Search found 83 matches
- Sun Mar 22, 2009 7:50 am
- Forum: The Launchpad
- Topic: Lost my acc?
- Replies: 4
- Views: 6609
Re: Lost my acc?
Don't be so blunt. DanielJackson, I think they use your IP to prevent double acc, so if your friend made one in the same comp, probably the server noticed the IP is the same and blocked the first one and the second one became the primary. I seen this with my friend who let his brother make a acc and...
- Sun Mar 22, 2009 6:16 am
- Forum: The Research Lab
- Topic: New Factions!
- Replies: 7
- Views: 6612
Re: New Factions!
You know what? I think you're right. Ships should be taken out. I don't understand by 'tight'. If you mean by its uniqueness of each faction: UNF is meant to earn cash by killing bad guys. DO is meant to gain cash by killing anyone. The FTU is meant to gain exp and cash through trading. UNF gets 1 e...
- Sat Mar 21, 2009 3:30 am
- Forum: The Research Lab
- Topic: New Factions!
- Replies: 7
- Views: 6612
New Factions!
Since ppl think me posting every ideas separately seems unreasonable I just hauled all my ideas into one. Ideas might seem irrational and hard to understand but these bunch of ideas links in some way. If it doesn’t then I just put them in the misc. section. People who don't have the patience will ju...
- Fri Mar 20, 2009 8:12 pm
- Forum: The Research Lab
- Topic: System Sun/Moon Idea
- Replies: 3
- Views: 4184
Re: System Sun/Moon Idea
I know this is a Sci-fi game but colonies on a star? Wow.
- Fri Mar 20, 2009 8:06 pm
- Forum: Engineering
- Topic: New Patch / Refinery System
- Replies: 2
- Views: 3099
Re: New Patch / Refinery System
I concur. This patch is very benificial. However Infiltrators can mess up the whole colony and practically kill it. There should be a block on the slide bars for contractors but still see the resource statistics, because its worth while for espionage and for the more honest contractors who just wann...
- Fri Mar 20, 2009 7:49 pm
- Forum: The Research Lab
- Topic: Things needed for refinery patch
- Replies: 9
- Views: 8302
Re: Things needed for refinery patch
Cool. That seems to make better control of resource management.
- Thu Mar 19, 2009 7:00 am
- Forum: The Launchpad
- Topic: Just some questions....
- Replies: 5
- Views: 8345
Just some questions....
Can u stack Cloak Artefact?
Is there a limit to planet control?
How often do artefacts spawn?
Is there a limit to planet control?
How often do artefacts spawn?
- Thu Mar 19, 2009 6:38 am
- Forum: The Research Lab
- Topic: Keeping colonies alive
- Replies: 5
- Views: 6083
Re: Keeping colonies alive
Patch? when?
- Thu Mar 19, 2009 6:30 am
- Forum: The Research Lab
- Topic: Game-Changing idea
- Replies: 5
- Views: 6180
Re: Game-Changing idea
I don't think killing the whole game would work. Just adding bits to it works in someways. Just reprogramming will have problem with the fact that all the players have to restart and is time consuming. I do think adding some aspect of EVE would be great... spore also.
- Sun Mar 15, 2009 10:07 am
- Forum: The Research Lab
- Topic: Deployment Defences
- Replies: 0
- Views: 2643
Deployment Defences
This a short idea for expanding on defences of planets. -Missile Turret Turret is planet side only, reason is explained later on. Shoots missiles a bullets. These are negotiators or something of a equivelent that shoots homing missiles.It shoots about a rate of 1 per 10 seconds or if colonists are m...
- Sun Mar 15, 2009 9:52 am
- Forum: Engineering
- Topic: [BUG] Rapid unwanted shift from Base screen to structures
- Replies: 6
- Views: 6576
Re: [BUG] Rapid unwanted shift from Base screen to structures
Just wear a white sheet over yourself. Remember to cut the holes before you put it on.
- Sun Mar 15, 2009 9:48 am
- Forum: The Research Lab
- Topic: [Idea] Missions anyone?
- Replies: 12
- Views: 10986
Re: [Idea] Missions anyone?
I don't mean dialogue as in talking. I mean dialogue as in programming, like a window screen. I don't think having dialgue speech to be too much of a concern.
- Sat Mar 14, 2009 9:31 am
- Forum: Engineering
- Topic: [BUG] Rapid unwanted shift from Base screen to structures
- Replies: 6
- Views: 6576
- Sat Mar 14, 2009 9:02 am
- Forum: Engineering
- Topic: [BUG] Rapid unwanted shift from Base screen to structures
- Replies: 6
- Views: 6576
Re: [BUG] Rapid unwanted shift from Base screen to structures
It happens to me all the time: menues switching by itself on colony control pannel. It isn't that annoying but it does seem very wierd that it does this.
- Sat Mar 14, 2009 8:55 am
- Forum: The Research Lab
- Topic: [IDEA] some weapons
- Replies: 7
- Views: 6920
Re: [IDEA] some weapons
Wow. I think so too.
- Sat Mar 14, 2009 8:53 am
- Forum: The Research Lab
- Topic: Capture the Flag?
- Replies: 6
- Views: 5461
Re: Capture the Flag?
Lol. I asked the same thing for my mission ideas.
- Sat Mar 14, 2009 8:52 am
- Forum: The Garbage Chute
- Topic: Riddles for bored people
- Replies: 47
- Views: 36859
Re: Riddles for bored people
Ok... ok... ok...
The box thing some one got it right... The first and the last everyone seem to think too logiclly... last one if anyone knew would say 'bs'.
The box thing some one got it right... The first and the last everyone seem to think too logiclly... last one if anyone knew would say 'bs'.
- Fri Mar 13, 2009 7:33 am
- Forum: The Launchpad
- Topic: Can't deploy Biodome
- Replies: 8
- Views: 10553
Re: Can't deploy Biodome
Yah... everytime you go in a planet it tells you the name and what type it is. Also there are some planets with dead colonies, those you can't place a bio dome cuz for some reason the game says the colony exists... Colonising is very hard if you don't know what you're doing. But ppl can always learn...
- Fri Mar 13, 2009 7:23 am
- Forum: The Garbage Chute
- Topic: Riddles for bored people
- Replies: 47
- Views: 36859
Re: Riddles for bored people
I would buy the box... I live in a bin bag. -_-; ...
Still... I don't think the box is worth $10.
Still... I don't think the box is worth $10.
- Fri Mar 13, 2009 7:14 am
- Forum: The Research Lab
- Topic: Capture the Flag?
- Replies: 6
- Views: 5461
Re: Capture the Flag?
I just get really board... and just posting seems better than watching soap tv.
- Thu Mar 12, 2009 9:20 am
- Forum: The Research Lab
- Topic: Game graphic change?
- Replies: 0
- Views: 2621
Game graphic change?
I wondered if the artists are gonna add some more sprites and a new skin to the game. I know there's a post similar to this. The systems seem to have only few backgrounds and small white objects as distant stars. Even the skin in the game seem to get old... not that I'm saying the skin is bad, I'm j...
- Thu Mar 12, 2009 9:10 am
- Forum: The Research Lab
- Topic: [IDEA] some weapons
- Replies: 7
- Views: 6920
[IDEA] some weapons
Type: Primary Weapon Price: 1~3mill Name: Gigacannon Takes 3 seconds to charge (when fire button is clicked) before the lazer actually fires. It has extreemly high range. Each shot takes 500 damage but takes all 1000 energy at once. Only useful for people with a good aim. Type: Primary Weapon Price:...
- Thu Mar 12, 2009 8:41 am
- Forum: The Research Lab
- Topic: Can I get a Starport Banner for my Website?
- Replies: 67
- Views: 151603
Re: Can I get a Starport Banner for my Website?
Get a tablet and hand draw, apart from that there's only construction drawing or ripping/photoshopping.
Edited:
Here's one that i just ripped and photo shoped. the're tonnes of pics on google or http//:www.spacewallpapers.net
Edited:
Here's one that i just ripped and photo shoped. the're tonnes of pics on google or http//:www.spacewallpapers.net
- Thu Mar 12, 2009 5:20 am
- Forum: The Research Lab
- Topic: [Idea] Missions anyone?
- Replies: 12
- Views: 10986
Re: [Idea] Missions anyone?
Hang on. Does anyone think this addition of missions will be tricky to impliment... To me the game just need an extra dialogue when they click 'talk to patrons'. With extra private funtions for the missions.
- Thu Mar 12, 2009 5:06 am
- Forum: The Garbage Chute
- Topic: Riddles for bored people
- Replies: 47
- Views: 36859
Re: Riddles for bored people
Here're some: If you know me I am nothing. If you don't know me I am something. What am I? What is half of 11? If you had $10 and I had $10. We both put it in a box. Would you buy it for $20? I can never touch the ground on your feet, you can never touch the roof over my head. I see all but never be...
- Thu Mar 12, 2009 4:52 am
- Forum: The Research Lab
- Topic: Capture the Flag?
- Replies: 6
- Views: 5461
Re: Capture the Flag?
If you haven't noticed if you kill a player and he kills you back, you actually end up with less exp than you had before. But I think you have a good point, a CTF server. But then won't players be little to spread out in one galaxy. CTF won't work then... people'll just mine and turret spam systems....
- Thu Mar 12, 2009 4:44 am
- Forum: The Research Lab
- Topic: Player-owned starport/colony idea... just hear me out!
- Replies: 7
- Views: 5808
Re: Player-owned starport/colony idea... just hear me out!
Still kind of triky to try and make it work.
- Thu Mar 12, 2009 4:43 am
- Forum: The Research Lab
- Topic: Tweeking ships
- Replies: 3
- Views: 3895
Re: Tweeking ships
Yeah... they are lost on death, insurance can pay it off. And yes they do need some balance... my examples aren't great. All these are around 150k~550k to those who want one at a quick access. Cheap class Thrust displacement -Max Velocity by +200 -Acceleration by +50 -Turning by -5 Energy bank -Ener...
- Tue Mar 10, 2009 10:18 am
- Forum: The Garbage Chute
- Topic: Counting numbers
- Replies: 3
- Views: 4801
Counting numbers
This is a game. You say a consecutive number after the number of the post before... like 1, then 2, then 3, ect...
I'll start.
1
I'll start.
1
- Tue Mar 10, 2009 10:13 am
- Forum: The Research Lab
- Topic: Arenas!
- Replies: 5
- Views: 4378
Re: Arenas!
Say whaat?