too many flak/laser cannons

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

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should it be reduced??

Yes
0
No votes
No
9
39%
Yes, im sick of dying to people with rediculous ammonts of flak/laser cannons!!!
0
No votes
NO, I have way too much fun seeing people squirm to take my colony!!!
14
61%
 
Total votes: 23

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Thavy
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too many flak/laser cannons

Post by Thavy » Thu Aug 18, 2005 3:39 am

i wanna know if everyone wants to make a limit on how many flak/laser cannons can be on a planet. Because i land on planets and people have ridiculous ammonts of cannons firing all at once. another fact is that more of those cannons = more lag so tell me if there should be a limit on the flak/laser cannons.. theres just too many!!!

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chiatrucci
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Post by chiatrucci » Thu Aug 18, 2005 4:05 am

There are already limits to the amount of lasers you can have on a planet.

Relentless
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Post by Relentless » Thu Aug 18, 2005 12:51 pm

Omg you realize how riddicuously easy it is for people to invade? People don't even have to put any effort into it... i think it should be more difficult if anything... :)

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Thavy
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Post by Thavy » Thu Aug 18, 2005 5:03 pm

what i was meaning was when people have like hundreds of turrets surrounding the blast off point kind of deal

JODRAM
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Post by JODRAM » Thu Aug 18, 2005 7:22 pm

Just so you know the max is 120 pieces of hardware. Personally I think Relentless is right though the colonies do not need to be made any easier to take. In the situtation you are describing u need to use nukes to secure a landing zone then work from there.

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Thavy
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Post by Thavy » Thu Aug 18, 2005 9:16 pm

How about they reduce the ammount of turrets you can have or you have more types of hardware to work with in the colony.
Read the post about new weapons for colonies form and add your suggestions there on new type of weapons to work with.

Koji-Kabuto
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Post by Koji-Kabuto » Thu Aug 18, 2005 10:33 pm

Seriously the limit should if anything be higher.

Wrapper22
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Post by Wrapper22 » Fri Aug 19, 2005 1:41 am

Yes the limit must be higher

right now it takes 200-300 nukes to take a colony which is very low, colony invasion is almost as easy as escort missions :lol:


go in colony press f6 get out

LordDopey

Post by LordDopey » Fri Aug 19, 2005 3:36 am

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Last edited by LordDopey on Mon Oct 10, 2005 7:32 am, edited 1 time in total.

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Thavy
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Post by Thavy » Sat Aug 20, 2005 4:49 pm

well im lost on the nukes i know that they do alot more damage when they hit a target but are they cheaper with energy or something??? plz someone explain this to me......i have played this for a while but im still lost on just a few things if you could clear this up for me that would be greatly aprreciatable

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Silurian
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Post by Silurian » Sat Aug 20, 2005 5:19 pm

Nukes, if you have a volc to produce them are easy to come by and two nukes take out a laser....so enough trips and you can take down anything

JODRAM
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Post by JODRAM » Mon Aug 22, 2005 6:15 pm

Nukes like all hardware take 400 energy to use.

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