Pollution

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Post Reply

Enable Visible Pollution Rate?

Yes
7
64%
No
4
36%
 
Total votes: 11

ladeedawdeedaw
Posts: 32
Joined: Sun Sep 04, 2005 10:18 pm

Pollution

Post by ladeedawdeedaw » Tue Oct 25, 2005 7:19 pm

You know how you can see how much morale is increasing or decreasing an hour? I think we should be able to see the same thing in pollution.

User avatar
squeemish
Posts: 313
Joined: Wed Jun 08, 2005 3:37 pm
Location: Sol III
Contact:

Re: Pollution

Post by squeemish » Tue Oct 25, 2005 8:44 pm

How about the converse too.
ladeedawdeedaw wrote:You know how you can see how much morale is increasing or decreasing an hour? I think we should be able to see the same thing in pollution.
You know you see the total pollution? I think we should be able to see the same thing in morale.
(although morale is in points, not percentage).

User avatar
squeemish
Posts: 313
Joined: Wed Jun 08, 2005 3:37 pm
Location: Sol III
Contact:

Oops

Post by squeemish » Tue Oct 25, 2005 8:48 pm

Oops, never mind. I just saw your other post.

User avatar
ghent96
Posts: 149
Joined: Mon Oct 10, 2005 5:21 pm
Location: Kansas City, KS
Contact:

Post by ghent96 » Wed Oct 26, 2005 7:45 pm

yep, pollution is far too important and disasterous in effect, with far too little information documented about it in-game. We need to know more about it, and how to combat it, if it's going to kill off over half our planet's population the instant it hits 50%.

Post Reply