Search found 235 matches
- Wed Jun 04, 2008 8:44 am
- Forum: Engineering
- Topic: can't log in error 10057
- Replies: 13
- Views: 14572
This error means your machine can't make a network connection to the Starport server. This could be caused by a number of problems, I'll list them in order i think is probability. 1. Your operating system (such as Windows Vista) is preventing the connection. Starport is mainly tested under Windows ...
- Wed Jun 04, 2008 1:03 am
- Forum: The Research Lab
- Topic: [IDEA] Original
- Replies: 8
- Views: 7796
He already made classic servers for those who don't like all the changes. For better or for worse, SGE is essentially a game in a beta, with changes being made constantly. As with most games in development, players don't get to pick and choose what patches they want to keep. If he makes the game a ...
- Wed Jun 04, 2008 1:00 am
- Forum: The Research Lab
- Topic: [idea] teleport
- Replies: 9
- Views: 9157
Sorry can't say i like this because when your invading someone you know is across the map then (pod noise) OMG HE's HERE!!!1!one1!11!! Also if you set up a lot of laser walls, or traps before you start to invade an arm, they can just teleport past them all. Unless it costs 4k gas to use i think this...
- Wed Jun 04, 2008 12:56 am
- Forum: The Research Lab
- Topic: [IDEA] Inactivity Penalty
- Replies: 24
- Views: 18862
- Sun Jun 01, 2008 9:04 pm
- Forum: The Research Lab
- Topic: Choosing to be an invader or a builder when you start server
- Replies: 17
- Views: 15558
- Sun Jun 01, 2008 8:29 pm
- Forum: Engineering
- Topic: Missing characters
- Replies: 32
- Views: 29235
- Fri May 30, 2008 9:21 am
- Forum: The Research Lab
- Topic: [IDEA] Increase the amount of shields or reduce price.
- Replies: 8
- Views: 7695
[IDEA] Increase the amount of shields or reduce price.
I would suggest that the supply/demand of shields be removed or shield prices be dropped so people can still afford to go about thier business. Ok since the implimentation of shield prices being affected by supply and demand, I see lots of newer players cursing and shouting because someone has mined...
- Fri May 30, 2008 7:20 am
- Forum: The Research Lab
- Topic: [IDEA] Integrate PAX and PVP properly
- Replies: 35
- Views: 29571
I invade because: I get bored building. I've built too many planets and lost them to buggy coding. People talk trash and I have to put them in thier place. Someone moves into my Territory. My buddies are all doing it. Somtimes it can be a good challenge. It's something to do other than sit in a port...
- Fri May 30, 2008 5:09 am
- Forum: The Research Lab
- Topic: [IDEA] Integrate PAX and PVP properly
- Replies: 35
- Views: 29571
- Fri May 30, 2008 5:04 am
- Forum: The Research Lab
- Topic: Macros
- Replies: 16
- Views: 13161
I think the idea is decent. The sarcastic fail to realize that menial tasks aren't fun. Which is puzzling. If their view is correct, I should have more fun counting dots on my ceiling than playing SGE. :lol: You are so stoopid for not enjoying menial tasks, newcomer! LOL! If you don't have to do an...
- Fri May 30, 2008 3:04 am
- Forum: Engineering
- Topic: C-Mines popping
- Replies: 15
- Views: 15315
- Fri May 30, 2008 3:03 am
- Forum: The Research Lab
- Topic: Macros
- Replies: 16
- Views: 13161
- Fri May 30, 2008 2:31 am
- Forum: The Launchpad
- Topic: .cab install
- Replies: 9
- Views: 11582
You've Played Starport on your PSP. How was that? Very hard. First mapping the controls was hard enough, but then the tiny screen was no good. Plus it runs a little slow. It would probly work better if i had used a HDD instead of a memory card. But im working on it. If i can get the kinks worked ou...
- Fri May 30, 2008 2:27 am
- Forum: The Research Lab
- Topic: Mine Production
- Replies: 8
- Views: 8177
- Fri May 30, 2008 2:10 am
- Forum: The Research Lab
- Topic: Kill permas with exp.
- Replies: 20
- Views: 13812
actually make a small perma (as big as the UN now). More intense battles and invasions. It won't stagnate. Cival war stagnated too fast for this to work. Because as soon as one corp has more followers than the rest they controll the money and the rest of the server is pretty much shot. If you contr...
- Thu May 29, 2008 4:51 am
- Forum: The Research Lab
- Topic: Kill permas with exp.
- Replies: 20
- Views: 13812
- Tue May 27, 2008 1:43 am
- Forum: Engineering
- Topic: cant logg in
- Replies: 12
- Views: 14579
- Tue May 27, 2008 1:41 am
- Forum: The Launchpad
- Topic: .cab install
- Replies: 9
- Views: 11582
- Mon May 26, 2008 9:51 am
- Forum: The Research Lab
- Topic: Official Free For All's and other mini games
- Replies: 16
- Views: 14297
Some of these sound awsome but please keep in mind if 100 people tried to land on a planet to watch an event the lag would get bad. We used to have races on planets in new hope and 11th we'd get around 20-25 people on the good days w/o lag problems. Plus, I've never seen 100 people online at one ti...
- Mon May 26, 2008 8:17 am
- Forum: The Research Lab
- Topic: dreamsower gfx change
- Replies: 18
- Views: 14236
- Mon May 26, 2008 6:30 am
- Forum: The Research Lab
- Topic: Official Free For All's and other mini games
- Replies: 16
- Views: 14297
- Mon May 26, 2008 6:27 am
- Forum: The Research Lab
- Topic: [IDEA] Tokens to Customize your Own Ship!
- Replies: 20
- Views: 19937
- Mon May 26, 2008 6:22 am
- Forum: The Research Lab
- Topic: [IDEA] Solar Collectors
- Replies: 5
- Views: 6508
- Mon May 26, 2008 6:21 am
- Forum: The Research Lab
- Topic: [IDEA] extended invasion message
- Replies: 15
- Views: 12831
- Mon May 26, 2008 6:18 am
- Forum: The Research Lab
- Topic: ~~ Linking Permas ~~
- Replies: 20
- Views: 16020
I like the idea heard it before, madace had a really good idea for this, but i don't think the dev's will ever do anything about it. Also Warpfule regen would have to be increased to make the travel between the galaxies. The downside to this is, I like haveing back up permas with different names on ...