Continue upgrading less used ships
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- SpaceToast
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Continue upgrading less used ships
i noticed that after the falcon/avenger and ceo ship was upgraded i havent sen any other ships get upgraded and that was like 3-4 months ago i really want to see the Battleship upgraded to use less fuel and increase the damage of the special of it to make it more useabe against isc/seth/igs users.
- Cheesy
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Re: Continue upgrading less used ships
the battleship is fine, its sposed to be the cheap alternative and to be the lowest of the fighting class of ships, its not supposed to be special, others like the freighter and marauder, they scream uselessSpaceToast wrote:i noticed that after the falcon/avenger and ceo ship was upgraded i havent sen any other ships get upgraded and that was like 3-4 months ago i really want to see the Battleship upgraded to use less fuel and increase the damage of the special of it to make it more useabe against isc/seth/igs users.
Re: Continue upgrading less used ships
You have no idea how long it took for those changes to be made!!SpaceToast wrote:i noticed that after the falcon/avenger and ceo ship was upgraded i havent sen any other ships get upgraded and that was like 3-4 months ago i really want to see the Battleship upgraded to use less fuel and increase the damage of the special of it to make it more useabe against isc/seth/igs users.
When was the last time you were in an isc and decided to hop into a speedstar for the purpose of scouting? For a ship to be used at all it has to have a significant niche to give it an advantage over the general purpose ships. As it is now if you're scouting for planets with a speedstar and you land on a planet you've scanned, you'll probably be unable to outrun the defenses and die. The speedstar should be the fastest most maneuverable ship in addition to most fuel efficiency in order to make it feasible for scouting/light combat. But cargo capacity and shields still leave it ill-suited for invading and building so it stays balanced.Tarvok wrote:A scout needs to be fast? I would think the main benefit of a scout vessel is warp fuel efficiency.
Or is there a distinction between a scout (which may go into hostile areas) and an explorer (which needs to be able to keep going for a long time)?
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Re: Continue upgrading less used ships
I could pod you in a merf....Cheesy wrote:the battleship is fine, its sposed to be the cheap alternative and to be the lowest of the fighting class of ships, its not supposed to be special, others like the freighter and marauder, they scream uselessSpaceToast wrote:i noticed that after the falcon/avenger and ceo ship was upgraded i havent sen any other ships get upgraded and that was like 3-4 months ago i really want to see the Battleship upgraded to use less fuel and increase the damage of the special of it to make it more useabe against isc/seth/igs users.
Have you seen a Merf with 3 scs???
- Cheesy
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smeags im sure you could pod me in a merf, a merc or even a marauder, if i was in a 0 sheild ship with no arties, besides a pod, ive eluded multiple ISCs, IGSs, and seths in a 0 sheild pod
any way, i figured that the marauder needs to be completely overhauled considering its the most useless ship in the game. i was thinking since its the scout marauder, that it should be built for spy and escape, or as a lookout, just what a scout is. so, i say keep the stats the way they are, and replace the reverse guns with inspace intangibility, the ability to fly straight through asteriods, planets and ports. this will give the ship some more value as far as use, cause hell, id use it for all my taxi missions at the begining of a rebang, the 2k sheilds keeps it balanced aswell, cause trying to fight with it is nearly suicide, also i think it should have the trait of the pod, that its sheilds are incapable of penetrating the atmosphere of an enemy col.
any way, i figured that the marauder needs to be completely overhauled considering its the most useless ship in the game. i was thinking since its the scout marauder, that it should be built for spy and escape, or as a lookout, just what a scout is. so, i say keep the stats the way they are, and replace the reverse guns with inspace intangibility, the ability to fly straight through asteriods, planets and ports. this will give the ship some more value as far as use, cause hell, id use it for all my taxi missions at the begining of a rebang, the 2k sheilds keeps it balanced aswell, cause trying to fight with it is nearly suicide, also i think it should have the trait of the pod, that its sheilds are incapable of penetrating the atmosphere of an enemy col.
- SpaceToast
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