Just an idea...

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Good idea/Bad idea?

Good
8
30%
Bad
5
19%
Good Concept but could use some work
6
22%
Get off the forums because you are dumb as bricks
8
30%
 
Total votes: 27

Deathday
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Just an idea...

Post by Deathday » Wed Dec 31, 2008 6:47 am

Yeah, i don't know much about computers or programming or whatnot or even if this would be possible, but I think it would be nice to be able to hire NPC's to run patrols around and defend colonies, it would be a nice change from just lasers and solars and mines and flaks. It may be pushing it, and ruin the flow of the community based economy prospect of SGE but maybe even NPC barges or escorts or something like that. having some slots for ship upgrades like increasing the number of guns on the ship or extra would make for some nice diversity between colony builders/sliders or transporters/bounty hunters and would make the game more exciting. Criticism is very welcomed, I always like learning stuff, which is why I talk so stupid half the time.

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tekkamanblade
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Post by tekkamanblade » Wed Dec 31, 2008 10:48 am

the only way i could get behind this sort of thing is if real players with their current ship, fuel, and shields become those npcs, escorts, or w/e. that way when i shoot them all down it has actually cost you something other than meaningless credits.

Deathday
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Hmm...

Post by Deathday » Wed Dec 31, 2008 5:47 pm

Yeah, you could make it a carbon copy of your character perhaps. But, since 50% of people who have voted on this poll have told me to get the hell out of here, and another 25% said its a bad idea, I'm guessing this would be impossible for toonces to accomplish anyhow.

TheDestroyer
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Post by TheDestroyer » Wed Dec 31, 2008 9:34 pm

impossible? No. Easy for someone with AI experience? Heck yea. I know many people who could code this in their sleep and even more people who would use hacking techniques unknown to most people to uber abuse it.

Deathday
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.

Post by Deathday » Thu Jan 01, 2009 5:19 am

If anyone could do that that'd be awesome

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ArdRhys4
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Post by ArdRhys4 » Thu Jan 01, 2009 8:34 am

Don't suggest things that can be abused. Too many things can be abused already. CEO's can hug over their corp-mates like nothing. that is only one example of abusable things... BTW, CEO hugged over other corp not long ago...

Deathday
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hmm...

Post by Deathday » Thu Jan 01, 2009 8:52 am

That is a risk that may need to be taken for some added excitement, which this game is losing (I am not complaining by the way, I love the game. Just hearing talks of boredom and repetition). you can always try it on a idea testing server or something and rollback the the changes if it fails

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ArdRhys4
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Post by ArdRhys4 » Thu Jan 01, 2009 11:38 pm

My freind. the game is perfect and getting better by the day, however, ideas that are not needed that involve more risk than gain should not be implemented. This will waste toonces' time.



BTW: Toonces has replyed that he will proboblly up the duel sheilds to 5k and timer to 5minutes. Even better than I had expected. Also, nukes and negs can be used.

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OceanJeff35
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Post by OceanJeff35 » Fri Jan 02, 2009 12:34 am

I don't see how this would waste anyone's time.

This would add the the Artificial Intelligence reservoir of the NPCs, how is that bad?

You add an NPC to your army, give them orders, and they carry them out. AWESOME!

Maybe the UN colonies and IGPs could have NPCs guarding from the surface before anyone invades, and then you've got a fight on your hands to take the planet.

Nice idea.

Where do NPCs with a grudge come into play?? lol

Later,

Jeff

:D :D :D :D

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ArdRhys4
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Post by ArdRhys4 » Fri Jan 02, 2009 6:12 am

Npcs on planets would mean a HORRIBLE fight...


Example: You land on a planet. The npc on the dome awakens and heads straight for you. However, a wall separates you. The npc is stuck at the wall unable to attack you... This useless defense gives you a crapload of lag. The end for invasion of planets...

Deathday
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Point taken

Post by Deathday » Sat Jan 03, 2009 12:10 am

Perhaps you are correct about that, but what about the other uses for AI such as self defense (Rather than defending a colony) or AI that wakes up and goes into space to attack the intruder when he tries to reshield or an npc for one time hire to transport resources and colonists. This doesn't just stop there, the possibilities are endless.

TheDestroyer
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Post by TheDestroyer » Sat Jan 03, 2009 2:48 am

ArdRhys4, that is easily avoided with a bit of programming.

This idea is best used for an intelligent defense system that concentrates fire in tactical patterns, leading the target as well as covering the most likely movement points depending on the available firepower.

Deathday
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hmm

Post by Deathday » Sat Jan 03, 2009 5:37 am

Do we know anyone with this kind of expertise in programming?

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CrazyChef
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Re: hmm

Post by CrazyChef » Sat Jan 03, 2009 8:30 am

Deathday wrote:Do we know anyone with this kind of expertise in programming?
that shouldnt be the ?

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BlackNova
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Post by BlackNova » Sat Jan 03, 2009 11:01 am

Toonces and co. created starport from scratch, im sure they have the knowledge to do that if they wanted :P

Deathday
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Ok

Post by Deathday » Sat Jan 03, 2009 6:27 pm

Then the trick is getting them interested enough to do it and work out a more solid plan. We would have to work out every wrinkle in just about every worst case scenario to get his attention and get it done. I do not have the knowledge necessary to work out the technical problems, however I could think of logical options such as stopping misuse and things like that. Anyone willing to give me a hand on this?

TheDestroyer
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Post by TheDestroyer » Sat Jan 03, 2009 10:58 pm

Someone tell me what language Starport is coded in and I'll work on making an AI system that Toonces could easily implement. AI is my thing (*cough* I have experience making bots that play games for the player, my work has been said to be "awesome", "extraordinary", and "revolutionary". My bots even move the mouse like a human would, so making a turret system outline will be a slice of cheese. errr, piece of cake */cough*)

Deathday
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Post by Deathday » Sun Jan 04, 2009 2:30 am

Nice destroyer, good to see someone taking this on, I expected everyone to go for option D on the polls.

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ArdRhys4
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Post by ArdRhys4 » Sun Jan 04, 2009 2:42 am

I put b...


However, if he does that. I would have to say I would give it either c or A

Deathday
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Post by Deathday » Sun Jan 04, 2009 3:16 am

Yeah, that is exactly right, I hope it does take off.

TheDestroyer
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Post by TheDestroyer » Sun Jan 04, 2009 8:41 pm

so, who knows the programming language for starport? If nobody does I'll just do it in Java

Deathday
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Post by Deathday » Mon Jan 05, 2009 3:23 am

Toonces, since I know you will read this eventually you just need to be summoned, we are really gonna need your feedback on this because you are ultimately the one who has the power to apply this to the game. So we need your ok to start project AI guardian.

DionysuZ

Post by DionysuZ » Mon Jan 05, 2009 4:51 am

MS visual c++ ;)

Deathday
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Post by Deathday » Mon Jan 05, 2009 11:24 pm

Thank you sir.

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Vidicatus
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Post by Vidicatus » Tue Jan 13, 2009 2:16 am

TheDestroyer wrote:impossible? No. Easy for someone with AI experience? Heck yea. I know many people who could code this in their sleep and even more people who would use hacking techniques unknown to most people to uber abuse it.
u do realize thaat it takes 10 pages of code just to do something like that? then u have to spend hours even daays debugging. then u have to test it aand debug it again

TheDestroyer
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Post by TheDestroyer » Tue Jan 13, 2009 2:52 am

Not really. I can pull big projects in a few days if I get a chunk of time open in my schedule. I'm estimating at around 1,250 lines of code if I code it heavy. If I go light and risk some bugs I can pull it off in 850.

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Vidicatus
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Post by Vidicatus » Wed Jan 14, 2009 6:28 am

as coder, i know 3 languages each is different it its own way. eaach is difficult to figure out especially if u dont know what ur doing. tho to emphasize what u mean, r u using a degugger program? cuz that cuts the time required considerably. and many langaugeas do u know?

TheDestroyer
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Post by TheDestroyer » Thu Jan 15, 2009 12:17 am

I know primarily Java. HTML, C#, SQL, and Python are all in my arsenal. C++ is a beast that should be easy to tame. I find learning programming languages easy when I'm in the mood to program :P.

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Vidicatus
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Post by Vidicatus » Thu Jan 15, 2009 5:07 am

i know java, python, and flash, i intend on adding all the c languahes to my repertoir. they get easier to learn as u go along. when i started learning computer languages it was hard at first, then hen i got the hang of it, it was easy. bit of a pain the donkey sometimes tho, especially if ur bug is one wrong char, and ur debugger is not catching it

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tekkamanblade
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Post by tekkamanblade » Fri Jan 16, 2009 11:57 pm

i know cobalt, fortran, and how to build tables/hex edit pokemon roms, haha. if u ever see the pokemon hack "fuchsia faggotry", avoid it like the plague.

i still stand by my original assessment of your idea. the only way to stop it from being over powered for everyone is to make it over powered to a select few multi accounters and macro keyboard masters.

the good news is that there is this cool thing called "contractors" that allows you to achieve nearly identical results... without jeopardizing balance.its already implemented too so it requires no extra coding by the dev team or anyone else.

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