Landing Zones

Ideas for improving Starport:GE

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NightgraderP6
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Landing Zones

Post by NightgraderP6 » Mon Jun 22, 2009 11:52 am

Well, here is an idea. More landing zones. Before you laugh, let me explane. 90% or better of the players are used to the maps as they are. Where the LZ is, where to put the dome, how to defend and the best way to invade. Now what if, each map had a second or even third (for larger maps) possible spot of a LZ. Still only one per col, but in a deferent spot. Invaders/Builders would have a whole new world (not really new per say) to develop strategies on. It would be like doubling the number of maps to play on. This would be fairly easy to put into place also. After a col dies off, then the new or old LZ would randomly pick which to place on the new col.

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KottonMouthKing
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Re: Landing Zones

Post by KottonMouthKing » Mon Jun 22, 2009 12:24 pm

i vote yes
:D

Catfish
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Re: Landing Zones

Post by Catfish » Mon Jun 22, 2009 3:19 pm

This is actually really cool, i vote yes also. :)

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toast
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Re: Landing Zones

Post by toast » Mon Jun 22, 2009 5:04 pm

yeahhh this is a really nice idea. i assume that only one lz is active at a time? (otherwise the defence would suck)

Catfish
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Re: Landing Zones

Post by Catfish » Mon Jun 22, 2009 7:17 pm

yeah thats the impression im under

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Barefoot
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Re: Landing Zones

Post by Barefoot » Tue Jun 23, 2009 7:30 am

I'd be down with that. I think that new lay-outs could really incorporate this well in the future too.

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MastrIan
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Re: Landing Zones

Post by MastrIan » Tue Jun 23, 2009 8:09 am

We just got 40 new layouts, are you bored already?

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Barefoot
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Re: Landing Zones

Post by Barefoot » Tue Jun 23, 2009 10:45 pm

MastrIan wrote:We just got 40 new layouts, are you bored already?
I've always thought there should be so many that it's impossible to learn them all, but that's my opinion.

I'm just saying that most of the current layouts wouldn't do too well with multiple LZs. The whole map is designed around the 1 LZ.

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BarbaraWalters
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Re: Landing Zones

Post by BarbaraWalters » Wed Jun 24, 2009 12:01 am

I vote no.
I have visions of seeing warpholes in walls and tons of dead/unbuilt colonies around the galaxy...

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Suave
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Re: Landing Zones

Post by Suave » Wed Jun 24, 2009 2:28 am

MastrIan wrote:We just got 40 new layouts, are you bored already?

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I am bored of them already..

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pewpewpew
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Re: Landing Zones

Post by pewpewpew » Wed Jun 24, 2009 10:14 pm

I think he means toonces will pre-select landing zones and the game will randomly pick from those pre-selected areas

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Caia
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Re: Landing Zones

Post by Caia » Thu Jun 25, 2009 1:58 am

If implemented properly, this sounds like a fantastic idea.

duece
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Re: Landing Zones

Post by duece » Thu Jun 25, 2009 2:43 am

Barefoot wrote:
MastrIan wrote:We just got 40 new layouts, are you bored already?
I've always thought there should be so many that it's impossible to learn them all, but that's my opinion.

I'm just saying that most of the current layouts wouldn't do too well with multiple LZs. The whole map is designed around the 1 LZ.
That's feasible actually... I remember turkey made a program that randomly generated them in the format toonces needed for the game. But I don't think he'd go for overhauling the system.. and random generation would tend to make cols bland and featureless.

NightgraderP6
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Re: Landing Zones

Post by NightgraderP6 » Thu Jun 25, 2009 7:24 am

pewpewpew wrote:I think he means toonces will pre-select landing zones and the game will randomly pick from those pre-selected areas
This was what i meant. Not a randomly picked spot by the game. But rather randomly picked from a pre-selected possibilty of LZ's. Or if Toonces was to do this he could even let players suggest where they'd like to see the LZ's at. But there are still 3 over all things that must happen first.

1. Players must give a good feedback to the idea. (So far, so good. Thank you all)
2. Toonces has to read this post. (and hopefully give a small response) :D
3. Toonces must decide if the effort to program the new LZ's is worth the effort for players to enjoy it. (Edit existing (copy and paste) VS More new maps (Hair pulling))

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