293: Adds "drag" (slows ship down and limits momentum) to planets with gaslike planets causing the most drag.
294: Democracy no longer produces nukes.
295: Your colonies highlighted in the system radar.
313: Anchor bug fixed
- - /show (corp name) give a profile of the corp.
-Able to select the colour of flag for a system in a different way with drop down menu or with right mouse button on the system.
-Cheaper for Pirates to sleep in Ports.
- -shield/energy/fuel numbers readable (tweak for 317).
-no more inactivity penalty.
-Solars dont have a maximum range and cant be turned off.
- -Subscriber games are now called Tournament games (tourney in short).
-Cloak can be maintained during warping.
-Table of contents added to Starpedia.
-Tourney points are account-wide. They can be used to enter tourney games, and can be traded back into tokens on any server for 80% of value.
- -Refinery window now defaults to the 'Pick Up' tab.
-Pick turrets back up, straight after they are laid.
- -/cheer function implemented (cheer gives FCC points).
-New condensed view for cargo (click to revert back to old way):
323: Possibly only bug fixes.CaffeinatedCoder wrote:If you were wondering we fixed a ton of small bugs with the autopiloting and also added tooltips to the new cargobar.
- -Fusion blast: Now 1.25mil, 80 damage
-Death Ray: Now 120k.
-Explosive Charge: More damage, max 500 per hit.
- -display is right for /warping out of planets.
-Explosive charge needs more energy to fire.
-aliens are a full sized green dot on the minimap.
327: Music audible.
329: Exhaust trails changed
330: Bug fixes.
331: Bug fixes.
332: Bug fixes.
333: Number of NPC kills added to profile window.
334: Made it so that when people leave system their radar blip fades out rather than just vanishing.
335: Tournament trophies & "Drop All" button in Weapons Fac
336: Bug fixes
337: Owner name added to holdings sorting.
Updated with every new patch.
When I first started playing the game back in June of 2005, the game only took up about 50 Megabytes of memory. Now its taking up about 150! This is because of the many patches to the game. Since June of 2005 there have been over 150 patches!
I was thinking that most on the forums are unaware of many of the patches as they were not affected by them. It would be interesting to list the various patches and their known effects. Hopefully some of the vets will contribute to this so that we as a community can see the various changes to the game over a period of time. The game as it currently exists is totally different from the SGE that I first began playing. I will try to list them in the order that I remember them. Maybe someone (drifter101, peace, lagkill etc.) can add the patch number or any that I forgot about.
The first patch that I recall was the original cash cap patch - 10 Mil per colony/100 mil bank.
Laser wall/NPC patch – NPC’s aggressively attack laser walls – “there was too much lag on the servers created by the laser walls”
Galactic recession patch – crashed the cash on colonies to about 1 million
Tax Patch – changed tax rates so you could no longer produce money with colonies set on 0%. Used to be that with cash on the colony your cash would grow by simple interest.
Weapons Factories cap – used to be unlimited – this patch limited it to 250 of each type
Weapons Factories cap revision – increased from 250 to the current 500
Pollution patch – forever changed the face of the game – created a constant growing pollution problem – per pollution patch colonies at Jubilant and Unity would not produce pollution.
Rep Patch – ended rep changes from dying on deployed defenses. No more rep wars.
Pirates Patch – Pirates can now stay at ports
Research Patch – made getting the final researches done much more difficult
XP Patch – ended rebangs on permas – 10 million xp cap
Gravity Patch (293) – The “I can’t move patch”
Democracy patch (294)– Democracy no longer produces nukes – laser damage reduced by 20%
Colony identification patch (295) – your colonies highlighted in the system