Search found 68 matches

by pewpewpew
Sat Mar 28, 2009 7:35 pm
Forum: The Research Lab
Topic: Long range missles
Replies: 9
Views: 8515

Re: Long range missles

Armor wrote:I'm sorry....... what?
He wants to be able to make a hyper expensive building where u can put nukes to be launched at other planets than randomly appear anywhere on the planet
by pewpewpew
Sat Mar 28, 2009 7:09 pm
Forum: The Research Lab
Topic: Long range missles
Replies: 9
Views: 8515

Re: Long range missles

O RIGGED!
Image
no srsly it is :P
by pewpewpew
Mon Mar 23, 2009 9:59 pm
Forum: The Research Lab
Topic: War Server (Finally came up the time to write it)
Replies: 75
Views: 53917

Re: War Server (Finally came up the time to write it)

ArdRhys4 wrote:Building starports COULD be possible, but then it would make it almost impossible to defeat someone. And invisible lasers? BTW, editing my post again.
As i have said in my starport post, theres a limit and lasers only invisible for the owners if they want em to be.
BTW. toonces was in this thread
by pewpewpew
Mon Mar 23, 2009 9:45 pm
Forum: The Research Lab
Topic: War Server (Finally came up the time to write it)
Replies: 75
Views: 53917

Re: War Server (Finally came up the time to write it)

then maybe you could build starports like I've suggested and use invisible lasers on your party's side as I've also suggested. Also, we need story events like: -reinforcements -invasions -ambush -disabled ships( rescue, resupply, recover) -temporary rift in the galactic matrix (new temporary joining...
by pewpewpew
Mon Mar 23, 2009 3:27 am
Forum: The Research Lab
Topic: War Server (Finally came up the time to write it)
Replies: 75
Views: 53917

Re: War Server (Finally came up the time to write it)

Looks like we DEFINITELY need a 5mb patch. Looks very complex, To be honest, I read through most of the first and second and third posts. Idk if toonces will agree on this though :P It seems like a lot of programming, like say... 100 000 000 lines of code in ASM? But i doubt he uses asm. mov 55,dx p...
by pewpewpew
Thu Mar 12, 2009 10:33 pm
Forum: The Research Lab
Topic: [IDEA] some weapons
Replies: 7
Views: 6971

Re: [IDEA] some weapons

alot of these sound like secondaries...

also, ya might wanna get a fancier name for the missile like:
HDAP "dumb" missile
by pewpewpew
Wed Mar 11, 2009 1:15 am
Forum: The Research Lab
Topic: Player-owned starport/colony idea... just hear me out!
Replies: 7
Views: 5846

Re: Player-owned starport/colony idea... just hear me out!

IF you have ports(not on normal server, only place this would work is on war servers), you would need them to be invadable PORTS, you do NOT buy them, each side of war server(war server would rebang once war ended) would start out with x starports and x starbases. You probably did not read the desc...
by pewpewpew
Tue Mar 10, 2009 3:38 am
Forum: The Research Lab
Topic: NEW TYPE OF SERVER
Replies: 8
Views: 6257

Re: NEW TYPE OF SERVER

its semi-simple...

toonces releases a patch that installs alternate sge files on your computer, then when you play that specific server, starport unloads the normal files and loads the edited files.

it cant be that hard.. if its anything like modding...
by pewpewpew
Mon Mar 09, 2009 11:14 pm
Forum: The Research Lab
Topic: NEW TYPE OF SERVER
Replies: 8
Views: 6257

Re: NEW TYPE OF SERVER

ArdRhys4 wrote:My real suggestion is 3 pages long, that is why i want "catfish" to post the save log. I think I will post the whole thing later. Of course, it would take a whole new game to be implemented...
as long as it doesn't take a new game ENGINE... it's doable
by pewpewpew
Mon Mar 09, 2009 9:39 pm
Forum: The Research Lab
Topic: NEW TYPE OF SERVER
Replies: 8
Views: 6257

Re: NEW TYPE OF SERVER

suggested in concept before, see my "ideas from pewpewpew" thread, i have one and ardy4 made a more detailed suggestion...
by pewpewpew
Mon Mar 09, 2009 1:16 am
Forum: The Research Lab
Topic: Player-owned starport/colony idea... just hear me out!
Replies: 7
Views: 5846

Re: Player-owned starport/colony idea

its basically a star port that doubles as a colony with more income though harder to build and invade.. whats wrong wit that?
by pewpewpew
Sun Mar 08, 2009 4:39 pm
Forum: The Research Lab
Topic: Player-owned starport/colony idea... just hear me out!
Replies: 7
Views: 5846

Player-owned starport/colony idea... just hear me out!

So basically, buy the blueprints and have a UN commission. Then go to a colony and have them build it. Limit it to about 1-3 ports per system. Un protection: will be granted for 5 days When the star port is built, players can set which buildings to build, set inn rates(not above 50000k per hour), se...
by pewpewpew
Sun Mar 08, 2009 3:47 pm
Forum: The Research Lab
Topic: Tweeking ships
Replies: 3
Views: 3911

Re: Tweeking ships

Theres a problem with extra energy(easier invades) theres a problem with extra shields (to rich players the doubled shield price wont matter. theres a problem with all of these, they give TOO MUCH of an advantage +1000 energy and a superconductor anyone? +10000 + 16000 shields = 1 mill a lot of peop...
by pewpewpew
Sun Mar 08, 2009 1:20 am
Forum: The Launchpad
Topic: BEGGING FOR MONEY
Replies: 16
Views: 17859

Re: BEGGING FOR MONEY

I didn't give money to this noob once.. later i got 40 simultaneous landings on my only col...

naw that never happened.. but if it did...
by pewpewpew
Sat Mar 07, 2009 4:15 pm
Forum: The Research Lab
Topic: A growing bunch of Ideas from PewPewPew
Replies: 13
Views: 11556

Re: A growing bunch of Ideas from PewPewPew

I mean no un protection from other factions/races... eg. your enemies.

Or more realistic un protection where un. merchant cruisers and isc and battleships patrol the area, disarming warheads and attacking hostile threats
by pewpewpew
Sat Mar 07, 2009 5:16 am
Forum: The Research Lab
Topic: GOLD HELLBORE
Replies: 12
Views: 10616

Re: GOLD HELLBORE

its just 3 hellbores instead of 1 same collision detection... the image would not take long to load... if the game can handle potentially hundreds of laser shots on the same screen i think it can handle a bigger hellbore If anything this should just be a reskin To be honest I think Meliza's post wa...
by pewpewpew
Sat Mar 07, 2009 5:05 am
Forum: The Research Lab
Topic: GOLD HELLBORE
Replies: 12
Views: 10616

Re: GOLD HELLBORE

its just 3 hellbores instead of 1
same collision detection...
the image would not take long to load...
if the game can handle potentially hundreds of laser shots on the same screen i think it can handle a bigger hellbore

If anything this should just be a reskin
by pewpewpew
Fri Mar 06, 2009 4:55 am
Forum: The Research Lab
Topic: Can I get a Starport Banner for my Website?
Replies: 67
Views: 152341

Re: Can I get a Starport Banner for my Website?

How do you make banners like that? besides splicing images and putting them together with photo shop...
by pewpewpew
Fri Mar 06, 2009 4:39 am
Forum: The Research Lab
Topic: chaging planet types
Replies: 8
Views: 6837

Re: chaging planet types

Do that, no one in their RIGHT mind would do it, but you know that not everyone is in their right mind. Toonces gets $1000 dollars and we get a new IGP:P yeah but even 1 grand is a bit iffy If a rich doctor or business man were obsessed with this game, he could turn a 500 system galaxy into all igp...
by pewpewpew
Fri Mar 06, 2009 4:34 am
Forum: The Research Lab
Topic: Physics!
Replies: 28
Views: 19309

Re: Physics!

To lag up the server, this is what you need: -everything having a gravity field. -individual asteroids floating in space for asteroid fields -collision detection for everything (all the above would make mine fields in space deadly due a swarm of mines flying by) -ray traced lighting and rendering -1...
by pewpewpew
Wed Mar 04, 2009 2:46 am
Forum: The Research Lab
Topic: chaging planet types
Replies: 8
Views: 6837

Re: chaging planet types

lets say 1 000 000 admiral tokens to change to igp and lets pity anyone who pays that price
by pewpewpew
Wed Mar 04, 2009 2:39 am
Forum: The Research Lab
Topic: GOLD HELLBORE
Replies: 12
Views: 10616

Re: GOLD HELLBORE

Is this in any relation to my edited starport photos topic?
Image
Obviously it wont be so omnidirectional
by pewpewpew
Sat Feb 28, 2009 11:52 pm
Forum: The Research Lab
Topic: Physics!
Replies: 28
Views: 19309

Peer-to-peer= increased hacking and what those hacks can do... so no
by pewpewpew
Sat Feb 28, 2009 11:51 pm
Forum: The Research Lab
Topic: Manual colony defense
Replies: 17
Views: 14770

lazers shouldnt be controlable. no only the solar, or nothing at all. lazers and solar isnt viable, it defo makes it uninvadable when controling them. next to that we already have a issue with lazer lagg, imaging how much laazerlagg there would be if you controll them then, no way. but the soplar y...
by pewpewpew
Sat Feb 28, 2009 3:18 am
Forum: The Research Lab
Topic: dreamsower gfx change
Replies: 18
Views: 14118

What? u want something like this?

http://www.youtube.com/watch?v=b3N5HCS54e8

or the sower in my avatar? 9000 seconds in GIMP cuz i cant afford photo shop and refuse to pirate it.
by pewpewpew
Fri Feb 27, 2009 11:39 pm
Forum: The Research Lab
Topic: A growing bunch of Ideas from PewPewPew
Replies: 13
Views: 11556

[quote="ArdRhys4"]Why does no one like the war server idea I came up with. I think was better than his.:P[/quote]

Simple, nobody replied
by pewpewpew
Fri Feb 27, 2009 6:33 pm
Forum: The Research Lab
Topic: A growing bunch of Ideas from PewPewPew
Replies: 13
Views: 11556

Warserver seems a bit hard to create and implement.. not to mention we'd need 100 ghz of processing power on the server's side or so. I'm pushing most for tiered planets and hidden systems..but meh.. Here are a few more: weapon slots.. or hardware bays as weapon slots example: Isc: ---equipment bay ...
by pewpewpew
Thu Feb 26, 2009 4:14 am
Forum: The Research Lab
Topic: nebulas
Replies: 5
Views: 6178

While we're at it, lets add electron storms, coronal mass ejections, magnetic fields, debris, gravity wells, whiteholes, particle physics, and smoke?

Lag? who cares about lag? Get that new 500 GHz processor from IBM and put it in a quad core and we'll be set.
:lol:
by pewpewpew
Thu Feb 26, 2009 4:09 am
Forum: The Tavern
Topic: Dome-Caps
Replies: 1211
Views: 1038591

I capped a 2 shot sol cannon fully lasered oceanic with a vulture.. dieing once. The sol cannon kept missing me.. as i was in between the two streams of sol blasts... don't have pics tho.
by pewpewpew
Tue Feb 24, 2009 11:04 pm
Forum: The Research Lab
Topic: Why asteroid belts are bad
Replies: 20
Views: 16026

maybe the belts should just have individual collision detection unlike the walls we have currently