[discussion and ideas] Possible mine changes
Moderators: Moleman, Kwijibo, Luna
[discussion and ideas] Possible mine changes
current mine anaylisis:
normal mines cost : $10,000
damage : 'x' <= approximate avarege damage
hits : 1
total damage before clearance : 'x'
Not generally used
Compund mines cost : $45,000
damage : 'x'
hits : 4
total damage before clearance : '4x'
*******************
current problem: regular mines aren't used anymore, and they only used only if people lack compund mines, or rebangers who can't afford compund mines yet.
*******************
suggested solution : http://starportgame.com/sgeforum/viewtopic.php?t=13401
regular mines do double damage
solution failed, too many opposing it.
>>> input your ideas on how to make regular mines more used <<<
please don't include different mines type in this discussion.THIS IS ONLY ABOUT REGULAR MINES AND COMPUND MINES.
All I want you to do is simple , copy what I posted above about the mines, and alter the hits, damage and cost stuff to your liking, or add them special abilities you like to see in the future, and post it.
and please don't post something like 1000 hits or any stupid stuff.....
normal mines cost : $10,000
damage : 'x' <= approximate avarege damage
hits : 1
total damage before clearance : 'x'
Not generally used
Compund mines cost : $45,000
damage : 'x'
hits : 4
total damage before clearance : '4x'
*******************
current problem: regular mines aren't used anymore, and they only used only if people lack compund mines, or rebangers who can't afford compund mines yet.
*******************
suggested solution : http://starportgame.com/sgeforum/viewtopic.php?t=13401
regular mines do double damage
solution failed, too many opposing it.
>>> input your ideas on how to make regular mines more used <<<
please don't include different mines type in this discussion.THIS IS ONLY ABOUT REGULAR MINES AND COMPUND MINES.
All I want you to do is simple , copy what I posted above about the mines, and alter the hits, damage and cost stuff to your liking, or add them special abilities you like to see in the future, and post it.
and please don't post something like 1000 hits or any stupid stuff.....
Last edited by awmalzo on Thu Oct 09, 2008 6:43 pm, edited 1 time in total.
Example:
I propose this plan
current mine anaylisis:
normal mines cost : $20,000
damage : '2x' <= approximate avarege damage
hits : 1
total damage before clearance : '2x'
Not generally used
Compund mines cost : $45,000
damage : 'x'
hits : 4
total damage before clearance : '4x'
reason: double damage of regular mines so they may get more usefull, challange to clear them.
I propose this plan
current mine anaylisis:
normal mines cost : $20,000
damage : '2x' <= approximate avarege damage
hits : 1
total damage before clearance : '2x'
Not generally used
Compund mines cost : $45,000
damage : 'x'
hits : 4
total damage before clearance : '4x'
reason: double damage of regular mines so they may get more usefull, challange to clear them.
example: sorry I don't like your idea : * post reasons *awmalzo wrote:Example:
I propose this plan
current mine anaylisis:
normal mines cost : $20,000
damage : '2x' <= approximate avarege damage
hits : 1
total damage before clearance : '2x'
Not generally used
Compund mines cost : $45,000
damage : 'x'
hits : 4
total damage before clearance : '4x'
reason: double damage of regular mines so they may get more usefull, challange to clear them.
post your ideas
[ sorry for triple posts , won't happen again ;p ]
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Re: [discussion and ideas] Possible mine changes
My idea:awmalzo wrote:current mine anaylisis:
normal mines cost : $10,000
damage : 'x' <= approximate avarege damage
hits : 1
total damage before clearance : 'x'
Not generally used
Compund mines cost : $45,000
damage : 'x'
hits : 4
total damage before clearance : '4x'
*******************
current problem: regular mines aren't used anymore, and they only used only if people lack compund mines, or rebangers who can't afford compund mines yet.
*******************
suggested solution : http://starportgame.com/sgeforum/viewtopic.php?t=13401
regular mines do double damage
solution failed, too many opposing it.
>>> input your ideas on how to make regular mines more used <<<
please don't include different mines type in this discussion.THIS IS ONLY ABOUT REGULAR MINES AND COMPUND MINES.
All I want you to do is simple , copy what I posted above about the mines, and alter the hits, damage and cost stuff to your liking, or add them special abilities you like to see in the future, and post it.
and please don't post something like 1000 hits or any stupid stuff.....
Both mines take 4 hits to destroy, and do the same damage.
However, the normal mines don't lower your energy when you hit them.
This could be used strategically, but I'm not going into that now.
Turn normal mines into magnetic mines, they do little damage, but are pulled near you (magnetically, duh) when you get near them.
Mine a port with a bunch of these. Someone goes to leave the port, and they get followed by 50 mines at a time, BOOM! I bet that could increase their use a little.
Put a few of them near the landing zone on your planet, some unsuspecting Emperor lands to scope out the planet, they'll have a surprise waiting for them.
Defenses of BLADES obiterates -nox-!
Mine a port with a bunch of these. Someone goes to leave the port, and they get followed by 50 mines at a time, BOOM! I bet that could increase their use a little.
Put a few of them near the landing zone on your planet, some unsuspecting Emperor lands to scope out the planet, they'll have a surprise waiting for them.
Defenses of BLADES obiterates -nox-!
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^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Elemayo wrote:Do to normal mines what we did to negs.
You can find normal mines under aliens.
Normal mines cost 100 energy to deploy. (this wont affect much, but would allow to drop them somewhere at a much quicker rate.)
that idea is exactly what we should do with mines!