New Missiles

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

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MillionthVector
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New Missiles

Post by MillionthVector » Tue Nov 06, 2012 1:23 am

Image
Desc:
Halves the momentum of its target, but the target can just re-accelerate.
Use:
Fire just before a bunch of nukes so that that target doesn'tescape the nukes
Image
Desc:
A non-tracking [dumbfire] missile that releases a flower power like spread of photon torpedo like ammo.
Use:
Maybe good for taking out flaks, NPC groups, or aliens.
Image
Desc:
Heavy, slow, dumbfire nuke that creates a large shockwave, causing heavy splash damage. Does no damage to planetary defenses.
Use:
Combat weapon, penetrates the shield describes below, takes skills to use as it is dumbfire.
Image
Desc:
Another dumbfire missile, this is a defensive weapon, it does no damage to players, has an extremely short range, but fires a ')' shaped shield that will destroy bullets.
Use:
Good for stopping a wave of nukes or negs.
Image
Desc:
Basically a nuke that flies faster but does slightly less damage.
Use:
For battles that would otherwise be a stalemate because both players can outrun nukes.
Image
Desc:
Negotiator like stats but does little or no damage and mostly whites out the others screen momentarily (or some other flashbang like effect).
Makes NPCs aim a little off.
Use:
To distract a player, good for many things.

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Toonces
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Re: New Missiles

Post by Toonces » Mon Nov 12, 2012 9:04 pm

that's awesome that you made graphics to go along with your ideas

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MillionthVector
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Re: New Missiles

Post by MillionthVector » Tue Nov 13, 2012 12:53 am

Thanks, you can use them if you want of course.

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Major
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Re: New Missiles

Post by Major » Tue Nov 13, 2012 6:09 pm

really love this! great job OP.

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GuardianDragon
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Re: New Missiles

Post by GuardianDragon » Wed Nov 14, 2012 2:55 am

good ideas, let me know when something actually gets made. You won't see me in game anymore.

sick of waiting over a full year without a single accomplishment to the game, not even the dev blog shows anything new in the past 16 months. new ships? guess not, thought those were on your priority list...if you moved it down the list, well heck, you never talk for anyone to know.

More than half these things I've already mentioned. Now this guy shows up saying almost exactly what I said, just uses different words to describe it, and adds some pictures, and he get Toonces to talk. ftw, I told you guys, everyone in this community treats me like a joke. I guess there's no use sitting around anymore, I'm loved everywhere else! I just can't get these drug addicts to agree with me. Might as well do something useful, rather than getting my ideas stolen.

I'll be back the day before I die to see if a thing changed, this is, if it's still around. Good bye.

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MillionthVector
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Re: New Missiles

Post by MillionthVector » Wed Nov 14, 2012 4:32 am

I just made a few rocket pictures and made some ideas to go with them, I didn't realize anyone else posted the ideas before. :(
(this post might take awhile because of admin approval system)

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DaPirate
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Re: New Missiles

Post by DaPirate » Mon Nov 19, 2012 7:11 am

Really love the idea, flashbang i suggest really short like 2 seconds and when it first hits its completely white, and then quickly disapears and is gone within the span of like 3-5 seconds, and btw did you really make those pictures? :D

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MillionthVector
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Re: New Missiles

Post by MillionthVector » Mon Nov 19, 2012 2:23 pm

Thanks!
I think that's a good idea, seems long enough to be distracting but not long enough to cause too much trouble :D.
Yeah, I used Blender to make all the missile pictures .

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Mr Cow
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Re: New Missiles

Post by Mr Cow » Mon Nov 26, 2012 7:02 pm

hey dude sweet pics

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MillionthVector
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Re: New Missiles

Post by MillionthVector » Mon Nov 26, 2012 7:26 pm

Thank you!

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FortyTwoAxes
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Re: New Missiles

Post by FortyTwoAxes » Thu Dec 27, 2012 6:18 am

Love this idea! New Missiles would be awesome!

been needing it for a while....

infact been needing new content since forever

but sweet graphics too MillionthVector :D

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