SGE Trailer

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Pwnster
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SGE Trailer

Post by Pwnster » Tue Jun 30, 2009 5:58 pm

We need a Starport Trailer for the game who wants to help me make one?

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Mel'Kaven
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Re: SGE Trailer

Post by Mel'Kaven » Tue Jun 30, 2009 8:59 pm

I have an idea for help I'll tell people to help you 8)

duece
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Re: SGE Trailer

Post by duece » Thu Jul 02, 2009 4:17 am

Manganator made something a while ago but it got no response so I think he removed it off of youtube.

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MadAce
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Re: SGE Trailer

Post by MadAce » Thu Jul 02, 2009 10:57 am

I'm willing to make one, but I'm not entirely sure Toonces can pay me.

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squeemish
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Re: SGE Trailer

Post by squeemish » Fri Jul 03, 2009 1:11 am

About a year ago I was thinking SGE needed an intro cut scene and I started playing around with a storyboard script. I never got around to posting it, but since you bring up a similar idea, here it is. Its probably too long for what you're looking for (about 2.5 minutes) and you're probably looking more for in-game action shots instead of a CGI cut scene style promo, but it might be useful.

GRRRRR: I tried to attach it as a text file and it says "The extension txt is not allowed". What? Since when is a text file a threat? Come on, admins!

Ok, here it is. Sorry if there are formatting issues. It would have been better as an text attachment.

Code: Select all

Notes
    Never show the hero. Keep the gender and race as neutral as possible. The hero should be human, but thats it.
    Never show any English words. If something needs a label, use made up symbols, just make them feel like a language.
    The nemesis should be one of the more malevolent looking characters from the in-game choices.

Scene 1 - Back story (20 seconds)
    Opening shot of Earth
        should see some space traffic in the shot 
    Airport shot
        must have background that makes this clear this is still Earth
        At an airport-like launch pad with a transport ship (whale?)
    Cut to see parents waving goodbye
        Shot is from the ladder to ascend into the transport ship
        holding on to each other, slightly emotional
    Camera pulls back somewhat
        From the back (over the shoulder), see our hero waving too
    From the parents perspective
        See the hero turn and ascend into the ship
            Should start with the head already turned
        Door is closed
    A few quick shots of the takeoff
        possibly one from under the rockets, one from above as the ship passes by, and one from orbit showing earth and space
        1 shot inside the ship that shows many SGE characters in the seats
        The people must include "Nemesis". Draw attention to this char is some way (movement, etc)
    Exchange between a merchant and the hero
        Again, over the shoulder
        Takes place on the transport ship, in front of an airlock
        Close-up for a Handshake, keys dropped into hero's hand
        Hero walks past the merchant, opens air lock, walks through
    Shot from space
        In a shipyard (but not New New York)
        Merchant Cruiser along side the transport ship
        Ships decouple, transport ship moves off

Scene 2 - First flight (20 seconds)
    Shot from inside the merchant cruiser
        Panning from right to left
        Through the window of the airlock, the transport ship moves off, back towards Earth
        Pan by 20 empty cargo holds and space for more
        Pan to 8 hardware bays
        Continue panning to the left, now 270 degrees, to an entrance to the cockpit
    Camera from the back of the ship
        See the hero walking froward into the cockpit
        Rapid camera fly into the cockpit area, see space in front
        See as the hero sits in the captain's chair (approaches and sits from the side)
        View should include Earth, the transport ship descenting, the moon, the sun, and New New York in the distance
    From the hero's perspective, panning
        Show controls, see that many sliders are very low / near empty.
    Camera from the left of the hero, slightly behind
        Shows control panel, large field of space out the wind shield
        See the hero start to pilot the ship
        Hero's head turns to the right as another merchant cruiser appear 
    Rapid zoom through the wind shield to the other ship, rapid turn to the right in front of its wind shield
        See nemesis piloting a his own ship
    Pull up and back to see both ships
        Ships fly under the camera, camera turns around (to the left) as they do (keep plane flat)
        As the ships pull away, the camera continues to rotate up to keep them in frame
        New New York becomes visible at the top of the frame, clearly the destination

Scene 3 - New New York (25)
    Docking
        From within the cockpit
        Can see other types of ships already docked
    Exit
        Hero passes through a low portal, sees the station.
        Shot from behind, camera follows through the portal and swings up some.
    Walking through corridors
        Passing by Police HQ (see thugs being hauled in)
        Pass by the bank, not sure on visual. Top hat guy and homeless wanting a handout?
    Walking thorough hardware area
        Pointing out things to buy
        Manager behind hero motions to clerks to get the stuff
    Trading up
        Trading in keys for larger, shiner keys
        Similar shot to getting the first ship
    New ship
        Approaches Merchant Cruiser
        Sees clerks from hardware loading stuff (how do you show shields?)

Scene 4 - Building (20 sec)
    Warping
        Approach a warp point
        Pause for a moment
        Accelerate and enter, distort and dissipate
        Re-appear from distortion. Must be on opposite side from camera view
    First planet
        Shot of the new system
            Make is recognizable. Interesting gas giant configuration?
        Focus on a single planet (would like Ocean but there are landing logistics issues)
            pause for a moment (necessary for later)
        Ship approaches
    Landing
        Shot of ship entering atmosphere
        Shot of ship w/ thrusters on, landing
    Dome
        Shot of unloading equipment
        Shot of hero on the hill, directing construction
        Visual of cranes and skeletal structures
        Shot of flaks being constructed near dome
        Shot of hero standing tall, surveying the creation

Scene 5 - Reality check: invasion (20 sec)
    Landing
        Flashes in the distance, turn to see
        2 ships descending through atmosphere, level off at ground level, accelerate
        Zoom in to see nemesis at helm of 1 ship
    Defence
        People scramble, see people manning the flaks
        Flaks begin to fire
        Shot of minor damage to one ship
        Solar cannon begins to fire (single shot)
    Attack
        Taking some hits, two flaks are taken out (other invader)
        Nemesis lands within dome while solar shoots at other invader
    Surrender
        Nemesis stands within the dome, people kneel before him
    Ejection
        hero is forcibly taken to ship (arms held by two thugs), thrown to ship
        Shot of ship leaving atmosphere, some smoke from the ground can be seen

Scene 6 - Good deeds (25 sec)
    Shot of some flying around. Warp into a different system?
    Bar entry
        Docking shot
        Entering the bar shot (ignore merchant)
            (Entering should be through old west doors)
        Room contains thugs and some very nervous people
        Game of dice instead of a pool table (now that we have a game in ports!)
    Drink and deal
        Sits at bar, motions for a drink, bar tender gives one
        Nervous pilot (in a lame orange jump suit) comes up beside, shaking hand w/ cash
        Hero nods, they leave together
    Escort
        See both ships depart. Must see dude in jump suit. In a flower? Smoking slightly.
        Warp together to the next system
        Shot of from across the system, from inside a new cockpit 
            sees the hero and escort ships through the cockpit
            See at least the shadow of the guy. Must give evil impression
        Ship accelerates and starts shooting (pea shots)
            Camera behind attacker. Speedstar?
            Other 2 ships clearly moving to a port
        Hero ship turns around and engages.
            Merchant cruiser 2nd shoots down shots
            Hero ship still drifting backwards, between the other ships
            Shoots volley of exploding bullets
            Attacker blows up, escape pod shoots away
    Trading up
        Quick dock at base
        From behind, going into the police HQ
        Row of cadets, from behind. General in front pinning stars to each in turn.
        Exchange for new keys
        See flying off in ISC 

Scene 7 - Final Combat (15 sec)
    Enter
        Warp to the system
        See original colony. Pause on it for a moment
    Opponent entry
        Fly camera to far side of system, see Sethdar appear
        (after pause) Fly in further to see nemesis at helm
        Nemesis give a gleeful smirk
    Overview
        Shot of the whole system? Turning camera?
        (after a short pause) Both ships accelerate towards the middle
    Encounter shots (back/forth shots)
        Seth fires EMP
        ISC fires torp
        ISC fires G-14
        Seth fires nuke
    Both in frame
        Both grav
        Missiles hit
        Screen quick fade to white

Fin (5 sec?)
    Whatever SGE text, website, etc
        


User avatar
Chettoes121
Posts: 460
Joined: Tue Oct 14, 2008 11:37 pm

Re: SGE Trailer

Post by Chettoes121 » Fri Jul 03, 2009 1:38 am

squeemish wrote:About a year ago I was thinking SGE needed an intro cut scene and I started playing around with a storyboard script. I never got around to posting it, but since you bring up a similar idea, here it is. Its probably too long for what you're looking for (about 2.5 minutes) and you're probably looking more for in-game action shots instead of a CGI cut scene style promo, but it might be useful.

GRRRRR: I tried to attach it as a text file and it says "The extension txt is not allowed". What? Since when is a text file a threat? Come on, admins!

Ok, here it is. Sorry if there are formatting issues. It would have been better as an text attachment.

Code: Select all

Notes
    Never show the hero. Keep the gender and race as neutral as possible. The hero should be human, but thats it.
    Never show any English words. If something needs a label, use made up symbols, just make them feel like a language.
    The nemesis should be one of the more malevolent looking characters from the in-game choices.

Scene 1 - Back story (20 seconds)
    Opening shot of Earth
        should see some space traffic in the shot 
    Airport shot
        must have background that makes this clear this is still Earth
        At an airport-like launch pad with a transport ship (whale?)
    Cut to see parents waving goodbye
        Shot is from the ladder to ascend into the transport ship
        holding on to each other, slightly emotional
    Camera pulls back somewhat
        From the back (over the shoulder), see our hero waving too
    From the parents perspective
        See the hero turn and ascend into the ship
            Should start with the head already turned
        Door is closed
    A few quick shots of the takeoff
        possibly one from under the rockets, one from above as the ship passes by, and one from orbit showing earth and space
        1 shot inside the ship that shows many SGE characters in the seats
        The people must include "Nemesis". Draw attention to this char is some way (movement, etc)
    Exchange between a merchant and the hero
        Again, over the shoulder
        Takes place on the transport ship, in front of an airlock
        Close-up for a Handshake, keys dropped into hero's hand
        Hero walks past the merchant, opens air lock, walks through
    Shot from space
        In a shipyard (but not New New York)
        Merchant Cruiser along side the transport ship
        Ships decouple, transport ship moves off

Scene 2 - First flight (20 seconds)
    Shot from inside the merchant cruiser
        Panning from right to left
        Through the window of the airlock, the transport ship moves off, back towards Earth
        Pan by 20 empty cargo holds and space for more
        Pan to 8 hardware bays
        Continue panning to the left, now 270 degrees, to an entrance to the cockpit
    Camera from the back of the ship
        See the hero walking froward into the cockpit
        Rapid camera fly into the cockpit area, see space in front
        See as the hero sits in the captain's chair (approaches and sits from the side)
        View should include Earth, the transport ship descenting, the moon, the sun, and New New York in the distance
    From the hero's perspective, panning
        Show controls, see that many sliders are very low / near empty.
    Camera from the left of the hero, slightly behind
        Shows control panel, large field of space out the wind shield
        See the hero start to pilot the ship
        Hero's head turns to the right as another merchant cruiser appear 
    Rapid zoom through the wind shield to the other ship, rapid turn to the right in front of its wind shield
        See nemesis piloting a his own ship
    Pull up and back to see both ships
        Ships fly under the camera, camera turns around (to the left) as they do (keep plane flat)
        As the ships pull away, the camera continues to rotate up to keep them in frame
        New New York becomes visible at the top of the frame, clearly the destination

Scene 3 - New New York (25)
    Docking
        From within the cockpit
        Can see other types of ships already docked
    Exit
        Hero passes through a low portal, sees the station.
        Shot from behind, camera follows through the portal and swings up some.
    Walking through corridors
        Passing by Police HQ (see thugs being hauled in)
        Pass by the bank, not sure on visual. Top hat guy and homeless wanting a handout?
    Walking thorough hardware area
        Pointing out things to buy
        Manager behind hero motions to clerks to get the stuff
    Trading up
        Trading in keys for larger, shiner keys
        Similar shot to getting the first ship
    New ship
        Approaches Merchant Cruiser
        Sees clerks from hardware loading stuff (how do you show shields?)

Scene 4 - Building (20 sec)
    Warping
        Approach a warp point
        Pause for a moment
        Accelerate and enter, distort and dissipate
        Re-appear from distortion. Must be on opposite side from camera view
    First planet
        Shot of the new system
            Make is recognizable. Interesting gas giant configuration?
        Focus on a single planet (would like Ocean but there are landing logistics issues)
            pause for a moment (necessary for later)
        Ship approaches
    Landing
        Shot of ship entering atmosphere
        Shot of ship w/ thrusters on, landing
    Dome
        Shot of unloading equipment
        Shot of hero on the hill, directing construction
        Visual of cranes and skeletal structures
        Shot of flaks being constructed near dome
        Shot of hero standing tall, surveying the creation

Scene 5 - Reality check: invasion (20 sec)
    Landing
        Flashes in the distance, turn to see
        2 ships descending through atmosphere, level off at ground level, accelerate
        Zoom in to see nemesis at helm of 1 ship
    Defence
        People scramble, see people manning the flaks
        Flaks begin to fire
        Shot of minor damage to one ship
        Solar cannon begins to fire (single shot)
    Attack
        Taking some hits, two flaks are taken out (other invader)
        Nemesis lands within dome while solar shoots at other invader
    Surrender
        Nemesis stands within the dome, people kneel before him
    Ejection
        hero is forcibly taken to ship (arms held by two thugs), thrown to ship
        Shot of ship leaving atmosphere, some smoke from the ground can be seen

Scene 6 - Good deeds (25 sec)
    Shot of some flying around. Warp into a different system?
    Bar entry
        Docking shot
        Entering the bar shot (ignore merchant)
            (Entering should be through old west doors)
        Room contains thugs and some very nervous people
        Game of dice instead of a pool table (now that we have a game in ports!)
    Drink and deal
        Sits at bar, motions for a drink, bar tender gives one
        Nervous pilot (in a lame orange jump suit) comes up beside, shaking hand w/ cash
        Hero nods, they leave together
    Escort
        See both ships depart. Must see dude in jump suit. In a flower? Smoking slightly.
        Warp together to the next system
        Shot of from across the system, from inside a new cockpit 
            sees the hero and escort ships through the cockpit
            See at least the shadow of the guy. Must give evil impression
        Ship accelerates and starts shooting (pea shots)
            Camera behind attacker. Speedstar?
            Other 2 ships clearly moving to a port
        Hero ship turns around and engages.
            Merchant cruiser 2nd shoots down shots
            Hero ship still drifting backwards, between the other ships
            Shoots volley of exploding bullets
            Attacker blows up, escape pod shoots away
    Trading up
        Quick dock at base
        From behind, going into the police HQ
        Row of cadets, from behind. General in front pinning stars to each in turn.
        Exchange for new keys
        See flying off in ISC 

Scene 7 - Final Combat (15 sec)
    Enter
        Warp to the system
        See original colony. Pause on it for a moment
    Opponent entry
        Fly camera to far side of system, see Sethdar appear
        (after pause) Fly in further to see nemesis at helm
        Nemesis give a gleeful smirk
    Overview
        Shot of the whole system? Turning camera?
        (after a short pause) Both ships accelerate towards the middle
    Encounter shots (back/forth shots)
        Seth fires EMP
        ISC fires torp
        ISC fires G-14
        Seth fires nuke
    Both in frame
        Both grav
        Missiles hit
        Screen quick fade to white

Fin (5 sec?)
    Whatever SGE text, website, etc
        

all we have to do is um.. find a cartoonist or an artist willing to work for free or low wage

User avatar
Pwnster
Posts: 383
Joined: Sun Dec 07, 2008 9:43 pm
Location: Baltimore, Maryland, USA, Planet Earth, SOL System
Contact:

Re: SGE Trailer

Post by Pwnster » Fri Jul 03, 2009 3:34 am

Chettoes121 wrote:
squeemish wrote:About a year ago I was thinking SGE needed an intro cut scene and I started playing around with a storyboard script. I never got around to posting it, but since you bring up a similar idea, here it is. Its probably too long for what you're looking for (about 2.5 minutes) and you're probably looking more for in-game action shots instead of a CGI cut scene style promo, but it might be useful.

GRRRRR: I tried to attach it as a text file and it says "The extension txt is not allowed". What? Since when is a text file a threat? Come on, admins!

Ok, here it is. Sorry if there are formatting issues. It would have been better as an text attachment.

Code: Select all

Notes
    Never show the hero. Keep the gender and race as neutral as possible. The hero should be human, but thats it.
    Never show any English words. If something needs a label, use made up symbols, just make them feel like a language.
    The nemesis should be one of the more malevolent looking characters from the in-game choices.

Scene 1 - Back story (20 seconds)
    Opening shot of Earth
        should see some space traffic in the shot 
    Airport shot
        must have background that makes this clear this is still Earth
        At an airport-like launch pad with a transport ship (whale?)
    Cut to see parents waving goodbye
        Shot is from the ladder to ascend into the transport ship
        holding on to each other, slightly emotional
    Camera pulls back somewhat
        From the back (over the shoulder), see our hero waving too
    From the parents perspective
        See the hero turn and ascend into the ship
            Should start with the head already turned
        Door is closed
    A few quick shots of the takeoff
        possibly one from under the rockets, one from above as the ship passes by, and one from orbit showing earth and space
        1 shot inside the ship that shows many SGE characters in the seats
        The people must include "Nemesis". Draw attention to this char is some way (movement, etc)
    Exchange between a merchant and the hero
        Again, over the shoulder
        Takes place on the transport ship, in front of an airlock
        Close-up for a Handshake, keys dropped into hero's hand
        Hero walks past the merchant, opens air lock, walks through
    Shot from space
        In a shipyard (but not New New York)
        Merchant Cruiser along side the transport ship
        Ships decouple, transport ship moves off

Scene 2 - First flight (20 seconds)
    Shot from inside the merchant cruiser
        Panning from right to left
        Through the window of the airlock, the transport ship moves off, back towards Earth
        Pan by 20 empty cargo holds and space for more
        Pan to 8 hardware bays
        Continue panning to the left, now 270 degrees, to an entrance to the cockpit
    Camera from the back of the ship
        See the hero walking froward into the cockpit
        Rapid camera fly into the cockpit area, see space in front
        See as the hero sits in the captain's chair (approaches and sits from the side)
        View should include Earth, the transport ship descenting, the moon, the sun, and New New York in the distance
    From the hero's perspective, panning
        Show controls, see that many sliders are very low / near empty.
    Camera from the left of the hero, slightly behind
        Shows control panel, large field of space out the wind shield
        See the hero start to pilot the ship
        Hero's head turns to the right as another merchant cruiser appear 
    Rapid zoom through the wind shield to the other ship, rapid turn to the right in front of its wind shield
        See nemesis piloting a his own ship
    Pull up and back to see both ships
        Ships fly under the camera, camera turns around (to the left) as they do (keep plane flat)
        As the ships pull away, the camera continues to rotate up to keep them in frame
        New New York becomes visible at the top of the frame, clearly the destination

Scene 3 - New New York (25)
    Docking
        From within the cockpit
        Can see other types of ships already docked
    Exit
        Hero passes through a low portal, sees the station.
        Shot from behind, camera follows through the portal and swings up some.
    Walking through corridors
        Passing by Police HQ (see thugs being hauled in)
        Pass by the bank, not sure on visual. Top hat guy and homeless wanting a handout?
    Walking thorough hardware area
        Pointing out things to buy
        Manager behind hero motions to clerks to get the stuff
    Trading up
        Trading in keys for larger, shiner keys
        Similar shot to getting the first ship
    New ship
        Approaches Merchant Cruiser
        Sees clerks from hardware loading stuff (how do you show shields?)

Scene 4 - Building (20 sec)
    Warping
        Approach a warp point
        Pause for a moment
        Accelerate and enter, distort and dissipate
        Re-appear from distortion. Must be on opposite side from camera view
    First planet
        Shot of the new system
            Make is recognizable. Interesting gas giant configuration?
        Focus on a single planet (would like Ocean but there are landing logistics issues)
            pause for a moment (necessary for later)
        Ship approaches
    Landing
        Shot of ship entering atmosphere
        Shot of ship w/ thrusters on, landing
    Dome
        Shot of unloading equipment
        Shot of hero on the hill, directing construction
        Visual of cranes and skeletal structures
        Shot of flaks being constructed near dome
        Shot of hero standing tall, surveying the creation

Scene 5 - Reality check: invasion (20 sec)
    Landing
        Flashes in the distance, turn to see
        2 ships descending through atmosphere, level off at ground level, accelerate
        Zoom in to see nemesis at helm of 1 ship
    Defence
        People scramble, see people manning the flaks
        Flaks begin to fire
        Shot of minor damage to one ship
        Solar cannon begins to fire (single shot)
    Attack
        Taking some hits, two flaks are taken out (other invader)
        Nemesis lands within dome while solar shoots at other invader
    Surrender
        Nemesis stands within the dome, people kneel before him
    Ejection
        hero is forcibly taken to ship (arms held by two thugs), thrown to ship
        Shot of ship leaving atmosphere, some smoke from the ground can be seen

Scene 6 - Good deeds (25 sec)
    Shot of some flying around. Warp into a different system?
    Bar entry
        Docking shot
        Entering the bar shot (ignore merchant)
            (Entering should be through old west doors)
        Room contains thugs and some very nervous people
        Game of dice instead of a pool table (now that we have a game in ports!)
    Drink and deal
        Sits at bar, motions for a drink, bar tender gives one
        Nervous pilot (in a lame orange jump suit) comes up beside, shaking hand w/ cash
        Hero nods, they leave together
    Escort
        See both ships depart. Must see dude in jump suit. In a flower? Smoking slightly.
        Warp together to the next system
        Shot of from across the system, from inside a new cockpit 
            sees the hero and escort ships through the cockpit
            See at least the shadow of the guy. Must give evil impression
        Ship accelerates and starts shooting (pea shots)
            Camera behind attacker. Speedstar?
            Other 2 ships clearly moving to a port
        Hero ship turns around and engages.
            Merchant cruiser 2nd shoots down shots
            Hero ship still drifting backwards, between the other ships
            Shoots volley of exploding bullets
            Attacker blows up, escape pod shoots away
    Trading up
        Quick dock at base
        From behind, going into the police HQ
        Row of cadets, from behind. General in front pinning stars to each in turn.
        Exchange for new keys
        See flying off in ISC 

Scene 7 - Final Combat (15 sec)
    Enter
        Warp to the system
        See original colony. Pause on it for a moment
    Opponent entry
        Fly camera to far side of system, see Sethdar appear
        (after pause) Fly in further to see nemesis at helm
        Nemesis give a gleeful smirk
    Overview
        Shot of the whole system? Turning camera?
        (after a short pause) Both ships accelerate towards the middle
    Encounter shots (back/forth shots)
        Seth fires EMP
        ISC fires torp
        ISC fires G-14
        Seth fires nuke
    Both in frame
        Both grav
        Missiles hit
        Screen quick fade to white

Fin (5 sec?)
    Whatever SGE text, website, etc
        

all we have to do is um.. find a cartoonist or an artist willing to work for free or low wage

I got some people, the director already emailed starport. now we wait.

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Toonces
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Re: SGE Trailer

Post by Toonces » Sat Jul 04, 2009 2:40 am

Just so everyone knows, pwnster emailed me about this idea and I said I liked the idea. I told him that if I used his trailer, I would compensate him and we can discuss payment options. But there is no guarantee i would choose to use the work regardless of how much time and effort he put into it. The same goes for anyone else who might be interested in making a trailer or tutorial movie for Starport.

SiN
Posts: 267
Joined: Mon Sep 24, 2007 3:58 pm

Re: SGE Trailer

Post by SiN » Sat Jul 04, 2009 5:11 am

I support the idea and would be willing to take part in action shots ingame or even make one myself if I had the time and thought I wouldn't get bored. However, talk of financial compensation bothers me. Some people may not like the way toonces runs the game and feel he should pay them, but it is as free a game as you want it to be. A trailer should be made for fun and free. Were the game pay to play then you could request financial compensation.

*although instead of money. Request an awesome noise to be made when you log in like the toonces thunder :D

Major.Arse

Re: SGE Trailer

Post by Major.Arse » Sun Jul 05, 2009 5:30 am

im going to bump this cause i want to see if anyone outside of the old schoolers have the dedication to follow though.

"starports got talent" take one!

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nine-breaker
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Re: SGE Trailer

Post by nine-breaker » Sun Jul 05, 2009 10:46 am

I like the script, but it sounds more like a movie than a intro.

Which just gave me a better idea, a starport movie :D

Toonces just got promoted to a director :lol:

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Pwnster
Posts: 383
Joined: Sun Dec 07, 2008 9:43 pm
Location: Baltimore, Maryland, USA, Planet Earth, SOL System
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Re: SGE Trailer

Post by Pwnster » Sun Jul 05, 2009 5:28 pm

nine-breaker wrote:I like the script, but it sounds more like a movie than a intro.

Which just gave me a better idea, a starport movie :D

Toonces just got promoted to a director :lol:
nine I got people lol you know that by now lol and o can assure anyone who wants to help email me a justinaknott@gmail.com for some o my work go to YouTube.com/knojus watch the recruient video join Jrotc jabba the hut and insuperable lol. Other ones I made with a sucky 1980s camera lol no effort at all but yah so fo typos I am on iPod touch lol

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MadAce
Posts: 4283
Joined: Fri Oct 08, 2004 6:12 pm

Re: SGE Trailer

Post by MadAce » Sun Jul 05, 2009 5:46 pm

The doodles I made some time ago were actually first intended to be a storyboard.

http://img11.imageshack.us/img11/396/mars2zt1.png
http://i9.photobucket.com/albums/a68/MadAce/mars3.png
http://i9.photobucket.com/albums/a68/MadAce/mars4.png
http://img5.imageshack.us/img5/5210/marsyr4.png
http://i9.photobucket.com/albums/a68/MadAce/mars5.png
http://i9.photobucket.com/albums/a68/MadAce/mars6.png
http://i9.photobucket.com/albums/a68/MadAce/mars7.png
http://i9.photobucket.com/albums/a68/MadAce/mars8.png
http://i9.photobucket.com/albums/a68/MadAce/mars9.png

The guy you see working there would then start to tell his life story (and the story of SGE) to the thing visiting him.

Considering Toonces might pay I'm willing to help whichever person/team. As long as I'm properly credited

I have experience with After Effects, Photoshop, ParticleIllusion, 3DS Max, Premiere Pro, Audacity, Flash, and some other programs that might prove to be interesting.
Also have a general experience with image formats and such.

ADVICE:

First thing you should get is the music. Trailers and teasers are often cut to the music. and considering you don't have a movie to choose shots from the music will determine the length of your shots and which ones you'll have. Note: Since toonces is supporting this I wouldn't be surprised if we're allowed to use all SGE assets, meaning images AND MUSIC. Sadly enough the SGE music isn't very trailer-worthy. Maybe someone can remix? I have plenty of advice on tracks/albums that might prove to be good enough to use as a template of some sorts.

Secondly: Will it be pre-rendered or will it feature footage from the game?
Problem with pre-rendered in combination with footage is usually that the pre-rendered shots will look a whole lot better than the in-game stuff, making the in-game stuff look bad in comparison. This is true for big budget games and it's especially true for SGE.

So there's two options:

Purely pre-rendered. With animated titles.
Purely in-game footage. With animated titles.


Contact me trough PM or mail for help/proposals.
Last edited by MadAce on Tue Jul 07, 2009 11:16 am, edited 1 time in total.

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Re: SGE Trailer

Post by Pwnster » Sun Jul 05, 2009 6:07 pm

TO A MOD:


Can we get a sticky on this topic to get opinions from anyone....




To People Who Want To Help:


Email (justinaknott@gmail.com) or PM me and we can talk...

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Re: SGE Trailer

Post by nine-breaker » Sun Jul 05, 2009 10:20 pm

ooh i rock at remixing music, if some one can send me some of the music files actually used in starport i will see what i can do, cause i dont think there is a way i can extract the music from the other files.

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Re: SGE Trailer

Post by squeemish » Mon Jul 06, 2009 2:31 am

MadAce wrote: First thing you should get is the music. Trailers and teasers are often cut to the music. and considering you don't have a movie to choose shots from the music will determine the length of your shots and which ones you'll have. Note: Since toonces is supporting this I wouldn't be surprised if we're allowed to use all SGE assets, meaning images AND MUSIC. Sadly enough the SGE music isn't very trailer-worthy. Maybe someone can remix? I have plenty of advice on tracks/albums that might prove to be good enough to use as a template of some sorts.
Agreed.

The Starport_Music_Battle is great as-is if you want a 52 second video. The title might stand on its own - there is a 50 sec and 1:20 version. Otherwise yeah, you need to remix.

I'd stay away from commercial music due to license issues.
nine-breaker wrote:ooh i rock at remixing music, if some one can send me some of the music files actually used in starport i will see what i can do, cause i dont think there is a way i can extract the music from the other files.
Music files are in /Program Files/StarportGE/data/sounds and are in .ogg format.
MadAce wrote: Secondly: Will it be pre-rendered or will it feature footage from the game?
Before anyone can offer help I think we need to have at least this question answered. Pwnster, what are your thoughts?

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Re: SGE Trailer

Post by nine-breaker » Mon Jul 06, 2009 9:24 am

Not to sound like a file noob or anything, but what the hell is a ogg file?

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Re: SGE Trailer

Post by Raviel-PLAGUE- » Mon Jul 06, 2009 9:52 am

sounds amazing, i'd love to be a part of it but im just not good enough with computers to help you guys out, funny a lot of my friends are working on this and i've not a clue how to help, o'well i guess all i can do is be proud my friends are responsible for somethin so EpiC! Gj

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Pwnstuh

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Re: SGE Trailer

Post by squeemish » Mon Jul 06, 2009 2:46 pm

nine-breaker wrote:Not to sound like a file noob or anything, but what the hell is a ogg file?
Ogg is an open standard file format, usually used for audio but also has video codecs.

This is in contrast to MP3 which is patented and you need a license to write software then encodes/decodes it. Blah. You can see why PlayTechtonics didn't use MP3.

This is also in contrast to Windows WMA or Apple's FairPlay (think iTunes store music) which are corporate owned and sometimes they will ggrant you a license, but then they also inject DRM into the files in an attempt to curtail your rights under the copyright statutes. Really blah. At least use MP3, ogg if possible.

Longer answer here: http://en.wikipedia.org/wiki/Ogg

Most apps that aren't from Microsoft or Apple support the ogg formats these days.

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Re: SGE Trailer

Post by Pwnster » Mon Jul 06, 2009 4:48 pm

News from your favorite director and project leader:


Toonces wants and advertisement so I am thinking we use the remixed battle music from nine, storyboard from mad.ace, and get a group of players together to fly each type of ship (special, freighter, scout, etc) use triquan, invasion, fighting, npc hunting, building, and missions to take us through a 1 minute 30 second - 2 minute pre-view of starport. Then I myself will get Adobe Premier and start editing all information, add titles and such and send it to Mad Ace for special after effects. Then to toonces. This will take some time to make so its not a 1-2-3 thing. I myself am working on getting Adobe CS4 Master Collection for my home computer since school is out atm. Any one that wants to help let me stress to pm me so i can get the gang together.
Toonces wrote:Just so everyone knows, pwnster emailed me about this idea and I said I liked the idea. I told him that if I used his trailer, I would compensate him and we can discuss payment options. But there is no guarantee i would choose to use the work regardless of how much time and effort he put into it. The same goes for anyone else who might be interested in making a trailer or tutorial movie for Starport.
Mad.Ace wrote:Considering Toonces might pay I'm willing to help whichever person/team. As long as I'm properly credited

I have experience with After Effects, Photoshop, ParticleIllusion, 3DS Max, Premiere Pro, Audacity, Flash, and some other programs that might prove to be interesting.
Also have a general experience with image formats and such.

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Re: SGE Trailer

Post by MadAce » Tue Jul 07, 2009 11:15 am

I've been thinking on how to advertise SGE since the dawn of SGE. This will be my 4th attempt at creating something SGE-movie like. Finally I'm no longer alone. :D

Pwnster, I don't want to be annoying but I do have a little proposal of my own. It's a little more anti-social since it requires a little more skill and thus less people can contribute, but the goal will be industry standard.


Anyways, here we go:

What's the main selling point of SGE? It's warfare, sandbox style and drama. The politics, the sense of acheivement, and the amazing stories that emerge from this.

What I'm proposing is to advertise THIS and don't use any in-game footage at all, as that's a little out-dated. The result would be what's called a cinematic trailer.

The template will be:http://www.swtor.com/media/trailers/dec ... ic-trailer

I know, that's too kick a$$. We won't be able to do something like that unless we have about 6 people whose job it is to do this.

But the story fits. The voiceover. The feeling. Catch my drift?

What I propose to do is to cinematically re-create a REAL SGE story. A story of a corp emerging in a young galaxy, finding a place among the great despite all odds and finally sucumbing to an overwhelming enemy in a heroic style like in 300. Or something equally epic. So we have to find a story that happened for real in the world of Starport. A cool one. Preferably pretty recent to reflect SGE of today, not the one I knew (that's be so Epic Hollywood would start to moan about too much awesomeness THEY didn't create).

All of this in glorious pre-rendered 3D with very cool (not perfect, but meh) effects and star wars esque backgrounds with a hazy and dusty voice telling the story. Im inclined to stick to space and not show anything on the surface other than our well-known lay-outs. So no animated little men like in stuff like THe Incredibles. Basically I want to avoid having to render/model/animate figures. That's very hard and a lot of work for very little cinematic gain. Perhaps a kind of cool, stylized anime figures could be used if any shots are needed in which people can be seen, but that'd require two production pipelines resulting in quite a lot of overhead.

About 3-4 minutes long? During the building/emerging time we could use the standard SGE music, with maybe some orchestral undertones mixed underneath. Then for the grand finale we should find something free to use and good. I may have some stuff laying around so I'll check it out.

So what would we need?

-A good story that really happened in which we use the real player names of the players. This would emulate the main selling point of SGE IMHO, which is its epic playing experience and community. A contest maybe would be in order.

-A clear art style we can all agree with. Cell shaded? Medium realistic? WoW-cartoony? Hyper-realistic? To be discussed. One important thing with the style is that it shoud be obvious it's a cinematic trailer and not in-game graphics.

-Someone to write the text. Maybe Manganator/BtMangan/Zacko/Dienekes/Brian could do this. I'll ask him.

-Someone with a good microphone and dito voice to voice this stuff. Really important. Maybe to be found within the SGE community. If not we might have to scrounge around some acting forums or affiliates.

-Someone to do the 3D, texturing, special effects and animating of the titles. (that'd be me...)

-Someone to create concept art, backgrounds, textures, 2D assets and make the final versions of the titles (in Photoshop) so I can then animate them (in After Effects, or 3DS max depending on the decided upon art style). Photoshop skills required.

-Someone to remix the music.

-Someone to edit. Problem is that the final renders of all programs will be too massive to swap over the net so maybe proxies could be used by the main editor and then this Premiere Pro file would then be sent to the guy who rendered everything (that'd be me...) for the final final render.

A place to host the final movie so that it may get the attention it deserves. Would Toonces be willing to host it and pay for the bandwith it'll eat?

-About 3 months of time. I know it's a lot, but I'm confident the result will be on par with the invested effort.

NOTE: In order not to waste time we should contact Toonces once we have everything we need to get started. That way he won't say "Meh, I don like it. Too cool." after 3 months of working.

This isn't my final offer. I'd be happy to contribute to anything to be decided upon. So don't worry about the above wall of text. If ya don't like it or want to propose a change, I'd be appy to listen. :) I had a few projects pending but I'm putting them on hold for this.


Any comments?

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Re: SGE Trailer

Post by Pwnster » Tue Jul 07, 2009 2:20 pm

Toonces wrote:Starport Support to me
show details Jul 6 (1 day ago) Reply



I was thinking more like an advertisement featuring in-game scenes than a documentary.


Aaron Hunter
Playtechtonics Inc.

Get in the galaxy!

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Re: SGE Trailer

Post by MadAce » Tue Jul 07, 2009 2:34 pm

Pwnster wrote:
Toonces wrote:Starport Support to me
show details Jul 6 (1 day ago) Reply



I was thinking more like an advertisement featuring in-game scenes than a documentary.


Aaron Hunter
Playtechtonics Inc.

Get in the galaxy!
When Toonces shouts "jump" we say... ;) I'll save my megalomanic ideas for some other time.

Okelidokeli then.

Any ideas on "the story" of the add? Meaning will you handle eachSGE profession one by one, or each ship one by one or a few battles or the main features?

You know, you could check out gametrailers.com and find a good example or two. Always handy.

Well, you know which skills I have to offer.

EDIT:

Oh and my proposal isn't a documentary. It's a cinematic trailer. Something else entirely.

(*sigh* artists... supposedly always open for criticism, until you give it. :roll: ;) )

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Re: SGE Trailer

Post by LapidSocnix » Tue Jul 07, 2009 2:52 pm

idk if it can help but ichigo made this mini trailler like some month ago

http://www.youtube.com/watch?v=6Ct4s5ohgo8

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Re: SGE Trailer

Post by gothicorpunk » Tue Jul 07, 2009 3:07 pm

LapidSocnix wrote:idk if it can help but ichigo made this mini trailler like some month ago

http://www.youtube.com/watch?v=6Ct4s5ohgo8
was just about to go find that and post it lol

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Re: SGE Trailer

Post by Pwnster » Tue Jul 07, 2009 6:12 pm

well i have small intro about 2 minutes long once it is done i will post it and we can move from there

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Re: SGE Trailer

Post by DirtMonitor » Wed Jul 08, 2009 7:08 am

Glad to have been able to help with the trailer tonite. It should inspire other noobs to shoot high and aim well. Thank you.

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Re: SGE Trailer

Post by Pwnster » Fri Jul 10, 2009 2:49 pm

bump almost done

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Re: SGE Trailer

Post by Pwnster » Mon Jul 13, 2009 7:09 pm

Great news the Trailer is waiting on original starport music to be added then win the help of

pwnster director and editor
nine breaker music
raviel actor
Joelewd actor
mad ace some ideas
and the other random people playng while we filmed it is completed!!!




Can Everyone above pm ke their real names fo the credits

thanks


P
Last edited by Pwnster on Mon Jul 13, 2009 7:26 pm, edited 1 time in total.

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Re: SGE Trailer

Post by AKA Copler » Mon Jul 13, 2009 7:21 pm

MadAce wrote:I've been thinking on how to advertise SGE since the dawn of SGE. This will be my 4th attempt at creating something SGE-movie like. Finally I'm no longer alone. :D

Pwnster, I don't want to be annoying but I do have a little proposal of my own. It's a little more anti-social since it requires a little more skill and thus less people can contribute, but the goal will be industry standard.


Anyways, here we go:

What's the main selling point of SGE? It's warfare, sandbox style and drama. The politics, the sense of acheivement, and the amazing stories that emerge from this.

What I'm proposing is to advertise THIS and don't use any in-game footage at all, as that's a little out-dated. The result would be what's called a cinematic trailer.

The template will be:http://www.swtor.com/media/trailers/dec ... ic-trailer

I know, that's too kick a$$. We won't be able to do something like that unless we have about 6 people whose job it is to do this.

But the story fits. The voiceover. The feeling. Catch my drift?

What I propose to do is to cinematically re-create a REAL SGE story. A story of a corp emerging in a young galaxy, finding a place among the great despite all odds and finally sucumbing to an overwhelming enemy in a heroic style like in 300. Or something equally epic. So we have to find a story that happened for real in the world of Starport. A cool one. Preferably pretty recent to reflect SGE of today, not the one I knew (that's be so Epic Hollywood would start to moan about too much awesomeness THEY didn't create).

All of this in glorious pre-rendered 3D with very cool (not perfect, but meh) effects and star wars esque backgrounds with a hazy and dusty voice telling the story. Im inclined to stick to space and not show anything on the surface other than our well-known lay-outs. So no animated little men like in stuff like THe Incredibles. Basically I want to avoid having to render/model/animate figures. That's very hard and a lot of work for very little cinematic gain. Perhaps a kind of cool, stylized anime figures could be used if any shots are needed in which people can be seen, but that'd require two production pipelines resulting in quite a lot of overhead.

About 3-4 minutes long? During the building/emerging time we could use the standard SGE music, with maybe some orchestral undertones mixed underneath. Then for the grand finale we should find something free to use and good. I may have some stuff laying around so I'll check it out.

So what would we need?

-A good story that really happened in which we use the real player names of the players. This would emulate the main selling point of SGE IMHO, which is its epic playing experience and community. A contest maybe would be in order.

-A clear art style we can all agree with. Cell shaded? Medium realistic? WoW-cartoony? Hyper-realistic? To be discussed. One important thing with the style is that it shoud be obvious it's a cinematic trailer and not in-game graphics.

-Someone to write the text. Maybe Manganator/BtMangan/Zacko/Dienekes/Brian could do this. I'll ask him.

-Someone with a good microphone and dito voice to voice this stuff. Really important. Maybe to be found within the SGE community. If not we might have to scrounge around some acting forums or affiliates.

-Someone to do the 3D, texturing, special effects and animating of the titles. (that'd be me...)

-Someone to create concept art, backgrounds, textures, 2D assets and make the final versions of the titles (in Photoshop) so I can then animate them (in After Effects, or 3DS max depending on the decided upon art style). Photoshop skills required.

-Someone to remix the music.

-Someone to edit. Problem is that the final renders of all programs will be too massive to swap over the net so maybe proxies could be used by the main editor and then this Premiere Pro file would then be sent to the guy who rendered everything (that'd be me...) for the final final render.

A place to host the final movie so that it may get the attention it deserves. Would Toonces be willing to host it and pay for the bandwith it'll eat?

-About 3 months of time. I know it's a lot, but I'm confident the result will be on par with the invested effort.

NOTE: In order not to waste time we should contact Toonces once we have everything we need to get started. That way he won't say "Meh, I don like it. Too cool." after 3 months of working.

This isn't my final offer. I'd be happy to contribute to anything to be decided upon. So don't worry about the above wall of text. If ya don't like it or want to propose a change, I'd be appy to listen. :) I had a few projects pending but I'm putting them on hold for this.


Any comments?
nice idea I can help pm what u would like me to do i can do anything on the list :wink:

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