[IDEA] Ion Tower Improvments

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Post Reply

Sound Good?

1
4
33%
2
2
17%
3
0
No votes
4
1
8%
None of the above
5
42%
 
Total votes: 12

User avatar
Mel'Kaven
Posts: 2187
Joined: Wed Sep 17, 2008 1:58 am
Location: Kittehville
Contact:

[IDEA] Ion Tower Improvments

Post by Mel'Kaven » Tue Jun 21, 2011 9:53 pm

Ion towers are useless as of now. On the new server, Frontier Wars, a few players came up with some interesting concepts to change the Ion tower we know and laugh at today.


1:
Ion Towers increase Solar cannon Damage or increase Ore production to allow a Greenhouses to have larger solar shots.
2:
Ion Towers make the actual solar SHOT bigger, thus having a larger collision box and making it easier to hit the player.
3:
Ion Towers increase Anaerobes harvest (I personally think it should increase medicine harvest that way Greenhouses can be large colonies)
4:
Ion Towers slowly damage the player a very small bit of damage while on the colony. Depending on how far the dome is from the warp, it will subtract the amount of damage it does.

Ill suggest more when I think of it.

User avatar
Toonces
Site Admin
Posts: 1627
Joined: Mon Oct 04, 2004 10:23 am
Location: Beta Canum Venaticorum
Contact:

Re: [IDEA] Ion Tower Improvments

Post by Toonces » Wed Jun 22, 2011 3:02 pm

I think they should do a version of the graviton that strikes at any invaders getting close to the dome

User avatar
Saber-Fury
2011 Pax Champion
Posts: 933
Joined: Sat Apr 14, 2007 2:40 pm

Re: [IDEA] Ion Tower Improvments

Post by Saber-Fury » Wed Jun 22, 2011 4:54 pm

Toonces wrote:I think they should do a version of the graviton that strikes at any invaders getting close to the dome
well that'd be useless too because grav doesn't drain energy... but if you made ion tower grav take away energy it could become really OP and need at least two people to cap every gh or maybe not at all :?

User avatar
Mel'Kaven
Posts: 2187
Joined: Wed Sep 17, 2008 1:58 am
Location: Kittehville
Contact:

Re: [IDEA] Ion Tower Improvments

Post by Mel'Kaven » Wed Jun 22, 2011 8:00 pm

Toonces wrote:I think they should do a version of the graviton that strikes at any invaders getting close to the dome
That would either be to weak or to op

Having it just do damage is to weak, having it do damage to both shields and energy is to OP, because then capping the dome would be almost impossible.

KUKA
2009 Double Champion
Posts: 403
Joined: Tue Jul 19, 2005 5:30 pm

Re: [IDEA] Ion Tower Improvments

Post by KUKA » Fri Jun 24, 2011 1:11 am

How about an ion tower allow you to place a double-dome?

User avatar
Toonces
Site Admin
Posts: 1627
Joined: Mon Oct 04, 2004 10:23 am
Location: Beta Canum Venaticorum
Contact:

Re: [IDEA] Ion Tower Improvments

Post by Toonces » Fri Jun 24, 2011 7:33 pm

KUKA wrote:How about an ion tower allow you to place a double-dome?
nah
saber-fury wrote:well that'd be useless too because grav doesn't drain energy...
yes it does, anything that causes damage also drains energy in a proportionate amount.
mel'kaven wrote:That would either be to weak or to op
what kind of comment is that? It can be tuned to any strength of effect. The point is to make greenhouses be worthwhile to build on, by way of giving them defensive prowess. How strong does it need to be for that?

User avatar
GRAWRG.
Posts: 939
Joined: Fri Jul 31, 2009 4:27 pm

Re: [IDEA] Ion Tower Improvments

Post by GRAWRG. » Fri Jun 24, 2011 8:20 pm

lol tooncepwnt.

User avatar
Mel'Kaven
Posts: 2187
Joined: Wed Sep 17, 2008 1:58 am
Location: Kittehville
Contact:

Re: [IDEA] Ion Tower Improvments

Post by Mel'Kaven » Fri Jun 24, 2011 10:34 pm

Toonces wrote:
mel'kaven wrote:That would either be to weak or to op
what kind of comment is that? It can be tuned to any strength of effect. The point is too make greenhouses be worthwhile to build on, by way of giving them defensive prowess. How strong does it need to be for that?
Well if it just did the damage of a normal grav beam it would be to weak if you made it do more damage it could be very to OP.

perhaps if you just changed the range of the grav and left the damage the same, that would be okay.

User avatar
Toonces
Site Admin
Posts: 1627
Joined: Mon Oct 04, 2004 10:23 am
Location: Beta Canum Venaticorum
Contact:

Re: [IDEA] Ion Tower Improvments

Post by Toonces » Tue Jun 28, 2011 7:12 pm

Cloud1 wrote:Green houses are now pointless build
How strong would a grav beam attached to the dome have to be to make greenhouses not pointless to build?

User avatar
gothicorpunk
Posts: 1175
Joined: Wed Jul 09, 2008 10:43 pm
Location: retired classic homeworld's president
Contact:

Re: [IDEA] Ion Tower Improvments

Post by gothicorpunk » Tue Jun 28, 2011 7:23 pm

Toonces wrote:
Cloud1 wrote:Green houses are now pointless build
How strong would a grav beam attached to the dome have to be to make greenhouses not pointless to build?
extreamlyyyyy strong like 1k damage a second seeing how ur only gonna be in its range for 1 second when you go cap the colony other then that that little donkey grav aint gonna do BBQ.

User avatar
newcomer
Posts: 28
Joined: Thu Jul 08, 2010 6:00 pm

Re: [IDEA] Ion Tower Improvments

Post by newcomer » Tue Jul 05, 2011 6:32 pm

Make it fire an EMP that lasts 1/2 as long as a normal one and fires every 10-20 seconds and is bigger

User avatar
awesomepebble
Posts: 854
Joined: Fri Jul 16, 2010 2:28 pm
Location: Jumping around somewhere....

Re: [IDEA] Ion Tower Improvments

Post by awesomepebble » Wed Jul 06, 2011 3:30 am

Toonces wrote:
Cloud1 wrote:Green houses are now pointless build
How strong would a grav beam attached to the dome have to be to make greenhouses not pointless to build?
anything besides an ion tower has a use

User avatar
LordSturm
Posts: 859
Joined: Sat Nov 29, 2008 8:08 pm
Location: spamming forums to get post count up :}

Re: [IDEA] Ion Tower Improvments

Post by LordSturm » Wed Jul 06, 2011 5:33 am

ion tower should scramble the minimap for non-owners of the planet. not OP i dont think but more useful than it currently does.

User avatar
invaderzim
Posts: 216
Joined: Wed Jul 09, 2008 3:36 pm

Re: [IDEA] Ion Tower Improvments

Post by invaderzim » Wed Jul 06, 2011 2:25 pm

Thats a good idea... perhaps it could distort minimap a bit, distorting worse if mil was set higher. would have to have a limit of course

User avatar
stgballa
Posts: 96
Joined: Fri Jul 29, 2005 7:24 pm
Location: Philly
Contact:

Re: [IDEA] Ion Tower Improvments

Post by stgballa » Wed Jul 06, 2011 4:56 pm

GH's are utterly useless. Maybe increase the drag on them some more to make them atleast somewhat more worthwhile to build.

User avatar
Crimson
Posts: 223
Joined: Sun Mar 12, 2006 4:09 pm
Location: Gwersyllt - Wales (Uk)

Re: [IDEA] Ion Tower Improvments

Post by Crimson » Wed Jul 06, 2011 7:07 pm

i will build greenhouse's happily... after i have invaded and built everyother colony on FW first :)

Post Reply