[IDEA] Ion Tower Improvments
Moderators: Moleman, Kwijibo, Luna
[IDEA] Ion Tower Improvments
Ion towers are useless as of now. On the new server, Frontier Wars, a few players came up with some interesting concepts to change the Ion tower we know and laugh at today.
1:
Ion Towers increase Solar cannon Damage or increase Ore production to allow a Greenhouses to have larger solar shots.
2:
Ion Towers make the actual solar SHOT bigger, thus having a larger collision box and making it easier to hit the player.
3:
Ion Towers increase Anaerobes harvest (I personally think it should increase medicine harvest that way Greenhouses can be large colonies)
4:
Ion Towers slowly damage the player a very small bit of damage while on the colony. Depending on how far the dome is from the warp, it will subtract the amount of damage it does.
Ill suggest more when I think of it.
1:
Ion Towers increase Solar cannon Damage or increase Ore production to allow a Greenhouses to have larger solar shots.
2:
Ion Towers make the actual solar SHOT bigger, thus having a larger collision box and making it easier to hit the player.
3:
Ion Towers increase Anaerobes harvest (I personally think it should increase medicine harvest that way Greenhouses can be large colonies)
4:
Ion Towers slowly damage the player a very small bit of damage while on the colony. Depending on how far the dome is from the warp, it will subtract the amount of damage it does.
Ill suggest more when I think of it.
- Toonces
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Re: [IDEA] Ion Tower Improvments
I think they should do a version of the graviton that strikes at any invaders getting close to the dome
- Saber-Fury
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Re: [IDEA] Ion Tower Improvments
well that'd be useless too because grav doesn't drain energy... but if you made ion tower grav take away energy it could become really OP and need at least two people to cap every gh or maybe not at allToonces wrote:I think they should do a version of the graviton that strikes at any invaders getting close to the dome
Re: [IDEA] Ion Tower Improvments
That would either be to weak or to opToonces wrote:I think they should do a version of the graviton that strikes at any invaders getting close to the dome
Having it just do damage is to weak, having it do damage to both shields and energy is to OP, because then capping the dome would be almost impossible.
Re: [IDEA] Ion Tower Improvments
How about an ion tower allow you to place a double-dome?
- Toonces
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Re: [IDEA] Ion Tower Improvments
nahKUKA wrote:How about an ion tower allow you to place a double-dome?
yes it does, anything that causes damage also drains energy in a proportionate amount.saber-fury wrote:well that'd be useless too because grav doesn't drain energy...
what kind of comment is that? It can be tuned to any strength of effect. The point is to make greenhouses be worthwhile to build on, by way of giving them defensive prowess. How strong does it need to be for that?mel'kaven wrote:That would either be to weak or to op
Re: [IDEA] Ion Tower Improvments
lol tooncepwnt.
Re: [IDEA] Ion Tower Improvments
Well if it just did the damage of a normal grav beam it would be to weak if you made it do more damage it could be very to OP.Toonces wrote:what kind of comment is that? It can be tuned to any strength of effect. The point is too make greenhouses be worthwhile to build on, by way of giving them defensive prowess. How strong does it need to be for that?mel'kaven wrote:That would either be to weak or to op
perhaps if you just changed the range of the grav and left the damage the same, that would be okay.
- Toonces
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Re: [IDEA] Ion Tower Improvments
How strong would a grav beam attached to the dome have to be to make greenhouses not pointless to build?Cloud1 wrote:Green houses are now pointless build
- gothicorpunk
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Re: [IDEA] Ion Tower Improvments
extreamlyyyyy strong like 1k damage a second seeing how ur only gonna be in its range for 1 second when you go cap the colony other then that that little donkey grav aint gonna do BBQ.Toonces wrote:How strong would a grav beam attached to the dome have to be to make greenhouses not pointless to build?Cloud1 wrote:Green houses are now pointless build
Re: [IDEA] Ion Tower Improvments
Make it fire an EMP that lasts 1/2 as long as a normal one and fires every 10-20 seconds and is bigger
- awesomepebble
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Re: [IDEA] Ion Tower Improvments
anything besides an ion tower has a useToonces wrote:How strong would a grav beam attached to the dome have to be to make greenhouses not pointless to build?Cloud1 wrote:Green houses are now pointless build
- LordSturm
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Re: [IDEA] Ion Tower Improvments
ion tower should scramble the minimap for non-owners of the planet. not OP i dont think but more useful than it currently does.
- invaderzim
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Re: [IDEA] Ion Tower Improvments
Thats a good idea... perhaps it could distort minimap a bit, distorting worse if mil was set higher. would have to have a limit of course
Re: [IDEA] Ion Tower Improvments
GH's are utterly useless. Maybe increase the drag on them some more to make them atleast somewhat more worthwhile to build.
Re: [IDEA] Ion Tower Improvments
i will build greenhouse's happily... after i have invaded and built everyother colony on FW first