Search found 19 matches

by Ipps
Fri Jun 10, 2005 11:00 pm
Forum: The Tavern
Topic: Starport Pictures Page
Replies: 2339
Views: 2236481

I bet he has zero now, lol.
by Ipps
Mon May 02, 2005 7:54 pm
Forum: The Research Lab
Topic: A new scoring system?
Replies: 10
Views: 13893

Usually when you make a large colony with 4000-5000 people you shouldn't tax the people until the last few days, that way you don't have to worry about keeping morale up (and REP loss is virtually insignificant even when morale is low). And plus, you won't have to worry about recovering your morale ...
by Ipps
Fri Apr 29, 2005 10:55 pm
Forum: The Tavern
Topic: the Signature :)
Replies: 35
Views: 36225

Oh yeah, that's all coming back to me now. Wasn't he called the "desert fox"?
by Ipps
Thu Apr 28, 2005 10:25 pm
Forum: The Tavern
Topic: the Signature :)
Replies: 35
Views: 36225

Rommel, wasn't he the head of the Lutwaffe or something else within Nazi Germany? Or am I just completely wrong?
by Ipps
Wed Apr 27, 2005 10:55 pm
Forum: The Launchpad
Topic: Which ship do you set up your first colony with?
Replies: 33
Views: 43759

Well the Galaxy Whale and Dream Sower have almost exactly the same cargo to fuel ratio (Dream Sower is slightly better I believe). However, the Dream Sower is EXTREMELY unsafe and EXTREMELY slow also. So to me it's worth it to spend the extra cash on the Whale to be safer and to have to spend less t...
by Ipps
Wed Apr 13, 2005 10:38 pm
Forum: The Tavern
Topic: the Signature :)
Replies: 35
Views: 36225

Personally, I hate seeing all that extra crap after replies, it really clutters up a forum.

But if you want to put a link to your blog there cant you make a tinyurl for it (tinyurl.com)? Or is that only a temporary thing that would get deleted fairly quickly?
by Ipps
Mon Apr 11, 2005 10:04 pm
Forum: The Research Lab
Topic: Reduce the Number of Games?
Replies: 25
Views: 27360

Hmm, yeah. Just giving more fuel to people who start later in the game seems like a better idea. Would they receive more than, the same as, or less than people who joined on the first day and built up fuel for several days?
by Ipps
Mon Apr 11, 2005 8:32 pm
Forum: The Research Lab
Topic: Reduce the Number of Games?
Replies: 25
Views: 27360

Proletariat, do newbies not have to pay taxes while in UN space? If so, then I think I would definitely support some sort of a tax. And Peace, I know what you mean. I have 4 bronze medals and 1 gold. 3 of the 4 bronzes were earned on Battle Royal I believe. If I had gotten an equivalent amount of EX...
by Ipps
Sun Apr 10, 2005 11:15 pm
Forum: The Research Lab
Topic: Reduce the Number of Games?
Replies: 25
Views: 27360

Well newbies tend to be the people who use UN space to sleep in the most. Adding a tax that is just going to kick them out (because they don't have much money in the first place) and get them shot down will just discourage them from playing. And I don't really see what's wrong with someone joining t...
by Ipps
Sun Apr 10, 2005 10:57 pm
Forum: The Research Lab
Topic: Reduce the Number of Games?
Replies: 25
Views: 27360

Proletariat, the only problem with that is that it pretty much ruins the game for newbies.
by Ipps
Fri Apr 08, 2005 12:39 am
Forum: The Research Lab
Topic: Reduce the Number of Games?
Replies: 25
Views: 27360

I completely agree, although like Drifter101 said, it would have to be well thought out which games to cut. As of typing this right now (Thursday, April 7, 2005 8:26 PM US Eastern time) there are a total of 28 servers. Here's a table with the number of players in each server: 0: 5 servers 1: 9 serve...
by Ipps
Sat Mar 26, 2005 4:03 am
Forum: The Research Lab
Topic: Re-Fuel Stations For Free Servers.
Replies: 18
Views: 21533

Well said Humna.
by Ipps
Fri Mar 25, 2005 11:02 pm
Forum: The Research Lab
Topic: Re-Fuel Stations For Free Servers.
Replies: 18
Views: 21533

Weeeeee! Forum War!
by Ipps
Tue Mar 01, 2005 10:52 pm
Forum: The Research Lab
Topic: MINE PRODUCTION IN WEAPON FACTORYS
Replies: 17
Views: 22754

Toonces, I've done it to several people before and it has been done to me before. Like I said, the majority of the time it will work, but not always; probably because that person had too many shields (and/or shield eminators). The key is that the person doesn't realize that the starport is surrounde...
by Ipps
Tue Mar 01, 2005 6:49 pm
Forum: The Research Lab
Topic: MINE PRODUCTION IN WEAPON FACTORYS
Replies: 17
Views: 22754

I often use mines to "mine" people in. Basically, I find a high-level sleeper in a port and surround the port with so many mines that I get a message saying that I'm not allowed to put down any more mines. When the person comes out, they land on the mines and instantly blow up (well, the majority of...
by Ipps
Fri Feb 25, 2005 11:39 pm
Forum: The Research Lab
Topic: Too Much Pollution?
Replies: 7
Views: 11658

Ah, ok then. I didn't realize that morale affects pollution. Both of my planets were Hopeless. I'll have to change that next time.
by Ipps
Fri Feb 25, 2005 2:33 am
Forum: The Research Lab
Topic: Too Much Pollution?
Replies: 7
Views: 11658

Too Much Pollution?

In the last game I played I had 2 colonies with 5000 people, one Oceanic and one Earth-like. I had gotten every structure for both colonies (including Church of Earth for Earth-like) and every 2 or 3 days there would be a disaster on each one, killing half their populations and leaving them revoltin...
by Ipps
Fri Feb 25, 2005 2:25 am
Forum: The Research Lab
Topic: Latest Colony Tax Patch
Replies: 12
Views: 12924

ss2mattz's idea sounds pretty good. It would encourage people to colonize farther from Sol if planets could gain more tax the further they are from Sol (and the other starbases).
by Ipps
Wed Oct 20, 2004 11:19 pm
Forum: The Research Lab
Topic: Ship Damage? Bonjour Weak donkey
Replies: 32
Views: 37542

I have to agree with Faellyn on this. I think if this system was implemented then people would simply run away when they become too weak. It would get rid of the skill needed to engage in combat. These are my rules in combat: 1)If it's clearly lopsided against me then I simply flee before a fight be...