Compound Mines In Space should have an expiration date

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Lockon.Stratos
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Compound Mines In Space should have an expiration date

Post by Lockon.Stratos » Sun Mar 07, 2010 7:17 pm

C.Mines in space last forever until someone pops them. I think that like Lasers in space mines should have some kind of exp date. Lasers are often destroyed by Npc's and thus do not last forever. C.Mines should degrade over time, for example, 1 to 2 weeks.

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NARUTARD
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Re: Compound Mines In Space should have an expiration date

Post by NARUTARD » Sun Mar 07, 2010 7:24 pm

Then people would just stick them in the WF every day and position them outside again.

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ArdRhys4
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Re: Compound Mines In Space should have an expiration date

Post by ArdRhys4 » Sun Mar 07, 2010 7:28 pm

Dude, mines are fine. NPCs will usually fly into them (and die) hurting them.

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Mel'Kaven
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Re: Compound Mines In Space should have an expiration date

Post by Mel'Kaven » Mon Mar 08, 2010 9:02 pm

Dave34 wrote:Space has no weather, oxygen, etc. Erosin can't happen in space. So it makes sense that mines last forever.
ew realism....... and acctualy space does have atoms in it... everywhere.... lol what do you think earths atoms came from.. :wink:

Its jsut the vaccum of space is so enourmous these atoms get compressed and elongated due to nature trying to create an equalibruim with an infinate number (aka nebulas)

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ArdRhys4
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Re: Compound Mines In Space should have an expiration date

Post by ArdRhys4 » Tue Mar 09, 2010 12:19 am

Yes, molecules tend to group together (for obvious reasons). That is why most of space is "empty", or relatively so.

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Barefoot
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Re: Compound Mines In Space should have an expiration date

Post by Barefoot » Tue Mar 09, 2010 1:13 am

Maybe we should make NPC's suicide into mines as soon as they see them? lulz

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NARUTARD
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Re: Compound Mines In Space should have an expiration date

Post by NARUTARD » Tue Mar 09, 2010 1:22 am

OR he should do that but also make mines not damage NPC's. In reality though a port mined in is nothing compared to a whole system/warphole lasered since you are allowed to make the choice to take damage from them most of the time, or not. It is fine the way it is now.

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Lockon.Stratos
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Re: Compound Mines In Space should have an expiration date

Post by Lockon.Stratos » Tue Mar 09, 2010 6:36 pm

Dave34 made a good argument and it doesn't make sense for npc's the suicide into c.mines but players SHOULD have a way to disarm mines WITHOUT causing damage to themselves, WITHOUT SUICIDING into them. There SHOULD be a weapon or mod or something a player can buy to safely get rid of the mines 1 pop at a time.

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ArdRhys4
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Re: Compound Mines In Space should have an expiration date

Post by ArdRhys4 » Tue Mar 09, 2010 11:48 pm

Mines are weak as they are, don't make them more-so.

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Barefoot
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Re: Compound Mines In Space should have an expiration date

Post by Barefoot » Wed Mar 10, 2010 3:13 am

ArdRhys4 wrote:Mines are weak as they are, don't make them more-so.
you just hate every idea ever don't you :roll:

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ArdRhys4
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Re: Compound Mines In Space should have an expiration date

Post by ArdRhys4 » Wed Mar 10, 2010 5:36 am

Jajaja! I may have deserved that one. Nonetheless, I love many ideas. I personally dislike the fact that NPC's kill laser walls as it is. I would rather that lasers hurt NPCs, not that yet another thing is made to weaken this already weak and underused hardware. And as for the idea about being able to kill it with a weapon, would this weapon hurt you as well (if at lower levels) and would it be close range? If you could answer these two questions with yes and yes, I would say that the idea is not BAD as long as you make c-mines a little bit stronger. Also, why is it that there were never stealth mines? Seems like something that should have been there from the start are some mines that are hidden on your radar and semi-camouflage into the background.

MuTAnT
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Re: Compound Mines In Space should have an expiration date

Post by MuTAnT » Wed Mar 10, 2010 6:20 am

Having them drift apart over a period of days/weeks would be cool.
NARUTARD wrote:Then people would just stick them in the WF every day and position them outside again.
I can assure you that none of us would be bothered doing that.

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NARUTARD
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Re: Compound Mines In Space should have an expiration date

Post by NARUTARD » Wed Mar 10, 2010 6:32 am

MuTAnT wrote:
NARUTARD wrote:Then people would just stick them in the WF every day and position them outside again.
I can assure you that none of us would be bothered doing that.
I would. Speak for yourself.

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Re: Compound Mines In Space should have an expiration date

Post by MuTAnT » Wed Mar 10, 2010 6:57 am

100's of mines replaced every day? You kiddin'? You could invest your time way more efficiently.

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omlow
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Re: Compound Mines In Space should have an expiration date

Post by omlow » Wed Mar 10, 2010 1:45 pm

simple solution, cheappen shields. and have the prices go up a whole lot slower than it is right now.

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Barefoot
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Re: Compound Mines In Space should have an expiration date

Post by Barefoot » Wed Mar 10, 2010 9:48 pm

omlow wrote:simple solution, cheappen shields. and have the prices go up a whole lot slower than it is right now.
hit that one on the head.

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tekkamanblade
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Re: Compound Mines In Space should have an expiration date

Post by tekkamanblade » Sat Mar 13, 2010 9:58 pm

using lasers as an example is what caught you up, because i might have been convinced if your entire argument didnt hang on lasers already being nerfed to hell. do i want compound mines nerfed to hell too? NO. no i don't.

higher npc attack rate on space mines is fine, but they are freaking mines, do not make npcs immune to them.

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Re: Compound Mines In Space should have an expiration date

Post by CrazyChef » Sat Mar 13, 2010 10:08 pm

yeah never agreed with the space lazers not injuring npcs.. its lame

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Re: Compound Mines In Space should have an expiration date

Post by tekkamanblade » Sun Mar 14, 2010 5:43 pm

i dont have a problem, specifically with the not hurting npcs, but more the entire set of nerfs.

now that everyone has vulture missiles and cloak, laser fields firing at 0 millitary and being destroyed daily by npcs are just not effective enough to justify deployment time. thats why i want the lasers to do full millitary value firing speed and go back to full damage (to players only and not npcs?) while in space.

if you made npcs "mine seeking" with the intent of having them suicide clear all mines from space, it would make laser grids easier to protect from them. this would not be as powerful a buff to lasers as making them immune to npcs entirely.

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Soum-Akky
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Re: Compound Mines In Space should have an expiration date

Post by Soum-Akky » Tue Mar 16, 2010 9:22 pm

they are mines, they are designed TO explode when enemies come near them, they will stay until somebody pops them.

people will waste money replacing cmines that disappear into thin air.

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Re: Compound Mines In Space should have an expiration date

Post by Camaril » Wed Mar 17, 2010 2:30 pm

this is supposed to be realistic... right? if so lasers should do the SAME damage to NPC's as to Players and no there should NOT be a module to destroy mines, think of that. in a fully mined col and u can just come in with mine defense and pop them all! :roll:

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ArdRhys4
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Re: Compound Mines In Space should have an expiration date

Post by ArdRhys4 » Sun Mar 21, 2010 12:26 am

The only way I would approve of such a weapon is if it required a crapload of skill (like you have to get in at a perfect distance and it cost a crapload of energy AND you still got hurt a little bit.

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Mel'Kaven
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Re: Compound Mines In Space should have an expiration date

Post by Mel'Kaven » Sun Mar 21, 2010 7:08 am

Now that I think of it, mines shouldn't expire, Lol - what if u die and want to sol yourself and u dont have nukes or npcs, MINES ON A COL FTW :P

Pink Floyd
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Re: Compound Mines In Space should have an expiration date

Post by Pink Floyd » Sun Mar 21, 2010 7:24 pm

ew why would they expire? npcs will eventually run into the ones in space anyway. mines are fine, they are ment to be a blockade. however if your really really REALLY want them gone, just ram em and resheild. chances are if you cant afford to do that, you cant afford to invade a colony they are blocking. death doesnt matter much in sge so if your stuck behind mines with few shields, just kill yourself, or have a friend dig you out, its not that big of a deal.

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