Search found 19 matches
- Fri Jun 10, 2005 11:00 pm
- Forum: The Tavern
- Topic: Starport Pictures Page
- Replies: 2339
- Views: 2236481
- Mon May 02, 2005 7:54 pm
- Forum: The Research Lab
- Topic: A new scoring system?
- Replies: 10
- Views: 13893
Usually when you make a large colony with 4000-5000 people you shouldn't tax the people until the last few days, that way you don't have to worry about keeping morale up (and REP loss is virtually insignificant even when morale is low). And plus, you won't have to worry about recovering your morale ...
- Fri Apr 29, 2005 10:55 pm
- Forum: The Tavern
- Topic: the Signature :)
- Replies: 35
- Views: 36225
- Thu Apr 28, 2005 10:25 pm
- Forum: The Tavern
- Topic: the Signature :)
- Replies: 35
- Views: 36225
- Wed Apr 27, 2005 10:55 pm
- Forum: The Launchpad
- Topic: Which ship do you set up your first colony with?
- Replies: 33
- Views: 43759
Well the Galaxy Whale and Dream Sower have almost exactly the same cargo to fuel ratio (Dream Sower is slightly better I believe). However, the Dream Sower is EXTREMELY unsafe and EXTREMELY slow also. So to me it's worth it to spend the extra cash on the Whale to be safer and to have to spend less t...
- Wed Apr 13, 2005 10:38 pm
- Forum: The Tavern
- Topic: the Signature :)
- Replies: 35
- Views: 36225
- Mon Apr 11, 2005 10:04 pm
- Forum: The Research Lab
- Topic: Reduce the Number of Games?
- Replies: 25
- Views: 27360
- Mon Apr 11, 2005 8:32 pm
- Forum: The Research Lab
- Topic: Reduce the Number of Games?
- Replies: 25
- Views: 27360
Proletariat, do newbies not have to pay taxes while in UN space? If so, then I think I would definitely support some sort of a tax. And Peace, I know what you mean. I have 4 bronze medals and 1 gold. 3 of the 4 bronzes were earned on Battle Royal I believe. If I had gotten an equivalent amount of EX...
- Sun Apr 10, 2005 11:15 pm
- Forum: The Research Lab
- Topic: Reduce the Number of Games?
- Replies: 25
- Views: 27360
Well newbies tend to be the people who use UN space to sleep in the most. Adding a tax that is just going to kick them out (because they don't have much money in the first place) and get them shot down will just discourage them from playing. And I don't really see what's wrong with someone joining t...
- Sun Apr 10, 2005 10:57 pm
- Forum: The Research Lab
- Topic: Reduce the Number of Games?
- Replies: 25
- Views: 27360
- Fri Apr 08, 2005 12:39 am
- Forum: The Research Lab
- Topic: Reduce the Number of Games?
- Replies: 25
- Views: 27360
I completely agree, although like Drifter101 said, it would have to be well thought out which games to cut. As of typing this right now (Thursday, April 7, 2005 8:26 PM US Eastern time) there are a total of 28 servers. Here's a table with the number of players in each server: 0: 5 servers 1: 9 serve...
- Sat Mar 26, 2005 4:03 am
- Forum: The Research Lab
- Topic: Re-Fuel Stations For Free Servers.
- Replies: 18
- Views: 21533
- Fri Mar 25, 2005 11:02 pm
- Forum: The Research Lab
- Topic: Re-Fuel Stations For Free Servers.
- Replies: 18
- Views: 21533
- Tue Mar 01, 2005 10:52 pm
- Forum: The Research Lab
- Topic: MINE PRODUCTION IN WEAPON FACTORYS
- Replies: 17
- Views: 22754
Toonces, I've done it to several people before and it has been done to me before. Like I said, the majority of the time it will work, but not always; probably because that person had too many shields (and/or shield eminators). The key is that the person doesn't realize that the starport is surrounde...
- Tue Mar 01, 2005 6:49 pm
- Forum: The Research Lab
- Topic: MINE PRODUCTION IN WEAPON FACTORYS
- Replies: 17
- Views: 22754
I often use mines to "mine" people in. Basically, I find a high-level sleeper in a port and surround the port with so many mines that I get a message saying that I'm not allowed to put down any more mines. When the person comes out, they land on the mines and instantly blow up (well, the majority of...
- Fri Feb 25, 2005 11:39 pm
- Forum: The Research Lab
- Topic: Too Much Pollution?
- Replies: 7
- Views: 11658
- Fri Feb 25, 2005 2:33 am
- Forum: The Research Lab
- Topic: Too Much Pollution?
- Replies: 7
- Views: 11658
Too Much Pollution?
In the last game I played I had 2 colonies with 5000 people, one Oceanic and one Earth-like. I had gotten every structure for both colonies (including Church of Earth for Earth-like) and every 2 or 3 days there would be a disaster on each one, killing half their populations and leaving them revoltin...
- Fri Feb 25, 2005 2:25 am
- Forum: The Research Lab
- Topic: Latest Colony Tax Patch
- Replies: 12
- Views: 12924
- Wed Oct 20, 2004 11:19 pm
- Forum: The Research Lab
- Topic: Ship Damage? Bonjour Weak donkey
- Replies: 32
- Views: 37542
I have to agree with Faellyn on this. I think if this system was implemented then people would simply run away when they become too weak. It would get rid of the skill needed to engage in combat. These are my rules in combat: 1)If it's clearly lopsided against me then I simply flee before a fight be...