[idea] POST NEW SHIP IDEAS HERE!!

Ideas for improving Starport:GE

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Catfish
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Post by Catfish » Thu Jul 10, 2008 9:23 pm

lamby227 wrote:ceator lamby
ship name the ultimatum
special weapin the bubble ( destroys everything within a four lazer distance squard ) ( can only be used once an hour)
price 25 mill 10ktokens and over 500exp
shields 30k
cargo 300
equitment bays 30
warp fule 15 per hop


oooh, can your new ship have speed hacks and detect where every player in the galaxy is too?

master yoda
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Post by master yoda » Fri Jul 11, 2008 2:57 am


master yoda
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Post by master yoda » Fri Jul 11, 2008 3:04 am


Catfish
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Post by Catfish » Fri Jul 11, 2008 3:28 am

lmfao, best pic ever!

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OceanJeff35
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Dream Ship

Post by OceanJeff35 » Tue Jul 15, 2008 4:48 am

---Ship Format---
Creator: Jeff
Type: Colonial Transport
Price: 1,750,000
Shields: 16,000
Primary Weapon: (only include if other than the default)
Scanners: (only include if other than the default)
Cargo Holds: 1,000 (possibly limit to 300 for cargo, extra 700 for colonists only?)
Equipment Bays: 16
Max speed: Slow
Turning: Slow
Thrusting: Slow
Energy Regen: Fairly Fast
Warp Fuel Efficiency: Poor (1/2 Standard)
Special weapon/ability: Landing Not Required TRANSPORTER and SCANNER ability! "Drive-by"
and pick up 1,000 colonists...(but still uses 1 gallon warp fuel)

Fired/Activated by: (if necessary)
Energy usage: (if necessary)
Effect: (if necessary)
Limitations/properties: (if necessary)
Sales Pitch: This mammoth beast can not only transport enough colonists to fill any starter planet,
but can defend any captian fool enough to try!!

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Cheesy
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Post by Cheesy » Tue Jul 15, 2008 3:37 pm

---Ship Format---
Creator: Cheesy
Type:Hyper Mover
Price: 1,500,000
Shields: 2,000
Primary Weapon: (only include if other than the default)
Scanners: (only include if other than the default)
Cargo Holds: 200
Equipment Bays: 16
Max speed: Very Fast (about the speed of the Mechant Cruisers second wepons effect)
Turning: good
Thrusting: good
Energy Regen: ok
Warp Fuel Efficiency: 10 fuel per hop
Special weapon/ability: Side Thruster
Fired/Activated by: Tab key
Energy usage: Equal energy to fireing two nukes
Effect: Shoves the ship to the left
Limitations/properties: Only works in space
Sales Pitch: Finnally a fast moving transport! get your resources and wepons from place to place without sacrificing speed, and can quickly avoid enemy fire with its side booster and out run them. Not practical for invading or fighting due to its sad sheilds so no abuse of the speed!

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BlackNova
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Post by BlackNova » Tue Jul 15, 2008 8:14 pm

A far-fetched one :D
Creator: Blacknova
Type: The Virgo
Price: 10,000,000
REQUIREMENTS: 50 million exp
Shields: 16000
Primary Weapon: any
Scanners: any
Cargo Holds: 250
Equipment Bays: 8
Max speed: 10
Turning: 10
Thrusting: 11
Energy Regen: 10
Warp Fuel Efficiency: 7 per hop
Special weapon: And explosive tracking bomb - slightly more damage, but the same size as the photon torpedo, but lock onto laser cannons and enemies within a certain radius - if there is nothing close, it will explode on a planet, or a planet wall or something.
Energy usage: 500 per shot

This special ship would be only available to a handful of players, and give a real reason to aim high, and gain a large empire.

master yoda
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Post by master yoda » Wed Jul 16, 2008 7:14 pm

--ship--
armageddon :twisted:
creator:master yoda
type:suicide vessel
price:$1
requirements:50,000 exp
primary weapon:none
secondary weapon:auto destruct
shields:0
cargo:0
equipment bays:0
max speed:10
turning:10
thrusting 10
energy regeneration:10
warp efficiency:10
special:corbomite hull

auto destruct:any planet's colony this ship lands on is instantly destroyed as is your ship! :evil:

Catfish
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Post by Catfish » Wed Jul 16, 2008 7:36 pm

master yoda wrote:--ship--
armageddon :twisted:
creator:master yoda
type:suicide vessel
price:$1
requirements:50,000 exp
primary weapon:none
secondary weapon:auto destruct
shields:0
cargo:0
equipment bays:0
max speed:10
turning:10
thrusting 10
energy regeneration:10
warp efficiency:10
special:corbomite hull

auto destruct:any planet's colony this ship lands on is instantly destroyed as is your ship! :evil:
this could tear down an empire in an hour.

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BlackNova
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Post by BlackNova » Wed Jul 16, 2008 8:02 pm

Nah, you need 50k exp for it, you would go below that after you take enough a bunch of colonies :O

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omlow
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Post by omlow » Fri Jul 18, 2008 12:16 pm

possibly... wait... no.... definatly, the longest post in the starport forums history! even bigger than those threads that Entropy (i think it was) filled up with smileys to spam everyone...

no chance in hell im reading something that long... just aint gonna happen.

chow

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Samir-Duran
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Post by Samir-Duran » Wed Jul 23, 2008 11:47 pm

Name: Intergalactic Pod



Creator: Samir-Duran
Type: “Escape Ship”
Price: Die inside a IG ship
Shields: 16k
Cargo Holds: 160
Equipment Bays: 8
Max speed: Same as IG ship
Turning: Same as IG ship
Thrusting: Same as IG ship
Energy Regen: Same as IG ship
Warp Fuel Efficiency: Same as IG ship
Special weapon/ability: Same as Escape Pod
Fired/Activated by: Pressing Tab buton... hehe
Energy usage: 300
Effect: Same as Escape Pod

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toast
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Post by toast » Thu Jul 24, 2008 4:22 am

wow.

























You are an idiot.

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Cheesy
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Post by Cheesy » Thu Jul 24, 2008 5:27 am

Samir-Duran wrote:Name: Intergalactic Pod



Creator: Samir-Duran
Type: “Escape Ship”
Price: Die inside a IG ship
Shields: 16k
Cargo Holds: 160
Equipment Bays: 8
Max speed: Same as IG ship
Turning: Same as IG ship
Thrusting: Same as IG ship
Energy Regen: Same as IG ship
Warp Fuel Efficiency: Same as IG ship
Special weapon/ability: Same as Escape Pod
Fired/Activated by: Pressing Tab buton... hehe
Energy usage: 300
Effect: Same as Escape Pod
um i would kill an igs for that, builder/fighter it better keep from landing on hostile cols or it the best invader ever, way off balanced dude

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toast
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Post by toast » Fri Jul 25, 2008 5:10 pm

Not sure what you mean. Are you asking if you can make a picture? In which case of course! i think everyone enjoys seeing peoples ideas.

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toast
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Post by toast » Sat Jul 26, 2008 4:46 pm

nice pic! Yeah i think everyone would like some new ships. I also think that toonces probably does read this thread occasionally, to see what people are looking for in a ship. He did change the ceo to make it a competitive ship that many people now use a lot.

buggy
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Post by buggy » Sat Aug 09, 2008 5:12 pm

---Ship Format---
Creator: buggy
Type: imperal galaxy transporter
Price: 1000 admiral tokens
Shields: 4000
Cargo Holds: 1000
Equipment Bays: 30
Max speed: 1kps
Turning: 1dps
Thrusting: 1/2 kps
Energy Regen: 3twp
Warp Fuel Efficiency: 10gpw
Special weapon/ability: emp wave
Energy usage: 500
Effect: disables energy reg and engines for 10 secs,moves out in a round wave
Limitations/properties: cannot equp a main wepon, does not start with plasma shooter
Sales Pitch: as a need for a transport ship became aparent this ship was devlpod(sorry for my spelling).it was made at first as a transporter for un space only but later was modifed to transport large amounts of goods outside of un space and a emp wave generatore was instald to help keep pirates at bay.

tell me,is it somewhat balanced?

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toast
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Post by toast » Sun Aug 10, 2008 12:37 am

i like the idea of a "super flower" for tokens... I also think that you did a great job by making the ship a non issue as far as combat is concerned. I do have a question about it though:

if you die do you get a refund (like 750 tokens?) if so, how many tokens? if not, then make it faster so people can avoid combat.

buggy
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Post by buggy » Sun Aug 10, 2008 12:51 am

wow tnx and btw token refund is 8500 for the 10000 igs so it would be 850 ish refund

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toast
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Post by toast » Sun Aug 10, 2008 12:52 am

ok yeah i couldnt remember what the igs was (i never had one).

So i like this idea.

buggy
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Post by buggy » Sun Aug 10, 2008 12:57 am

wow nice tnx i think it would be used by corps as a super flower for colony upkeep

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toast
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Post by toast » Sun Aug 10, 2008 12:59 am

yep. it could also be used for some serious trading when you start a new server.

buggy
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Post by buggy » Sun Aug 10, 2008 1:12 am

yep i hope the mods consitere puting it in

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milo
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Post by milo » Fri Aug 15, 2008 5:13 am

sorry for the delay on updating the post guys i was on a 5 week vacation

we have now amassed a total of 45 new viable ship ideas. congratulations everyone.

and to clear some things up toonces does look at this thread. and i would like to commend him on the changes to the ceo, avenger and flower as well as some other more minor tweaks to the other ships.

Catfish
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Post by Catfish » Fri Aug 15, 2008 3:32 pm

buggy wrote:---Ship Format---
Creator: buggy
Type: imperal galaxy transporter
Price: 1000 admiral tokens
Shields: 4000
Cargo Holds: 1000
Equipment Bays: 30
Max speed: 1kps
Turning: 1dps
Thrusting: 1/2 kps
Energy Regen: 3twp
Warp Fuel Efficiency: 10gpw
Special weapon/ability: emp wave
Energy usage: 500
Effect: disables energy reg and engines for 10 secs,moves out in a round wave
Limitations/properties: cannot equp a main wepon, does not start with plasma shooter
Sales Pitch: as a need for a transport ship became aparent this ship was devlpod(sorry for my spelling).it was made at first as a transporter for un space only but later was modifed to transport large amounts of goods outside of un space and a emp wave generatore was instald to help keep pirates at bay.

tell me,is it somewhat balanced?
I like this, however i dont think you should get any refund in tokens when killed/traded in.

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milo
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Post by milo » Sat Aug 16, 2008 4:26 am

i agree with catfish.

buggy
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Post by buggy » Mon Aug 18, 2008 2:48 pm

ok agreed!*slams down a hammer*now just to get the mods to see it hmmm....MODS LOOK OVER AT MY SHIP POST!

buggy
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Post by buggy » Sat Aug 30, 2008 6:13 pm

Creator: credit to cheesy i just tweakd it
Type: Emeror Throne Vessel
Price: Emeror Rank, commision, and 100mil
Shields: 18k
Primary Weapon: any
Scanners: any
Cargo Holds: 200
Equipment Bays: 20
Max speed: 10kps
Turning: 10dps
Thrusting: 10kps
Energy Regen: 10twps
Warp Fuel Efficiency: 10gpw
Special weapon/ability: Emeror's Orders
Fired/Activated by: default
Energy usage: 900 energy
Effect: Shoves enemy and caused between 500 to 5k damage depending on how close the ship is. The range is an elongated yellow deathray reaching as far as a grav. at the edge it caused 500, the closer it gets the more powerful it is
Limitations/properties: Only available to Emperors with commissions and only can be bought at the sol starbase


Creator: credit to cheesy i just tweakd it
Type: Overlord's Destroyer
Price: Dark Overlord Rank and 100 mil
Shields: 18k
Primary Weapon: any
Scanners: any
Cargo Holds: 200
Equipment Bays: 20
Max speed: 10kps
Turning: 10dps
Thrusting: 10kps
Energy Regen: 10twps
Warp Fuel Efficiency: 10gpw
Special weapon/ability: Overlord's Orders
Fired/Activated by: default
Energy usage: 900
Effect: its like a extreme emp that anchors, emps, and keeps the ship from turning for 10 seconds as well as dealing 500 damage
Limitations/properties: Dark Overlords only, available only at pirate base

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ArdRhys4
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Post by ArdRhys4 » Sat Aug 30, 2008 10:23 pm

alot of these ships too overpowerd. the SUPER_FLOWER wud have to b 10k tokens. 1000 cargo... it wud b TIGHT for building, i cu build a col in 15seconds...

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feenix
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Post by feenix » Sun Aug 31, 2008 12:01 am

humm buggy? i don't mean to want to correct you, or make you mad in anyway but what is a emeror? you wrote that several times. if you had writen emperor one time i would've understood but since you wrote emeror everytime i am not sure what you mean.

and also what is a emeror order? talking about the special weapon here.

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