Search found 361 matches
- Thu May 29, 2008 1:50 am
- Forum: Engineering
- Topic: [bug] map but on rebang
- Replies: 3
- Views: 5560
[bug] map but on rebang
i ran across this colony yesterday on Deep Freeze i think. notice how the tiles are incorrect. kinda interesting actually. i have a vid too but am too lazy to post it http://i151.photobucket.com/albums/s135/starportmilo/mapbug.jpg http://i151.photobucket.com/albums/s135/starportmilo/mapbug2.jpg http...
- Thu May 29, 2008 1:45 am
- Forum: Engineering
- Topic: [Critical Bug] Reproducible game freeze on hostile colonies.
- Replies: 8
- Views: 9922
- Tue May 27, 2008 10:18 pm
- Forum: The Tavern
- Topic: Starport Video Page
- Replies: 913
- Views: 944527
- Tue May 27, 2008 12:35 am
- Forum: Engineering
- Topic: don't ask me how it happened cause I don't know ;/
- Replies: 7
- Views: 9219
- Tue May 27, 2008 12:33 am
- Forum: Engineering
- Topic: [bug] game crashes when looking at holdings
- Replies: 29
- Views: 24434
- Tue May 27, 2008 12:13 am
- Forum: The Tavern
- Topic: Starport Video Page
- Replies: 913
- Views: 944527
- Sun May 25, 2008 4:44 pm
- Forum: Engineering
- Topic: [bug] game crashes when looking at holdings
- Replies: 29
- Views: 24434
- Sun May 25, 2008 4:37 pm
- Forum: The Research Lab
- Topic: Cluster mine
- Replies: 8
- Views: 8489
- Sun May 25, 2008 5:59 am
- Forum: The Research Lab
- Topic: Cluster mine
- Replies: 8
- Views: 8489
- Sun May 25, 2008 5:14 am
- Forum: The Research Lab
- Topic: Cluster mine
- Replies: 8
- Views: 8489
- Thu May 22, 2008 9:31 pm
- Forum: Engineering
- Topic: [bug] new contractor bug
- Replies: 3
- Views: 6464
- Thu May 22, 2008 6:42 am
- Forum: The Research Lab
- Topic: rocket launcher turrets
- Replies: 15
- Views: 11851
- Thu May 22, 2008 6:34 am
- Forum: The Research Lab
- Topic: Customizable ships
- Replies: 45
- Views: 38623
history has shown that dramatic improvements are rare, i'd just like to rebuke this statement to name a few: - research patch - more colony management changes (over several patches) - multi shot solars - ship adjustments - more solar changes (drag) (p.s. toonces you need to increase the drag on gre...
- Thu May 22, 2008 6:32 am
- Forum: Engineering
- Topic: [bug] new contractor bug
- Replies: 3
- Views: 6464
[bug] new contractor bug
ok so here's the problem. i went to 1v1 starSCREAM on Pv2 and we were "contracted" even though we both weren't listed with the other contracs. also we tried contracting then resigning and removing eachother and nothing worked. we tried a duel but after we went back to being "contracted" that didn't ...
- Thu May 22, 2008 6:25 am
- Forum: The Tavern
- Topic: Starport Video Page
- Replies: 913
- Views: 944527
- Wed May 21, 2008 11:27 pm
- Forum: The Research Lab
- Topic: ~~ Linking Permas ~~
- Replies: 20
- Views: 15954
no the "warp gates" between perma's should be located at andromeda and freesid base system (thus giving them a unique characteristic) and each perma should link to only 2 others effectively creating a travel loop of perma galaxies. this would create a new aspect when having wars. defend the galaxy! ...
- Wed May 21, 2008 9:58 pm
- Forum: Engineering
- Topic: [bug] stupid latest patch
- Replies: 5
- Views: 8959
- Tue May 20, 2008 11:53 pm
- Forum: The Research Lab
- Topic: rocket launcher turrets
- Replies: 15
- Views: 11851
- Tue May 20, 2008 11:51 pm
- Forum: The Research Lab
- Topic: [idea] smarter npc's
- Replies: 12
- Views: 10317
- Tue May 20, 2008 4:13 am
- Forum: The Research Lab
- Topic: [idea] smarter npc's
- Replies: 12
- Views: 10317
yea team tactics is not what i'm talking about and about a zillion times as hard to program. just have them run in the same direction as the missile when it is within a certain range of them. Right, they're easy to you because you are in your isc with 16 dex and unlimited nukes. Not everybody have t...
- Sun May 18, 2008 5:50 pm
- Forum: The Research Lab
- Topic: [idea] smarter npc's
- Replies: 12
- Views: 10317
[idea] smarter npc's
ok so i fought like 20 npc's the otherday all in the same system and only had to rs like 4 time and then only cause of the sethdars among them. i used nukes and some cheap tactics. but i was just thinking it would be a nice change to have some smarter npc competition. right now all they do is attack...
- Sun May 18, 2008 5:45 pm
- Forum: Engineering
- Topic: C-Mines popping
- Replies: 15
- Views: 15282
- Wed May 14, 2008 7:51 pm
- Forum: The Research Lab
- Topic: half perma half rebang
- Replies: 18
- Views: 13869
- Wed May 14, 2008 7:47 pm
- Forum: The Research Lab
- Topic: Average Resource Consumption
- Replies: 33
- Views: 27728
- Tue May 13, 2008 5:10 am
- Forum: The Research Lab
- Topic: half perma half rebang
- Replies: 18
- Views: 13869
- Fri May 09, 2008 6:51 pm
- Forum: The Tavern
- Topic: Starport Video Page
- Replies: 913
- Views: 944527
my first vid
this is of before and after the solar patch
http://www.youtube.com/watch?v=8j0Uba6TfCw
oh and after the second change
http://www.youtube.com/watch?v=wXSNh9lKlF8
this is of before and after the solar patch
http://www.youtube.com/watch?v=8j0Uba6TfCw
oh and after the second change
http://www.youtube.com/watch?v=wXSNh9lKlF8
- Fri May 09, 2008 5:41 pm
- Forum: The Research Lab
- Topic: New solar burst style or different burst
- Replies: 18
- Views: 16885
- Fri May 09, 2008 4:46 am
- Forum: The Research Lab
- Topic: New solar burst style or different burst
- Replies: 18
- Views: 16885
- Fri May 09, 2008 4:43 am
- Forum: The Research Lab
- Topic: better pollution cap on permas
- Replies: 4
- Views: 5009
- Fri May 09, 2008 4:39 am
- Forum: The Research Lab
- Topic: half perma half rebang
- Replies: 18
- Views: 13869
why not just make a galaxy that morphs more consistently warp points would change randomly (like every 5-7 days) also we could incorporate your idea of unstable systems that randomly get deleted and replaced by a new system somewhere else. (50% stable 50% unstable) this would be a kick donkey server