[IDEA] logo benefits

Ideas for improving Starport:GE

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Cheesy
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[IDEA] logo benefits

Post by Cheesy » Thu Jul 10, 2008 5:08 pm

corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each:

3 ships flying in formation: plus 1 dexterity

Dome/city picture: increased experience per hour from cols

Guy planting a flag: plus 1 wisdom

Radar station: Increased moral on cols

Skull: swaps then normal pos rep u get from cols with neg rep

Helmet with flaming swords: Increased exp gained from kills

Bird with star: plus 1 charisma

Picture that looks sorta like defences: increased laser/flak production

Flower flying around: plus 20 holds

Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second

UN badge: eliminates UN taxes on UN protected cols and UN territory

Skull on planet in star: lowers neg affects of prison government

Crossed bombs over planet: Increased nuke and neg production

Robot Picture: lowers solar ore usage from 25 2 20

Scout marauder badge: increases exp gain from finding new ports

Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have

Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship

Guy looking up at the stars: makes broadband scanners your default

Big cat with wings: cheapens cost of shields

Planet with sword through it: slows down enemy solar fire when invading


Id say that u can only change logos once every 24 days

EDIT: from 24 hours 2 24 days
Last edited by Cheesy on Thu Jul 10, 2008 9:53 pm, edited 1 time in total.

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gothicorpunk
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Re: [IDEA] logo benefits

Post by gothicorpunk » Thu Jul 10, 2008 5:28 pm

Cheesy wrote:corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each:

3 ships flying in formation: plus 1 dexterity

Dome/city picture: increased experience per hour from cols

Guy planting a flag: plus 1 wisdom

Radar station: Increased moral on cols

Skull: swaps then normal pos rep u get from cols with neg rep

Helmet with flaming swords: Increased exp gained from kills

Bird with star: plus 1 charisma

Picture that looks sorta like defences: increased laser/flak production

Flower flying around: plus 20 holds

Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second

UN badge: eliminates UN taxes on UN protected cols and UN territory

Skull on planet in star: lowers neg affects of prison government

Crossed bombs over planet: Increased nuke and neg production

Robot Picture: lowers solar ore usage from 25 2 20

Scout marauder badge: increases exp gain from finding new ports

Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have

Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship

Guy looking up at the stars: makes broadband scanners your default

Big cat with wings: cheapens cost of shields

Planet with sword through it: slows down enemy solar fire when invading


Id say that u can only change logos once every 24 hours
lmao idk y u didnt just right this in fourums and told ppl on the chat to come here too see must of took u long to write

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Cheesy
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Post by Cheesy » Thu Jul 10, 2008 5:42 pm

i wanted ur opinions on whether i should put it in the forums or not, u said yes so here it is

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gothicorpunk
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Post by gothicorpunk » Thu Jul 10, 2008 5:56 pm

Cheesy wrote:i wanted ur opinions on whether i should put it in the forums or not, u said yes so here it is
lol yup

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BlackNova
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Post by BlackNova » Thu Jul 10, 2008 7:16 pm

Cool ideas - but people will just contract everyone they see and get 300% more exp, which could be abused - also, a tonne of people will pick dexterity, and the pictures were meant to make the corps more unique.

If it were implemented, there would definitely need the option to change the picture at a cost, either an amount of cash Dependant on your total colonists, or a set about of say 1k tokens per go.

Mostly because if a corp picked it when they began for the flower one (which should probably be increased) and in a few months, owned 3/4 of the galaxies colonies, they would have to remake the corp, which would be killer with that much population.

Maybe have a different option other than the picture when starting a corp - i definitely like the increased attributes and exp ones :D

Nova

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BMF1000D
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Post by BMF1000D » Thu Jul 10, 2008 7:21 pm

I don't like it. Logos are just pretty pictures because that's what logos are. They are used to personify a corp and shouldn't be a part of strategy.

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toast
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Post by toast » Thu Jul 10, 2008 7:31 pm

yeah..they are just pictures..nothing more nothing less. Their only purpose is to be there.

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Stklr
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Post by Stklr » Thu Jul 10, 2008 8:22 pm

They are pictures to signify your corps uniquness.

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ArdRhys4
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Re: [IDEA] logo benefits

Post by ArdRhys4 » Thu Jul 10, 2008 9:45 pm

Cheesy wrote:corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each:

3 ships flying in formation: plus 1 dexterity

Dome/city picture: increased experience per hour from cols

Guy planting a flag: plus 1 wisdom

Radar station: Increased moral on cols

Skull: swaps then normal pos rep u get from cols with neg rep

Helmet with flaming swords: Increased exp gained from kills

Bird with star: plus 1 charisma

Picture that looks sorta like defences: increased laser/flak production

Flower flying around: plus 20 holds

Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second

UN badge: eliminates UN taxes on UN protected cols and UN territory

Skull on planet in star: lowers neg affects of prison government

Crossed bombs over planet: Increased nuke and neg production

Robot Picture: lowers solar ore usage from 25 2 20

Scout marauder badge: increases exp gain from finding new ports

Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have

Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship

Guy looking up at the stars: makes broadband scanners your default

Big cat with wings: cheapens cost of shields

Planet with sword through it: slows down enemy solar fire when invading


Id say that u can only change logos once every 24 hours
i like idea other thn 24 hrs thing... 1month... lowest, only way it works.... adn ya, 20% per contracter WAY to much, maybe 2% per contracter. meaning that on a server w/ 11, u get 33 contarcters so 66% up:) or 4 ppl= 12eaning 24%up

MuTAnT
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Post by MuTAnT » Fri Jul 11, 2008 4:14 am

That would be incredibly hard to balance. It's not going to happen, the logos are just corporate logos anyway.

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Jtak
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Re: [IDEA] logo benefits

Post by Jtak » Fri Jul 11, 2008 4:52 am

Cheesy wrote:corp logos at this point seem pretty useless they r just pretty pictures. I think that each one should be able 2 give the corp a special ability. Ive come up with some ideas for each:

3 ships flying in formation: plus 1 dexterity

Dome/city picture: increased experience per hour from cols

Guy planting a flag: plus 1 wisdom

Radar station: Increased moral on cols

Skull: swaps then normal pos rep u get from cols with neg rep

Helmet with flaming swords: Increased exp gained from kills

Bird with star: plus 1 charisma

Picture that looks sorta like defences: increased laser/flak production

Flower flying around: plus 20 holds

Avenger and guy with a helmet: increased stealth ability, a smoking avenger won’t show up on radar and battle scanners will give an enemy only a flicker of the avenger one a second

UN badge: eliminates UN taxes on UN protected cols and UN territory

Skull on planet in star: lowers neg affects of prison government

Crossed bombs over planet: Increased nuke and neg production

Robot Picture: lowers solar ore usage from 25 2 20

Scout marauder badge: increases exp gain from finding new ports

Two hands reaching out to each other: increases exp per hour buy 20% for every contractor you have

Flagship Badge: allows all members 2 use the flagship, you can’t switch away from this unless no 1 has flagship

Guy looking up at the stars: makes broadband scanners your default

Big cat with wings: cheapens cost of shields

Planet with sword through it: slows down enemy solar fire when invading


Id say that u can only change logos once every 24 days

EDIT: from 24 hours 2 24 days
whats the ipod logo do?


nothing... keep it that way

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Cheesy
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Post by Cheesy » Fri Jul 11, 2008 7:32 am

think of it this way, the corp pic describes the style of corp being run. having benefits in this areas is somthing peeps who specialize in an area would certainly have.

ok here a guy wants to be arestraunt owner, so he starts and tries 2 make his way. meanwhile theres a guy whos owned 1 for 10 years and hes good freinds with his supplier so he gets better prices

in that way is were the benefits come from

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CaptKirk
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Post by CaptKirk » Fri Jul 11, 2008 4:58 pm

Cheesy wrote:think of it this way, the corp pic describes the style of corp being run. having benefits in this areas is somthing peeps who specialize in an area would certainly have.

ok here a guy wants to be arestraunt owner, so he starts and tries 2 make his way. meanwhile theres a guy whos owned 1 for 10 years and hes good freinds with his supplier so he gets better prices

in that way is were the benefits come from
The new restaurant owner can't just change his logo and suddenly become friends with his suppliers, or pick a different logo and suddenly have a drive-up window.

People asked for logos for quite a long time as a way to give corps some individuality, and finally there were implemented. We got what we asked for and should be thankful, I don't see a need to stretch them into yet another way to gain some sort of playing advantage.

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General_Neox
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Post by General_Neox » Sun Jul 13, 2008 4:01 am

Neat, but probably wont be added

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Stklr
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Post by Stklr » Sun Jul 13, 2008 7:03 am

No this idea is awful. :(

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SpaceToast
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Post by SpaceToast » Mon Jul 14, 2008 6:10 am

i like it .........i dont think it could be abused just make it where none of them affect attrbutes and only affect colonys :wink:

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invaderzim
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Post by invaderzim » Wed Jul 16, 2008 6:34 pm

i love the idea. however some seem to have advantages a little TOO specific. for example, i dont think anyone would choose a label that gives avenger better cloaking when they can use it to increase col production or boost their stats. still, i think the idea has potential.

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