(idea) able to trade resources to players outside of system
Moderators: Moleman, Kwijibo, Luna
(idea) able to trade resources to players outside of system
I mean, its so annoying how u have to waste so much warp fuel running all that time. Saves us some time while building colonies or when we need spice to change into warp fuel. xd .
Re: (idea) able to trade resources to players outside of sys
i think that's the point, it's not supposed to be easy. If i could transfer resources, i'd built all day long. Get a corp mate to sit on a desert or ocean that's loaded with 50k of each resource and just trade them all, any planet, anywhere could be built in the matter of minutes. Not saying I wouldn't like to be able to do that, but it would screw up the whole game.giroro wrote:I mean, its so annoying how u have to waste so much warp fuel running all that time.
- mentalbutcher
- Posts: 362
- Joined: Sun Dec 31, 2006 3:03 am
lol, you over estimate their intelligence! lol, but nah, there would still be the issue of finding the right ports/systems that you could use it to effectively win it.robotchicken wrote:Everyone else would be using it to... unless theyre retarded of course. But why would you even brag about beating ppl like them. You're a horrible personTux wrote:I support this idea, for the obvious reason of that I could soooo easily win rebangs with it.
But um yah bad idea
Before everyone goes crazy over my vote of no... Allow me to point out why I voted that way.
Part of the game is dealing with treaties, and trapps. On one hand I'm sure you could find it easy to get someone to trade you spice for fuel this way.. However right now I'd assumne your primary reason for this is to avoid giving your location to somone on the chance they might attack...
By suggesting this you are suggesting nerfing the game again in a way which takes most of the risk out of trusting another player in a time of need.
Also if you din't notice your fuel was low when you had time to do something about it you have dug your own grave and should have to lie in it. Take a chance, hope nobody comes along.. People do it all the time, sometimes they are found and sometimes they are not.
If you take this away from the game you remove yet another element of risk which makes the game fun and exciting.
Part of the game is dealing with treaties, and trapps. On one hand I'm sure you could find it easy to get someone to trade you spice for fuel this way.. However right now I'd assumne your primary reason for this is to avoid giving your location to somone on the chance they might attack...
By suggesting this you are suggesting nerfing the game again in a way which takes most of the risk out of trusting another player in a time of need.
Also if you din't notice your fuel was low when you had time to do something about it you have dug your own grave and should have to lie in it. Take a chance, hope nobody comes along.. People do it all the time, sometimes they are found and sometimes they are not.
If you take this away from the game you remove yet another element of risk which makes the game fun and exciting.
How DARE you and 13 other people vote no! What is wrong with you all, not wanting to upset the entire structure of the game?!! I mean it's not like anything except the WHOLE GAME would be jacked by this! RAWR you people drive me MAD! You and your LOGIC!!!!!!!1Maniacus wrote:Before everyone goes crazy over my vote of no...