Search found 35 matches
- Thu Mar 27, 2008 8:01 pm
- Forum: The Research Lab
- Topic: Windowed mode
- Replies: 23
- Views: 17917
Okay, windowed mode can simply and easily be coded into a program, regardless of complexity. How? Windowed mode in most windows programs runs on a "click and drag" basis. While clicking and dragging, the window is shrunk/expanded and the content is shrunk/expanded. No disproportion, nothing looks to...
- Thu Mar 27, 2008 7:47 pm
- Forum: The Research Lab
- Topic: Trading fuel
- Replies: 8
- Views: 8436
- Thu Mar 27, 2008 7:41 pm
- Forum: The Research Lab
- Topic: New solar burst style or different burst
- Replies: 18
- Views: 16864
How about instant destruction and all money transfered to invadee's colony. Change drain rate: All resources 1,500 a second (if one resource gone, no solar shots at all)Freakazoid wrote:rainbow solar shot: instant account deletion
1/8 the range
maximum of 3 shooter
takes out 1000 of every resource a second
- Fri Feb 29, 2008 9:56 pm
- Forum: The Research Lab
- Topic: Colony Resource "Transport Upgrade"
- Replies: 10
- Views: 12632
I like this one. A few things I suggest: 1. Make the transporter a technology, thus a discovery. 1a. Allow transporter technology to be loaded to your ship so you can be in space and "beam down" or "beam up" supplies to a planet within viewing range. 1b. Any ship loaded w/ transporter technology dro...
- Sat Dec 08, 2007 8:10 pm
- Forum: The Research Lab
- Topic: Home Domes (Kinda rimes)
- Replies: 8
- Views: 9978
Home Domes (Kinda rimes)
This idea is for NON-PAX servers. Essentially what this is is a break in space that takes you to a place depending on who you are. That place? Your home biodome. There would be a new item called a Home Biodome, costs 10% more than a regular dome, can only be placed on your *home* world, and pollutio...