He wants to be able to make a hyper expensive building where u can put nukes to be launched at other planets than randomly appear anywhere on the planetArmor wrote:I'm sorry....... what?
Search found 68 matches
- Sat Mar 28, 2009 7:35 pm
- Forum: The Research Lab
- Topic: Long range missles
- Replies: 9
- Views: 8515
Re: Long range missles
- Sat Mar 28, 2009 7:09 pm
- Forum: The Research Lab
- Topic: Long range missles
- Replies: 9
- Views: 8515
Re: Long range missles
O RIGGED!
no srsly it is
no srsly it is
- Mon Mar 23, 2009 9:59 pm
- Forum: The Research Lab
- Topic: War Server (Finally came up the time to write it)
- Replies: 75
- Views: 53917
Re: War Server (Finally came up the time to write it)
As i have said in my starport post, theres a limit and lasers only invisible for the owners if they want em to be.ArdRhys4 wrote:Building starports COULD be possible, but then it would make it almost impossible to defeat someone. And invisible lasers? BTW, editing my post again.
BTW. toonces was in this thread
- Mon Mar 23, 2009 9:45 pm
- Forum: The Research Lab
- Topic: War Server (Finally came up the time to write it)
- Replies: 75
- Views: 53917
Re: War Server (Finally came up the time to write it)
then maybe you could build starports like I've suggested and use invisible lasers on your party's side as I've also suggested. Also, we need story events like: -reinforcements -invasions -ambush -disabled ships( rescue, resupply, recover) -temporary rift in the galactic matrix (new temporary joining...
- Mon Mar 23, 2009 3:27 am
- Forum: The Research Lab
- Topic: War Server (Finally came up the time to write it)
- Replies: 75
- Views: 53917
Re: War Server (Finally came up the time to write it)
Looks like we DEFINITELY need a 5mb patch. Looks very complex, To be honest, I read through most of the first and second and third posts. Idk if toonces will agree on this though :P It seems like a lot of programming, like say... 100 000 000 lines of code in ASM? But i doubt he uses asm. mov 55,dx p...
- Thu Mar 12, 2009 10:33 pm
- Forum: The Research Lab
- Topic: [IDEA] some weapons
- Replies: 7
- Views: 6971
Re: [IDEA] some weapons
alot of these sound like secondaries...
also, ya might wanna get a fancier name for the missile like:
HDAP "dumb" missile
also, ya might wanna get a fancier name for the missile like:
HDAP "dumb" missile
- Wed Mar 11, 2009 1:15 am
- Forum: The Research Lab
- Topic: Player-owned starport/colony idea... just hear me out!
- Replies: 7
- Views: 5846
Re: Player-owned starport/colony idea... just hear me out!
IF you have ports(not on normal server, only place this would work is on war servers), you would need them to be invadable PORTS, you do NOT buy them, each side of war server(war server would rebang once war ended) would start out with x starports and x starbases. You probably did not read the desc...
- Tue Mar 10, 2009 3:38 am
- Forum: The Research Lab
- Topic: NEW TYPE OF SERVER
- Replies: 8
- Views: 6257
Re: NEW TYPE OF SERVER
its semi-simple...
toonces releases a patch that installs alternate sge files on your computer, then when you play that specific server, starport unloads the normal files and loads the edited files.
it cant be that hard.. if its anything like modding...
toonces releases a patch that installs alternate sge files on your computer, then when you play that specific server, starport unloads the normal files and loads the edited files.
it cant be that hard.. if its anything like modding...
- Mon Mar 09, 2009 11:14 pm
- Forum: The Research Lab
- Topic: NEW TYPE OF SERVER
- Replies: 8
- Views: 6257
Re: NEW TYPE OF SERVER
as long as it doesn't take a new game ENGINE... it's doableArdRhys4 wrote:My real suggestion is 3 pages long, that is why i want "catfish" to post the save log. I think I will post the whole thing later. Of course, it would take a whole new game to be implemented...
- Mon Mar 09, 2009 9:39 pm
- Forum: The Research Lab
- Topic: NEW TYPE OF SERVER
- Replies: 8
- Views: 6257
Re: NEW TYPE OF SERVER
suggested in concept before, see my "ideas from pewpewpew" thread, i have one and ardy4 made a more detailed suggestion...
- Mon Mar 09, 2009 1:16 am
- Forum: The Research Lab
- Topic: Player-owned starport/colony idea... just hear me out!
- Replies: 7
- Views: 5846
Re: Player-owned starport/colony idea
its basically a star port that doubles as a colony with more income though harder to build and invade.. whats wrong wit that?
- Sun Mar 08, 2009 4:39 pm
- Forum: The Research Lab
- Topic: Player-owned starport/colony idea... just hear me out!
- Replies: 7
- Views: 5846
Player-owned starport/colony idea... just hear me out!
So basically, buy the blueprints and have a UN commission. Then go to a colony and have them build it. Limit it to about 1-3 ports per system. Un protection: will be granted for 5 days When the star port is built, players can set which buildings to build, set inn rates(not above 50000k per hour), se...
- Sun Mar 08, 2009 3:47 pm
- Forum: The Research Lab
- Topic: Tweeking ships
- Replies: 3
- Views: 3911
Re: Tweeking ships
Theres a problem with extra energy(easier invades) theres a problem with extra shields (to rich players the doubled shield price wont matter. theres a problem with all of these, they give TOO MUCH of an advantage +1000 energy and a superconductor anyone? +10000 + 16000 shields = 1 mill a lot of peop...
- Sun Mar 08, 2009 1:20 am
- Forum: The Launchpad
- Topic: BEGGING FOR MONEY
- Replies: 16
- Views: 17859
Re: BEGGING FOR MONEY
I didn't give money to this noob once.. later i got 40 simultaneous landings on my only col...
naw that never happened.. but if it did...
naw that never happened.. but if it did...
- Sat Mar 07, 2009 4:15 pm
- Forum: The Research Lab
- Topic: A growing bunch of Ideas from PewPewPew
- Replies: 13
- Views: 11556
Re: A growing bunch of Ideas from PewPewPew
I mean no un protection from other factions/races... eg. your enemies.
Or more realistic un protection where un. merchant cruisers and isc and battleships patrol the area, disarming warheads and attacking hostile threats
Or more realistic un protection where un. merchant cruisers and isc and battleships patrol the area, disarming warheads and attacking hostile threats
- Sat Mar 07, 2009 5:16 am
- Forum: The Research Lab
- Topic: GOLD HELLBORE
- Replies: 12
- Views: 10616
Re: GOLD HELLBORE
its just 3 hellbores instead of 1 same collision detection... the image would not take long to load... if the game can handle potentially hundreds of laser shots on the same screen i think it can handle a bigger hellbore If anything this should just be a reskin To be honest I think Meliza's post wa...
- Sat Mar 07, 2009 5:05 am
- Forum: The Research Lab
- Topic: GOLD HELLBORE
- Replies: 12
- Views: 10616
Re: GOLD HELLBORE
its just 3 hellbores instead of 1
same collision detection...
the image would not take long to load...
if the game can handle potentially hundreds of laser shots on the same screen i think it can handle a bigger hellbore
If anything this should just be a reskin
same collision detection...
the image would not take long to load...
if the game can handle potentially hundreds of laser shots on the same screen i think it can handle a bigger hellbore
If anything this should just be a reskin
- Fri Mar 06, 2009 4:55 am
- Forum: The Research Lab
- Topic: Can I get a Starport Banner for my Website?
- Replies: 67
- Views: 152341
Re: Can I get a Starport Banner for my Website?
How do you make banners like that? besides splicing images and putting them together with photo shop...
- Fri Mar 06, 2009 4:39 am
- Forum: The Research Lab
- Topic: chaging planet types
- Replies: 8
- Views: 6837
Re: chaging planet types
Do that, no one in their RIGHT mind would do it, but you know that not everyone is in their right mind. Toonces gets $1000 dollars and we get a new IGP:P yeah but even 1 grand is a bit iffy If a rich doctor or business man were obsessed with this game, he could turn a 500 system galaxy into all igp...
- Fri Mar 06, 2009 4:34 am
- Forum: The Research Lab
- Topic: Physics!
- Replies: 28
- Views: 19309
Re: Physics!
To lag up the server, this is what you need: -everything having a gravity field. -individual asteroids floating in space for asteroid fields -collision detection for everything (all the above would make mine fields in space deadly due a swarm of mines flying by) -ray traced lighting and rendering -1...
- Wed Mar 04, 2009 2:46 am
- Forum: The Research Lab
- Topic: chaging planet types
- Replies: 8
- Views: 6837
Re: chaging planet types
lets say 1 000 000 admiral tokens to change to igp and lets pity anyone who pays that price
- Wed Mar 04, 2009 2:39 am
- Forum: The Research Lab
- Topic: GOLD HELLBORE
- Replies: 12
- Views: 10616
Re: GOLD HELLBORE
Is this in any relation to my edited starport photos topic?
Obviously it wont be so omnidirectional
Obviously it wont be so omnidirectional
- Sat Feb 28, 2009 11:52 pm
- Forum: The Research Lab
- Topic: Physics!
- Replies: 28
- Views: 19309
- Sat Feb 28, 2009 11:51 pm
- Forum: The Research Lab
- Topic: Manual colony defense
- Replies: 17
- Views: 14770
lazers shouldnt be controlable. no only the solar, or nothing at all. lazers and solar isnt viable, it defo makes it uninvadable when controling them. next to that we already have a issue with lazer lagg, imaging how much laazerlagg there would be if you controll them then, no way. but the soplar y...
- Sat Feb 28, 2009 3:18 am
- Forum: The Research Lab
- Topic: dreamsower gfx change
- Replies: 18
- Views: 14118
What? u want something like this?
http://www.youtube.com/watch?v=b3N5HCS54e8
or the sower in my avatar? 9000 seconds in GIMP cuz i cant afford photo shop and refuse to pirate it.
http://www.youtube.com/watch?v=b3N5HCS54e8
or the sower in my avatar? 9000 seconds in GIMP cuz i cant afford photo shop and refuse to pirate it.
- Fri Feb 27, 2009 11:39 pm
- Forum: The Research Lab
- Topic: A growing bunch of Ideas from PewPewPew
- Replies: 13
- Views: 11556
- Fri Feb 27, 2009 6:33 pm
- Forum: The Research Lab
- Topic: A growing bunch of Ideas from PewPewPew
- Replies: 13
- Views: 11556
Warserver seems a bit hard to create and implement.. not to mention we'd need 100 ghz of processing power on the server's side or so. I'm pushing most for tiered planets and hidden systems..but meh.. Here are a few more: weapon slots.. or hardware bays as weapon slots example: Isc: ---equipment bay ...
- Thu Feb 26, 2009 4:14 am
- Forum: The Research Lab
- Topic: nebulas
- Replies: 5
- Views: 6178
- Thu Feb 26, 2009 4:09 am
- Forum: The Tavern
- Topic: Dome-Caps
- Replies: 1211
- Views: 1038591
- Tue Feb 24, 2009 11:04 pm
- Forum: The Research Lab
- Topic: Why asteroid belts are bad
- Replies: 20
- Views: 16026