Search found 83 matches
- Fri Apr 03, 2009 8:55 am
- Forum: The Research Lab
- Topic: Ideas Requested: New Weapons
- Replies: 87
- Views: 65987
Re: Ideas Requested: New Weapons
Nice. Gravity well Causes a massive impulse of EMF that can cause intertia of ships to increase dramaticly... Hence crippling shields. Also if this is going to be a secondary the well draws near by ships closer to the use... like a tracking beam except it can cause damage and is 360' range. Energy c...
- Tue Mar 31, 2009 7:35 am
- Forum: The Research Lab
- Topic: War Server (Finally came up the time to write it)
- Replies: 75
- Views: 53538
Re: War Server (Finally came up the time to write it)
Oo Actually I think the duel system would just be more "change this value, change this to false" So, If toonces programmed the game for easy modification, It would look like this: Instead of mov 1000, AX It would be mov 6000 AX (or however toonces programs it) 011001010001011101010101100010101100010...
- Tue Mar 31, 2009 7:30 am
- Forum: The Launchpad
- Topic: Artifact Combinations
- Replies: 9
- Views: 12641
Re: Artifact Combinations
Now I've learnt something.
- Tue Mar 31, 2009 7:29 am
- Forum: The Research Lab
- Topic: Long range missles
- Replies: 9
- Views: 8467
Re: Long range missles
Thats so true. If you don't spend every second of ur life playing... you just get owned by ppl with no life.
- Sun Mar 29, 2009 11:01 am
- Forum: The Launchpad
- Topic: UDp bs
- Replies: 4
- Views: 8149
Re: UDp bs
Had the same problem. UDP error is technically because you have lost too much packets. If your internet's a slow one then it's because of that u get udp error. Also where you spawn could have lots of ships that could clogg up download time. Hence the server just cuts you off (ping out) because of yo...
- Sun Mar 29, 2009 10:51 am
- Forum: The Research Lab
- Topic: War Server (Finally came up the time to write it)
- Replies: 75
- Views: 53538
Re: War Server (Finally came up the time to write it)
Ships? there're ships? Nice to see that 'interceptors' (little ships that bugs the hell out of you) is in one of it. But you do know that if you have little ships that fight needs little guns that fight back. I also think your ships would make other ships in the game very obsolete... first ship is m...
- Sat Mar 28, 2009 10:14 pm
- Forum: The Research Lab
- Topic: [Idea] New Artifact
- Replies: 7
- Views: 8732
Re: [Idea] New Artifact
Wow. Never thought of that. It think it's good. But isn't fuel regen in minutes?
- Sat Mar 28, 2009 10:12 pm
- Forum: The Research Lab
- Topic: {probably most stupid idea ever} battlecruiser
- Replies: 5
- Views: 6431
Re: {probably most stupid idea ever} battlecruiser
XD STAR CRAFT!
If only they speak in russian not just a russian accent.
Bact to subject... I think it'll just be rediculouse... it might create a power-rift.
If only they speak in russian not just a russian accent.
Bact to subject... I think it'll just be rediculouse... it might create a power-rift.
- Sat Mar 28, 2009 10:11 pm
- Forum: The Research Lab
- Topic: Long range missles
- Replies: 9
- Views: 8467
Re: Long range missles
It's like a ICBM except it should be called IPBM (interplanetary balistic missile)... lol.
This is like o-game... but o-game had IPBM countermeasures.
This is like o-game... but o-game had IPBM countermeasures.
- Sat Mar 28, 2009 10:07 pm
- Forum: The Launchpad
- Topic: Artifact Combinations
- Replies: 9
- Views: 12641
Re: Artifact Combinations
Having 3 SE is like 1/10 x 1/10 x 1/10
Which is 12.1%. Qite useless I think. Or if the stacking is just adding the percentile then 30%... I realy don't know.
Which is 12.1%. Qite useless I think. Or if the stacking is just adding the percentile then 30%... I realy don't know.
- Sat Mar 28, 2009 10:59 am
- Forum: The Launchpad
- Topic: Artifact Combinations
- Replies: 9
- Views: 12641
Artifact Combinations
This is specificly for artefact combinations... there isn't much but some of them seem most indeed needed. It's quite staright foward in making the right combination on your own. This post expects reader to know at least how the stat works but I'll still explain in some way. The post by Nightmare 'N...
- Fri Mar 27, 2009 10:13 am
- Forum: Engineering
- Topic: Not a bug or glitch just someone pissed off at refs
- Replies: 10
- Views: 9365
Re: Not a bug or glitch just someone pissed off at refs
True but I think the harvesting reduction was too drastic about 20~15% would have done. But 30% just killed the colonies in old perms, and its very hard and MORE time comsuming from that consumer resources constantly needs adding. After like 5k pop it does get somewhat better but is still extremely ...
- Fri Mar 27, 2009 10:08 am
- Forum: The Research Lab
- Topic: War Server (Finally came up the time to write it)
- Replies: 75
- Views: 53538
Re: War Server (Finally came up the time to write it)
This will work... the community just needs to pitch in. The graphics could be done by the artist but then there need to be A LOT of them so ppl who just like to doodle help them~... pewpew - I don't think its 5mb patch more like 20mb. I do think this'll be awsome. Just months to develop this and to ...
- Fri Mar 27, 2009 8:11 am
- Forum: The Research Lab
- Topic: Lotto?
- Replies: 15
- Views: 12758
Re: Lotto?
Soo... no lotto but gambling black jack? Awsome,... please don't make it into tolkens... it'll realy create gambling problems ^^;.
- Thu Mar 26, 2009 6:34 am
- Forum: The Research Lab
- Topic: Lotto?
- Replies: 15
- Views: 12758
Lotto?
It would be nice to have some aspect of gambling. Warning, addiction could cause anti-social issuses. I don't know if some other guy thought of this in a post but if they did then please show a link. Here is the system of SGE lotto. Every day about 6pm at +12 GMT time lotto opens. ppl could buy one ...
- Thu Mar 26, 2009 6:01 am
- Forum: The Research Lab
- Topic: [IDEA] Upgrade the Galaxy Whale
- Replies: 9
- Views: 8256
Re: [IDEA] Upgrade the Galaxy Whale
I think so too. Maby even have another freighter type that is like a corp ship but slower and is corps only... corp members can buy it.
- Thu Mar 26, 2009 5:56 am
- Forum: The Launchpad
- Topic: Just some questions....
- Replies: 5
- Views: 8345
Re: Just some questions....
If only there was more space for artifacts..
- Wed Mar 25, 2009 7:55 am
- Forum: The Launchpad
- Topic: Just some questions....
- Replies: 5
- Views: 8345
Re: Just some questions....
Thanks for the advice but I knew how to get artifacts I just didn't know u could do things like staking for robery.
- Tue Mar 24, 2009 8:03 am
- Forum: The Research Lab
- Topic: The Energy Tweaking and The Beta Test Server
- Replies: 2
- Views: 3351
Re: The Energy Tweaking and The Beta Test Server
But dosen't the game say need 'full' energy. This dosen't necesarily indicate u need 1000 energy. This can just be changed for each ship... or a variable that is a public one to a private function which could change variable for each ship the player chooses... it saves time.
- Tue Mar 24, 2009 8:00 am
- Forum: The Research Lab
- Topic: New Factions!
- Replies: 7
- Views: 6613
Re: New Factions!
Aha... ic...
Infact this post is 1 day earlier than 'war server' post....
Infact this post is 1 day earlier than 'war server' post....
- Tue Mar 24, 2009 7:58 am
- Forum: The Research Lab
- Topic: Background improving and image change
- Replies: 2
- Views: 2882
Re: Background improving and image change
Realy? lol
- Tue Mar 24, 2009 7:56 am
- Forum: The Research Lab
- Topic: Can I get a Starport Banner for my Website?
- Replies: 67
- Views: 151609
Re: Can I get a Starport Banner for my Website?
Not this again.
If ur so paranoid and don't even trust ur anti-virus. Don't even use the internet.
If ur so paranoid and don't even trust ur anti-virus. Don't even use the internet.
- Mon Mar 23, 2009 5:49 am
- Forum: The Research Lab
- Topic: The Energy Tweaking and The Beta Test Server
- Replies: 2
- Views: 3351
The Energy Tweaking and The Beta Test Server
Ok... this idea could be complete useless idea for it can be hard to impliment. This is when beta testing that ppl suggested before comes in but I'll explain the idea first. There is a constant of 1000 energy capacity. I suggest a varied energy limit for ships. When this is going to be added there s...
- Mon Mar 23, 2009 4:34 am
- Forum: The Research Lab
- Topic: [IDEA] Mining Ray
- Replies: 3
- Views: 4018
Re: [IDEA] Mining Ray
Just like in starsonat... except it's only 1 type and can be used on planets. This sounds like a secondary weapon. If this is implimented into a ship like a 'mining ship' then it'll actually work.
- Mon Mar 23, 2009 4:29 am
- Forum: The Research Lab
- Topic: New Factions!
- Replies: 7
- Views: 6613
Re: New Factions!
Yeah read it. It looks completely like mine. I don't usually look at posts that's a year old so I didn't know you had one, sorry.
- Mon Mar 23, 2009 4:28 am
- Forum: The Research Lab
- Topic: Another pop of ideas
- Replies: 3
- Views: 4151
Re: Another pop of ideas
Ahaaa... the irony, it burns.
The missile just makes the player killing the alien harder cuz the alien might kill him/her.
The missile just makes the player killing the alien harder cuz the alien might kill him/her.
- Sun Mar 22, 2009 10:28 am
- Forum: The Research Lab
- Topic: Another pop of ideas
- Replies: 3
- Views: 4151
Another pop of ideas
Why don't we have random hardware dorps? If you kill an npc ship ,depending on the exp they have, they can drop missiles and even some cargo if they blow up. I know aliens on planets drop them but then hardware drop on NPC would be nice. Also I suggest NPCs in Intergalactic ship. There is only one i...
- Sun Mar 22, 2009 9:07 am
- Forum: The Research Lab
- Topic: Background improving and image change
- Replies: 2
- Views: 2882
Background improving and image change
I thought of an idea to make the system bg better. Ripp pics from NASA's hubble. It's free to the public and if you think it's bad try seeing some modles of ships in SGE. Back to subject, artists rip and section the pic to screen size, use png or jpeg, tga even though as useful it is as a protection...
- Sun Mar 22, 2009 8:47 am
- Forum: The Research Lab
- Topic: [idea] POST NEW SHIP IDEAS HERE!!
- Replies: 258
- Views: 226552
Re: [idea] POST NEW SHIP IDEAS HERE!!
lol, relentless. Creator: jangsy5 Name: Mantis Class: Fighter Price: 900k Shield: 12000 Hold: 100 Max Speed: 7000 Acceleration: 600 Turning: 70 Energy Recharge: 9 Warp Fuel Efficiency: 9 Special Weapon: Static Charge Short ranged staticly charged spark and 360 degree tracking. This weapon can short ...
- Sun Mar 22, 2009 8:15 am
- Forum: Engineering
- Topic: Reducing internet usage
- Replies: 0
- Views: 2873
Reducing internet usage
Some ppl use ISP that have download caps, usually 10~25gb a month. I found out that there's a waste of upload and download time when docking or warping. If there's a lot of NPCs or ppl in one system and a player docks or warps out the downloading process continues (you still receive data for locatio...