Search found 274 matches
- Thu Jul 03, 2008 8:12 pm
- Forum: The Research Lab
- Topic: buildings on planet
- Replies: 16
- Views: 12769
- Wed Jul 02, 2008 10:56 pm
- Forum: The Research Lab
- Topic: Birthday tokens??
- Replies: 54
- Views: 41116
Always liked that Seinfeld sketch on birthdays.
here's something to cheer you up: (Alternative birthday song)
http://www.youtube.com/watch?v=OzXO_5e8oO0
Why is this thread continuing anyway?
here's something to cheer you up: (Alternative birthday song)
http://www.youtube.com/watch?v=OzXO_5e8oO0
Why is this thread continuing anyway?
- Wed Jul 02, 2008 10:50 pm
- Forum: Engineering
- Topic: black screen
- Replies: 7
- Views: 9890
- Wed Jul 02, 2008 10:09 pm
- Forum: The Research Lab
- Topic: buildings on planet
- Replies: 16
- Views: 12769
- Wed Jul 02, 2008 10:06 pm
- Forum: The Research Lab
- Topic: (idea) starport
- Replies: 15
- Views: 13260
Server wide is fine. Account wide is a nono. This is a great idea, it would certainly make some players' lives easier but one thing that I'm against is the trading of warp fuel. Acquiring warp fuel through trade would certainly encourage more multi'ing, less token purchase and unbalance the game pla...
- Wed Jul 02, 2008 10:03 pm
- Forum: The Research Lab
- Topic: PB taxes
- Replies: 6
- Views: 6922
This idea as been suggested quite a few times in the past couple of years. It is logical to make the pirate base system more "pirate"y therefore I don't know why the devs haven't implemented this yet. NOOOOOOOOOOOO!!! this makes what I did on P1 normal!!! Stop talaking the forums, I thought you said...
- Wed Jul 02, 2008 9:59 pm
- Forum: The Research Lab
- Topic: [IDEA] Choose what type of Corporation you will run.
- Replies: 8
- Views: 9047
A little easy to abuse and would severely unbalance rebang game play: Start off with Exploring Corporation. While fighting and "pirating" in general, switch to Pirating Corporation. When you're not doing that, make your corporation Colonial. When collecting bounty or attacking known pirates, switch ...
- Wed Jul 02, 2008 2:36 am
- Forum: The Research Lab
- Topic: [IDEA] Boba Fett kicks your donkey.
- Replies: 7
- Views: 7607
- Tue Jul 01, 2008 12:51 pm
- Forum: The Research Lab
- Topic: [IDEA] Terraforming
- Replies: 2
- Views: 3401
- Tue Jul 01, 2008 12:32 pm
- Forum: The Research Lab
- Topic: [IDEA] Fighters
- Replies: 11
- Views: 10392
- Tue Jul 01, 2008 12:43 am
- Forum: The Research Lab
- Topic: starport: single player
- Replies: 15
- Views: 13182
- Tue Jul 01, 2008 12:15 am
- Forum: The Research Lab
- Topic: starport: single player
- Replies: 15
- Views: 13182
Yeah I agree that the game is a little harsh on the newbies. However, new players can be easily directed (maybe by a future feature) to join the newbie rebangs first to get to know the game better. New players who start off on permas will certainly fail. My advice to the new players has always been ...
- Mon Jun 30, 2008 11:57 pm
- Forum: The Research Lab
- Topic: starport: single player
- Replies: 15
- Views: 13182
Re: starport: single player
i think there should be a starport option to where u can play by yourself. for new players, or for players that want to better there skills without having to worry about other ppl invading there colonies. there could be colonys already built that have strong defenses that you have to take over and ...
- Mon Jun 30, 2008 12:14 pm
- Forum: The Research Lab
- Topic: Post Your Ideas Here On Ways To Make This Game More Fun!
- Replies: 14
- Views: 12275
- Tue Jun 24, 2008 9:39 pm
- Forum: The Research Lab
- Topic: {IDEA} Did some digging
- Replies: 13
- Views: 13828
- Tue Jun 24, 2008 9:36 pm
- Forum: The Launchpad
- Topic: How do you find an artifact?
- Replies: 4
- Views: 7495
- Mon Jun 23, 2008 1:15 am
- Forum: The Research Lab
- Topic: idea for expanding galaxy, the solution (for permas)
- Replies: 5
- Views: 6499
- Sun Jun 22, 2008 2:56 am
- Forum: The Research Lab
- Topic: arses
- Replies: 12
- Views: 10889
- Wed Jun 18, 2008 12:27 am
- Forum: The Research Lab
- Topic: New title for #1 players
- Replies: 11
- Views: 11141
- Tue Jun 10, 2008 1:14 am
- Forum: The Research Lab
- Topic: Developer/Coder/Alpha server
- Replies: 26
- Views: 80125
- Mon Jun 09, 2008 3:13 am
- Forum: The Research Lab
- Topic: [IDEA] Gas Stations
- Replies: 23
- Views: 19538
- Mon Jun 09, 2008 12:30 am
- Forum: The Research Lab
- Topic: [IDEA] Advanced Warp Drives
- Replies: 14
- Views: 11505
- Sat Jun 07, 2008 9:16 pm
- Forum: Engineering
- Topic: [Critical Bug] Reproducible game freeze on hostile colonies.
- Replies: 8
- Views: 9899
- Sat Jun 07, 2008 8:56 pm
- Forum: Engineering
- Topic: [Critical Bug] Reproducible game freeze on hostile colonies.
- Replies: 8
- Views: 9899
- Sat Jun 07, 2008 8:39 pm
- Forum: Engineering
- Topic: [Critical Bug] Reproducible game freeze on hostile colonies.
- Replies: 8
- Views: 9899
- Sat Jun 07, 2008 5:13 pm
- Forum: The Research Lab
- Topic: [Idea] Revised
- Replies: 2
- Views: 3020
- Sat Jun 07, 2008 12:37 am
- Forum: The Research Lab
- Topic: [IDEA] Mothership / Assault Landing Craft
- Replies: 12
- Views: 11694
- Thu Jun 05, 2008 10:15 pm
- Forum: The Research Lab
- Topic: {IDEA} Rebang/Tournament rules vs Perm
- Replies: 10
- Views: 9302
- Tue Jun 03, 2008 11:40 pm
- Forum: The Research Lab
- Topic: [IDEA] Inactivity Penalty
- Replies: 24
- Views: 18687
- Mon Jun 02, 2008 3:02 am
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 227881
Creator: “Jtak” Type: “YOU PICK IDC” Price: (include any requirements) 1M Shields: 16k Primary Weapon: (only include if other than the default) Scanners: (only include if other than the default) Cargo Holds: 200 Equipment Bays: 16 Max speed: 9.5 Turning: 9 Thrusting: 9 Energy Regen: (IDK MAKE IT GO...