Long range missles

Ideas for improving Starport:GE

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ProzacR
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Joined: Fri Feb 27, 2009 6:32 pm

Long range missles

Post by ProzacR » Sat Mar 28, 2009 6:17 pm

In planet new building launchpad.
In it military builds huge rocket.
In it player puts ~8 nukes. (more or less this can be totally rethinked)
Then targets other planet in SAME system.
Rocket take off slowly fly to other planet and nukes are dropped in random places.

Why just ->
1) :lol: before invasion.
2) Of course personal news will post warning to all system colonies "planet X is building long range nuke invade it or have fun".

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pewpewpew
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Location: In mah uber dreamsower, shooting nukes at you by the dozen.

Re: Long range missles

Post by pewpewpew » Sat Mar 28, 2009 7:09 pm

O RIGGED!
Image
no srsly it is :P

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Armor
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Re: Long range missles

Post by Armor » Sat Mar 28, 2009 7:33 pm

I'm sorry....... what?

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pewpewpew
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Location: In mah uber dreamsower, shooting nukes at you by the dozen.

Re: Long range missles

Post by pewpewpew » Sat Mar 28, 2009 7:35 pm

Armor wrote:I'm sorry....... what?
He wants to be able to make a hyper expensive building where u can put nukes to be launched at other planets than randomly appear anywhere on the planet

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jangsy5
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Re: Long range missles

Post by jangsy5 » Sat Mar 28, 2009 10:11 pm

It's like a ICBM except it should be called IPBM (interplanetary balistic missile)... lol.
This is like o-game... but o-game had IPBM countermeasures.

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akito
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Re: Long range missles

Post by akito » Mon Mar 30, 2009 12:24 am

yah the inability to raze surface facilities from orbit with heavy naval particle projector cannons has always bothered me.

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Chettoes121
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Re: Long range missles

Post by Chettoes121 » Mon Mar 30, 2009 5:11 am

NO!
this would make it so invading took no work..
i mean a col with 500 nukes in a system with like a ton of planets could take out all the lazers on thos eplanets in seconds..
just about anyone can cap a dome and solar..

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LordSturm
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Re: Long range missles

Post by LordSturm » Mon Mar 30, 2009 4:44 pm

yes, ogame has it. and guess what, ogame sucks... you want to talk about an unbalanced game look no further

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jangsy5
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Re: Long range missles

Post by jangsy5 » Tue Mar 31, 2009 7:29 am

Thats so true. If you don't spend every second of ur life playing... you just get owned by ppl with no life.

ProzacR
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Joined: Fri Feb 27, 2009 6:32 pm

Re: Long range missles

Post by ProzacR » Sun Apr 05, 2009 3:32 pm

Chettoes121 wrote:NO!
this would make it so invading took no work..
i mean a col with 500 nukes in a system with like a ton of planets could take out all the lazers on thos eplanets in seconds..
just about anyone can cap a dome and solar..
Why you create nonsense and then argue against it?
Of course mass nuking in seconds is stupid, I talk about lets say one take off every 10 hours and then new building starts.
Thats so true. If you don't spend every second of ur life playing... you just get owned by ppl with no life.
Now in this game yes, but IF you have long range nukes you can leave lets say one week bombardment and capture all planets in less than one hour on next weekend.

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