Search found 83 matches

by jangsy5
Sun Mar 22, 2009 7:50 am
Forum: The Launchpad
Topic: Lost my acc?
Replies: 4
Views: 6609

Re: Lost my acc?

Don't be so blunt. DanielJackson, I think they use your IP to prevent double acc, so if your friend made one in the same comp, probably the server noticed the IP is the same and blocked the first one and the second one became the primary. I seen this with my friend who let his brother make a acc and...
by jangsy5
Sun Mar 22, 2009 6:16 am
Forum: The Research Lab
Topic: New Factions!
Replies: 7
Views: 6612

Re: New Factions!

You know what? I think you're right. Ships should be taken out. I don't understand by 'tight'. If you mean by its uniqueness of each faction: UNF is meant to earn cash by killing bad guys. DO is meant to gain cash by killing anyone. The FTU is meant to gain exp and cash through trading. UNF gets 1 e...
by jangsy5
Sat Mar 21, 2009 3:30 am
Forum: The Research Lab
Topic: New Factions!
Replies: 7
Views: 6612

New Factions!

Since ppl think me posting every ideas separately seems unreasonable I just hauled all my ideas into one. Ideas might seem irrational and hard to understand but these bunch of ideas links in some way. If it doesn’t then I just put them in the misc. section. People who don't have the patience will ju...
by jangsy5
Fri Mar 20, 2009 8:12 pm
Forum: The Research Lab
Topic: System Sun/Moon Idea
Replies: 3
Views: 4184

Re: System Sun/Moon Idea

I know this is a Sci-fi game but colonies on a star? Wow.
by jangsy5
Fri Mar 20, 2009 8:06 pm
Forum: Engineering
Topic: New Patch / Refinery System
Replies: 2
Views: 3099

Re: New Patch / Refinery System

I concur. This patch is very benificial. However Infiltrators can mess up the whole colony and practically kill it. There should be a block on the slide bars for contractors but still see the resource statistics, because its worth while for espionage and for the more honest contractors who just wann...
by jangsy5
Fri Mar 20, 2009 7:49 pm
Forum: The Research Lab
Topic: Things needed for refinery patch
Replies: 9
Views: 8302

Re: Things needed for refinery patch

Cool. That seems to make better control of resource management.
by jangsy5
Thu Mar 19, 2009 7:00 am
Forum: The Launchpad
Topic: Just some questions....
Replies: 5
Views: 8345

Just some questions....

Can u stack Cloak Artefact?
Is there a limit to planet control?
How often do artefacts spawn?
by jangsy5
Thu Mar 19, 2009 6:38 am
Forum: The Research Lab
Topic: Keeping colonies alive
Replies: 5
Views: 6083

Re: Keeping colonies alive

Patch? when?
by jangsy5
Thu Mar 19, 2009 6:30 am
Forum: The Research Lab
Topic: Game-Changing idea
Replies: 5
Views: 6180

Re: Game-Changing idea

I don't think killing the whole game would work. Just adding bits to it works in someways. Just reprogramming will have problem with the fact that all the players have to restart and is time consuming. I do think adding some aspect of EVE would be great... spore also.
by jangsy5
Sun Mar 15, 2009 10:07 am
Forum: The Research Lab
Topic: Deployment Defences
Replies: 0
Views: 2643

Deployment Defences

This a short idea for expanding on defences of planets. -Missile Turret Turret is planet side only, reason is explained later on. Shoots missiles a bullets. These are negotiators or something of a equivelent that shoots homing missiles.It shoots about a rate of 1 per 10 seconds or if colonists are m...
by jangsy5
Sun Mar 15, 2009 9:52 am
Forum: Engineering
Topic: [BUG] Rapid unwanted shift from Base screen to structures
Replies: 6
Views: 6576

Re: [BUG] Rapid unwanted shift from Base screen to structures

Just wear a white sheet over yourself. Remember to cut the holes before you put it on.
by jangsy5
Sun Mar 15, 2009 9:48 am
Forum: The Research Lab
Topic: [Idea] Missions anyone?
Replies: 12
Views: 10986

Re: [Idea] Missions anyone?

I don't mean dialogue as in talking. I mean dialogue as in programming, like a window screen. I don't think having dialgue speech to be too much of a concern.
by jangsy5
Sat Mar 14, 2009 9:02 am
Forum: Engineering
Topic: [BUG] Rapid unwanted shift from Base screen to structures
Replies: 6
Views: 6576

Re: [BUG] Rapid unwanted shift from Base screen to structures

It happens to me all the time: menues switching by itself on colony control pannel. It isn't that annoying but it does seem very wierd that it does this.
by jangsy5
Sat Mar 14, 2009 8:55 am
Forum: The Research Lab
Topic: [IDEA] some weapons
Replies: 7
Views: 6920

Re: [IDEA] some weapons

Wow. I think so too.
by jangsy5
Sat Mar 14, 2009 8:53 am
Forum: The Research Lab
Topic: Capture the Flag?
Replies: 6
Views: 5461

Re: Capture the Flag?

Lol. I asked the same thing for my mission ideas.
by jangsy5
Sat Mar 14, 2009 8:52 am
Forum: The Garbage Chute
Topic: Riddles for bored people
Replies: 47
Views: 36859

Re: Riddles for bored people

Ok... ok... ok...
The box thing some one got it right... The first and the last everyone seem to think too logiclly... last one if anyone knew would say 'bs'.
by jangsy5
Fri Mar 13, 2009 7:33 am
Forum: The Launchpad
Topic: Can't deploy Biodome
Replies: 8
Views: 10553

Re: Can't deploy Biodome

Yah... everytime you go in a planet it tells you the name and what type it is. Also there are some planets with dead colonies, those you can't place a bio dome cuz for some reason the game says the colony exists... Colonising is very hard if you don't know what you're doing. But ppl can always learn...
by jangsy5
Fri Mar 13, 2009 7:23 am
Forum: The Garbage Chute
Topic: Riddles for bored people
Replies: 47
Views: 36859

Re: Riddles for bored people

I would buy the box... I live in a bin bag. -_-; ...
Still... I don't think the box is worth $10.
by jangsy5
Fri Mar 13, 2009 7:14 am
Forum: The Research Lab
Topic: Capture the Flag?
Replies: 6
Views: 5461

Re: Capture the Flag?

I just get really board... and just posting seems better than watching soap tv.
by jangsy5
Thu Mar 12, 2009 9:20 am
Forum: The Research Lab
Topic: Game graphic change?
Replies: 0
Views: 2621

Game graphic change?

I wondered if the artists are gonna add some more sprites and a new skin to the game. I know there's a post similar to this. The systems seem to have only few backgrounds and small white objects as distant stars. Even the skin in the game seem to get old... not that I'm saying the skin is bad, I'm j...
by jangsy5
Thu Mar 12, 2009 9:10 am
Forum: The Research Lab
Topic: [IDEA] some weapons
Replies: 7
Views: 6920

[IDEA] some weapons

Type: Primary Weapon Price: 1~3mill Name: Gigacannon Takes 3 seconds to charge (when fire button is clicked) before the lazer actually fires. It has extreemly high range. Each shot takes 500 damage but takes all 1000 energy at once. Only useful for people with a good aim. Type: Primary Weapon Price:...
by jangsy5
Thu Mar 12, 2009 8:41 am
Forum: The Research Lab
Topic: Can I get a Starport Banner for my Website?
Replies: 67
Views: 151603

Re: Can I get a Starport Banner for my Website?

Get a tablet and hand draw, apart from that there's only construction drawing or ripping/photoshopping.

Edited:
Here's one that i just ripped and photo shoped.
Quantum.rar
the're tonnes of pics on google or http//:www.spacewallpapers.net
by jangsy5
Thu Mar 12, 2009 5:20 am
Forum: The Research Lab
Topic: [Idea] Missions anyone?
Replies: 12
Views: 10986

Re: [Idea] Missions anyone?

Hang on. Does anyone think this addition of missions will be tricky to impliment... To me the game just need an extra dialogue when they click 'talk to patrons'. With extra private funtions for the missions.
by jangsy5
Thu Mar 12, 2009 5:06 am
Forum: The Garbage Chute
Topic: Riddles for bored people
Replies: 47
Views: 36859

Re: Riddles for bored people

Here're some: If you know me I am nothing. If you don't know me I am something. What am I? What is half of 11? If you had $10 and I had $10. We both put it in a box. Would you buy it for $20? I can never touch the ground on your feet, you can never touch the roof over my head. I see all but never be...
by jangsy5
Thu Mar 12, 2009 4:52 am
Forum: The Research Lab
Topic: Capture the Flag?
Replies: 6
Views: 5461

Re: Capture the Flag?

If you haven't noticed if you kill a player and he kills you back, you actually end up with less exp than you had before. But I think you have a good point, a CTF server. But then won't players be little to spread out in one galaxy. CTF won't work then... people'll just mine and turret spam systems....
by jangsy5
Thu Mar 12, 2009 4:44 am
Forum: The Research Lab
Topic: Player-owned starport/colony idea... just hear me out!
Replies: 7
Views: 5808

Re: Player-owned starport/colony idea... just hear me out!

Still kind of triky to try and make it work.
by jangsy5
Thu Mar 12, 2009 4:43 am
Forum: The Research Lab
Topic: Tweeking ships
Replies: 3
Views: 3895

Re: Tweeking ships

Yeah... they are lost on death, insurance can pay it off. And yes they do need some balance... my examples aren't great. All these are around 150k~550k to those who want one at a quick access. Cheap class Thrust displacement -Max Velocity by +200 -Acceleration by +50 -Turning by -5 Energy bank -Ener...
by jangsy5
Tue Mar 10, 2009 10:18 am
Forum: The Garbage Chute
Topic: Counting numbers
Replies: 3
Views: 4801

Counting numbers

This is a game. You say a consecutive number after the number of the post before... like 1, then 2, then 3, ect...
I'll start.

1
by jangsy5
Tue Mar 10, 2009 10:13 am
Forum: The Research Lab
Topic: Arenas!
Replies: 5
Views: 4378

Re: Arenas!

Say whaat?