New weapon: Self Destruct

Ideas for improving Starport:GE

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Mel'Kaven
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Re: New weapon: Self Destruct

Post by Mel'Kaven » Sun Feb 27, 2011 8:58 pm

Dave, you posted an idea in the wrong forum. AND that wrong forum just so happens to be the least active forum on the entire forums overall. ROFL.

Idea sounds fine. It should be a mod that costs a lot of money(1mil), that way people can't just run from sol and do it over and over and over and over and over and over again.

Also it should not be allowed to be purchased in Blitz.

All ships except the pod could buy it.

Please have it like 5000 core damage with splash damage that dishes out the farther you are. The explosion should be twice as big as a flak cannon explosion.

Corbomite anyone? :wink:

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NARUTARD
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Re: New weapon: Self Destruct

Post by NARUTARD » Sun Feb 27, 2011 10:48 pm

Corbomite

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Mel'Kaven
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Re: New weapon: Self Destruct

Post by Mel'Kaven » Mon Feb 28, 2011 3:36 am

NARUTARD wrote:Corbomite
Mel'Kaven wrote:Corbomite anyone? :wink:

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PhAraOH
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Re: New weapon: Self Destruct

Post by PhAraOH » Tue Mar 01, 2011 4:08 am

what was carbomite anyway and why was it never introduced?

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Mel'Kaven
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Re: New weapon: Self Destruct

Post by Mel'Kaven » Tue Mar 01, 2011 3:48 pm

PhAraOH wrote:what was carbomite anyway and why was it never introduced?
Watch Star Trek.

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PhAraOH
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Re: New weapon: Self Destruct

Post by PhAraOH » Wed Mar 02, 2011 2:57 am

:O ok

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DaPirate
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Re: New weapon: Self Destruct

Post by DaPirate » Wed Mar 02, 2011 5:25 am

carbomite is, if you get destroyed, whole system comes wit you :wink:

anyways, igs shouldnt be able to do it, and not usable if damage taken last 30 seconds, like spectate on blitz, i nuke a emporer to 0 on
my main and he can just self destruct?
i dont think so.

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PhAraOH
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Re: New weapon: Self Destruct

Post by PhAraOH » Fri Mar 04, 2011 3:07 am

[NEWS FLASH]: a newb hit the selfdestruct button over top of an emperor :O N o selfdestruct plz. lol

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Major
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Re: New weapon: Self Destruct

Post by Major » Sat Mar 05, 2011 5:39 am

self destruct would be cool if it did half damage as whatever shields you currently have.

in other more thought out yet less sensible wording:

if you have 1000 shields. you do 500 damage.

i refuse to think this through and insist its a bad idea that will probably be in the next patch.

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Cghunter
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Re: New weapon: Self Destruct

Post by Cghunter » Thu Mar 10, 2011 10:30 pm

I think that this is a good idea i would use this for fun and try to kill a newb with it haha that would be fun. :mrgreen:

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Re: New weapon: Self Destruct

Post by NightgraderP6 » Sat Mar 12, 2011 1:22 am

While this is somewhat of a good idea. you forgot to put up a poll for a vote. There are many players that will take the time to vote but not post a comment. But I'd give it a yes vote just to see how many newbs are desperate enough to use it. :lol:

Nightgrader

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Major
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Re: New weapon: Self Destruct

Post by Major » Sun Mar 20, 2011 7:13 am

Dave34 wrote:
Major wrote:self destruct would be cool if it did half damage as whatever shields you currently have.

in other more thought out yet less sensible wording:

if you have 1000 shields. you do 500 damage.

i refuse to think this through and insist its a bad idea that will probably be in the next patch.
I don't think the percentage should be half, you are killing yourself in a last ditch effort to neutralize the enemy, it should have a set fixed damage after about 3000 shields, due to the fact it wouldn't do much damage after you've been fighting someone for a little bit.

And to make it more balanced, it will affect corpies and contractors so you cant have someone tractoring someone and have a corpie come and self destruct and kill him with what ever shields are left.

Self destruct should be tested on blitz if it is ever going to be implemented. That way no one will really get butt hurt from getting killed by suicide bombers.

damnit,!,:; thats what i was trying to completely ignore. blast you thinking person!!!

like a fool i still think in the solo player perspective as that's how i most enjoy the game.

I agree the effect on allies is cool. ...hows this sound...

"Anyone in the blast radius is damaged."...if they are ugly

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Re: New weapon: Self Destruct

Post by LordSturm » Mon Mar 21, 2011 8:53 pm

how about damage is augmented by what hardware your holding. a ship that blows itself up holding 8 nukes should in theory do more damage then one that blows itself up with 0 nukes.

more nukes (doesnt just have to be nukes btw) = more damage and larger blast radius.

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GRAWRG.
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Re: New weapon: Self Destruct

Post by GRAWRG. » Tue Mar 22, 2011 2:43 am

have we agreed on half the damage of current shield level?

i dont want some random newb getting paid to come self destruct next to my IGS.

while we're talking about new weaponish ideas, someone mentioned a "weapon" that i guess wouldnt be a weapon.. that would allow you to warp somewhere in space. could you warp to an exact location or should it be random? how often could the weapon be used? could this idea be ok at all?

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Re: New weapon: Self Destruct

Post by Voltage » Wed Mar 30, 2011 5:31 am

lol funny idea

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GRAWRG.
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Re: New weapon: Self Destruct

Post by GRAWRG. » Sun Apr 03, 2011 2:14 am

this idea is stoopid. you dont even actually play anymore do you dave? and you're suggesting ideas that would make people quit? really? 0.o

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Major
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Re: New weapon: Self Destruct

Post by Major » Mon Apr 04, 2011 8:54 pm

GRAWRG. wrote:
while we're talking about new weaponish ideas, someone mentioned a "weapon" that i guess wouldnt be a weapon.. that would allow you to warp somewhere in space. could you warp to an exact location or should it be random? how often could the weapon be used? could this idea be ok at all?
ohhh. i must have missed that, or just invented it.

a /warp-beacon sounds really cool! ...think tactical insertion for MW.

Manilla
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Re: New weapon: Self Destruct

Post by Manilla » Thu Apr 07, 2011 2:25 pm

do not want.

reasons

- breaks exp changing in rebangs affecting medals and tokens
- hiring mass army of noobs to self destruct in a isc with 8 shield mods
- no description on time to fire
- no information on radius
- and did i mention the exp not changing to the killer



MAYBE acceptable if the exp loss goes to the last person to score a hit.

JesusRocks765
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Re: New weapon: Self Destruct

Post by JesusRocks765 » Tue May 17, 2011 12:03 am

I can see it now: The Human Minefield! :D

Great Idea

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Re: New weapon: Self Destruct

Post by Toonces » Tue Jun 28, 2011 7:06 pm

This is indeed exactly what the Corbomite idea is covering. The only reason Corbomite doesn't exist is just because I never got around to it. It has been on "the list" for over 5 years. The list has over 1,000 items on it.

With Corbomite, it goes off only after you die, so you will always have 0 shields. The size and damage of the blast is determined by how much corbomite is equipped on the ship. Corbomite is stored in cargo holds. So the strength of the blast is according to how many holds of corbomite the ship is carrying when it is killed.

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Re: New weapon: Self Destruct

Post by gothicorpunk » Tue Jun 28, 2011 7:17 pm

This has bin a idea for years but never will be put in and really shouldnt be doesnt fit with the game.

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Mr Cow
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Re: New weapon: Self Destruct

Post by Mr Cow » Wed Oct 05, 2011 2:54 pm

I would suicide on turrets to make a hole when invading DD's :P

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Re: New weapon: Self Destruct

Post by Mr Cow » Wed Oct 05, 2011 2:54 pm

I would suicide on turrets to make a hole when invading DD's :P

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Re: New weapon: Self Destruct

Post by GuardianDragon » Wed Oct 05, 2011 8:13 pm

When Corbomite comes out, I would totally get a dream sower and get 450 of it...clear an entire system. XD I only wish we could buy cargo holds on blitz, THEN NOBODY WOULD HIT ME!!! >:D

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Re: New weapon: Self Destruct

Post by JesusRocks765 » Thu Oct 06, 2011 12:59 am

I doubt carbomite will ever come out - Prove me wrong toonces! :D

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Major
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Re: New weapon: Self Destruct

Post by Major » Sun Oct 09, 2011 11:50 pm

Toonces wrote:This is indeed exactly what the Corbomite idea is covering. The only reason Corbomite doesn't exist is just because I never got around to it. It has been on "the list" for over 5 years. The list has over 1,000 items on it.

With Corbomite, it goes off only after you die, so you will always have 0 shields. The size and damage of the blast is determined by how much corbomite is equipped on the ship. Corbomite is stored in cargo holds. So the strength of the blast is according to how many holds of corbomite the ship is carrying when it is killed.
just another thing to make ceo ship OP.

Base the damage on shields, not holds, you silly cat.

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Re: New weapon: Self Destruct

Post by JesusRocks765 » Mon Oct 10, 2011 1:38 am

Major wrote:
Toonces wrote:This is indeed exactly what the Corbomite idea is covering. The only reason Corbomite doesn't exist is just because I never got around to it. It has been on "the list" for over 5 years. The list has over 1,000 items on it.

With Corbomite, it goes off only after you die, so you will always have 0 shields. The size and damage of the blast is determined by how much corbomite is equipped on the ship. Corbomite is stored in cargo holds. So the strength of the blast is according to how many holds of corbomite the ship is carrying when it is killed.
just another thing to make ceo ship OP.

Base the damage on shields, not holds, you silly cat.
He'll never get around to it :(

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Mel'Kaven
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Re: New weapon: Self Destruct

Post by Mel'Kaven » Tue Oct 11, 2011 6:07 am

JesusRocks765 wrote:
Major wrote:
Toonces wrote:This is indeed exactly what the Corbomite idea is covering. The only reason Corbomite doesn't exist is just because I never got around to it. It has been on "the list" for over 5 years. The list has over 1,000 items on it.

With Corbomite, it goes off only after you die, so you will always have 0 shields. The size and damage of the blast is determined by how much corbomite is equipped on the ship. Corbomite is stored in cargo holds. So the strength of the blast is according to how many holds of corbomite the ship is carrying when it is killed.
just another thing to make ceo ship OP.

Base the damage on shields, not holds, you silly cat.
He'll never get around to it :(

I'd like everyone to know I didn't post this, dave got deleted. :cry:

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GRAWRG.
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Re: New weapon: Self Destruct

Post by GRAWRG. » Tue Oct 11, 2011 10:43 am

corbomite is a copyright issue isnt it?

anyway. i hold that this is a bad idea. also, get a life mr.cow. stop resurrecting 3 month old topics. jesus.

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Re: New weapon: Self Destruct

Post by gamanche » Wed Oct 12, 2011 4:27 am

welcome to the beginning of the 2nd page
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Your journey begins here

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