone just caps and holds. (except on the rare occasion that a pro slips up). 2 planets just means the team with most wisdom wins... Cause each team has a planet. 3 requires the teams to split up and many caps happen and it's way more exciting and enjoyable. Even when it was 2v2 it was very fun. Even more fun, I think. So please vote. And when I say "no mods" I mean "no weapon modules" the other mods I could care less about.
- Blueberry/Apple/Cinnamon/Craisin Muffin
- Blueberry/Apple/Cinnamon/Craisin Muffin
Last edited by -Muffin- on Tue May 25, 2010 2:43 am, edited 2 times in total.
Re: Vote: No mods and 3 planets for Blitz.
I can't vote because it won't let me for some reason, but I agree with you. Toonces has already decreed that mods are here to stay, so lets have mods at least be more difficult to attain / more of a sacrifice to attain. I say 800k-1mil is a good price for weapon mods and 400-600k for attribute mods. Who is with me!? (also, sup blueberry. I didn't know that blue was muffin^^. How have you been since boundless?)-Muffin- wrote:Well, since I seem to have a lot of supporters, I decided to make this vote. I want to show Toonces how terrible mods are in Blitz. And that we need 3 planets. 1 is dumb, cause someone just caps and holds. (except on the rare occasion that a pro slips up). 2 planets just means the team with most wisdom wins... Cause each team has a planet. 3 requires the teams to split up and many caps happen and it's way more exciting and enjoyable. Even when it was 2v2 it was very fun. Even more fun, I think. So please vote. And when I say "no mods" I mean "no weapon modules" the other mods I could care less about.
- Blueberry/Apple/Cinnamon/Craisin Muffin
Re: Vote: No mods and 3 planets for Blitz.
YES!!!! This is how blitz will stay fun. Right now who ever caps col first basically wins cause of a tract FP team and rest nuking and defending.
Re: Vote: No mods and 3 planets for Blitz.
3 Planets, yes. Leave mods and learn to play as a team.
Re: Vote: No mods and 3 planets for Blitz.
RAWR!
In other news: 3 planets, really expensive mods or none at all (I'd prefer the second one ) and the BLITZ CALL! (+ corbomite)
In other news: 3 planets, really expensive mods or none at all (I'd prefer the second one ) and the BLITZ CALL! (+ corbomite)
Re: Vote: No mods and 3 planets for Blitz.
Ard Im just Muffin. Lol. I was just saying that I'm a muffin with apples blueberrys cinnamon and craisins
hey. The 3 that already voted, vote again. I updated the poll
Caia. Getting rid of mods creates MUCH more teamwork. Did you play Blitz before there was mods? There was a reason I played it all through the night lol.Caia wrote:3 Planets, yes. Leave mods and learn to play as a team.
hey. The 3 that already voted, vote again. I updated the poll
Re: Vote: No mods and 3 planets for Blitz.
Yes. Having one person go in and slide the defenses doesn't constitute "teamwork".Caia. Getting rid of mods creates MUCH more teamwork. Did you play Blitz before there was mods? There was a reason I played it all through the night lol.
I rescind that. Tractor beam needs to be taken down in power considerably.
Re: Vote: No mods and 3 planets for Blitz.
- With or without mods, there is teamwork. However, some mods are a bit overpowered and create a system in which everyone gets X Y Z and leaves A B C D E F G etc. This is both boring and doesn't create teamwork. However, with mods, at the end of the last season, the blitzers had learned how to take out a flowerer with flower or tractor or teamwork or avenger or a combination there-of. With three planets, we would have two-three people set out as "cappers" with 8 lasers, 1 flower, and a battleship with 12k shields to protect the dome at the beginning (in larger games) and a couple of bargers with lasers, full shields, and flower (at times). Other combination were used, but this was the generally accepted one for poor non-tokeners.
- This system meant that the start of the game would leave one team with 2 planets and the other with 1 (although it has happened that it came out to be 3-0). The second team would then send 1 person to attack one planet while the rest of the team (other than 1 other person on planet) attacking the second planet or some other plan that would lead to either a large number of deaths on both sides or the capture of a planet by one of the teams. Upon capturing planets, people would set up barge-routes with lasers/nukes and (in larger games) people would try to attack enemy supply lines (more teamwork). This game had basically non-stop action unless you were stuck on a team full of noobs.
- Was flower over-powered? Only if the enemy did not know how to counter it. Generally, 1 good flower on planet could take 2-3 enemy units. 2 if at least 1 had flower (one flowers the flowerer and the second caps). Another good tactic is to destroy the defenses around the flowerer and scare them and then start hurting them until they have to retreat at which point you capture or kill them if they decide to risk it and stay. ANOTHER tactic to defeat a flowerer is to have someone come in next to dome and fire shots and try to bait them into following them away from dome. Should the bait be taken, someone with a tractor can capture them and move them away while other player takes the cap. ANOTHER tactic is to have someone in front(or two) move as a shield against flower/lasers and allow person behind to take capture (works even better with frontal people being flowers). ANOTHER tactic is to create a hole in the laser defense and have tractor risk his neck to tractor the defender and allow team to capture. ANOTHER tactic is to just nuke the crap out of the defender (warning, does not work if the defender has a pd defender). Some other good tactics include baiting them outside planet with a flowerer outside disallowing them from reentering planet (can be done by having large force attack one of planets).
- Some tactics to take out a tractorer are: (1)Nuke his arse. (2)counter tractor when he/she tries to tractor you and ally goes in for cap. (3)Flower power. (4)Destroy his lasers from afar from one side and have avenger slide and cap while he is distracted with other enemy.
/Ramble over
Re: Vote: No mods and 3 planets for Blitz.
Only problem to above strategies is layouts and large amounts of defs.
Re: Vote: No mods and 3 planets for Blitz.
leave planets, no efing mods
Re: Vote: No mods and 3 planets for Blitz.
VOTE PEOPLE. WE NEED TO MAKE SOMETHING HAPPEN!
Re: Vote: No mods and 3 planets for Blitz.
Yes, because this game is run in the form of a democracy. /facepalm-Muffin- wrote:VOTE PEOPLE. WE NEED TO MAKE SOMETHING HAPPEN!
Re: Vote: No mods and 3 planets for Blitz.
We can make it a democracy
Re: Vote: No mods and 3 planets for Blitz.
An internet revolution? Really? That was facepalm material, muffin. Sorry.-Muffin- wrote:We can make it a democracy
You are kewl, but... /facepalm
Re: Vote: No mods and 3 planets for Blitz.
lol
/facepalm self
/eat self
yummy
/facepalm self
/eat self
yummy
Re: Vote: No mods and 3 planets for Blitz.
OMG. What will we do with muffin having eaten himself and now being in a pocket-dimension within his own arse?-Muffin- wrote:lol
/facepalm self
/eat self
yummy
Re: Vote: No mods and 3 planets for Blitz.
Oh it's ok. I awlays have some extra muffins lying around. Just transfered my consciousness into another