The 39 New Planet Layouts

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Post Reply

How much do you like this idea?

Love it.
10
50%
Like it.
5
25%
Not Bothered.
2
10%
Dont Like. it
0
No votes
Detest it.
3
15%
 
Total votes: 20

User avatar
Dr.Strangelove
Posts: 246
Joined: Tue Sep 01, 2009 4:26 am
Location: The Peoples Socialist Republic of Ireland
Contact:

The 39 New Planet Layouts

Post by Dr.Strangelove » Fri Oct 02, 2009 12:57 am

I originally posted this idea in the Launch Pad, but was recommended to post here.

I play on P2 which, like all servers before the new layouts came about, only possess the original 30. I want to try the new layouts but dont want to leave P2 as I have a good holdings, a good corp of trusted compedent players who are happy there and I love the map. But monotony can come into play once you have mastered these layouts. With only 30 different ones you can do the same layout numerous times in a sitting.
I believe that it is possible to in-corporate the new layouts into the old perma's without hassle or inconvenience to its current players.
There are 69 layouts in total, so when a planet dies, at the moment the dead dome expires and the planet is now ready for a new dome it should be reset. By this I mean the layout will randomly reset to any of the current 69 layouts in play. This way no-one's current colony's are affected. Plus it will entice player to keep good layouts clean for fear of losing a difficult colony to cap. This works both ways though, as a layout that is no a hard cap, could mean players deliberatly killing colony's in the hope of a better layout.
I also think this would give incentive to players to return to the older perma's by giving the servers a sence of newness.
I have spoken to many players on P2 and Classic Homeworlds about this and have recieved positive feedback on the issue.
Though some have said its not realistic, to which I've replied, if a planet has gone through 3 disasters and the whole planets life has been wiped out, surely its not improbable to concieve that it goes through a change in landscape before it becomes inhabitable again?
Another arguement against it is that if the layout changes, then surely any mines that were on the colony will be lost. But in my opinion the pro's far out-weight the con's.
Anyway feel free to give me any feedback. :)
Last edited by Dr.Strangelove on Sat Oct 03, 2009 7:41 pm, edited 1 time in total.

Catfish
Posts: 1896
Joined: Sun May 06, 2007 7:47 pm
Contact:

Re: The 39 New Planet Layouts

Post by Catfish » Fri Oct 02, 2009 1:43 am

Dave34 wrote:Very good idea.

User avatar
CrazyChef
2010 Starport Champion
Posts: 1350
Joined: Fri Nov 09, 2007 11:44 pm
Location: stuck at warp

Re: The 39 New Planet Layouts

Post by CrazyChef » Fri Oct 02, 2009 7:50 am

i like it

User avatar
squeemish
Posts: 313
Joined: Wed Jun 08, 2005 3:37 pm
Location: Sol III
Contact:

Re: The 39 New Planet Layouts

Post by squeemish » Fri Oct 02, 2009 2:16 pm

I like this too.

This is probably much easier to implement than some of the other ideas such as an expanding universe, but there are still complications. Without getting into any details (I always seem to get in trouble if I post anything about the way SGE was written) I doubt it will happen.

Also I see very little economic incentive for Playtechtonics. How does this development effort result in more tokens being purchased? There is more economic incentive not to implement upgrades to older galaxies.

User avatar
MK2
Posts: 30
Joined: Fri Jun 26, 2009 3:23 am
Location: Perma2

Re: The 39 New Planet Layouts

Post by MK2 » Sat Oct 03, 2009 2:42 pm

it will be nice to play p2 with new planet layouts the old ones are just to easy to invade lol

Catfish
Posts: 1896
Joined: Sun May 06, 2007 7:47 pm
Contact:

Re: The 39 New Planet Layouts

Post by Catfish » Sat Oct 03, 2009 3:25 pm

That, and they just get so boring. it would be much more exciting if there were many old layouts, and a few new ones

duece
Posts: 2117
Joined: Fri Jul 14, 2006 11:39 am

Re: The 39 New Planet Layouts

Post by duece » Sat Oct 03, 2009 5:15 pm

I like this idea except one thing, I don't think the planets should reset each time. There should be one massive reroll in which each planet gets a new true layout that only takes effect after the current colony dies.

User avatar
KottonMouthKing
Posts: 92
Joined: Sun Dec 14, 2008 3:14 pm
Location: p6 and hurclan cluster and IGH

Re: The 39 New Planet Layouts

Post by KottonMouthKing » Sun Oct 04, 2009 12:39 am

what if u were trien to get lets asy a dragon tail planet some one put the dome in the stupides place possable and u take and want to kill it and move dome then what u have to go find a new dragon tail ? i dont like ur idea :evil: :evil: :evil: :evil: :evil: :evil: :evil:

User avatar
LordSturm
Posts: 859
Joined: Sat Nov 29, 2008 8:08 pm
Location: spamming forums to get post count up :}

Re: The 39 New Planet Layouts

Post by LordSturm » Sun Oct 04, 2009 12:54 am

KottonMouthKing wrote:what if u were trien to get lets asy a dragon tail planet some one put the dome in the stupides place possable and u take and want to kill it and move dome then what u have to go find a new dragon tail ? i dont like ur idea :evil: :evil: :evil: :evil: :evil: :evil: :evil:

I think im in love with this idea, however kotton has a point some people do like a layout but take a colony whose dome does not use that certain layout well. people that do want that layout are shafted.

perhaps make it a 50/50 chance of the colony layout altering due to the massive pollution disaster. that way theres still a decent chance you get a new layout, but also a posibility of keeping the old one

Caine-Pwnz
Posts: 63
Joined: Mon Sep 07, 2009 5:31 pm

Re: The 39 New Planet Layouts

Post by Caine-Pwnz » Sun Oct 04, 2009 8:25 pm

i love this idea, i mean me and dr.strangelove have talked about this many times, i didnt think he would actually post it but i love this idea hope toonces could do this or something similar in the near future

Caine-Pwnz
Posts: 63
Joined: Mon Sep 07, 2009 5:31 pm

Re: The 39 New Planet Layouts

Post by Caine-Pwnz » Mon Oct 05, 2009 10:02 am

Dave34 wrote:This is a good idea, but their is one problem, people could take advantage of this and keep killing cols to get the layout they want, just like with people killing cols to get the research they want. Someone could build up an arm with nothing but dragons tails... or harder layouts
whats the chance of that seriously.
u have a chance of 1/39 layouts they could possibly have to kill the col off 39 times just to get the right layout, i honestly cant see anyone doing that :)

User avatar
squeemish
Posts: 313
Joined: Wed Jun 08, 2005 3:37 pm
Location: Sol III
Contact:

Re: The 39 New Planet Layouts

Post by squeemish » Mon Oct 05, 2009 1:13 pm

Caine-Pwnz wrote:
Dave34 wrote:people could take advantage of this and keep killing cols to get the layout they want...
whats the chance of that seriously...
I agree, getting a specific layout would be a statistical fluke or would take you 6 months on average, but getting rid of the handful of truly crappy layouts would become commonplace. Robotchicken's idea of a one-time reroll upon next colony death takes care of this nicely. On the other hand, maybe we do want the layouts to get progressively harder as the perma ages?

User avatar
squeemish
Posts: 313
Joined: Wed Jun 08, 2005 3:37 pm
Location: Sol III
Contact:

Re: The 39 New Planet Layouts

Post by squeemish » Mon Oct 05, 2009 8:51 pm

Dave34 wrote:You would be suprised..... One corpie I had on p1 ran through around 14 cols on 1 volc to get wether prediction research and military tradition, I'm not saying any names... but I'm sure some of us know who he is ;)
It would take a while. There are 73 layouts (according to Toonces, see viewtopic.php?f=2&t=15402). Assuming it takes you two days to kill it and 5 days to clear, it would take 73 / 2 * 7 days on average to get a specific layout, or 255 days. If someone is that committed, then ok, let 'em have it!

User avatar
LordSturm
Posts: 859
Joined: Sat Nov 29, 2008 8:08 pm
Location: spamming forums to get post count up :}

Re: The 39 New Planet Layouts

Post by LordSturm » Mon Oct 05, 2009 11:44 pm

Dave34 wrote:
Caine-Pwnz wrote:
Dave34 wrote:This is a good idea, but their is one problem, people could take advantage of this and keep killing cols to get the layout they want, just like with people killing cols to get the research they want. Someone could build up an arm with nothing but dragons tails... or harder layouts
whats the chance of that seriously.
u have a chance of 1/39 layouts they could possibly have to kill the col off 39 times just to get the right layout, i honestly cant see anyone doing that :)
You would be suprised..... One corpie I had on p1 ran through around 14 cols on 1 volc to get wether prediction research and military tradition, I'm not saying any names... but I'm sure some of us know who he is ;)

my guess would of been akito (if you even played with him)

User avatar
MastrIan
Posts: 1139
Joined: Wed Jul 26, 2006 11:30 pm
Location: At Home Under The Lonely Mountain
Contact:

Re: The 39 New Planet Layouts

Post by MastrIan » Wed Oct 07, 2009 9:33 am

I don't like this idea for several reasons.

The old servers are a living relic of the layouts that were there when the server first started. If you got a new layout every time the colony deserted or disastered, what is going to stop people from continually killing off their cols until all of their colonies are only the very hardest layouts? I know I would certainly do this no doubt about, as would a lot of other people. This would add to the idea that established corps have an unfair advantage over new people to the server.

The newest permas have the new layouts and they aren't near being full, plenty of room to play there and have fun with the new layouts. You don't want to leave the perma you play on, but you want to stop the monotony? Adding a 2nd perma sounds like just the cure, as it adds new people you can play with and against.

_______________________
Thorin | Save The Rebangs

User avatar
Chettoes121
Posts: 460
Joined: Tue Oct 14, 2008 11:37 pm

Re: The 39 New Planet Layouts

Post by Chettoes121 » Fri Oct 09, 2009 3:36 am

i suggested this b4 but people told me something about how "stuff doesnt reform tht fast"

User avatar
ArdRhys4
Posts: 1862
Joined: Sat May 24, 2008 12:22 am
Location: boundless sea and p4

Re: The 39 New Planet Layouts

Post by ArdRhys4 » Sun Oct 11, 2009 4:47 am

MastrIan wrote:I don't like this idea for several reasons.

The old servers are a living relic of the layouts that were there when the server first started. If you got a new layout every time the colony deserted or disastered, what is going to stop people from continually killing off their cols until all of their colonies are only the very hardest layouts? I know I would certainly do this no doubt about, as would a lot of other people. This would add to the idea that established corps have an unfair advantage over new people to the server.

The newest permas have the new layouts and they aren't near being full, plenty of room to play there and have fun with the new layouts. You don't want to leave the perma you play on, but you want to stop the monotony? Adding a 2nd perma sounds like just the cure, as it adds new people you can play with and against.

_______________________
Thorin | Save The Rebangs
They said pollution disaster, not deserted. It would not make sense if the layout changed when people deserted.

User avatar
kenoneill
Posts: 468
Joined: Mon Nov 24, 2008 8:55 pm
Location: Republic of Ireland

Re: The 39 New Planet Layouts

Post by kenoneill » Sun Oct 11, 2009 6:30 pm

would it be that hard to make it that a planet only changed once. i like the idea of a 50/50 chance of it changing. if it changes or doesn't after a disaster it stays that way forever. it doesn't change every time it dies.

User avatar
tekkamanblade
Posts: 661
Joined: Fri Sep 12, 2008 5:51 am
Location: preaching on a street corner near you

Re: The 39 New Planet Layouts

Post by tekkamanblade » Thu Oct 15, 2009 11:05 am

i hate nearly all of the new layouts and play dead servers because i dont want to deal with any of the new garbage layouts or ASSteroid belts. at least i know the right dome positions on the old ones that are garbage.

Post Reply