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Moderators: Moleman, Kwijibo, Luna, Major
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Turkey
- Posts: 507
- Joined: Tue Nov 22, 2005 2:28 pm
- Location: Rib'zki
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by Turkey » Thu Oct 12, 2006 11:25 am
320
Refinery window now defaults to the 'Pick Up' tab.
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unkemt
- Posts: 215
- Joined: Fri Feb 17, 2006 3:07 pm
- Location: UK
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by unkemt » Thu Oct 12, 2006 1:30 pm
Turkey wrote:320
Refinery window now defaults to the 'Pick Up' tab.
hopefully the bug that kicks you off a planet when u cap it has gone... havent tested it yet
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Drifter101
- Posts: 259
- Joined: Wed Feb 16, 2005 11:28 pm
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Contact:
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by Drifter101 » Thu Oct 12, 2006 2:06 pm
320 again: you can now pick turrets up straight after you lay them..
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Relentless
- Posts: 1371
- Joined: Tue Jun 14, 2005 12:59 am
- Location: Admiral - Gunboat Federation
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by Relentless » Thu Oct 12, 2006 4:37 pm
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Tux
- Posts: 1827
- Joined: Thu Sep 07, 2006 8:46 pm
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by Tux » Thu Oct 12, 2006 4:49 pm
unkemt wrote:Turkey wrote:320
Refinery window now defaults to the 'Pick Up' tab.
hopefully the bug that kicks you off a planet when u cap it has gone... havent tested it yet
It isn't, just happened to me.
Thanks to MadAce for deleting this. ;p
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i2k
- Posts: 298
- Joined: Thu Aug 31, 2006 7:31 pm
- Location: Brooklyn, NY
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Contact:
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by i2k » Thu Oct 12, 2006 5:12 pm
wtf is tourney points?
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MadAce
- Posts: 4283
- Joined: Fri Oct 08, 2004 6:12 pm
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by MadAce » Thu Oct 12, 2006 5:14 pm
They used to be called subscriber points. Subscriber games are now called Tournament games.
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MadAce
- Posts: 4283
- Joined: Fri Oct 08, 2004 6:12 pm
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by MadAce » Thu Oct 12, 2006 6:17 pm
Since when has this been?
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Tux
- Posts: 1827
- Joined: Thu Sep 07, 2006 8:46 pm
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by Tux » Thu Oct 12, 2006 6:18 pm
Since a few patches ago, possibly all the way back to when you could sell buildings? Dunno, a few patches though.
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Relentless
- Posts: 1371
- Joined: Tue Jun 14, 2005 12:59 am
- Location: Admiral - Gunboat Federation
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by Relentless » Thu Oct 12, 2006 10:21 pm
Tux wrote: all the way back to when you could sell buildings?
Exactly
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Bladenaka
- Posts: 173
- Joined: Thu Feb 09, 2006 1:13 am
- Location: On the Jedi Temple
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by Bladenaka » Fri Oct 13, 2006 1:06 am
also, with this patch there is a table of contents at the starpedia if im not mistaken.
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Tux
- Posts: 1827
- Joined: Thu Sep 07, 2006 8:46 pm
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by Tux » Fri Oct 13, 2006 1:09 am
Bladenaka wrote:also, with this patch there is a table of contents at the starpedia if im not mistaken.
Page two, second to last post. =D
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Relentless
- Posts: 1371
- Joined: Tue Jun 14, 2005 12:59 am
- Location: Admiral - Gunboat Federation
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by Relentless » Fri Oct 13, 2006 4:06 am
nicely organized by Sinistrad.
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Gen
- Posts: 194
- Joined: Sun Oct 23, 2005 1:43 am
- Location: The Surface of your planet - invading
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by Gen » Sat Oct 14, 2006 12:17 am
Has the starpedia been updated? Haven't reviewed it in over a year.
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Relentless
- Posts: 1371
- Joined: Tue Jun 14, 2005 12:59 am
- Location: Admiral - Gunboat Federation
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by Relentless » Sat Oct 14, 2006 1:34 am
Eh sorry I'd post a BEFORE if i could GEN; but it's EXTREMELY organized now rather than
This
This
This
This
This
This
This
This
This
This
This
This
It's
~Title~
This
This
This
This
~Title~
This
This
This
This
and so on
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Turkey
- Posts: 507
- Joined: Tue Nov 22, 2005 2:28 pm
- Location: Rib'zki
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by Turkey » Tue Oct 17, 2006 10:08 am
321:
-/cheer function implemented (still buggy as far as I know)
-New condensed view for cargo:
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MadAce
- Posts: 4283
- Joined: Fri Oct 08, 2004 6:12 pm
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by MadAce » Tue Oct 17, 2006 2:19 pm
- /jeer implemented
/cheer gives fcc points
Last edited by
MadAce on Tue Oct 17, 2006 9:29 pm, edited 1 time in total.
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Genesis
- Posts: 521
- Joined: Tue Jul 11, 2006 2:45 am
- Location: Behind you with a plasma knife.
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by Genesis » Tue Oct 17, 2006 7:02 pm
Interesting... But what about /cheer [yourself]?
That's gonna cause some havoc...
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Tux
- Posts: 1827
- Joined: Thu Sep 07, 2006 8:46 pm
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by Tux » Tue Oct 17, 2006 7:10 pm
Genesis wrote:Interesting... But what about /cheer [yourself]?
That's gonna cause some havoc...
It costs your points to cheer someone, and if you cheer yourself you lose social points. I think it is capped at 1300 too, because Destino had 840 and I had 606 and I /cheered him six times and I had 6 left and he had 1300, shoulda had 1440.
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MadAce
- Posts: 4283
- Joined: Fri Oct 08, 2004 6:12 pm
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by MadAce » Tue Oct 17, 2006 9:22 pm
You can click the new way of displaying resources and then it will switch to the old way or back.
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Genesis
- Posts: 521
- Joined: Tue Jul 11, 2006 2:45 am
- Location: Behind you with a plasma knife.
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by Genesis » Tue Oct 17, 2006 9:23 pm
New look is nice, much more smooth and such. And the revert to the old is a pretty good function, too. Nice job, devs! ^_^
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Zavrith
- Posts: 1382
- Joined: Mon Apr 24, 2006 11:51 pm
- Location: Kanadorea
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by Zavrith » Wed Oct 18, 2006 12:52 am
MadAce wrote:You can click the new way of displaying resources and then it will switch to the old way or back.
Didn't know that. I like them how they are, but it's VERY nice to see that we're able to choose which we like more instead of "Here's the change, get used to it" XD
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Tux
- Posts: 1827
- Joined: Thu Sep 07, 2006 8:46 pm
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by Tux » Wed Oct 18, 2006 12:53 am
Zavrith wrote:MadAce wrote:You can click the new way of displaying resources and then it will switch to the old way or back.
Didn't know that. I like them how they are, but it's
VERY nice to see that we're able to choose which we like more instead of "Here's the change, get used to it" XD
Exactly, I want that with the skin.
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CaffeinatedCoder
- Site Admin
- Posts: 191
- Joined: Tue Sep 19, 2006 2:11 am
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by CaffeinatedCoder » Wed Oct 18, 2006 1:23 am
Eh, Here's the change get used to it.
.
They are functionally different cargo meters, so it was worthwile leaving the old one in. But most of the time the old one was taking up valuable screen space. As long as you dont have 1 of every cargo and a colonist then you should be using tons less space.
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Freeman
- Posts: 145
- Joined: Thu Jul 06, 2006 10:07 pm
- Location: Where you Least Expect Me
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by Freeman » Wed Oct 18, 2006 5:21 am
CaffeinatedCoder wrote:Eh, Here's the change get used to it.
.
They are functionally different cargo meters, so it was worthwile leaving the old one in. But most of the time the old one was taking up valuable screen space. As long as you dont have 1 of every cargo and a colonist then you should be using tons less space.
Yea I love this feature. One of the best I have seen. Sometimes something as simple as that can make people happy. Great job cleaning the screen of un-needed stuff.
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Zavrith
- Posts: 1382
- Joined: Mon Apr 24, 2006 11:51 pm
- Location: Kanadorea
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by Zavrith » Fri Oct 20, 2006 7:47 pm
Dunno when this happened, but I named a colony today (had to replace RULE with CA), and I noticed that the message saying that you'd typed it right is different.
I think it used to be:
From now on we shall be known as %*#&UCA here!
And now it's something like
The settlement here will now be known as %*#&UCA!
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CaffeinatedCoder
- Site Admin
- Posts: 191
- Joined: Tue Sep 19, 2006 2:11 am
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by CaffeinatedCoder » Fri Oct 20, 2006 9:30 pm
322 I think:
If you were wondering we fixed a ton of small bugs with the autopiloting and also added tooltips to the new cargobar.
Enjoy.
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CaptKirk
- Posts: 289
- Joined: Sat Jun 17, 2006 4:50 am
- Location: Pennsylvania, USA, Earth, Sol
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by CaptKirk » Fri Oct 20, 2006 9:42 pm
Zavrith wrote:Dunno when this happened, but I named a colony today (had to replace RULE with CA), and I noticed that the message saying that you'd typed it right is different.
I think it used to be:
From now on we shall be known as %*#&UCA here!
And now it's something like
The settlement here will now be known as %*#&UCA!
I've gotten them both in the past;
"We shall be known as..." when naming my own colonies, and "The settlement here will now be known as..." when naming a colony owned by another corpmember.
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master3bs
- Posts: 373
- Joined: Mon Aug 21, 2006 2:53 pm
- Location: Somewhere outside of UN Space
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by master3bs » Wed Oct 25, 2006 3:54 pm
what about 323?
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MadAce
- Posts: 4283
- Joined: Fri Oct 08, 2004 6:12 pm
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by MadAce » Wed Oct 25, 2006 3:55 pm
Apparently only bug fixes.