So was thinking about some of the complaints about bad research on cols. Perhaps change it to 3 levels max. 1 being the same. 2 being as 3 is now. 3 being as 5 is now. Of course bad research is still possible. But you would only be stuck with 3 levels instead of 5. Thus giving 2 slots open for possibly something good.
Nightgrader
Research - Revamped
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Re: Research - Revamped
Good idea..vn
- Toonces
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Re: Research - Revamped
Or one could take the researches that are considered bad and make them more powerful
- GuardianDragon
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Re: Research - Revamped
can you explain what you mean?Toonces wrote:Or one could take the researches that are considered bad and make them more powerful
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Re: Research - Revamped
Hmmm. and here in lies the problem. 5 levels of anaerobes on a green house = redundant, so to say. To make it more powerful = More redundant. This, IMO, is one of those cases where less could mean more (i.e. number of levels). Or you could make max levels = 4. Zounds would still be possible, although a bit weaker. And there would be no need to do a mass amount of re-programing.Toonces wrote:Or one could take the researches that are considered bad and make them more powerful
But I degress to you Toonces. If you have a good idea, then by all means please fill us in. <---- Not meant to sound like a smart a$$.
Nightgrader
Re: Research - Revamped
I think this is Luna's idea, but maybe allow 15 discoveries with the owner choosing 10 of those to be active. This way the best colonies don't become overpowered, but the worst get improved a lot.
Re: Research - Revamped
duece wrote:I think this is Luna's idea, but maybe allow 15 discoveries with the owner choosing 10 of those to be active. This way the best colonies don't become overpowered, but the worst get improved a lot.
Thank you duece. This was one of my suggestions on how to make research more useful.