special and auxiary weapons

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kenoneill
Posts: 468
Joined: Mon Nov 24, 2008 8:55 pm
Location: Republic of Ireland

special and auxiary weapons

Post by kenoneill » Sun Apr 18, 2010 9:25 pm

i'm making a new post about this idea cause i dont want it to be swallowed up in other threads.
my idea is that if you buy a secondry or auxilary weapon thats not what was in the old type ship then it has to be built by your crew over a number of hours. for example if you've got a seth and you want tractor beam you buy it at abase but your crew assembles it so you've to stay alive for that time or you start over with a new ship. i think weapons should have different build times and if anyone has idea's on what the times should be please post them

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ArdRhys4
Posts: 1862
Joined: Sat May 24, 2008 12:22 am
Location: boundless sea and p4

Re: special and auxiary weapons

Post by ArdRhys4 » Sun Apr 18, 2010 9:29 pm

Hmm... the idea is not bad, but please add some extra information so we can have an idea on what happens WHILE it builds. Do you simply move around as normal without that weapon but with that slot used up or what?

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kenoneill
Posts: 468
Joined: Mon Nov 24, 2008 8:55 pm
Location: Republic of Ireland

Re: special and auxiary weapons

Post by kenoneill » Sun Apr 18, 2010 9:57 pm

sorry i posted this in wrong section. ive improved the idea and moved it viewtopic.php?f=6&t=18097

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