Slider Locks

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Post Reply
killintime
Posts: 20
Joined: Thu May 27, 2010 3:42 am

Slider Locks

Post by killintime » Thu May 27, 2010 10:34 pm

I think something that would make building a lot easier, and that I know of would not be too hard to introduce to the game, is locks on the sliders. Basically, when you click the lock button it locks it so that it doesn't move. Whenever I am moving sliders around it usually ends up taking away from or giving the percentages to the wrong sliders.

User avatar
FortyTwoAxes
Posts: 494
Joined: Fri Jan 22, 2010 6:53 pm
Location: Check mah Fansite out or i kill you!!!
Contact:

Re: Slider Locks

Post by FortyTwoAxes » Fri May 28, 2010 1:41 am

eww i like this idea

User avatar
ArdRhys4
Posts: 1862
Joined: Sat May 24, 2008 12:22 am
Location: boundless sea and p4

Re: Slider Locks

Post by ArdRhys4 » Fri May 28, 2010 6:49 pm

This idea makes too much sense! Stop making sense, damn you!

killintime
Posts: 20
Joined: Thu May 27, 2010 3:42 am

Re: Slider Locks

Post by killintime » Fri May 28, 2010 9:25 pm

I'm just as surprised as you are

nilloc93
Posts: 24
Joined: Sun Apr 27, 2008 2:44 am

Re: Slider Locks

Post by nilloc93 » Sat May 29, 2010 10:53 pm

+agree good idea

User avatar
Woots
Posts: 834
Joined: Mon Jun 22, 2009 1:58 am

Re: Slider Locks

Post by Woots » Sat May 29, 2010 10:56 pm

For some reason THIS MAKES SENSE
Holy crap, go to the apocalypse shelters, we're all about to die.

User avatar
ArdRhys4
Posts: 1862
Joined: Sat May 24, 2008 12:22 am
Location: boundless sea and p4

Re: Slider Locks

Post by ArdRhys4 » Sun May 30, 2010 4:59 am

Woots wrote:For some reason THIS MAKES SENSE
Holy crap, go to the apocalypse shelters, we're all about to die.
I've been there since I first saw this idea.

User avatar
P-i-m-p
Posts: 1096
Joined: Sun Jul 13, 2008 2:54 am
Location: Tellin Them Hoes What To Do

Re: Slider Locks

Post by P-i-m-p » Mon May 31, 2010 3:10 am

I swear this idea makes too much sense. Send it to the chambers!

User avatar
ArdRhys4
Posts: 1862
Joined: Sat May 24, 2008 12:22 am
Location: boundless sea and p4

Re: Slider Locks

Post by ArdRhys4 » Mon May 31, 2010 5:13 pm

P-i-m-p wrote:I swear this idea makes too much sense. Send it to the chambers!
I got my AGI guns (Anti good idea guns) ready to shot it out of the sky if it attacks. Which it will...

User avatar
P-i-m-p
Posts: 1096
Joined: Sun Jul 13, 2008 2:54 am
Location: Tellin Them Hoes What To Do

Re: Slider Locks

Post by P-i-m-p » Mon May 31, 2010 7:22 pm

ArdRhys4 wrote:
P-i-m-p wrote:I swear this idea makes too much sense. Send it to the chambers!
I got my AGI guns (Anti good idea guns) ready to shot it out of the sky if it attacks. Which it will...
well aim and be ready!!!

User avatar
P-i-m-p
Posts: 1096
Joined: Sun Jul 13, 2008 2:54 am
Location: Tellin Them Hoes What To Do

Re: Slider Locks

Post by P-i-m-p » Mon May 31, 2010 8:26 pm

Dave34 wrote:lazy idea yes
good idea yes
will it be put in game... the world may never know.
This isn't a commercial about how many licks does it take to get to the center of a Tootsie Pop. So stop spamming!

User avatar
Mel'Kaven
Posts: 2187
Joined: Wed Sep 17, 2008 1:58 am
Location: Kittehville
Contact:

Re: Slider Locks

Post by Mel'Kaven » Mon May 31, 2010 9:59 pm

/aproval by Dr. Mel

killintime
Posts: 20
Joined: Thu May 27, 2010 3:42 am

Re: Slider Locks

Post by killintime » Tue Jun 01, 2010 5:16 am

I'm glad everyone likes my idea so much, hopefully toonces will put it in.

User avatar
P-i-m-p
Posts: 1096
Joined: Sun Jul 13, 2008 2:54 am
Location: Tellin Them Hoes What To Do

Re: Slider Locks

Post by P-i-m-p » Tue Jun 01, 2010 12:38 pm

killintime wrote:I'm glad everyone likes my idea so much, hopefully toonces will put it in.
Its a good idea so don't hold your breath on getting it implemented :lol: . He usually only goes for those ones that are iffy and don't ever turn out the way you had expected :(

User avatar
Mel'Kaven
Posts: 2187
Joined: Wed Sep 17, 2008 1:58 am
Location: Kittehville
Contact:

Re: Slider Locks

Post by Mel'Kaven » Tue Jun 01, 2010 7:35 pm

P-i-m-p wrote:
killintime wrote:I'm glad everyone likes my idea so much, hopefully toonces will put it in.
Its a good idea so don't hold your breath on getting it implemented :lol: . He usually only goes for those ones that are iffy and don't ever turn out the way you had expected :(
I can hold my breath like a whale :D
(inahles!!)
..
..
..
..
..
..
..
..
(EXHALES!!!)
Phailed.

User avatar
P-i-m-p
Posts: 1096
Joined: Sun Jul 13, 2008 2:54 am
Location: Tellin Them Hoes What To Do

Re: Slider Locks

Post by P-i-m-p » Thu Jun 03, 2010 5:58 pm

Mel'Kaven wrote:
P-i-m-p wrote:
killintime wrote:I'm glad everyone likes my idea so much, hopefully toonces will put it in.
Its a good idea so don't hold your breath on getting it implemented :lol: . He usually only goes for those ones that are iffy and don't ever turn out the way you had expected :(
I can hold my breath like a whale :D
(inahles!!)
..
..
..
..
..
..
..
..
(EXHALES!!!)
Phailed.
yes you definitely "phailed" :lol:

User avatar
DrunkenDoughnut
Posts: 91
Joined: Mon Mar 15, 2010 6:29 am
Contact:

Re: Slider Locks

Post by DrunkenDoughnut » Sun Jun 13, 2010 7:50 am

Wow, this is a realy good idea, but I might add it would also be nice to be able to manualy put in what percents you wanted in the sliders too.

User avatar
kenoneill
Posts: 468
Joined: Mon Nov 24, 2008 8:55 pm
Location: Republic of Ireland

Re: Slider Locks

Post by kenoneill » Sun Jun 13, 2010 2:11 pm

really good idea but i'd add in that it should be like defenses on a corp col, only owner of the col and ceo should be able to change them.(unlock them)

User avatar
DrunkenDoughnut
Posts: 91
Joined: Mon Mar 15, 2010 6:29 am
Contact:

Re: Slider Locks

Post by DrunkenDoughnut » Sun Jun 13, 2010 9:26 pm

kenoneill wrote:really good idea but i'd add in that it should be like defenses on a corp col, only owner of the col and ceo should be able to change them.(unlock them)

I Concur

User avatar
Barefoot
Posts: 1119
Joined: Mon Mar 28, 2005 3:39 am
Location: South Carolina

Re: Slider Locks

Post by Barefoot » Sun Jun 13, 2010 10:20 pm

I posted long ago about locks on solar settings so you can't be backstabbed by corp-mates as they leave your corp, but everyone said that was not necessary. This one seems pretty similar.

Everyone told me 'if you don't trust your corp-mates don't corp with them'.

Would be nice if these two were implemented as a package.

Post Reply