Creator:
Crazy1
Type:
Dreadnaught
Price:
2,570,450,000+ 7500 reputation.
Shields:
37500
Primary Weapon:
Particle Cannon
Shoots out a powerful shot of a near similar fusion cannon or whatever. exept its a huge shot that deals 200 damage on impact and perices 125 energy usage. Great for taking down defences on surface (BONUS) Even takes down other projectiles (downside) the projectile gets weaker by -20 every hit by projetile that means 10 hits but at least projetiles are refelcted and the user or others take damage!
Scanners:
Master-Scanners
Nothing can disable it and has all of the abilites of every scanner and also can see whats in the next star system you select and scan. even scans the planets surface and shows you whats on the surface.
Cargo Holds:
400
Equipment Bays:
42
Max speed:
4.8
Turning:
3
Thrusting:
0.8^
6
Energy Regen:
15 per sec
Warp Fuel Efficiency:
6.5
Special weapon:
SuperNova Laser
Fired/Activated by: Second Weapon fire
Energy usage: Charging: 250 Fired: 700 Total: 950
Effect: Extremely powerful because on direct hit it deals 700-1200 damage and every 2 seconds it deals 200 damage per. disables the ships thrusters untill beam subsides
Limitations/properties: 1. It will keep going untill it reaches the limit of the star system 2. Slows the ship a bit. 3. Attacks will reflect off during firing.
Sales Pitch: Earth has worked hard for this ship. and it has state of the art technology outpowering any ship. your gonna need alot of cash.
Special weapon2:
Missile swarm
Fired/Activated by:
Assigning a key for Third Weapon fire
Energy usage: Uses 400 Energy
Effect: Shoots out 25 missiles that are Special negotiators that deal 40-70 damage per hit (lowered a bit because i thought it whould be overwhelming)
Limitations/properties: Lasts about 15 seconds before wearing off, Wont Explode unless it hits its target. Super Smart so it only hits the target you selected, Limited lockon range, After 15 seconds it stops chasing and goes off course. and in 1.5 seconds it self destructs. (BONUS!!) Deals 2.5 X the damage on defences Shure beats nukes by a long shot!
Ability: Near Inviniciblity
Nukes and Negotiators will have little effect because this ability it reduces their damage to 1/4th of their original so the powerful dreadnaught dosent take much damage.
That includes charges
NOTE:
this ship Cannot be piloted by AI's
NOTICED: I forgot to add the description to most of the parts!