[IDEA] Toggle colonist resource consumption on/off.
Moderators: Moleman, Kwijibo, Luna
[IDEA] Toggle colonist resource consumption on/off.
I've suggested it before and I still think it's a great idea.
It would be amazing to be able to allow/disallow colonist resource consumption. We would be able to more effectively manage colonies and it would be a boon to builders.
Solar and weapons production would not be effected. The resource consumption for these processes can be controlled by other methods.
It would be amazing to be able to allow/disallow colonist resource consumption. We would be able to more effectively manage colonies and it would be a boon to builders.
Solar and weapons production would not be effected. The resource consumption for these processes can be controlled by other methods.
- Mr.Boombastic
- Posts: 152
- Joined: Wed Sep 19, 2007 3:54 am
- Location: Lincoln, NE USA
Heh, yeah.Stklr wrote:"hey hon! The emporor said we cant eat or use anything for awhile!"
This is a fairly popular thread topic:
Player Control Over Colony Consumption
Idea: Some Refinery Tweaks
Resource Rationing and Added Stability Through Morale Reuse
[idea] A stupid idea about resource gathering
[Idea] No resource consumption with low pop
[IDEA] set what is been harvested
[IDEA] Ability to lock resources from being used
Toggle Colonist Consumption
- Deathreape98
- Posts: 398
- Joined: Tue Aug 28, 2007 6:03 am
- Location: making somebody look stupid
Incorrect!Toonces wrote:the colonists would rebel and eat stuff anyway, kinda like what stklr's getting at
In a socialist, prison or dictator government resources can be rationed without much difficulty.
You would not of course be able to toggle resources in a democracy.
Oh please put this in! It would let us balance those crazy bio 3's and make them useful!
So they'd rebel and take food, but won't overthrow the local governor when he sets the tax rate at 20%? Uh huh.
On a more serious note, this is both a good and bad idea. It would make things a lot easier, in fact, it would make things too easy UNLESS by locking the consumption you locked ALL resources not just one. But I susepct that defeats the point. Ah well.
On a more serious note, this is both a good and bad idea. It would make things a lot easier, in fact, it would make things too easy UNLESS by locking the consumption you locked ALL resources not just one. But I susepct that defeats the point. Ah well.
I'm not sure if this would make things too easy. It would surely make building and colony management a lot less tedious, finicky and irritating though.
It would reduce the extra trips for oil/org/med/ana when building as your hungry colonists wouldn't be grabbing for it all the time. ie. I bring 300 oil to the col and some dork colonists uses it, now I have 299. Oops, another trip!
It also allows you to properly control growth on 5k + cols. Don't tell me that colonists would rebel and take the stuff, that's silly. Allowed, you wouldn't be able toggle resources in a democracy, but rationing is completely possible in the other government types.
It would reduce the extra trips for oil/org/med/ana when building as your hungry colonists wouldn't be grabbing for it all the time. ie. I bring 300 oil to the col and some dork colonists uses it, now I have 299. Oops, another trip!
It also allows you to properly control growth on 5k + cols. Don't tell me that colonists would rebel and take the stuff, that's silly. Allowed, you wouldn't be able toggle resources in a democracy, but rationing is completely possible in the other government types.