Search found 733 matches

by Luna
Sat Apr 07, 2007 8:12 pm
Forum: The Research Lab
Topic: IDEA: "remove character" button
Replies: 23
Views: 21498

What about just letting a user change stats once per perm free of charge? Another option would be to allow stat changes for the first month a char exists on a perm. A player could then try out different stats to see what works best for them. I can't count the amount of times I've heard someone shout...
by Luna
Sun Apr 01, 2007 7:34 pm
Forum: The Research Lab
Topic: New PAX re-bang required
Replies: 19
Views: 17877

Since they frequently make more pk permas I seen no reason not to bang another PAX perma when things get to stale on the old ones. PAX is hard to get into once everything is colonized since you have only UN cols to invade and otherwise you have to wait for colonies to die from pollution to build aga...
by Luna
Wed Mar 28, 2007 3:48 am
Forum: The Tavern
Topic: Starport GE Trading Cards - New Hercules Cluster set
Replies: 1117
Views: 1125307

I love my trading card! :lol:
by Luna
Fri Mar 23, 2007 6:36 pm
Forum: The Tavern
Topic: Starport GE Trading Cards - New Hercules Cluster set
Replies: 1117
Views: 1125307

You would have to have a "Luna helps newbie card" :wink:
by Luna
Wed Mar 14, 2007 10:32 pm
Forum: The Research Lab
Topic: forum idea
Replies: 18
Views: 18574

The community in general seems closer together since the change in mods happened. We've had very little flaming, or controversy come up and the mods all get along. I don't know how much bandwidth and such it would add to make an off topic section. It would require more monitoring than the current SG...
by Luna
Sat Feb 24, 2007 5:36 pm
Forum: The Tavern
Topic: Starport Video Page
Replies: 913
Views: 942673

Has anyone actually ever viewed one of these videos and gone...."OMG I think that's my colony?" LOL

Your video is similar to my invasion skill currently. Sometimes I bounce off the dome, but eventually I get the job done. It's not always a smooth ride, but the result is the same in the end. Good Job.
by Luna
Thu Feb 22, 2007 5:32 pm
Forum: The Tavern
Topic: Starport Video Page
Replies: 913
Views: 942673

Very nice Moley! Everytime I watch an invasion video I begin to see the things I can't pay attention to while I'm trying to dodge solar and lasers. I can see where pilots hide to nuke, and how they nuke. Saves me shields learning from their techniques. You make it look so effortless. *Want's to cap ...
by Luna
Thu Jan 04, 2007 6:59 pm
Forum: The Launchpad
Topic: Foul Mouthed Kids
Replies: 48
Views: 50492

In all likelyhood the computer is located in the safely of the "childs" room. The parents aren't probably hearing or seeing how they behave online. Online games don't require they behave as they might in real life. Games tend to take on an alter-ego life of their own at times. The community itself i...
by Luna
Thu Nov 30, 2006 9:45 pm
Forum: The Research Lab
Topic: corping colonies
Replies: 9
Views: 10801

Make it cost you a gallon of warp fuel for each colony you corp or something along that line. If you have 300 colonies, there went 300 fuel. Might make you less likely to corp hop frequently. Some variation could be made where it costs you fuel to have the convenience of the button.
by Luna
Fri Aug 18, 2006 3:48 am
Forum: The Research Lab
Topic: i see refresh sever 90days
Replies: 3
Views: 5945

Translation please, anyone?
by Luna
Sat Jul 15, 2006 7:33 am
Forum: The Research Lab
Topic: Official Vote -Submitted-
Replies: 16
Views: 17913

Good practice, no risk, no cost for shields. A winner all the way around.
by Luna
Thu Jun 29, 2006 4:04 am
Forum: The Research Lab
Topic: [IDEA] UNIVERSAL ADMIRAL TOKENS
Replies: 7
Views: 11282

It can be looked at in several ways. You're correct in assuming that some would just buy less tokens, but for those of us that buy tokens on a regualr basis it's almost a punishment for supporting the game. If you quit a server for another then you've wasted money if you bought tokens and they aren'...
by Luna
Wed Jun 28, 2006 7:21 pm
Forum: The Research Lab
Topic: [IDEA] UNIVERSAL ADMIRAL TOKENS
Replies: 7
Views: 11282

Posted: Tue Jun 13, 2006 1:46 pm Post subject: [idea] Admiral Token management -------------------------------------------------------------------------------- For those of us that play on more than one server and have tokens on several it would be a nice option if the Admirals Club allowed us to t...