Biodome Placement

Ideas for improving Starport:GE

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The Hood
Posts: 7
Joined: Fri Mar 02, 2012 11:15 pm

Biodome Placement

Post by The Hood » Sat Mar 24, 2012 5:10 pm

There should be an option in the Admirals Club for 1k tokens to pick up a biodome on one of your colonies, and simply place it somewhere else. This way when you cap something a noob domed but has nice research etc, you can move it to a spot that isn't completely stupid. :)

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GuardianDragon
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Re: Biodome Placement

Post by GuardianDragon » Fri Apr 06, 2012 9:35 pm

I agree...
I would replace a dome also because... I like a planet, but I want to DD it and I would want the first dome somewhere else for the DD.
And to be fair, I made a DD and latter realized I totally messed it up. Instead of killing the whole planet and using 4500 tokens to DD it again, it would be nice to just move one of the domes. :P

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PhAraOH
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Joined: Wed Feb 09, 2011 1:44 am

Re: Biodome Placement

Post by PhAraOH » Sun Apr 08, 2012 12:37 am


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GuardianDragon
Posts: 158
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Re: Biodome Placement

Post by GuardianDragon » Sun Apr 08, 2012 2:09 am

I just hit with about 10 conflicts. O.o
I don't know how to put it, to many ideas contradict eachother. only the best can be applied, but the question is...which idea is the best? :/ I confused myself. I'm going to my corner, relax. :P

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