Moduel Stats
Moderators: Moleman, Kwijibo, Luna, Major
- FortyTwoAxes
- Posts: 494
- Joined: Fri Jan 22, 2010 6:53 pm
- Location: Check mah Fansite out or i kill you!!!
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Moduel Stats
Here are the stats for all the moduels but the scanners
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Flight moduel-Increases top speed by 40 Kps each (8 = 320 kps)
Steering moduel-Increases turning speed by 7 dps each (8 = 56 dps)
Thruster-Increases thrusting by 20 kps each (8 = 160 kps)
Solar sail-Decreases fuel usesage by 0.3 gallons each (8 = 2.4 gpw less)
Cargo bulkhead-Increases ship cargo holds by 25 slots each (8 = 200 cargoholds)
Sheild capacitor-Increases sheilds by 1,000 each (8 = 8,000 sheilds)
Energy dynamo-Increases energy regain by 8 tws each (8 = 64 tws)
Weapon stabilizer-(no idea) Bullets take longer to disappear
Bullet accelerator-(no idea) Faster bullets
Beam extender-(no idea) Extends beam length
Neutron plating-Reduces damage done to sheilds by 6% each (8 = 48%)
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Flight moduel-Increases top speed by 40 Kps each (8 = 320 kps)
Steering moduel-Increases turning speed by 7 dps each (8 = 56 dps)
Thruster-Increases thrusting by 20 kps each (8 = 160 kps)
Solar sail-Decreases fuel usesage by 0.3 gallons each (8 = 2.4 gpw less)
Cargo bulkhead-Increases ship cargo holds by 25 slots each (8 = 200 cargoholds)
Sheild capacitor-Increases sheilds by 1,000 each (8 = 8,000 sheilds)
Energy dynamo-Increases energy regain by 8 tws each (8 = 64 tws)
Weapon stabilizer-(no idea) Bullets take longer to disappear
Bullet accelerator-(no idea) Faster bullets
Beam extender-(no idea) Extends beam length
Neutron plating-Reduces damage done to sheilds by 6% each (8 = 48%)
Re: Moduel Stats
Yea, the three extender ones are useless... they need to be upgraded.
Re: Moduel Stats
No, they have their respective strategies.
For example, weapon stabilizers might be great for extending the range of SM and nukes
Beam extender could be useful to extend the range of the tractor (since its strength was reduced)
And bullet accelerator (i think) should increase the speed of nukes and reduce nuke-dodging
For example, weapon stabilizers might be great for extending the range of SM and nukes
Beam extender could be useful to extend the range of the tractor (since its strength was reduced)
And bullet accelerator (i think) should increase the speed of nukes and reduce nuke-dodging
Re: Moduel Stats
ive tested all of them. weapon stabilizer does nothing for SM or nukes.vh04x wrote:No, they have their respective strategies.
For example, weapon stabilizers might be great for extending the range of SM and nukes
Beam extender could be useful to extend the range of the tractor (since its strength was reduced)
And bullet accelerator (i think) should increase the speed of nukes and reduce nuke-dodging
beam extender is pitiful
and bullet accelerator again does nothing SM or nukes
Re: Moduel Stats
Nukes can be dodged now? I thought it was darned near impossible to dodge nukes now adays....vh04x wrote:No, they have their respective strategies.
For example, weapon stabilizers might be great for extending the range of SM and nukes
Beam extender could be useful to extend the range of the tractor (since its strength was reduced)
And bullet accelerator (i think) should increase the speed of nukes and reduce nuke-dodging
- FortyTwoAxes
- Posts: 494
- Joined: Fri Jan 22, 2010 6:53 pm
- Location: Check mah Fansite out or i kill you!!!
- Contact:
Re: Moduel Stats
they can if you have a bunch of flight mods and after burners and a nooby nukercaptainjf wrote:Nukes can be dodged now? I thought it was darned near impossible to dodge nukes now adays....vh04x wrote:No, they have their respective strategies.
For example, weapon stabilizers might be great for extending the range of SM and nukes
Beam extender could be useful to extend the range of the tractor (since its strength was reduced)
And bullet accelerator (i think) should increase the speed of nukes and reduce nuke-dodging
Re: Moduel Stats
You can cause them to hit planets/moons in space, or you can land on any planet. If the planet is owned and bounces you out, the nuke still misses.
Re: Moduel Stats
I still like the old nuke speed better. They can be used in a fight, but it took some skill to hit someone...They could still be dodged though...
- Bartimaeus
- Posts: 96
- Joined: Thu Aug 21, 2008 10:27 pm
Re: Moduel Stats
All of this is not true.pbn4ever wrote:ive tested all of them. weapon stabilizer does nothing for SM or nukes.vh04x wrote:No, they have their respective strategies.
For example, weapon stabilizers might be great for extending the range of SM and nukes
Beam extender could be useful to extend the range of the tractor (since its strength was reduced)
And bullet accelerator (i think) should increase the speed of nukes and reduce nuke-dodging
beam extender is pitiful
and bullet accelerator again does nothing SM or nukes