Search found 361 matches

by milo
Thu May 29, 2008 1:50 am
Forum: Engineering
Topic: [bug] map but on rebang
Replies: 3
Views: 5560

[bug] map but on rebang

i ran across this colony yesterday on Deep Freeze i think. notice how the tiles are incorrect. kinda interesting actually. i have a vid too but am too lazy to post it http://i151.photobucket.com/albums/s135/starportmilo/mapbug.jpg http://i151.photobucket.com/albums/s135/starportmilo/mapbug2.jpg http...
by milo
Thu May 29, 2008 1:45 am
Forum: Engineering
Topic: [Critical Bug] Reproducible game freeze on hostile colonies.
Replies: 8
Views: 9922

i had the same problem on pv2. just one certain col froze me every time i landed.
by milo
Tue May 27, 2008 10:18 pm
Forum: The Tavern
Topic: Starport Video Page
Replies: 913
Views: 944527

i'll get right on it
by milo
Tue May 27, 2008 12:35 am
Forum: Engineering
Topic: don't ask me how it happened cause I don't know ;/
Replies: 7
Views: 9219

the pink is supposed to be the transparent color. try just deleting the file containing the prof pics the game should then replace the missing file next time you load. (don't kill me if this messes up the game ... ive never tried deleting that one)
by milo
Tue May 27, 2008 12:33 am
Forum: Engineering
Topic: [bug] game crashes when looking at holdings
Replies: 29
Views: 24434

good to know it's getting fixed.

ps i would love to get a free coffee mug :P
by milo
Tue May 27, 2008 12:13 am
Forum: The Tavern
Topic: Starport Video Page
Replies: 913
Views: 944527

nice caps. :P
by milo
Sun May 25, 2008 4:44 pm
Forum: Engineering
Topic: [bug] game crashes when looking at holdings
Replies: 29
Views: 24434

on pv2 we got 600+ and i've never had a problem untill a few patches ago
by milo
Sun May 25, 2008 4:37 pm
Forum: The Research Lab
Topic: Cluster mine
Replies: 8
Views: 8489

twice actually. :wink:

also you should set the container's initial direction to that of the ships heading. and the speed to like 1/3 of the ships then just add drag to the container
by milo
Sun May 25, 2008 5:59 am
Forum: The Research Lab
Topic: Cluster mine
Replies: 8
Views: 8489

thanks. i didn't try it yet but would
movement_add(facing,0.1)
work in the lite addition?

me and my bro got some cool BBQ too. but i won't elaborate here since it's not related.

but i've purchased the full version twice now and my software won't update to pro. :evil: :evil: :evil:
by milo
Sun May 25, 2008 5:14 am
Forum: The Research Lab
Topic: Cluster mine
Replies: 8
Views: 8489

lmao another gamemaker junkie.

one question how did you get the flying to work like in the game? with the drifting and all?

btw here are some fixes it needs.

- mines appear under the ship


other than that great
by milo
Thu May 22, 2008 9:31 pm
Forum: Engineering
Topic: [bug] new contractor bug
Replies: 3
Views: 6464

if the contracting works like that it needs to be fixed.
by milo
Thu May 22, 2008 6:42 am
Forum: The Research Lab
Topic: rocket launcher turrets
Replies: 15
Views: 11851

their usless if they don't home on their target. might as well use flacks. just give them a very small range and 1/10 the damage of a neg
by milo
Thu May 22, 2008 6:34 am
Forum: The Research Lab
Topic: Customizable ships
Replies: 45
Views: 38623

history has shown that dramatic improvements are rare, i'd just like to rebuke this statement to name a few: - research patch - more colony management changes (over several patches) - multi shot solars - ship adjustments - more solar changes (drag) (p.s. toonces you need to increase the drag on gre...
by milo
Thu May 22, 2008 6:32 am
Forum: Engineering
Topic: [bug] new contractor bug
Replies: 3
Views: 6464

[bug] new contractor bug

ok so here's the problem. i went to 1v1 starSCREAM on Pv2 and we were "contracted" even though we both weren't listed with the other contracs. also we tried contracting then resigning and removing eachother and nothing worked. we tried a duel but after we went back to being "contracted" that didn't ...
by milo
Thu May 22, 2008 6:25 am
Forum: The Tavern
Topic: Starport Video Page
Replies: 913
Views: 944527

no it could be done with one person. but much funner with 4 seeing who will be the one to cap. i have some others of my single handed attempts (i failed cause i suck) and i could have got lucky.
by milo
Wed May 21, 2008 11:27 pm
Forum: The Research Lab
Topic: ~~ Linking Permas ~~
Replies: 20
Views: 15954

no the "warp gates" between perma's should be located at andromeda and freesid base system (thus giving them a unique characteristic) and each perma should link to only 2 others effectively creating a travel loop of perma galaxies. this would create a new aspect when having wars. defend the galaxy! ...
by milo
Wed May 21, 2008 9:58 pm
Forum: Engineering
Topic: [bug] stupid latest patch
Replies: 5
Views: 8959

i've been keeping my peace but now after the 10th freeze on warp i must say this needs dealing with.
by milo
Tue May 20, 2008 11:53 pm
Forum: The Research Lab
Topic: rocket launcher turrets
Replies: 15
Views: 11851

please don't double and triple post unless it's a bump in which case you should wait at least a week or so before bumping if at all
by milo
Tue May 20, 2008 11:51 pm
Forum: The Research Lab
Topic: [idea] smarter npc's
Replies: 12
Views: 10317

i'm pretty sure the ai is server side given it's nature. now your autopilot would prob be client side.
by milo
Tue May 20, 2008 4:13 am
Forum: The Research Lab
Topic: [idea] smarter npc's
Replies: 12
Views: 10317

yea team tactics is not what i'm talking about and about a zillion times as hard to program. just have them run in the same direction as the missile when it is within a certain range of them. Right, they're easy to you because you are in your isc with 16 dex and unlimited nukes. Not everybody have t...
by milo
Sun May 18, 2008 5:50 pm
Forum: The Research Lab
Topic: [idea] smarter npc's
Replies: 12
Views: 10317

[idea] smarter npc's

ok so i fought like 20 npc's the otherday all in the same system and only had to rs like 4 time and then only cause of the sethdars among them. i used nukes and some cheap tactics. but i was just thinking it would be a nice change to have some smarter npc competition. right now all they do is attack...
by milo
Sun May 18, 2008 5:45 pm
Forum: Engineering
Topic: C-Mines popping
Replies: 15
Views: 15282

i noticed this on classic and pv2. when i get near them they pop and i take no damage. my latency and packet loss are bot 0 at the time aswell. perhaps their distance calculations are a bit glitchy
by milo
Wed May 14, 2008 7:51 pm
Forum: The Research Lab
Topic: half perma half rebang
Replies: 18
Views: 13869

lol yea i understand that but only a percentage of the systems would be "volatile" systems. additionally those systems would be indicated as such on the galaxy map. so you'd have to be an idiot to make one of those your home systems. the main idea here is the changing warp paths though.
by milo
Wed May 14, 2008 7:47 pm
Forum: The Research Lab
Topic: Average Resource Consumption
Replies: 33
Views: 27728

oh yea ... and i never said i liked this idea but i do.
by milo
Tue May 13, 2008 5:10 am
Forum: The Research Lab
Topic: half perma half rebang
Replies: 18
Views: 13869

hey peter read down to my post would ya ;)
by milo
Fri May 09, 2008 6:51 pm
Forum: The Tavern
Topic: Starport Video Page
Replies: 913
Views: 944527

my first vid

this is of before and after the solar patch

http://www.youtube.com/watch?v=8j0Uba6TfCw

oh and after the second change

http://www.youtube.com/watch?v=wXSNh9lKlF8
by milo
Fri May 09, 2008 5:41 pm
Forum: The Research Lab
Topic: New solar burst style or different burst
Replies: 18
Views: 16885

the latest patch sucks ... toonces should repeal it.
by milo
Fri May 09, 2008 4:46 am
Forum: The Research Lab
Topic: New solar burst style or different burst
Replies: 18
Views: 16885

love the idea
I like the idea of changing the power to speed thing.
i agree with that and you could also mess with the range settings.
by milo
Fri May 09, 2008 4:43 am
Forum: The Research Lab
Topic: better pollution cap on permas
Replies: 4
Views: 5009

i don't think there is a pollution cap atm. unless it's a very recent change.

and i'd go for making the pop cap 15k to make the zounds bonus easy... i miss zounds
by milo
Fri May 09, 2008 4:39 am
Forum: The Research Lab
Topic: half perma half rebang
Replies: 18
Views: 13869

why not just make a galaxy that morphs more consistently warp points would change randomly (like every 5-7 days) also we could incorporate your idea of unstable systems that randomly get deleted and replaced by a new system somewhere else. (50% stable 50% unstable) this would be a kick donkey server