Search found 262 matches

by Genesis
Tue Oct 24, 2006 10:30 am
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 44114

Laser Cannon Type II!
by Genesis
Mon Oct 23, 2006 7:35 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 44114

Oh. Interesting post speed...

Anyways.... Plasma's color can be alternated, because of lightwave shifts within the whole damn spectrum (plasma is essentially a gas, and can be filtered) and we already have strange weapon names...
by Genesis
Mon Oct 23, 2006 7:31 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 44114

It fires about as fast as laser, blue shots...

Plasma...?
by Genesis
Mon Oct 23, 2006 7:23 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 44114

Curses... Pulse Turret?
by Genesis
Mon Oct 23, 2006 10:21 am
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 44114

Nice, I support it, it needs it's own cool gattling sound as well ;)
The minute you land, you hear "TATATATATATATA" and know you're in trouble... :twisted:
by Genesis
Sun Oct 22, 2006 11:54 am
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 1531185

Changed after awhile, the new interface was slick.
I wonder why a space MMO would have bright colors palette for the interface in the beginning, tho, Toonces must've been in his happy place :D
by Genesis
Sat Oct 21, 2006 10:50 am
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 1531185

O.o;;

I think we're pushing the boundary a bit...

So, the pic looks ironic. Interesting. Space it out and put a lamp on it. Or a computer. Or have the words SGE mined out.
by Genesis
Fri Oct 20, 2006 5:02 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 44114

You posted a topic that tried to get people to stop referring back to newbs for SGE ideas, or something of the like.
by Genesis
Fri Oct 20, 2006 3:58 pm
Forum: The Research Lab
Topic: [IDEA] Gattling Turret
Replies: 69
Views: 44114

Weren't you posting a topic about stop using excuses about new players... :?:
by Genesis
Fri Oct 20, 2006 12:36 am
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 1531185

Nice!
by Genesis
Wed Oct 18, 2006 7:13 pm
Forum: The Research Lab
Topic: Idea system explained --HERE TO SUBMIT IDEAS!--
Replies: 103
Views: 88066

Do any of these get reviewed or anything? I noticed this is all a jumble of ideas, and have yet to see more than 5 get an official poll... (recent one)
by Genesis
Tue Oct 17, 2006 9:23 pm
Forum: The Launchpad
Topic: The Patches >> OVERVIEW IN FIRST POST <<
Replies: 210
Views: 192564

New look is nice, much more smooth and such. And the revert to the old is a pretty good function, too. Nice job, devs! ^_^
by Genesis
Tue Oct 17, 2006 7:02 pm
Forum: The Launchpad
Topic: The Patches >> OVERVIEW IN FIRST POST <<
Replies: 210
Views: 192564

Interesting... But what about /cheer [yourself]?
That's gonna cause some havoc...
by Genesis
Sat Oct 07, 2006 11:07 am
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 33508

I found 4-5 in a sys, it was fun as hell.
Bring back NPC mobs!
by Genesis
Sat Oct 07, 2006 11:05 am
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 33508

superpowerful NPC in.... A UFO? Awesome! But how to stop that secondary... I'll start experimenting after this gets implemented.
I'm all for it!
Anything to make NPC hunting worth it again...
by Genesis
Thu Oct 05, 2006 7:50 pm
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 1531185

Thx, primarily for not screaming at me to read Tux's post... I didn't see it, because it didn't load... :?
by Genesis
Thu Oct 05, 2006 7:43 pm
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 1531185

How do you double-dome?
by Genesis
Tue Oct 03, 2006 7:28 pm
Forum: The Research Lab
Topic: SHIP/WEAPONS/MISC. GUIDLINES
Replies: 56
Views: 79354

They revised weaps and such.. But new one is slim to nada.
Too much implications for the dev team, and it is remarkable that they have the time to code this, since it's nearly only a 3 man team...
by Genesis
Mon Oct 02, 2006 11:30 pm
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 1531185

WTF?!
And some more forum stuff...
Image

Toonces has stuck everyone on a grill... I smell the charcoal already!
by Genesis
Sun Oct 01, 2006 3:29 pm
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 1531185

Image
Oh noes!
Woe is me!
by Genesis
Sat Sep 30, 2006 10:17 am
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2338
Views: 1531185

LOL!
Love that!
by Genesis
Fri Sep 29, 2006 9:28 am
Forum: The Research Lab
Topic: SHIP/WEAPONS/MISC. GUIDLINES
Replies: 56
Views: 79354

This idea is nice, but would allow vets to easily whack colonies, as once you're immune to lasers/flaks (no matter the duration) you can progress and take nil damage, then hide out somewhere out of reach of flaks and lasers, get hit by solar, "adapt," then charge into the colony; result, only 1k shi...
by Genesis
Tue Sep 26, 2006 9:09 am
Forum: The Research Lab
Topic: [Idea] Inactivity penalties for Pax games
Replies: 9
Views: 7427

Score reset, or even a full wipe on PE, would be nice.
The only reason XP matters is for robbing and such...
Other than that, everything's worthless, and you manage colonies all day.
by Genesis
Fri Sep 22, 2006 12:16 am
Forum: Engineering
Topic: [Server Idea] Armageddon DX
Replies: 32
Views: 19400

But that's not the purpose of this topic.

Anyway, submit to MadAce?

A simple Yes/No will do, and provide explaination if you say "No."
by Genesis
Fri Sep 22, 2006 12:13 am
Forum: The Research Lab
Topic: Official Vote -Idea Submitted-
Replies: 35
Views: 26879

Trust system indeed would be efficient; but how would you verify the customers? I mean, they can deny you, sending you into deeper trouble...
Sorry if I sound as if I'm interviewing you >_<
by Genesis
Thu Sep 21, 2006 8:22 pm
Forum: Engineering
Topic: [Server Idea] Armageddon DX
Replies: 32
Views: 19400

That idea was bashed.

Think of the lag, and the ridiculous number of servers created. :lol:
by Genesis
Thu Sep 21, 2006 8:14 pm
Forum: The Research Lab
Topic: Official Vote -Idea Submitted-
Replies: 35
Views: 26879

Mua, do you mean a trust-based trade?
What if the seller runs off with the tokens?

Or is it secure?

Giving someone your word isn't good enough in SGE, you need a fixed trading screen.
by Genesis
Thu Sep 21, 2006 10:10 am
Forum: The Research Lab
Topic: Official Vote -Idea Submitted-
Replies: 35
Views: 26879

That's almost what it is now...

Verifying that the other user paid, then turning over ownership.

Well, it's an auction, so I suggested otherwise.
by Genesis
Thu Sep 21, 2006 9:54 am
Forum: Engineering
Topic: [Server Idea] Armageddon DX
Replies: 32
Views: 19400

Why shouldn't it be perma?
If it rebangs, there'll be delays before people can start, and there's no point in rebanging a fragfest server. I mean, no colonies and all that.
Not really a point to make it a rebang...
by Genesis
Thu Sep 21, 2006 9:48 am
Forum: The Research Lab
Topic: Official Vote -Idea Submitted-
Replies: 35
Views: 26879

Or just flag a colony for sale. No one can land on the planet, not even the owner. To unflag, do it via holdings. While it's flagged, you can set price, and everything in the dome freezes. Pollution, construction, all that. Once the price is set, the buyer can check out the colony via an undefeatabl...