Search found 68 matches

by pewpewpew
Mon Nov 16, 2009 1:12 am
Forum: The Tavern
Topic: Put your crazy ideas here
Replies: 44
Views: 34070

Re: Put your crazy ideas here

-HD 3-d game with one big CGI non-faked universe(full worlds and real scales,every little detail). Nifty 1 one frame per month. Only 20 000 000 000 tera-bytes. -toonces gives out the source-code for starport and allows individual mods -(this is a crazy one) flood the game with ads and give us all 10...
by pewpewpew
Wed Jun 24, 2009 10:14 pm
Forum: The Research Lab
Topic: Landing Zones
Replies: 13
Views: 10317

Re: Landing Zones

I think he means toonces will pre-select landing zones and the game will randomly pick from those pre-selected areas
by pewpewpew
Tue Jun 23, 2009 2:35 am
Forum: The Research Lab
Topic: Customizable ships
Replies: 45
Views: 38236

Re: Customizable ships

Most of these suggestions would change starport into another game altogether.. BUT
The customization of your ship's space is perfectly acceptable. two weapons or more shields? :)
by pewpewpew
Sun Jun 14, 2009 8:01 pm
Forum: The Research Lab
Topic: Ideas Requested: New Weapons
Replies: 87
Views: 65992

Re: Ideas Requested: New Weapons

Kinetic Depth Charge- primary weapon A railgun-esque weapon that fires a rather quick projectile that bounces off anything it hits, doing damage to anything damageable. After two or three seconds it will detonate and cause a small explosion doing 100-200 dmg. The damage caused by being hit by the pr...
by pewpewpew
Sun Jun 14, 2009 7:43 pm
Forum: The Research Lab
Topic: Allow us to place multiple DOMES on a planet.
Replies: 12
Views: 10386

Re: Allow us to place multiple DOMES on a planet.

I suppose We could have multiple domes and only one solar cannon on the main dome. Each of these domes would undoubtedly have weight., Decreasing the amount of turrets by a tiny bit. But I don't really see the advantage of having multiple domes short of coolness factor. It would be hassling running ...
by pewpewpew
Fri May 29, 2009 12:28 am
Forum: The Research Lab
Topic: Impossible Planet?
Replies: 13
Views: 11483

Re: Impossible Planet?

two man job, wipe out the front lasers, wipe out the back lasers. Slide behind dome, fill energy, call second person to planet, second person distracts. First person capps. OR Loop around recharging energy then use a loop pattern to throw off the sol cannon long enough for you to build enough accele...
by pewpewpew
Fri May 29, 2009 12:19 am
Forum: The Research Lab
Topic: special recorce buy for good and bad
Replies: 5
Views: 5625

Re: special recorce buy for good and bad

Or we could have a resource that buys for the same price it sells, only it's price is variable every hr.
It's like the stock market :)
by pewpewpew
Tue May 19, 2009 3:40 pm
Forum: The Research Lab
Topic: [Idea] Space Features/Anomalies
Replies: 5
Views: 6844

Re: [Idea] Space Features/Anomalies

some of these ideas are... very imba.

But a few are ok :)
by pewpewpew
Sat Apr 11, 2009 3:26 pm
Forum: The Research Lab
Topic: New planet layout
Replies: 6
Views: 6082

Re: New planet layout

I saw that, but the contest is over
by pewpewpew
Mon Apr 06, 2009 2:14 am
Forum: The Research Lab
Topic: New planet layout
Replies: 6
Views: 6082

Re: New planet layout

I put dome locations and numbered them for reference
There shure are alot hey?
by pewpewpew
Sun Apr 05, 2009 6:24 pm
Forum: The Garbage Chute
Topic: Random Jokes
Replies: 17
Views: 14781

Re: Random Jokes

but i dont like blond jokes
by pewpewpew
Sun Apr 05, 2009 6:23 pm
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 957163

Re: Black Hole Maps

thanks these maps help alot
by pewpewpew
Sun Apr 05, 2009 5:33 pm
Forum: Engineering
Topic: d/c
Replies: 6
Views: 7189

Re: d/c

toonces in denial?
quick! somebody offer to fix starport for toonces!
We need 5000 coders stat!
by pewpewpew
Sun Apr 05, 2009 5:03 pm
Forum: The Research Lab
Topic: New planet layout
Replies: 6
Views: 6082

New planet layout

I couldn't find any topic for this so...
Edit: edited to delete rigged spots
by pewpewpew
Sat Apr 04, 2009 9:39 pm
Forum: The Tavern
Topic: Toonces, What are the specs of your ship?
Replies: 14
Views: 11653

Toonces, What are the specs of your ship?

Just curious to see how rigged you are in game :P
by pewpewpew
Sat Apr 04, 2009 3:50 pm
Forum: The Research Lab
Topic: [Idea] New Artifact
Replies: 7
Views: 8732

Re: [Idea] New Artifact

i never got how wearing three spacesuits makes you steer, thrust, and regen faster
by pewpewpew
Sat Apr 04, 2009 3:45 pm
Forum: The Research Lab
Topic: Ideas Requested: New Weapons
Replies: 87
Views: 65992

Re: Ideas Requested: New Weapons

Attatchment= weapon suggestion weapon suggestion: multi-stage Energy discharge A charge up weapon. hold down ctrl to charge and it charges 30 energy per second Once this weapon is used above level 6, no hardware may be used by user for 2 minutes Also 2 modes AOE mode: Stage 1: 1-30 energy. Weak look...
by pewpewpew
Fri Apr 03, 2009 10:03 pm
Forum: The Research Lab
Topic: Ideas Requested: New Weapons
Replies: 87
Views: 65992

Re: Ideas Requested: New Weapons

My previous post in more detail Flamethrower:(yes I know flames in space=fail) Shoots projectiles about as fast as a seth engine spews out smoke. These projectiles travel for roughly 10 seconds before dissapearing. They travel through spaceships and bounce off everything else, cases damage every sec...
by pewpewpew
Fri Apr 03, 2009 9:02 pm
Forum: The Research Lab
Topic: Ideas Requested: New Weapons
Replies: 87
Views: 65992

Re: Ideas Requested: New Weapons

P a i n t J o b s :: Change Ship C o l o r ::Costs 100,000 Credits ::Purchasable at Starbases ::Offers All Basic Colors This wouldn't be all that hard to do. Grayscale all the ship images and provide semi-transparent color overlays. I could do it in a day. Actually, The semi-transparent overplays w...
by pewpewpew
Fri Apr 03, 2009 7:22 pm
Forum: The Research Lab
Topic: Ideas Requested: New Weapons
Replies: 87
Views: 65992

Re: Ideas Requested: New Weapons

cheteoes, please use the "edit button" from now on instead of spamming posts
by pewpewpew
Tue Mar 31, 2009 6:25 pm
Forum: The Research Lab
Topic: Ideas Requested: New Weapons
Replies: 87
Views: 65992

Re: Ideas Requested: New Weapons

hey its toonces. ->some sort of lock on weapon, time to lock on, breif lock on duration. Lockon=Seeking Nolock=Dumb ->Bullets that go through DAMAGEABLE targets and do damage. ->Flak Cannons, shoot a bunch of projectiles that spread in a 10 degree angle with random life variation and explosion ->Pl...
by pewpewpew
Tue Mar 31, 2009 4:52 pm
Forum: The Research Lab
Topic: War Server (Finally came up the time to write it)
Replies: 75
Views: 53542

Re: War Server (Finally came up the time to write it)

Oo Actually I think the duel system would just be more "change this value, change this to false" So, If toonces programmed the game for easy modification, It would look like this: Instead of mov 1000, AX It would be mov 6000 AX (or however toonces programs it) 01100101000101110101010110001010110001...
by pewpewpew
Tue Mar 31, 2009 4:45 pm
Forum: The Research Lab
Topic: Ideas Requested: New Weapons
Replies: 87
Views: 65992

Re: Ideas Requested: New Weapons

hey its toonces. ->some sort of lock on weapon, time to lock on, breif lock on duration. Lockon=Seeking Nolock=Dumb http://i725.photobucket.com/albums/ww256/Zerglingzkekeke/Starport%20Ge/Pixel%20bullets/Bullet1.png ->Bullets that go through DAMAGEABLE targets and do damage. ->Flak Cannons, shoot a b...
by pewpewpew
Mon Mar 30, 2009 11:30 pm
Forum: The Research Lab
Topic: War Server (Finally came up the time to write it)
Replies: 75
Views: 53542

Re: War Server (Finally came up the time to write it)

Actually I think the duel system would just be more "change this value, change this to false" So, If toonces programmed the game for easy modification, It would look like this: Instead of mov 1000, AX It would be mov 6000 AX (or however toonces programs it) 011001010001011101010101100010101100010100...
by pewpewpew
Mon Mar 30, 2009 6:10 pm
Forum: The Research Lab
Topic: Intergalactic's Ship
Replies: 19
Views: 15945

Re: Intergalactic's Ship

Changes not to make: Ridiculous weapons such as: ---5x Vulture special Over 12KPS, 10-11 TWS, or 12 DPS Changes to make:(no more than two) 10 DPS, KPS, TWS, and the like (more agile ship, more regen, doges nukes) +500 shields? 1000?(self explanatory) -more fuel efficiency(EVERY top player would get ...
by pewpewpew
Mon Mar 30, 2009 5:33 pm
Forum: The Research Lab
Topic: Changing Layouts
Replies: 5
Views: 6023

Re: Changing Layouts

Do you realize how little sense this makes from a realism aspect? Mountains don't just *disappear*, valleys don't just *form*. Well, they do, but it takes millions of years. So, yes, maybe in five million years Toonces XXVII can change the planet layouts on the permas a teensy bit. Actually Toonces...
by pewpewpew
Sat Mar 28, 2009 11:05 pm
Forum: The Research Lab
Topic: {probably most stupid idea ever} battlecruiser
Replies: 5
Views: 6431

Re: {probably most stupid idea ever} battlecruiser

newb: lalala! I'm walking around, oh what nice people Jerkwad:LOLOLOL PWNAGE TIEM! Newb: i has 16 negs! jerkwad:bwhhah newb:*fires negs, they seem to do nothing* Jerkwad: INSTA KILL newb:*dies and quits* Toonces:*looses the 200 dollars the newb was going to spend on tokens* and thats why toonces wil...
by pewpewpew
Sat Mar 28, 2009 8:45 pm
Forum: The Garbage Chute
Topic: better ship asthetics
Replies: 9
Views: 8445

Re: better ship asthetics

Jwilson6 wrote:I don't know where that pic came from but it looks like BBQ I hope your not trying to say sge should look like that.
nah, just example
by pewpewpew
Sat Mar 28, 2009 8:25 pm
Forum: The Garbage Chute
Topic: better ship asthetics
Replies: 9
Views: 8445

Re: better ship asthetics

Armor wrote:Graphics are hardly the biggest problem in this game.
Give the artists something more to do and make the game look better, at least its something.
by pewpewpew
Sat Mar 28, 2009 7:53 pm
Forum: The Garbage Chute
Topic: better ship asthetics
Replies: 9
Views: 8445

better ship asthetics

lets upgrade the ship looks

In fact, why not the entire game, except maybe the interface of cource

well come on! :P