Bucket 'O Idea

Ideas for improving Starport:GE

Moderators: Moleman, Kwijibo, Luna

Post Reply

What is the best Idea?

Colony Port
2
20%
Merc. NPCs
0
No votes
Trade Routes
1
10%
Kick My Arse
7
70%
 
Total votes: 10

LarzAlphe
Posts: 128
Joined: Thu Aug 16, 2007 9:21 pm
Contact:

Bucket 'O Idea

Post by LarzAlphe » Fri Nov 16, 2007 1:28 am

Planet Ports:
You know how sometimes, there's a HUGE amount of hops from the nearest port? Well, I was thinking maybe have a command that makes a planet like a Port, ANYONE can land, buy and sell things at Port prices (but you choose what you buy/sell). The money would come from the stash on the colony. The col that you turned into a "Port" would get an extra 10mil max to the stash. If you change the Col back into a regular col, any extra money would flow over and would be Lost.
Last edited by LarzAlphe on Fri Nov 16, 2007 1:41 am, edited 1 time in total.

User avatar
Jiachi
Posts: 403
Joined: Sun Feb 12, 2006 12:47 am
Location: Earth, vandalizing tunnels to keep the colonial flow going *shh, don't tell*

Post by Jiachi » Fri Nov 16, 2007 1:34 am

Single Post, Single Idea

Check the guidelines before posting please. As to your ideas, the hireable NPCs in 2 & 3 would be nice, but Toonces put the Contractor system in so we'd use other people for those kinds of things. Planet Ports... Something doesn't feel very workable about that, but for some danm reason I can't pin the feeling down into words. :mrgreen:

LarzAlphe
Posts: 128
Joined: Thu Aug 16, 2007 9:21 pm
Contact:

Post by LarzAlphe » Fri Nov 16, 2007 1:41 am

craip, I think I should post diff threads then WOOPS

User avatar
Turkey
Posts: 507
Joined: Tue Nov 22, 2005 2:28 pm
Location: Rib'zki

Post by Turkey » Fri Nov 16, 2007 2:12 am

Could the planet ports be invaded? Because if not, turning a colony into a port is a way of making it invincible.

LarzAlphe
Posts: 128
Joined: Thu Aug 16, 2007 9:21 pm
Contact:

Post by LarzAlphe » Fri Nov 16, 2007 2:27 am

no, it can't be invaded, but it can ONLY harvest, and a max of 1 per player... forgot to add that.....

User avatar
Nomad
Posts: 453
Joined: Sat Oct 21, 2006 5:56 pm
Location: everywhere

Post by Nomad » Fri Nov 16, 2007 5:42 pm

this whole thread needs to be deleated/locked - useless polls that don't apply to topic at hand anymore - original multiple posts, lack of reading forums posting rules, ect - restart and repost

User avatar
Maniacus
Posts: 1091
Joined: Tue Jan 17, 2006 11:46 am
Location: Just North of the Abyss
Contact:

Post by Maniacus » Sat Nov 17, 2007 6:45 pm

be careful what information you wish to learn.... It may not go the way you were hoping.

User avatar
milo
Posts: 844
Joined: Tue Dec 12, 2006 4:58 am
Location: wouldn't you like to know
Contact:

Post by milo » Mon Nov 19, 2007 6:27 pm

hmm wheni first started the game this is how i imagined colonies opperated. then i got one and knew otherwise. it would be interesting and would practically replace ports. oceans and earthlikes would skyrocket in value.

User avatar
Jwilson6
Posts: 1609
Joined: Sat Aug 26, 2006 6:27 pm

Post by Jwilson6 » Mon Nov 19, 2007 11:12 pm

I am against uninvadeable planets nomatter what the balances are...

LarzAlphe
Posts: 128
Joined: Thu Aug 16, 2007 9:21 pm
Contact:

Post by LarzAlphe » Tue Nov 20, 2007 7:19 pm

milo wrote:hmm wheni first started the game this is how i imagined colonies opperated. then i got one and knew otherwise. it would be interesting and would practically replace ports. oceans and earthlikes would skyrocket in value.
.... read the posts, I said Max would be 1, but this thread is pretty much gone

Post Reply