[idea] POST NEW SHIP IDEAS HERE!!

Ideas for improving Starport:GE

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Crimson
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Re: Re:

Post by Crimson » Wed May 13, 2009 11:22 am

Suffering wrote:
Vidicatus wrote:Creator: Vidicatus
Type: Aquila
Price: 40k admiral tokens/300k xp
Shields: 20000
Primary Weapon: (only include if other than the default)
Scanners: (only include if other than the default)
Cargo Holds: 150
Equipment Bays: 20
Max speed: same as IGS
Turning: Same as IGS
Thrusting: same as IGS
Energy Regen: same as ISC
Warp Fuel Efficiency: 7gpw
Special weapon/ability: pheonix wing
Fired/Activated by: secondary weapon button
Energy usage: 600
Effect: fires spread of 5 homing nukes
Limitations/properties: none
Sales Pitch: bult using scavenged tech from a drifting derelict of unknown origin, this ship is perfect for corp wars, or for those wanting to carve out their own cols or take some1 else's
Wow everyone wants to buy a ship that is super overpowered
And it only cost 40$

I love it when ideas like this come up. Tell me you wouldn't just lay a trap for this ship and gangbang it with 6 people for a laugh :twisted:

Suffering
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Suffering » Fri May 15, 2009 5:31 am

Haha they would just hit their special twice and it would kill someone though
LOL

Crazy1
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Ship idea: Dreadnaught

Post by Crazy1 » Tue Jun 16, 2009 1:30 am

Creator: Crazy1
Type: Dreadnaught
Price: 2,570,450,000+ 7500 reputation.
Shields: 37500
Primary Weapon: Particle Cannon
Shoots out a powerful shot of a near similar fusion cannon or whatever. exept its a huge shot that deals 200 damage on impact and perices 125 energy usage. Great for taking down defences on surface (BONUS) Even takes down other projectiles (downside) the projectile gets weaker by -20 every hit by projetile that means 10 hits but at least projetiles are refelcted and the user or others take damage!
Scanners: Master-Scanners
Nothing can disable it and has all of the abilites of every scanner and also can see whats in the next star system you select and scan. even scans the planets surface and shows you whats on the surface.
Cargo Holds:400
Equipment Bays:42
Max speed:4.8
Turning:3
Thrusting:0.8^6
Energy Regen: 15 per sec
Warp Fuel Efficiency: 6.5
Special weapon: SuperNova Laser
Fired/Activated by: Second Weapon fire
Energy usage: Charging: 250 Fired: 700 Total: 950
Effect: Extremely powerful because on direct hit it deals 700-1200 damage and every 2 seconds it deals 200 damage per. disables the ships thrusters untill beam subsides
Limitations/properties: 1. It will keep going untill it reaches the limit of the star system 2. Slows the ship a bit. 3. Attacks will reflect off during firing.
Sales Pitch: Earth has worked hard for this ship. and it has state of the art technology outpowering any ship. your gonna need alot of cash.

Special weapon2: Missile swarm
Fired/Activated by: Assigning a key for Third Weapon fire
Energy usage: Uses 400 Energy
Effect: Shoots out 25 missiles that are Special negotiators that deal 40-70 damage per hit (lowered a bit because i thought it whould be overwhelming)
Limitations/properties: Lasts about 15 seconds before wearing off, Wont Explode unless it hits its target. Super Smart so it only hits the target you selected, Limited lockon range, After 15 seconds it stops chasing and goes off course. and in 1.5 seconds it self destructs. (BONUS!!) Deals 2.5 X the damage on defences Shure beats nukes by a long shot!

Ability: Near Inviniciblity

Nukes and Negotiators will have little effect because this ability it reduces their damage to 1/4th of their original so the powerful dreadnaught dosent take much damage.
That includes charges

NOTE: this ship Cannot be piloted by AI's

:!: NOTICED: I forgot to add the description to most of the parts! :!: :x
Last edited by Crazy1 on Wed Jun 17, 2009 4:21 pm, edited 3 times in total.

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MutedJazz
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Re: Re:

Post by MutedJazz » Wed Jun 17, 2009 4:19 am

Crimson wrote: I love it when ideas like this come up. Tell me you wouldn't just lay a trap for this ship and gangbang it with 6 people for a laugh :twisted:

Evil Man!!!! That is horrible!

Look me up if something like this is ever put into play. :P

Major.Arse

Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Major.Arse » Tue Jul 07, 2009 8:05 am

drop nuking cols with 5 nukes at a time?


no thank you.

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Woots
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Woots » Sat Jul 11, 2009 10:04 pm

Creator: Wootsies :D er...Woot
Type: Factory ship (something or other)
Price: 5, 000, 000$
Shields: 12000
Primary Weapon: Default
Scanners: Default
Cargo Holds: 200-300
Equipment Bays: 16-24
Max speed: 6
Turning: 5
Thrusting: 5
Energy Regen: 7
Warp Fuel Efficiency: 10
Special weapon/ability: Nuke Production
Fired/Activated by: Secondary Weapon Key
Energy usage: 300
Effect: Creates one (1) Nuke in your Equipment Bay if you have room.
Limitations/properties: Costs 20-50 Uranium in your holds and 5-10 warp fuel, takes 2 seconds before you can do it again (to limit production)
Sales Pitch: This space faring vessel is capable of producing its own nukes with a little uranium, warp fuel and magic :D

Not all stats are what they're written here, anyone wanna comment on my horrible idea #3?

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Homeworld32
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Homeworld32 » Wed Jul 15, 2009 9:02 am

Name: U.N. Cruiser
Creator: Homeworld32
Type: Command center
Price: 1.500.00 and 10.000 rep and 500.000 exp
Shields: 8.000
Primary Weapon: Lazer cannons (same as defenses, but attached to the ship)
Scanners: U.N. (instant info on any ship or player. Has access to ALL systems and planets)
- Price: 5k tokens extra
Cargo Holds: 20
Equipment Bays: 42 (only 8 can hold missiles)
Max speed: slow
Turning: slow
Thrusting: moderate
Energy Regen: quick
Warp Fuel Efficiency: 15
Secondary weapon: assault
- Fired/Activated by: secondary fire
- Energy usage: full
- Description: allows all corp members and allies in system to pool energy, shields, abilities, arti's, weapons, etc... lasts for 30 seconds. ideal for invading/defending.
Special Ability: command
- Description: allows ships to "defend" the cruiser. almost like an advanced escort. the "defending" ship has access to the cruiser's warp fuel, equipment bays, etc.. in return, the pilot of the cruiser has moderate control over he/she's "defending" ship. Maximum of 5 ships defending the cruiser at one time.
Sales Pitch: The perfect ship for invading/defending

If none of this makes sense, ask me. Somewhere in the deep recesses of this brain it makes sense ;)

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Woots
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Woots » Wed Jul 15, 2009 7:35 pm

Creator: Wootsies :D er...Woot
Type: Harvester
Price: 125600
Shields: 4000
Primary Weapon: Default
Scanners: Default
Cargo Holds: 300
Equipment Bays: 8
Max speed: 6
Turning: 5
Thrusting: 2
Energy Regen: 4
Warp Fuel Efficiency: 15
Special weapon/ability: Harvest
Fired/Activated by: Secondary Weapon Key
Energy usage: 500
Effect: Gathers all resources within a certain area of the ship.
Limitations/properties: Certain area, like not too big....some radius from the ship.
Sales Pitch: The perfect ship for harvesting the resources on planets, without having to run them over. For lazy newbies.

Not all stats are what they're written here, anyone wanna comment on my horrible idea #4?

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Homeworld32
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Homeworld32 » Wed Jul 15, 2009 11:29 pm

wonderful idea wooters. so far it's one of the only ones that isn't ridiculously over-powering =P might be nice for some quick cash or something.

taurisaki

Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by taurisaki » Fri Jul 17, 2009 9:16 pm

I really wish starport be ported to Linux/Ubuntu. I dont really want to run it under Wine. :(
hey, where do I find the protocols for talking to the servers?
maybe make a starport: text game hehe :D

You are in outer space.
COMMAND> FLY NORTH.
Your are immediatly pwned by a grue. :twisted:

DeathBaron
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by DeathBaron » Mon Jul 20, 2009 2:31 pm

This is my first one so please give some advice back on future ideas.
Creator: DeathBaron
Type: Galactic StarDestroyer
Price: 3,000,000
Max shields: 20,000
Primary: Fusion Blaster
Scanners: Battle Scanners
Max cargo: 180
Equipment Bays: 16
Max speed: 6 kps
Turning 5 dps
Thrust: 6 kps
Energy regen: 10 twps
Warp Efficiency: 10 gpw
Special ability/ Wep: Fuel Furnace
Activated by: Jettisoning Resources
Energy used: 5 per resource
Effect: Resources are converted into warp fuel instead of being jettisoned (Metal ore 1 fuel per unit, Anaerobes 1 fuel per unit, Medicine 1 fuel per unit, Organics 2 fuel per resource, Oil 2 fuel per resource, equipment 2 fuel per resource, uranium 3 per resource, spice 4 per resource) Can convert up to 750 units worth of fuel every day
Limitations: Slower than ISC with high Warp fuel usage per warp.
Sales pitch: Low speeds And high warp fuel usage wont deter you from buying this mysterious monster. Her fuel furnace can transform resources into fuel. High Energy regeneration rates, High shields, and the ability are good enough to be worth the high cost

Seargentbarr
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Seargentbarr » Tue Jul 21, 2009 2:51 am

Creator:Seargentbarr

Type: UNSC Battleship

Price: 5,000,000 + Rank Of Captain

Max Shields:30,000

Primary Weapon: Unguided Rockets

Scanners: Battle Scanners

Max Cargo: 300

Equipment Bays:20

Max Speed:5kps

Turning: 4dps

Thrust:5kps

Energy Regen: 15twps

Warp Efficency: 15gpw

Special Weapon: MAC Cannon

Activated by TAB

Energy Used: 40 Per Shot

Effect: Fires a single unguided MAC round at target :WARNING: MUST LEAD TARGET

Does High Damage When Target Has Been Hit

Limitations: Long Reload time for MAC id say at least 15-20 sec reload time,Slow Speed but high shields

Sales Pitch: Low speeds and high fuel usage may be a set back but when u see a MAC round punch a whole threw and entire ship this wll become a must have ship for anyone

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Raviel-PLAGUE-
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Raviel-PLAGUE- » Sun Aug 02, 2009 9:16 pm

Hypperion

Shields Max- 18,000
Speed- moderate about the battleship speed a little less
Turning- moderate
Special Weapon- Lead Xlposiv Charge
Cost- 6,000,000

This Ship sacrifices its speed and turning ability for a powerful secondary weapon, it has the stats of a mother ship so to speak but without the shields of one, 25k rep is required to buy it

Special weapons description- Imagine a explosive charge made of led shrapnel hitting the target and exploding sending tons of led spikes into the hull.

Special weapons damage- 600
Energy required- 550

It's meant to be the ultimate defense against the reigning ships sethdar cruiser and isc, as it stands nothing can counter them as the most powerful offensively besides the igs and they are all highly offensive ships this one has only a powerful secondary enough to slow down you enemy make them think twice, its meant to be something you can feel safe in, with 18k shields 8 nukes wouldn't bring it down to a critical state however it is slow and hard to dodge them, but the shields give it a higher chance to escape and the energy regen is higher slightly to increase the chances of warping out during a fight, but as all motherships in all games when confronted with a force of multiple ships its easily overpowered with nukes obviously.

So pick your poison over the benefits and defects to the ships but just a suggestion, i realize it is slightly miscellanious but i think we all need a little change in the game to excite things and its just an idea for a new strategy to be used as all the ships we have have their counters and benefits.


PLAGUE

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Raviel-PLAGUE-
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Raviel-PLAGUE- » Sun Aug 02, 2009 9:31 pm

I think we need a new ship requiring pirate status but only accesible to a ceo

Type: Sethdar
Name: Sethdar Calus Flagship
Creator: PLAGUE
Shields Max- 16,000
Speed,Turning same as original Flagship
Cost: 1,700,00
Hardware Bays- 12
Cargo Holds- 165
-35k required to buy
Secondary Weapon: Emp Tractor

Description: The secondary weapons of this ship drains energy significantly faster than the original tractor, imagine using a hellbore laser and tractor at the same time, about that.It's affect, It has the same affect as the tractor beam but can't hold its grip forever if energy is un-used after you get someone in the tractor they can't move for at least 2 to 3 seconds, however it takes 4-5 seconds of holding the enemy in the tractor for it to activate, the time it takes to activate the second ability can be varied (ideas anyone on the time?).

But this allows the people who keep complaining about the uselessness of the tractor beam, an Extended ability.

Administrators should take this idea very seriously as it isn't so far fetched as everyone elses and it has its counters such as the speedstars secondary to push it away, it has a basic moderate ability and i really believe it would be cool to have in the game.

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Jeb
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Jeb » Thu Aug 06, 2009 7:53 am

--------------------------------Jeb's-Ship-Ideas--------------------------------------------------------------

Type: Jech's-Mech
Name: Avatar
Price: 3,000,000 U.N. Credits, U.N. Commission
Shields: 22,000
Primary Weapon: Normal
Scanners: Normal
Cargo Holds: 300
Equipment Bays: 8
Max speed: 6,000 (Moderate - Between Seth and Vulture)
Turning: Poor
Thrusting: Moderate - Good
Energy Regen: Very Poor
Warp Fuel Efficiency: 12.0 gpw efficiency
Special weapon/ability: Thermite Explosives
Fired/Activated by: [TAB] Default
Energy usage: 750
Effect: Does (roughly) the damage of the IG'S-Ship, however is in the form of a large missile. When the missile hits a (or a patch of) laser(s), it does an area-effect, and does the damage of multiple-close/range-fire waves.
Limitations/properties: Can't lock-on to ships, to prevent a super-battleship, having 6,000 more shields.
Sales Pitch: This ship is the ultimate mine-popping ship! Loaded with 6,000 more shields than a normal IG-SC, and having moderate thrusting, it is the perfect machine to destroy larger batches of mines, or simply (If the solar is slow enough) nuking whilst taking loads of damage. Also, the special weapon makes it easy to destroy batches of lasers.

---------------------------------------------------------------------------------------------------------------------
Type: Jech's-Mech
Name: Bison
Price: 2,450,000 + Access to Pirate Base
Shields: 24,000
Primary Weapon: Normal
Scanners: Normal
Cargo Holds: 225
Equipment Bays: 8
Max speed: 6,000 (Moderate - Between Seth and Vulture)
Turning: Poor
Thrusting: Poor
Energy Regen: Poor
Warp Fuel Efficiency: 11.0 gpw
Special weapon/ability: Bison's Horns
Fired/Activated by: [TAB]/Default
Energy usage: 900
Effect: Destroys 1-charge of mines within 6-spaces of ship.
Limitations/properties: Normal
Sales Pitch: Another mine-bursting ship, made to balance the Good/Evil ship types.

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Jeb
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Jeb » Thu Aug 06, 2009 8:04 am

Monstaz wrote:Creator: Tooncinatorievo
Type: Boomchakalaka
Price: 3,275,904,928
Shields: 293874
Primary Weapon: Inifinite nukes
Scanners: Inifinite scanner of your choice
Cargo Holds: 301
Equipment Bays: 83
Max speed: 394872 km/h
Turning: Same as IGS
Thrusting: Same as IGS
Energy Regen: Really quick
Warp Fuel Efficiency: About none
Special weapon/ability: Blowerjober
Fired/Activated by: Excitation?
Energy usage: About none
Effect: -999 shields when it hits you


TOONCES WILL NEVER GIVE POWER LIKE UNLIMITED NUKES!!!!!!!!!!!
its just goddamn stupid, stop trying

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Raviel-PLAGUE-
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Raviel-PLAGUE- » Thu Aug 06, 2009 10:38 am

My opinion of this is guys please stop trying to make mega ships with over 20k shields and poor everything else with a sick weapon, that summarizes a lot of the BBQ you keep posting and you know its never going to happen please be realistic and stop drowning out all of the ship ideas that might actually be implemented with your ridiculous ships. :?

Catfish
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Catfish » Thu Aug 06, 2009 5:22 pm

Monstaz wrote:
Jeb wrote:
Monstaz wrote:Creator: Tooncinatorievo
Type: Boomchakalaka
Price: 3,275,904,928
Shields: 293874
Primary Weapon: Inifinite nukes
Scanners: Inifinite scanner of your choice
Cargo Holds: 301
Equipment Bays: 83
Max speed: 394872 km/h
Turning: Same as IGS
Thrusting: Same as IGS
Energy Regen: Really quick
Warp Fuel Efficiency: About none
Special weapon/ability: Blowerjober
Fired/Activated by: Excitation?
Energy usage: About none
Effect: -999 shields when it hits you


TOONCES WILL NEVER GIVE POWER LIKE UNLIMITED NUKES!!!!!!!!!!!
its just goddamn stupid, stop trying
Look at the stats, I wasn't trying, I was kidding around...
Stop trying to be cool.
i liked it :(

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JoeLewd
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by JoeLewd » Sat Aug 15, 2009 7:10 pm

Creator: “JoeLewd”
Type: “Discovery”
Name: "Electra"
Price: (3.5mil)
Shields: 20,000
Primary Weapon: (variable)
Scanners: (variable)
Cargo Holds:20 stock to 140
Equipment Bays: 10
Max speed: matches that of Battleship
Turning: matches that of isc
Thrusting:15g's
Energy Regen: 15%per .15 sec
Warp Fuel Efficiency: (8)
Special weapon/ability: “(energy disperser)”
Fired/Activated by: (automatic when being attacked, ship will automatically set autopilot to go to nearest port and dock)
Energy usage: (150 per burst)
Effect: (it sucks the energy from all objects in 35 shipwide 360 degree area) can escape laserwalls and prevent cmines from activating for .15 sec
Limitations/properties: (does not work on solars but does work on turret's Both laser and flax)
Sales Pitch: (This Ship boasts more discovery and defensive posture, aimed for beginner and bang's it is made for running to safety or port)
with its automatic defensive weapon it can be a noob's best ally
discovering new galaxy's or bang's is it's strong point

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nine-breaker
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by nine-breaker » Sun Aug 16, 2009 6:07 pm

Creator: Nine-Breaker
Type: Dreadnaugh
Price: 1 credit
Shields: 1 kabillion bazillion
Primary Weapon: super independence day lazer
-It can kill anything with one hit, even the white house and it drains no energy
Scanners: super scanners
- It can see ANYTHING AND EVERYONE :shock:
Cargo Holds: 1 kabillion bazillion
Equipment Bays: 1 kabillion bazillion
Max speed: 50x the fastest ship
Turning: 50x faster than seth
Thrusting: .5
Energy Regen: no need for energy regen, cause it never decreases
Warp Fuel Efficiency: 1
Special weapon/ability: phoenix wing 100x
Fired/Activated by: secondary button
Energy usage: none
Effect: fires 500 homing nukes in one shot
Limitations/properties: can fire non stop
Sales Pitch: Sales pitch... seriously? This thing sells itself, if you don't buy it your a dumb donkey.

There, anyone want to challenge this???
Add this one to one of the invincible ships that will never get put into the game!!!
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

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Mel'Kaven
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Mel'Kaven » Sat Aug 29, 2009 2:18 am

Creator: Doesn't matter
Type: ???
Name: Oddessy
Price: 300k
Shields:3k
Primary Weapon:<wtf> dont u buy these?
Scanners: <wtf> dont u buy these?
Cargo Holds: 40
Equipment Bays: 8
Max speed:same as igs
Turning: same as taxi
Thrusting:same as igs
Energy Regen: same as taxi
Warp Fuel Efficiency: 3
Special weapon/ability: afterburners that last longer than the merch freighter
Fired/Activated by: dont u set this key
Energy usage: 400
Effect: U fly faster than noraml
Sales Pitch:---

Catfish
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Catfish » Sat Aug 29, 2009 2:58 am

first ship idea i actually love :lol:

Major.Arse

Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Major.Arse » Tue Sep 01, 2009 10:53 pm

that's a great idea for a ship!

Image

just make it so it cant harm turrets and rep isn't affected.

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Woots
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Woots » Wed Sep 02, 2009 12:10 am

Lol, make it a little harder for you to blow yourself up, like a different key or a combination of keys, cause one tap on the secondary weapons key and you're gonna cry :D
It'd be funny to watch noobs try it out

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gothicorpunk
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by gothicorpunk » Thu Sep 03, 2009 9:58 pm

Creator: Gothic-or-Punk
Type: Invading/Flying
Name: Stickship
Price: 3m
Shields: 4k
Primary Weapon: Default
Scanners: Default
Max Cargo: 10
Equipment Bays: 8
Max Speed: 4x igs
Turning: 3x igs
Thrusting:3x igs
Energy Regen: same as igs
Warp fuel efficiency: 11
Special weapon/secondary: boost like newbe ship but faster
Effect: Press the secondary button and your ship will go about 2x faster then it normal does. Which alrdy its going really fast so you can just think how fast can it really go. ;)
Sales Pitch: Need to clean a 100 away colony? Want to go so fast you will fell like your speed hacking? Want to beat everyone in a race? If so this is the ship for you The Stickship...

Suffering
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Suffering » Fri Sep 04, 2009 5:26 am

Monstaz wrote:
Jeb wrote:
Monstaz wrote:Creator: Tooncinatorievo
Type: Boomchakalaka
Price: 3,275,904,928
Shields: 293874
Primary Weapon: Inifinite nukes
Scanners: Inifinite scanner of your choice
Cargo Holds: 301
Equipment Bays: 83
Max speed: 394872 km/h
Turning: Same as IGS
Thrusting: Same as IGS
Energy Regen: Really quick
Warp Fuel Efficiency: About none
Special weapon/ability: Blowerjober
Fired/Activated by: Excitation?
Energy usage: About none
Effect: -999 shields when it hits you


TOONCES WILL NEVER GIVE POWER LIKE UNLIMITED NUKES!!!!!!!!!!!
its just goddamn stupid, stop trying
Look at the stats, I wasn't trying, I was kidding around...
Stop trying to be cool.
It's to weak especially for it's price
Let's sell it for 86 tokens triple its turning and speed
And also make energy automatically at 1000

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milo
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by milo » Mon Sep 21, 2009 2:12 am

i'm back for a bit so i'll get this post updated tomarrow.

thegrover
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by thegrover » Tue Sep 29, 2009 9:46 pm

Creator: TheGrover
Type: The Behemoth
Price: $570,000
Shields: 4,000
Primary Weapon: [default]
Scanners: [default]
Cargo Holds: 400
Equipment Bays: 10
Max speed: [very low]
Turning: [exremely low [the idea is that its hard]]
Thrusting:[high, but low compared to its HUGE weight [inertia problems]]
Energy Regen: [average]
Warp Fuel Efficiency: [average/high]
Special weapon/ability: Manned Turrets
Fired/Activated by: Tab
Energy usage: 200-250
Effect: the basic weapon fires repeatedly in any direction [AI shooting enemies] at the rate of 20 energy per shot untill 200 energy is used
Limitations/properties: no more than 10 shots per press of tab, pressing twice will fire twice ina row
Sales Pitch: basically, the largest ship there is, limited in terms of mobility, and doesnt pack much of a punch, but its huge cargo holds make up for it, the special ability allows it to defend itself as it cannot turn fast enough to engage in any fight. because of this, it is hard to use, and thus it has an xp limit, so you must have some experience flying to buy it.

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Josiah-228
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by Josiah-228 » Mon Nov 09, 2009 5:51 am

I would like to see new ships in the game. I would really like to see a ship from Halo or Stargate like the UNSC frigate or the Daedalus. After all you have two ships that look like they are from Star Trek and Star Wars.
I think this new ship I have here should be primarily a combat vessel meant for seeking and destroying.

---ship Format---
Creator: Josiah-228
Type: UN frigate
Price: $400,000 and 6000 rep
Shields: 16000
Cargo Holds: 25
Equipment Bays: 8
Max Speed: Extremely high
Turning: high
Thrusting: Very high
Energy Regen: High
Warp Fuel Efficiency: 6
Special weapon/ability: Rail gun
Energy usage: 400
Effect: Fires a tungsten slug at very high speeds and dos heavy damage say 1400 maybe a little more
Sales Pitch: The UN frigate is a hard hitting attack vessel you will not want for lack of fire power.

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LordSturm
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Re: [idea] POST NEW SHIP IDEAS HERE!!

Post by LordSturm » Mon Nov 09, 2009 7:03 pm

heres a problem with every ship created here. they are all extremely powerful with no negative side effects. For example the one right above me has high shields, high turning and everything else like energy etc, AND has great warp fuel efficiency. if your going to create a deadly ship like this alteast make something negative about it or its never, ever going to get implemented.

if youve ever noticed many of the ships in sge are all about trade offs, you can buy the isc. which is a good all around ship but its fuel usage than other ships, and other ships have more hardware slots.

as for your special weapon its same energy usage as a torp but 3x damage. thats just insane

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