How to win Blitz
Moderators: Moleman, Kwijibo, Luna
- WeGotDeathStar
- Posts: 918
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How to win Blitz
Step 1: Buy IGS/Artifacts/Point Defense
Step 2: Use your overpowered ship to pwn all the other players, don't worry you wont get shot down because you have Point Defense
Step 3: Continue this for the entire season and you will be rewarded a Blitz trophy, depending on how good you are this may only cost you 10k-20k tokens
Step 4: Show your shiny new Blitz trophy to everyone and say that you were so pwnzor that's how you got it.
Actually Blitz is pretty stupid, same tactics over and over again...get Point Defense and or Flower Power and piss off everyone that is playing the game. Nothing like paying half of your cash for nukes or negs only to get them pwned by a avenger with Point Defense. Also the game is so laggy that EMP is useless, whats the point in getting a EMP when it doesn't even work. A player can get hit with it 10 times with no effect, don't use the lag excuse cause EMP works on some but not on others. This needs to be fixed.
Blitz is stale, the same people use the same tactics over and over for easy token bought trophies. It needs to be changed to something a little more fun for people that don't want to waste tokens to have some fun.
Get rid of Point Defense and Flower Power and lets see how all these Blitz pwners do without them.
Step 2: Use your overpowered ship to pwn all the other players, don't worry you wont get shot down because you have Point Defense
Step 3: Continue this for the entire season and you will be rewarded a Blitz trophy, depending on how good you are this may only cost you 10k-20k tokens
Step 4: Show your shiny new Blitz trophy to everyone and say that you were so pwnzor that's how you got it.
Actually Blitz is pretty stupid, same tactics over and over again...get Point Defense and or Flower Power and piss off everyone that is playing the game. Nothing like paying half of your cash for nukes or negs only to get them pwned by a avenger with Point Defense. Also the game is so laggy that EMP is useless, whats the point in getting a EMP when it doesn't even work. A player can get hit with it 10 times with no effect, don't use the lag excuse cause EMP works on some but not on others. This needs to be fixed.
Blitz is stale, the same people use the same tactics over and over for easy token bought trophies. It needs to be changed to something a little more fun for people that don't want to waste tokens to have some fun.
Get rid of Point Defense and Flower Power and lets see how all these Blitz pwners do without them.
- FortyTwoAxes
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Re: How to win Blitz
How about you learn to kill them or beat them
emp does work you just gotta learn how to calculate the distance beetween where it will apear on there screen and hit them
but i do agree it is dumb that emp, torp, fire wave, and all otherweapons seem to appear behind you or infront of you
i think this is a major problem that should be fixed cause i never noticed this problem back in 08
but if u realy want to kill an igs on blitz either you and some one else has to neg it or nuke it using TEAMWORK
and hopefully toonces can get some other mini games on that blitz server
emp does work you just gotta learn how to calculate the distance beetween where it will apear on there screen and hit them
but i do agree it is dumb that emp, torp, fire wave, and all otherweapons seem to appear behind you or infront of you
i think this is a major problem that should be fixed cause i never noticed this problem back in 08
but if u realy want to kill an igs on blitz either you and some one else has to neg it or nuke it using TEAMWORK
and hopefully toonces can get some other mini games on that blitz server
- awesomepebble
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Re: How to win Blitz
thats funny. i used NO tokens last season and got 4th. you must just suck lots of donkey at it get over it
-
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Re: How to win Blitz
1 Hour Blitz!
Please make it possible or random for the Blitz time to switch between perhaps, 1 hour, 30 mins, 20 mins, and Possibly even 15mins!
and WGDS, Just get FP and PD and fight them back
Please make it possible or random for the Blitz time to switch between perhaps, 1 hour, 30 mins, 20 mins, and Possibly even 15mins!
and WGDS, Just get FP and PD and fight them back
- WeGotDeathStar
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Re: How to win Blitz
When you emp someone point blank 10 times and it doesn't work obviously something is wrong. Flower Power and Point Defense is boring and stale, get rid of it and change the game around for the better. Stop letting token whores dominate a game that should be fun for everyone...not those that choose to spend money to get Blitz trophies.
The entire dynamic of Blitz is entirely too simple as I have stated before. How about Toonces puts some skill into the game. A lot of people don't bother playing Blitz cause they feel the same way. It's supposed to be fun not a waste of time.
When you play a round and your team sucks or is helping the other side the you are guaranteed to lose, if he changed a few things then this would be less likely.
As for you Merc1ful shut your hole....you don't even belong playing this game let alone commenting about anything. Of course you know all about lag right?
The entire dynamic of Blitz is entirely too simple as I have stated before. How about Toonces puts some skill into the game. A lot of people don't bother playing Blitz cause they feel the same way. It's supposed to be fun not a waste of time.
When you play a round and your team sucks or is helping the other side the you are guaranteed to lose, if he changed a few things then this would be less likely.
As for you Merc1ful shut your hole....you don't even belong playing this game let alone commenting about anything. Of course you know all about lag right?
- FortyTwoAxes
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Re: How to win Blitz
seems like your the only person not having fun lol
- General_Neox
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Re: How to win Blitz
Tokens run every aspect of the game now
Tokens = Victory now more so then ever.
Tokens = Victory now more so then ever.
- WeGotDeathStar
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Re: How to win Blitz
What you fail to see is that if many people do not like how Blitz is played that means less tokens being bought. Less tokens = less support and improvements for the game.bluesky wrote:
When that happens, everyone loses
- General_Neox
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Re: How to win Blitz
i just found out captain kangaroo is a show/comic
this makes me
this makes me
- LordSturm
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Re: How to win Blitz
you just exposed altair and 4funs strategy to win every season. now there going to be angry. on a side not of course we should all really thank them for the hundreds of dollars of tokens they buy and use on a minigame.WeGotDeathStar wrote:Step 1: Buy IGS/Artifacts/Point Defense
Step 2: Use your overpowered ship to pwn all the other players, don't worry you wont get shot down because you have Point Defense
Step 3: Continue this for the entire season and you will be rewarded a Blitz trophy, depending on how good you are this may only cost you 10k-20k tokens
Step 4: Show your shiny new Blitz trophy to everyone and say that you were so pwnzor that's how you got it.
Actually Blitz is pretty stupid, same tactics over and over again...get Point Defense and or Flower Power and piss off everyone that is playing the game. Nothing like paying half of your cash for nukes or negs only to get them pwned by a avenger with Point Defense. Also the game is so laggy that EMP is useless, whats the point in getting a EMP when it doesn't even work. A player can get hit with it 10 times with no effect, don't use the lag excuse cause EMP works on some but not on others. This needs to be fixed.
Blitz is stale, the same people use the same tactics over and over for easy token bought trophies. It needs to be changed to something a little more fun for people that don't want to waste tokens to have some fun.
Get rid of Point Defense and Flower Power and lets see how all these Blitz pwners do without them.
-
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- Joined: Sun Nov 21, 2010 7:57 am
Re: How to win Blitz
Blitz got super popular ever since the ore patch
PLEASE Make 1 hour blitz!
PLEASE Make 1 hour blitz!
- WeGotDeathStar
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Re: How to win Blitz
The whole Blitz idea is fun don't get me wrong but the fact that someone has to put at least 50k tokens into the season just to be competitive hardly seams worth my time and money for a 20 minute game.
Make Blitz a little more interesting with solar cannons built on colonies, weapons factories, arti's that can be found randomly, maybe get a free IGS if you win 5 games in a row. The current cost just to be able to hang with the other tokeners is not worth it my opinion.
Make Blitz a little more interesting with solar cannons built on colonies, weapons factories, arti's that can be found randomly, maybe get a free IGS if you win 5 games in a row. The current cost just to be able to hang with the other tokeners is not worth it my opinion.
Re: How to win Blitz
I don't think the igs advantage is so big when ship prices are cheap. Point defense and shields are a requirement with igs because otherwise everyone guns for you and it becomes a liability, and that restricts you from getting other mods/hardware you would have needed. But when ship prices become so prohibitively expensive that you're forced to play in a merchant cruiser against an igs, then all sense balance is hugged. To me sky rocketing prices are the main issue in blitz.
But there's no denying that you have to fork up tokens for artifacts to be competitive, and artifact prices are prohibitively expensive for casual players. Maybe if artifact prices were reduced it would attract more buyers and the overall token sales stay the same.
There's nothing wrong with flower power though.
But there's no denying that you have to fork up tokens for artifacts to be competitive, and artifact prices are prohibitively expensive for casual players. Maybe if artifact prices were reduced it would attract more buyers and the overall token sales stay the same.
There's nothing wrong with flower power though.
Re: How to win Blitz
Boy am I glad I got my trophy before all the token whores showed up!duece wrote:I don't think the igs advantage is so big when ship prices are cheap. Point defense and shields are a requirement with igs because otherwise everyone guns for you and it becomes a liability, and that restricts you from getting other mods/hardware you would have needed. But when ship prices become so prohibitively expensive that you're forced to play in a merchant cruiser against an igs, then all sense balance is hugged. To me sky rocketing prices are the main issue in blitz.
But there's no denying that you have to fork up tokens for artifacts to be competitive, and artifact prices are prohibitively expensive for casual players. Maybe if artifact prices were reduced it would attract more buyers and the overall token sales stay the same.
There's nothing wrong with flower power though.
Re: How to win Blitz
I don't think I've ever seen someone make top 5 without arties. 50k tokens is a very (very very) conservative estimate for the minimum someone has to spend to contend for silver, and plenty of people go way above that. Maybe it wasn't like this during beta, but from at least season 3 on it has.
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Re: How to win Blitz
Good ideas Cloud, but I dont get the "increase price by 450k" pricve of what? Please clarify, otherwise good ideasCloud1 wrote:The fact is Token users are able to buy a good ship and have the million $ left over. They can also get credits from tokens. I would say increase the token pool so it's worth spending tokens to make more tokens.
I would suggest this.
- Lower aritifact token ( duece's idea)
- increase price by 450k.
- Get rid of the credit gain by tokens.
- Make solar cannon cheaper in price to 900k.
- no ship price increase in base.
You can't complain about token users because they make toonces money, they keep blitz running, and you're always going to see the advantage in all games with real cash unless it's retail.
- WeGotDeathStar
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Re: How to win Blitz
Another big problem is this, people buy tokens to get into the top 5 rankings. They get part of the token prize pool back at the end of the season so no new tokens are being put back into the game.duece wrote:I don't think I've ever seen someone make top 5 without arties. 50k tokens is a very (very very) conservative estimate for the minimum someone has to spend to contend for silver, and plenty of people go way above that. Maybe it wasn't like this during beta, but from at least season 3 on it has.
The same people that have gotten in the top five bought tokens once then keep using what they get in the token pool to keep buying arti's and IGS.
Blitz is stagnant with the same tokeners taking the top spots due to an advantage. Change it up a bit toonces and give someone else a chance to get into the top 5 instead of the same people that bought tokens once and have used the prize pool to continue the same gameplay.
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Re: How to win Blitz
ah, ok, then This!Cloud1 wrote:JesusRocks765 wrote:Good ideas Cloud, but I dont get the "increase price by 450k" pricve of what? Please clarify, otherwise good ideasCloud1 wrote:The fact is Token users are able to buy a good ship and have the million $ left over. They can also get credits from tokens. I would say increase the token pool so it's worth spending tokens to make more tokens.
I would suggest this.
- Lower aritifact token ( duece's idea)
- increase price by 450k.
- Get rid of the credit gain by tokens.
- Make solar cannon cheaper in price to 900k.
- no ship price increase in base.
You can't complain about token users because they make toonces money, they keep blitz running, and you're always going to see the advantage in all games with real cash unless it's retail.
sorry my bad, I meant increase starting cash by 450.
- awesomepebble
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Re: How to win Blitz
i got a 4th place using no tokens season 8duece wrote:I don't think I've ever seen someone make top 5 without arties. 50k tokens is a very (very very) conservative estimate for the minimum someone has to spend to contend for silver, and plenty of people go way above that. Maybe it wasn't like this during beta, but from at least season 3 on it has.
Re: How to win Blitz
woots should come back
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Re: How to win Blitz
Epicawesomepebble wrote:i got a 4th place using no tokens season 8duece wrote:I don't think I've ever seen someone make top 5 without arties. 50k tokens is a very (very very) conservative estimate for the minimum someone has to spend to contend for silver, and plenty of people go way above that. Maybe it wasn't like this during beta, but from at least season 3 on it has.
Put in 0 Tokens, Bring out Thousonds
- awesomepebble
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Re: How to win Blitz
i miss woots very muchgamanche wrote:woots should come back
Re: How to win Blitz
TOONCES MAKE A NO MOD BLITZ SERVER *with only current ships and their weapons* but maybe only token cash no ig ships? o.o i ahvent thought it threw just throwing teh idea out there.
- Toonces
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Re: How to win Blitz
Damn Monica, that is an impressive font choice.
I think the Nyan cat's complaints are largely overblown. If there is a problem with weapon inaccuracy that is universal and not even related to blitz. But certainly weapon accuracy is of utmost importance so I would place a high priority on fixing that if there is a real problem there.
On Duece's question about prices going up, that is actually moving the prices of those items closer to what those items are actually worth. If shields cost $60 a pop and people are still buying them (which is what drives up the price) then that means it is still a good strategic decision to buy them at that price which means that is closer to their real value. I feel it makes sense for things to be priced at their real value, otherwise it becomes a no-brainer to repetetively always buy the maximum of that item at the start of every game which is rote and bad game design in my opinion.
I think the Nyan cat's complaints are largely overblown. If there is a problem with weapon inaccuracy that is universal and not even related to blitz. But certainly weapon accuracy is of utmost importance so I would place a high priority on fixing that if there is a real problem there.
On Duece's question about prices going up, that is actually moving the prices of those items closer to what those items are actually worth. If shields cost $60 a pop and people are still buying them (which is what drives up the price) then that means it is still a good strategic decision to buy them at that price which means that is closer to their real value. I feel it makes sense for things to be priced at their real value, otherwise it becomes a no-brainer to repetetively always buy the maximum of that item at the start of every game which is rote and bad game design in my opinion.
- WeGotDeathStar
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Re: How to win Blitz
I brought this up last nite on Blitz, since Point Defense is OP for a person with a IGS then why not make it available only via the Admirals Club.
It would balance the game out quite a bit and put more money in Toonces pocket from token sales. It could be open for sale in the starbase for everyone without IGS and if you have IGS then you need to get it from Admirals Club every round of Blitz for a token fee.
Or just lock it out of the starbase and make it only available from Admirals Club which IMHO would be the best thing to do.
It would balance the game out quite a bit and put more money in Toonces pocket from token sales. It could be open for sale in the starbase for everyone without IGS and if you have IGS then you need to get it from Admirals Club every round of Blitz for a token fee.
Or just lock it out of the starbase and make it only available from Admirals Club which IMHO would be the best thing to do.
- awesomepebble
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Re: How to win Blitz
or bangbang the igs?
- JuliusCaesar
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Re: How to win Blitz
I agree with toonces on the point that shield/ship/hardware prices must rise. This creates the minimalistic feeling many people love and enjoy on blitz without them even noticing. Plus, I get more enjoyment from having colonies defended with less flaks and more defenders, preferably using repellers (assuming the repellers actually work right, sometimes they don't). Having everyone running around with fully defended colonies, 3 fp'ers, full shields, full nukes, is simply no fun at all.
The simplest solution I see to these problems is this, increase the baseline prices of both point defense and flower power. Make those roles more tactical rather than having everyone equipped with them ALL THE TIME. This would also give incentive to actually use the merchant freighter and the flower ship, as in the old days, rather than just combine the two roles in the better-handling, more powerful falcon.
Make the prices of flak cannons and laser cannons rise faster
And finally, make it literally impossible for an IGS to buy point defense. This would require a bit of coding, but toonces has made bigger changes before.
This would lessen the impact of token whore-ery, and while it may deter some from buying an igs, the increased amount of blown up IG ships will probably make up most of the difference.
The simplest solution I see to these problems is this, increase the baseline prices of both point defense and flower power. Make those roles more tactical rather than having everyone equipped with them ALL THE TIME. This would also give incentive to actually use the merchant freighter and the flower ship, as in the old days, rather than just combine the two roles in the better-handling, more powerful falcon.
Make the prices of flak cannons and laser cannons rise faster
And finally, make it literally impossible for an IGS to buy point defense. This would require a bit of coding, but toonces has made bigger changes before.
This would lessen the impact of token whore-ery, and while it may deter some from buying an igs, the increased amount of blown up IG ships will probably make up most of the difference.
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Re: How to win Blitz
To win Blitz you need a team of Resourcful players with someone to capture the colony, 2-3 FPers to guard it, and a barge of 2 of Defs
This works for me
This works for me
Re: How to win Blitz
Nope, probably never coming backawesomepebble wrote:i miss woots very muchgamanche wrote:woots should come back
In other news I wish we still had caffcoder, even though his coding was apparently quite shitty