Search found 2039 matches
- Sat Jul 14, 2012 5:19 pm
- Forum: The Garbage Chute
- Topic: Recommending Anime
- Replies: 2
- Views: 11784
Recommending Anime
If anyone is interested in Anime (which I originally wasn't) I would like to recommend a story to you. This series is quite old and popular so if you dont know it you should. Tsubasa : Reservoir Chronicles. There are about 50 episodes (not including a few OVA) before they cancelled the show. But whe...
- Sun Jun 24, 2012 7:32 am
- Forum: The Garbage Chute
- Topic: Video Game Nastolgia
- Replies: 0
- Views: 5417
- Mon Jun 11, 2012 11:23 pm
- Forum: The Garbage Chute
- Topic: What SGE people looks like :O
- Replies: 1337
- Views: 1169516
Re: What SGE people looks like :O
GRAWRG. wrote:http://imageshack.us/photo/my-images/338/fbprofile.jpg/
recent me, to end the mystery for 4fun
- Sat Jun 09, 2012 10:18 am
- Forum: The Garbage Chute
- Topic: Holy Crap
- Replies: 12
- Views: 27688
Re: Holy Crap
Things got slower.
- Sat Jun 09, 2012 10:16 am
- Forum: The Tavern
- Topic: Cow's new galaxy idea
- Replies: 25
- Views: 24297
Re: Redemption?
The rate that the UN barges supply missiles to ports is getting adjusted lower right now for all galaxies. Simple solution - don't adjust them - delete them. :) Correct me if im wrong, but isn't the priority to increase game play and enjoyment ? If so, how difficult is it to understand what people ...
- Tue Jun 05, 2012 1:07 am
- Forum: The Research Lab
- Topic: Desert Planet Type Tweaks
- Replies: 7
- Views: 11536
Re: Desert Planet Type Tweaks
They need this. They are so worthless.
- Sat May 26, 2012 4:15 am
- Forum: The Tavern
- Topic: Solars!
- Replies: 21
- Views: 20847
Re: Solars!
xDomlow wrote:how does full screen vs windowed mode effect your internet connection
- Thu May 24, 2012 3:00 am
- Forum: Engineering
- Topic: BUG-Fix Immediately. Galaxy of Life
- Replies: 16
- Views: 21392
Re: BUG-Fix Immediately.
Then this is a horrible feature.
- Mon May 21, 2012 9:14 pm
- Forum: The Research Lab
- Topic: improve hellbore laser?
- Replies: 4
- Views: 8537
Re: improve hellbore laser?
It should auto aim with about ~90 degrees in both ways. That would make it so much better.
- Mon May 21, 2012 9:12 pm
- Forum: The Tavern
- Topic: Solars!
- Replies: 21
- Views: 20847
Re: Solars!
Seems like the solars are a bit more server side now, and in the gaps of lag that your client might have had before, it gathers a bunch of shots and then bursts them in yo face.
- Tue May 15, 2012 1:15 am
- Forum: The Research Lab
- Topic: disable stock market for pax games
- Replies: 10
- Views: 14179
Re: disable stock market for pax games
yeah military trad is just for solar rofl.omlow wrote:i believe military tradition effects neither of those.nilloc93 wrote:military tradition is useful since nukes and lasers are nice when invading and defending IGPW's
- Sun May 13, 2012 8:26 pm
- Forum: The Research Lab
- Topic: disable stock market for pax games
- Replies: 10
- Views: 14179
Re: disable stock market for pax games
perhaps military tradition while your at it.
- Tue May 08, 2012 9:08 pm
- Forum: Engineering
- Topic: [CMINES] Out of Place?
- Replies: 2
- Views: 6150
Re: [CMINES] Out of Place?
Looks like they are on the second tile map layer. I thought that was used for walls... >_>
- Tue May 08, 2012 5:34 pm
- Forum: The Tavern
- Topic: Things that make you wonder
- Replies: 25
- Views: 25475
Re: Things that make you wonder
This is not hacking.
- Fri May 04, 2012 10:53 pm
- Forum: The Tavern
- Topic: new perm?
- Replies: 13
- Views: 15929
Re: new perm?
Toonces should create a survey that takes a statistic of what everyone wants, that way, the server wont die right off the bat.
- Tue May 01, 2012 7:22 am
- Forum: The Research Lab
- Topic: [idea] Randomly generated planet surfaces
- Replies: 25
- Views: 29691
Re: [idea] Randomly generated planet surfaces
Toonces wrote:It's coming along nicely. Should be out by Friday. Stop by and check it out and let me know what you think.
I'm also upping alien generation rates a bit and making them different for every planet.
Will there be some kind of preview of the random generation before it is implemented?
- Sun Apr 29, 2012 10:57 am
- Forum: The Garbage Chute
- Topic: phpBB
- Replies: 3
- Views: 7565
Re: phpBB
I posted this stuff in engineering. <sigh> Toonces is too reluctant to look there?
- Sun Apr 29, 2012 10:36 am
- Forum: The Tavern
- Topic: Dexterity
- Replies: 13
- Views: 15659
Re: Dexterity
The entire game has been reconfigured tho, Thats like asking for the same rock you've thrown in a river.BardockSGE wrote:This.Kasonia- wrote:just switch it back to before mods lol!
- Sat Apr 28, 2012 6:03 am
- Forum: Engineering
- Topic: [FORUM ISSUE] Starport Logo and Excessive Lag
- Replies: 0
- Views: 4149
[FORUM ISSUE] Starport Logo and Excessive Lag
The Starport Logo in the top left corner is now gone.
Also, there has been extreme amounts of lag for me everytime I post something. Most always it posts it twice or thrice.
Is there something wrong with the Phpbb forum?
Also, there has been extreme amounts of lag for me everytime I post something. Most always it posts it twice or thrice.
Is there something wrong with the Phpbb forum?
- Sat Apr 28, 2012 3:10 am
- Forum: The Research Lab
- Topic: [idea] Randomly generated planet surfaces
- Replies: 25
- Views: 29691
Re: [idea] Randomly generated planet surfaces
Or you could do fractal heightmaps.
- Fri Apr 27, 2012 6:56 am
- Forum: The Tavern
- Topic: Dex Bolt = Highway Robbery
- Replies: 5
- Views: 7622
Re: Dex Bolt = Highway Robbery
Rofl.omlow wrote:even more highway robberyToonces wrote:Hmm, well it'll be gone in 5 days anyway
- Thu Apr 26, 2012 3:29 am
- Forum: Engineering
- Topic: [FORUM ISSUE] Avatar's disappearing?
- Replies: 1
- Views: 4964
[FORUM ISSUE] Avatar's disappearing?
Some peoples avatars, including Toonces, are disappearing... >_>
- Thu Apr 26, 2012 3:26 am
- Forum: The Tavern
- Topic: Dexterity
- Replies: 13
- Views: 15659
Re: Dexterity
How about nerf SC.
- Thu Apr 26, 2012 1:15 am
- Forum: The Tavern
- Topic: Smaller Server
- Replies: 6
- Views: 7872
Re: Smaller Server
Nobody is saying P6 or Civil, think P3......spiral map. Well placed blackholes, anywhere you wanted to go was less then 30 hops and plenty of dead end arms. NO MODS AND NO FOG OF WAR. Remember P3 was the most active before it got deleted, always wars going on there. Don't do 10k pop cols, they are ...
- Mon Apr 23, 2012 7:50 am
- Forum: The Tavern
- Topic: i've proven that provisional is a bad idea
- Replies: 10
- Views: 11315
Re: i've proven that provisional is a bad idea
Sadly everyone knows that provisional is bad except those who don't comprehend the mathematical systems required.
- Sun Apr 22, 2012 6:02 pm
- Forum: The Tavern
- Topic: Should I Write up an Extensive Blitzkrieg Guide?
- Replies: 1
- Views: 3220
- Sat Apr 21, 2012 6:30 pm
- Forum: The Research Lab
- Topic: [idea] Randomly generated planet surfaces
- Replies: 25
- Views: 29691
Re: [idea] Randomly generated planet surfaces
Do you mean modular or literally randomly generated? Modular maps is easier to code and can yield seaming endless results: Each module would be a 8x8, thus equating to 64 tiles. By each module being a 8 by 8, you can select 64 modules per planet. If you have 100 map modules randomized you have the ...
- Sat Apr 21, 2012 6:28 pm
- Forum: The Tavern
- Topic: Toonces Should Post Blitzkrieg Rankings Again
- Replies: 6
- Views: 6994
Re: Toonces Should Post Blitzkrieg Rankings Again
-Muffin- wrote:the weirdest part is that i closed out of the internet when there was only 1. wtf?
Rofl.-Muffin- wrote:the weirdest part is that i closed out of the internet when there was only 1. wtf?
- Sat Apr 21, 2012 2:54 am
- Forum: The Tavern
- Topic: Toonces Should Post Blitzkrieg Rankings Again
- Replies: 6
- Views: 6994
Re: Toonces Should Post Blitzkrieg Rankings Again
He should post it again! much like how you posted this topic twice!
- Fri Apr 20, 2012 8:48 pm
- Forum: The Research Lab
- Topic: [idea] Randomly generated planet surfaces
- Replies: 25
- Views: 29691
Re: [idea] Randomly generated planet surfaces
Do you mean modular or literally randomly generated? Modular maps is easier to code and can yield seaming endless results: Each module would be a 8x8, thus equating to 64 tiles. By each module being a 8 by 8, you can select 64 modules per planet. If you have 100 map modules randomized you have the p...