Idea system explained --HERE TO SUBMIT IDEAS!--

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

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MadAce
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Idea system explained --HERE TO SUBMIT IDEAS!--

Post by MadAce » Thu Jun 15, 2006 8:12 pm

When an idea is agreed upon in it's thread the person who started the thread can summarize the final version of the idea and ADD IT TO THIS THREAD.

This moderator will put up the idea up in a sticky poll on which people can vote on.

If the idea passes with more than 2/3 a PM will be sent to Toonces, who will review the idea and if accepted, will add it to his list of implementation.

NOTE ABOUT RESPONSES BY A DEVELOPER:
Every statement of a developer here should be taken as a general pointer, not as a promise. Some things may be more important as new problems pop up. Also, each statement is the responsability of that developer, not PTT as a whole.



overview of submitted ideas

Idea to test own defences:

viewtopic.php?t=4240

Status: Reply Received, accepted

Idea to show planetary aura indicating affiliation of colony:

viewtopic.php?t=4126&start=0

Status: Reply Received, accepted, IMPLEMENTED

Idea to have unique corporations using attributes:

viewtopic.php?t=4390

Status: Idea submitted

Idea to have a clearer overview of discovered and undiscovered ideas:

viewtopic.php?p=59021#59021

Status: Idea Submitted

Idea to allow corpmates to duel:

viewtopic.php?t=3590&postdays=0&postorder=asc&start=0

Status: Reply Received

Idea to treat escortees as corp members for combat purposes:

viewtopic.php?t=4747

Status: Reply Received

Idea to get rid of the FCC:

viewtopic.php?t=4965&start=0

Status: Idea Submitted

Larger warp portals:

viewtopic.php?t=5188

Status: Idea Submitted, but allready fixed

You can haggle the shield price down like you can with other resources.

viewtopic.php?t=5259&start=0

Status: Idea Submitted

Flags removed by the click of a single button located on the galaxy map.
viewtopic.php?t=5258

Status: Idea Submitted, being implemented

Idea to have a clearer overview of discovered and undiscovered ideas:
viewtopic.php?p=59021#59021

Status: Idea Submitted

A calculator feature accessed by typing /calc on the chat bar.
viewtopic.php?t=5373

Status: Idea Submitted

viewtopic.php?t=5372

The Black Market (New research Item)
viewtopic.php?t=5372

Status: Idea Submitted, accepted in concept

Corporate apprenticeships
viewtopic.php?t=5447&start=0

Status: Idea Submitted

Colony auction system
viewtopic.php?t=5828&start=0

Status: Reply Received

Clean up code
http://starportgame.com/sgeforum/viewtopic.php?t=6396

Status: A continuous work in progress

Inform you in personal news when multiple landings have occurred
http://starportgame.com/sgeforum/viewtopic.php?t=6397

Status: Idea accepted

Pirate Base Reform
viewtopic.php?t=5488

Status: Idea accepted, already work in progress

In response to the 4 above ideas:
CaffeinatedCoder wrote:All in all we have plans of our own currently I'm bogged down in fixing the ingame chat system. And I think after that we'll be tackling the Tutorial. New players are still fairly confused. But I've been playing the game and most people in the community are very helpful in game to new people but thats no substitute for a good tutorial. Toonces just finished doing the sound stuff but we played some incognito recently and his bug list skyrocketed. So I think he'll be whittling that down.
Ability to name ships
http://starportgame.com/sgeforum/viewtopic.php?t=6394

Status: Accepted in concept

Allow you to organize your holdings menu by owner:
http://starportgame.com/sgeforum/viewto ... 0006#90006

Status: Idea accepted
CaffeinatedCoder wrote:Uhm 1st one I've been meaning to do but I keep adopting much broader projects. It should happen by the end of the year.
Bisystem blitzkrieg server:

http://starportgame.com/sgeforum/viewtopic.php?t=6565

Status: Idea denied
CaffeinatedCoder wrote:not for at least 4-5 months but not because we don't want to do it
Button that drops all weapons at once:

http://www.starportgame.com/phpBB2/viewtopic.php?t=6384

Status: Idea accepted
Last edited by MadAce on Mon Nov 27, 2006 6:02 pm, edited 21 times in total.

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MadAce
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Post by MadAce » Sat Jun 17, 2006 10:35 pm

My PM box is getting full.


So put the idea here and add the url of the orginal thread.

Random spamm WILL be deleted.

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Dolphin
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Post by Dolphin » Sat Jun 17, 2006 10:39 pm

Have seperate windows for each chat like shout, radio, corp, and tell.

This will make it easier to chat, you won't have to type in / something everytime you talk. You can access each window by clicking the tabs via the mouse, or you could hit keys. Lets say the keys to access each window instead of using your mouse was like I for shout, O for rado, P for tell just as an example. The keys to access the windows should also be customizeable.

This concept comes from Eve. This is a sample from Eve below. The existing chat window could be modified to include tabs for each type of chat.
Image

http://www.starportgame.com/phpBB2/view ... sc&start=0

Just to note, this would make finding earlier info in covos easier to. Say someone shouted something earlier u needed to see again. Well instead of going through everything you've sent since being online, you would only have to go through all the shouts.

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Dolphin
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Post by Dolphin » Sat Jun 17, 2006 10:43 pm

http://www.starportgame.com/phpBB2/viewtopic.php?t=3665

In the research list on your colony, all researchs are shown. The ones you have discovered are one color, the ones you have yet to discover are another color.

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Cyman
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[IDEA]/bugfix make warp portals bigger for autopilot

Post by Cyman » Mon Jun 19, 2006 4:58 pm

Regardless of ship type or character dexterity the autopilot frequently misses warp portals, but just barely.

Rather than spend the all the effort to recode the autopilot we propose a simple solution:

Make the warp portals larger (maybe triple the radius), so that even the faulty autopilot is still close enough to enter the portal every time. This would also have the benifit of making them easier to enter manually. Also let us fly over them when enter mode is off, but for game balance reasons the "no collisions" effect should only apply to warp portals.

http://www.starportgame.com/phpBB2/viewtopic.php?t=4329

(P.S. the autopilot still needs to be fixed eventually)

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Dolphin
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Post by Dolphin » Mon Jun 19, 2006 10:58 pm

Get rid of the FCC.

All it does is stop legitimate conversation instead of spam. We also have an /ignore function which works nicely.

http://www.starportgame.com/phpBB2/view ... sc&start=0

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MadAce
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Post by MadAce » Tue Jun 20, 2006 1:04 pm

Dolphin, it's not really clear everyone likes your final idea.

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Dolphin
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Post by Dolphin » Tue Jun 20, 2006 2:10 pm

Then don't put the chat one up for vote if thats the one you are referring to.

Just to note, in every idea topic, you can't expect 100% approval, some people will hate ideas, its just a matter if you have the 2/3 majority support.

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MadAce
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Post by MadAce » Tue Jun 20, 2006 2:19 pm

I know it's subjective, but after you posted the final version you only got 3 replies or something.

Not really enough.

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Dolphin
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Post by Dolphin » Tue Jun 20, 2006 3:02 pm

Thats because lately we get tons of ideas per day, so the idea shoots down the list so fast that people don't see it anymore. :P

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MadAce
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Post by MadAce » Tue Jun 20, 2006 3:03 pm

That's a good argument, let me think about it.

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Post by Furiae » Tue Jun 20, 2006 10:57 pm

we need lots of

iLock
:twisted:
everyday I think, so that bad ideas shoot down the list instead...;)

or maybe a different section for ideas that either like the community, or a few of the mods, or something, think belong there, either move the good ones or the bad ones there maybe, who knows

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Post by Dolphin » Wed Jun 21, 2006 4:11 am

I agree. This is what I meant by we need to organize this section. All the bad ideas cause the good ideas to be missed.

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MadAce
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Post by MadAce » Wed Jun 21, 2006 8:49 am

MadAce wrote:That's a good argument, let me think about it.
I thought about it.


It will be added to the voting list.


I have spoken.

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Dolphin
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Post by Dolphin » Wed Jun 21, 2006 10:21 am

And all the marine animals say... YAY!

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Cyman
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Post by Cyman » Wed Jun 21, 2006 5:06 pm

we need lots of

iLock
This is a dangerous power, and should be used with caution. A single person cannot reliably judge the worth of an idea. That is why we disscus the ideas in the forums and vote on them first.

On that note, locking a thread may be acceptable if any one of the following applies:
1) The thread author requests it.
2) At least three posts (with good reasons and by different people) request it.
3) To stop spamming or a flamewar.
4) If an idea thread has been submitted for official voting and it passed.
5) The moderator may arbitrarily lock a thread only if he unlocks it after it drops off of the first page.

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Universal Adminral Tokens

Post by Havoc » Wed Jun 28, 2006 4:51 pm

My Suggestion is to make admirals tokens universal.

for instance if i buy them it shouldnt matter which server im in. i should be able to use them.

pro's more use of tokens in rebangs. i wont buy any tokens in rebangs because i dont know how many i'll get to use. and i dont want to loose them in 7-15 days.

pro's more use in permaverses. i am in 3 perma's. i have 17k in 1 game that my team pulled out of so im on my own. i have hundreds of millions of credits so selling them is pointless. i dont play on that server very much since my team moved to a new one. i got on the new game and had to purchase more tokens. when i had $17 worth on another server. i work hard to play hard. i dont want to loose the tokens i purchased already though. thats just not smart.

i think making your tokens available no matter what server you are on will help alot. some people are affraid to loose that money. like me. it will prevent them from buying any tokens at all. plus some of us buy tokens for the children on these servers that dont have real money. especially during the summer when they are on like white on rice on a paper plate in the middle of a snow storm. i sold 40k tokens in 1 shot. last week. not even for me. just to another player. if that player wanted to use them on a rebang he would be able to. so even the players that cant spend real money can benefit from this.

thanks for making such a great game and thanks for allowing the players to be part of making it even greater!

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Post by godman » Sat Jul 01, 2006 3:27 am

Hey that universal Admiral Tokens Idea might work..Again thats just my 2 cents on the idea....

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Josus
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Post by Josus » Sun Jul 02, 2006 5:00 pm

this probably isn't the right place to be saying this, seeing as this is really for submiting the best ideas, but i'd have to agree with the universal admial tokens. It wud be a gd idea.

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Jiachi
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Post by Jiachi » Mon Jul 03, 2006 6:23 pm

I would suggest that tokens simply are placed into a pool, and that those which are drawn from said pool are then stuck on whichever server you pulled them out for. This kills plenty of exploitation methods, while still allowing a decent degree of slack for those $$s you spent. :mrgreen:
Edit: Gotcha, won't say any more past this point.
Last edited by Jiachi on Mon Jul 03, 2006 6:26 pm, edited 1 time in total.

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MadAce
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Post by MadAce » Mon Jul 03, 2006 6:24 pm

PLease don't discuss that here.

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Post by godman » Tue Jul 04, 2006 12:48 am

sorry madace.. i was just replying to his post... just have him make an idea thread (if its not done already)

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Cyman
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[IDEA] sell colonies at auction

Post by Cyman » Mon Jul 10, 2006 1:59 am

http://www.starportgame.com/phpBB2/viewtopic.php?t=4332

You may list for auction a colony, or package of colonies in the same system from any starport. The information listed at the starport auction includes everything visible from a holdings screen.

When you list a colony for auction you don't own the colony anymore, UN does. (UN becomes escrow agent and assumes control of all surface defenses, colony settings etc. and puts it under protection) But the UN is still under contract to you to give you the money that it sells for minus a 2% listing fee. If you change your mind and want it back, then you place a bid like everybody else and get paid your own money. (minus listing fee)

You can place a bid on a colony from any starport using either money you have with you or funds from your galactic bank account (or both). You can leave your bid money at the starport so you can pick up more money to add to the bid.

The default starting bid is the price of a biodome. The lister has the priviledge of making the first bid (thus seting a higher starting bid). Bids have a minumum $10,000 increment. The auction ends either when a lister accepts a bid, when the current bid is one hundred million, or when 12 hours have passed, whichever comes first. If 12 hours have passed with no bids, then control returns to the lister.

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Post by Dolphin » Thu Jul 13, 2006 2:24 am


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Post by Dolphin » Thu Jul 13, 2006 2:27 am

http://www.starportgame.com/phpBB2/view ... sc&start=0

Treat escortees as corp members for combat purposes. This will allow you to attack anyone who ambushes you without accidentally attacking your escortee.

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Post by Dolphin » Thu Jul 13, 2006 2:41 am

A side note: This topic should be cleaned up a bit to remove the junk and such.

http://www.starportgame.com/phpBB2/viewtopic.php?t=3671

When personal news reports a discovery, it also reports a "X discoveries remaining" line.

Basically, it would allow users to glance at the news and see which colonies have just finished their last research.

On the same note, finishing the final research would automatically turn research off. It would split the research allocation between the other jobs, same as would happen for "work complete, waiting on resources" situations.

RedLeader

Post by RedLeader » Thu Jul 13, 2006 4:50 pm

Flags removed by the click of a single button located on the galaxy map

http://starportgame.com/phpBB2/viewtopic.php?t=4532

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Cyman
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Post by Cyman » Fri Jul 14, 2006 5:26 pm

New primary weapon.
http://www.starportgame.com/phpBB2/viewtopic.php?t=4386
Name: Energy Lance
Price: $1 million

This weapon is made from up to 1000 of your shields. Press and hold fire to transfer shields to the lance. The more sheilds you transfer, the greater the "lance strength". Press fire again to absorb the lance and get your shields back.

The lance can be used as a point defense shield, or a weapon.

As a shield: while the lance is out your energy charges more slowly. Any damage taken by the lance is deducted from your energy instead of your shields. When your energy reaches 0 the lance shatters and you can't get your shields back. Note that this only counts for weapons that hit the lance, damage taken from the back still deduct shields as normal.

As a weapon: Ram your opponent with it and the lance shatters, your ship bounces off, and it deals your "impact velocity" multiplied by the "lance strength" in damage to your opponent.

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Post by Dolphin » Sat Jul 15, 2006 7:34 pm

http://www.starportgame.com/phpBB2/view ... 62&start=0

You can haggle the shield price down like you can with other resources.

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Cyman
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Post by Cyman » Mon Jul 17, 2006 6:48 pm

Inertialess starship (upgrade to speedstar)
http://www.starportgame.com/phpBB2/viewtopic.php?t=4343

The Scout Maurader gets the Speedstar's old special weapon.

Name: Antarean Speedstar
Shields: 4000
Cargo holds: 90
Top speed: 10000 kps
Thrusting: 1000 kps^2
Special weapon: Inertialess drives. Push and hold tab to instantaneously accelerate to top speed in whatever direction you are pointing, release to instantaneously stop.
Turning: 60 dps
Energy regen: 5 twps
Warp fuel efficiency: same as now
Cost: 1.000.000 credits

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