[IDEA] logo benefits
Moderators: Moleman, Kwijibo, Luna
- Cheesy
- Posts: 1698
- Joined: Fri Aug 24, 2007 2:40 am
- Location: Classified (hiding from the aliens)
- Contact:
[IDEA] logo benefits
corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each:
3 ships flying in formation: plus 1 dexterity
Dome/city picture: increased experience per hour from cols
Guy planting a flag: plus 1 wisdom
Radar station: Increased moral on cols
Skull: swaps then normal pos rep u get from cols with neg rep
Helmet with flaming swords: Increased exp gained from kills
Bird with star: plus 1 charisma
Picture that looks sorta like defences: increased laser/flak production
Flower flying around: plus 20 holds
Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second
UN badge: eliminates UN taxes on UN protected cols and UN territory
Skull on planet in star: lowers neg affects of prison government
Crossed bombs over planet: Increased nuke and neg production
Robot Picture: lowers solar ore usage from 25 2 20
Scout marauder badge: increases exp gain from finding new ports
Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have
Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship
Guy looking up at the stars: makes broadband scanners your default
Big cat with wings: cheapens cost of shields
Planet with sword through it: slows down enemy solar fire when invading
Id say that u can only change logos once every 24 days
EDIT: from 24 hours 2 24 days
3 ships flying in formation: plus 1 dexterity
Dome/city picture: increased experience per hour from cols
Guy planting a flag: plus 1 wisdom
Radar station: Increased moral on cols
Skull: swaps then normal pos rep u get from cols with neg rep
Helmet with flaming swords: Increased exp gained from kills
Bird with star: plus 1 charisma
Picture that looks sorta like defences: increased laser/flak production
Flower flying around: plus 20 holds
Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second
UN badge: eliminates UN taxes on UN protected cols and UN territory
Skull on planet in star: lowers neg affects of prison government
Crossed bombs over planet: Increased nuke and neg production
Robot Picture: lowers solar ore usage from 25 2 20
Scout marauder badge: increases exp gain from finding new ports
Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have
Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship
Guy looking up at the stars: makes broadband scanners your default
Big cat with wings: cheapens cost of shields
Planet with sword through it: slows down enemy solar fire when invading
Id say that u can only change logos once every 24 days
EDIT: from 24 hours 2 24 days
Last edited by Cheesy on Thu Jul 10, 2008 9:53 pm, edited 1 time in total.
- gothicorpunk
- Posts: 1175
- Joined: Wed Jul 09, 2008 10:43 pm
- Location: retired classic homeworld's president
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Re: [IDEA] logo benefits
lmao idk y u didnt just right this in fourums and told ppl on the chat to come here too see must of took u long to writeCheesy wrote:corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each:
3 ships flying in formation: plus 1 dexterity
Dome/city picture: increased experience per hour from cols
Guy planting a flag: plus 1 wisdom
Radar station: Increased moral on cols
Skull: swaps then normal pos rep u get from cols with neg rep
Helmet with flaming swords: Increased exp gained from kills
Bird with star: plus 1 charisma
Picture that looks sorta like defences: increased laser/flak production
Flower flying around: plus 20 holds
Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second
UN badge: eliminates UN taxes on UN protected cols and UN territory
Skull on planet in star: lowers neg affects of prison government
Crossed bombs over planet: Increased nuke and neg production
Robot Picture: lowers solar ore usage from 25 2 20
Scout marauder badge: increases exp gain from finding new ports
Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have
Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship
Guy looking up at the stars: makes broadband scanners your default
Big cat with wings: cheapens cost of shields
Planet with sword through it: slows down enemy solar fire when invading
Id say that u can only change logos once every 24 hours
- gothicorpunk
- Posts: 1175
- Joined: Wed Jul 09, 2008 10:43 pm
- Location: retired classic homeworld's president
- Contact:
Cool ideas - but people will just contract everyone they see and get 300% more exp, which could be abused - also, a tonne of people will pick dexterity, and the pictures were meant to make the corps more unique.
If it were implemented, there would definitely need the option to change the picture at a cost, either an amount of cash Dependant on your total colonists, or a set about of say 1k tokens per go.
Mostly because if a corp picked it when they began for the flower one (which should probably be increased) and in a few months, owned 3/4 of the galaxies colonies, they would have to remake the corp, which would be killer with that much population.
Maybe have a different option other than the picture when starting a corp - i definitely like the increased attributes and exp ones
Nova
If it were implemented, there would definitely need the option to change the picture at a cost, either an amount of cash Dependant on your total colonists, or a set about of say 1k tokens per go.
Mostly because if a corp picked it when they began for the flower one (which should probably be increased) and in a few months, owned 3/4 of the galaxies colonies, they would have to remake the corp, which would be killer with that much population.
Maybe have a different option other than the picture when starting a corp - i definitely like the increased attributes and exp ones
Nova
Re: [IDEA] logo benefits
i like idea other thn 24 hrs thing... 1month... lowest, only way it works.... adn ya, 20% per contracter WAY to much, maybe 2% per contracter. meaning that on a server w/ 11, u get 33 contarcters so 66% up:) or 4 ppl= 12eaning 24%upCheesy wrote:corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each:
3 ships flying in formation: plus 1 dexterity
Dome/city picture: increased experience per hour from cols
Guy planting a flag: plus 1 wisdom
Radar station: Increased moral on cols
Skull: swaps then normal pos rep u get from cols with neg rep
Helmet with flaming swords: Increased exp gained from kills
Bird with star: plus 1 charisma
Picture that looks sorta like defences: increased laser/flak production
Flower flying around: plus 20 holds
Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second
UN badge: eliminates UN taxes on UN protected cols and UN territory
Skull on planet in star: lowers neg affects of prison government
Crossed bombs over planet: Increased nuke and neg production
Robot Picture: lowers solar ore usage from 25 2 20
Scout marauder badge: increases exp gain from finding new ports
Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have
Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship
Guy looking up at the stars: makes broadband scanners your default
Big cat with wings: cheapens cost of shields
Planet with sword through it: slows down enemy solar fire when invading
Id say that u can only change logos once every 24 hours
Re: [IDEA] logo benefits
whats the ipod logo do?Cheesy wrote:corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each:
3 ships flying in formation: plus 1 dexterity
Dome/city picture: increased experience per hour from cols
Guy planting a flag: plus 1 wisdom
Radar station: Increased moral on cols
Skull: swaps then normal pos rep u get from cols with neg rep
Helmet with flaming swords: Increased exp gained from kills
Bird with star: plus 1 charisma
Picture that looks sorta like defences: increased laser/flak production
Flower flying around: plus 20 holds
Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second
UN badge: eliminates UN taxes on UN protected cols and UN territory
Skull on planet in star: lowers neg affects of prison government
Crossed bombs over planet: Increased nuke and neg production
Robot Picture: lowers solar ore usage from 25 2 20
Scout marauder badge: increases exp gain from finding new ports
Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have
Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship
Guy looking up at the stars: makes broadband scanners your default
Big cat with wings: cheapens cost of shields
Planet with sword through it: slows down enemy solar fire when invading
Id say that u can only change logos once every 24 days
EDIT: from 24 hours 2 24 days
nothing... keep it that way
- Cheesy
- Posts: 1698
- Joined: Fri Aug 24, 2007 2:40 am
- Location: Classified (hiding from the aliens)
- Contact:
think of it this way, the corp pic describes the style of corp being run. having benefits in this areas is somthing peeps who specialize in an area would certainly have.
ok here a guy wants to be arestraunt owner, so he starts and tries 2 make his way. meanwhile theres a guy whos owned 1 for 10 years and hes good freinds with his supplier so he gets better prices
in that way is were the benefits come from
ok here a guy wants to be arestraunt owner, so he starts and tries 2 make his way. meanwhile theres a guy whos owned 1 for 10 years and hes good freinds with his supplier so he gets better prices
in that way is were the benefits come from
The new restaurant owner can't just change his logo and suddenly become friends with his suppliers, or pick a different logo and suddenly have a drive-up window.Cheesy wrote:think of it this way, the corp pic describes the style of corp being run. having benefits in this areas is somthing peeps who specialize in an area would certainly have.
ok here a guy wants to be arestraunt owner, so he starts and tries 2 make his way. meanwhile theres a guy whos owned 1 for 10 years and hes good freinds with his supplier so he gets better prices
in that way is were the benefits come from
People asked for logos for quite a long time as a way to give corps some individuality, and finally there were implemented. We got what we asked for and should be thankful, I don't see a need to stretch them into yet another way to gain some sort of playing advantage.
- SpaceToast
- Posts: 490
- Joined: Fri May 16, 2008 1:28 am
- Location: permaverse 4 and dark matter jungle
- invaderzim
- Posts: 216
- Joined: Wed Jul 09, 2008 3:36 pm