General discussion of anything Starport related
Moderators: Moleman, Kwijibo, Luna
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Major
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by Major » Fri Sep 16, 2011 2:30 pm
gamanche wrote:my main server is tor, and cols are getting beastly, since all colonys are capable of 10/120 except earths and oceans.. unless some strip mining or mili tradition
seems there was a change in last patch that fixed this. direct still pwn, but not every shot is direct like it was. glancing blows, as toonces called them can do as little as 10 damage.
tested on GA
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mrsge
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by mrsge » Fri Sep 16, 2011 6:38 pm
hmm uped solar patch well i was one them that complained with ore use uppage made my cols to easy to tk if i can only get 4 to 6 shot well ive been invadin on 11th and dmj
even with out arties. ? im invadin ok is pummling me just means rs more often. i aint an invader im a BUILDER
now i can secure my cols better
well done toonces a very nice balance now for both thankyou and im now {token.whore} rofl took me 5 years but toonces gets my financial suuport /laugh
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Monica
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by Monica » Sat Sep 17, 2011 1:47 am
why cant solars jus be like they were 3 days ago ...
gawsh toonces.
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Kasonia-
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by Kasonia- » Sat Sep 17, 2011 1:48 am
Toonces wrote:It may be a little stronger on direct hits now
a little bro? more like ridiculous some colonies are impossible, i think that you should turn it down and change the game to the way it used to be when p3 banged lol, but w/e
ima try playing for about a month or so and we'll see what happens. I strongly recommend turning the solar blasts damage down, and all the blasts should be exactly the same no matter how big the spread of the solar is.
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Mel'Kaven
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by Mel'Kaven » Sat Sep 17, 2011 2:47 am
Kasonia- wrote:Toonces wrote:It may be a little stronger on direct hits now
a little bro? more like ridiculous some colonies are impossible, i think that you should turn it down and change the game to the way it used to be when p3 banged lol, but w/e
ima try playing for about a month or so and we'll see what happens. I strongly recommend turning the solar blasts damage down, and all the blasts should be exactly the same no matter how big the spread of the solar is.
Oh if it isn't Kasonia. Sup man!
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JuliusCaesar
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by JuliusCaesar » Sun Sep 18, 2011 6:11 am
So when is this getting changed back?
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CrazyChef
- 2010 Starport Champion
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by CrazyChef » Sun Sep 18, 2011 7:25 am
Toonces wrote:Well, there was a lot of complaining that invading was too easy after raising the ore per shot cost of the Solar Cannon.
So with this way, invading can be harder, and still offer variety in number of solar shots (instead of them all being 1o shot).
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BardockSGE
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by BardockSGE » Sun Sep 18, 2011 8:29 pm
As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
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JuliusCaesar
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by JuliusCaesar » Mon Sep 19, 2011 12:49 am
BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
qft...
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Mel'Kaven
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by Mel'Kaven » Mon Sep 19, 2011 4:06 am
JuliusCaesar wrote:BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
qft...
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Woots
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by Woots » Mon Sep 19, 2011 9:44 pm
Mel'Kaven wrote:JuliusCaesar wrote:BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
qft...
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JesusRocks765
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by JesusRocks765 » Tue Sep 20, 2011 1:27 am
Woots wrote:Mel'Kaven wrote:BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
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gamanche
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by gamanche » Tue Sep 20, 2011 3:28 am
JesusRocks765 wrote:Woots wrote:BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
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JesusRocks765
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by JesusRocks765 » Tue Sep 20, 2011 4:38 am
gamanche wrote:
JuliusOctopus wrote:
JesusRocks765 wrote:Woots wrote:BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
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omlow
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by omlow » Tue Sep 20, 2011 9:21 am
BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
no truer word was said. ever.
thats why this game is so great though.
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FortyTwoAxes
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by FortyTwoAxes » Sun Sep 25, 2011 6:28 pm
omlow wrote:
JesusRocks765 wrote:
gamanche wrote:
JuliusOctopus wrote:
JesusRocks765 wrote:Woots wrote:BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
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JesusRocks765
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by JesusRocks765 » Sun Sep 25, 2011 7:05 pm
FortyTwoAxes wrote:
omlow wrote:
JesusRocks765 wrote:
gamanche wrote:
JuliusOctopus wrote:
JesusRocks765 wrote:Woots wrote:BardockSGE wrote:As we all know this game strives to remain retardly unbalanced so it's either you have an incredibly weak solar, or incredibly strong, take your pick punks. THERE IS NO INBETWEEN!! AHAHAHAH
Hi FunkyMonkey, Hows it going?
I havn't seen you in a while but glad your still here
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Dark.Cloud
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by Dark.Cloud » Tue Oct 04, 2011 5:31 am
No spamming.
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Jain
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by Jain » Sat Oct 29, 2011 3:20 pm
Keep solar power, but weaken it over time/distance from point of firing to the point of impact. Or limit the shots depending on population.