Search found 2039 matches

by Mel'Kaven
Sat Jul 14, 2012 5:19 pm
Forum: The Garbage Chute
Topic: Recommending Anime
Replies: 2
Views: 7616

Recommending Anime

If anyone is interested in Anime (which I originally wasn't) I would like to recommend a story to you. This series is quite old and popular so if you dont know it you should. Tsubasa : Reservoir Chronicles. There are about 50 episodes (not including a few OVA) before they cancelled the show. But whe...
by Mel'Kaven
Mon Jun 11, 2012 11:23 pm
Forum: The Garbage Chute
Topic: What SGE people looks like :O
Replies: 1336
Views: 751597

Re: What SGE people looks like :O

GRAWRG. wrote:http://imageshack.us/photo/my-images/338/fbprofile.jpg/

recent me, to end the mystery for 4fun
Image
by Mel'Kaven
Sat Jun 09, 2012 10:18 am
Forum: The Garbage Chute
Topic: Holy Crap
Replies: 12
Views: 18365

Re: Holy Crap

Things got slower.
by Mel'Kaven
Sat Jun 09, 2012 10:16 am
Forum: The Tavern
Topic: Cow's new galaxy idea
Replies: 25
Views: 15395

Re: Redemption?

The rate that the UN barges supply missiles to ports is getting adjusted lower right now for all galaxies. Simple solution - don't adjust them - delete them. :) Correct me if im wrong, but isn't the priority to increase game play and enjoyment ? If so, how difficult is it to understand what people ...
by Mel'Kaven
Tue Jun 05, 2012 1:07 am
Forum: The Research Lab
Topic: Desert Planet Type Tweaks
Replies: 7
Views: 7140

Re: Desert Planet Type Tweaks

They need this. They are so worthless.
by Mel'Kaven
Sat May 26, 2012 4:15 am
Forum: The Tavern
Topic: Solars!
Replies: 21
Views: 12763

Re: Solars!

omlow wrote:how does full screen vs windowed mode effect your internet connection
xD :roll:
by Mel'Kaven
Thu May 24, 2012 3:00 am
Forum: Engineering
Topic: BUG-Fix Immediately. Galaxy of Life
Replies: 16
Views: 14095

Re: BUG-Fix Immediately.

Then this is a horrible feature.
by Mel'Kaven
Mon May 21, 2012 9:14 pm
Forum: The Research Lab
Topic: improve hellbore laser?
Replies: 4
Views: 5331

Re: improve hellbore laser?

It should auto aim with about ~90 degrees in both ways. That would make it so much better.
by Mel'Kaven
Mon May 21, 2012 9:12 pm
Forum: The Tavern
Topic: Solars!
Replies: 21
Views: 12763

Re: Solars!

Seems like the solars are a bit more server side now, and in the gaps of lag that your client might have had before, it gathers a bunch of shots and then bursts them in yo face.
by Mel'Kaven
Tue May 15, 2012 1:15 am
Forum: The Research Lab
Topic: disable stock market for pax games
Replies: 10
Views: 8479

Re: disable stock market for pax games

omlow wrote:
nilloc93 wrote:military tradition is useful since nukes and lasers are nice when invading and defending IGPW's
i believe military tradition effects neither of those.
yeah military trad is just for solar rofl.
by Mel'Kaven
Sun May 13, 2012 8:26 pm
Forum: The Research Lab
Topic: disable stock market for pax games
Replies: 10
Views: 8479

Re: disable stock market for pax games

perhaps military tradition while your at it.
by Mel'Kaven
Tue May 08, 2012 9:08 pm
Forum: Engineering
Topic: [CMINES] Out of Place?
Replies: 2
Views: 3893

Re: [CMINES] Out of Place?

Looks like they are on the second tile map layer. I thought that was used for walls... >_>
by Mel'Kaven
Tue May 08, 2012 5:34 pm
Forum: The Tavern
Topic: Things that make you wonder
Replies: 25
Views: 16646

Re: Things that make you wonder

This is not hacking.
by Mel'Kaven
Fri May 04, 2012 10:53 pm
Forum: The Tavern
Topic: new perm?
Replies: 13
Views: 10208

Re: new perm?

Toonces should create a survey that takes a statistic of what everyone wants, that way, the server wont die right off the bat.
by Mel'Kaven
Tue May 01, 2012 7:22 am
Forum: The Research Lab
Topic: [idea] Randomly generated planet surfaces
Replies: 25
Views: 18887

Re: [idea] Randomly generated planet surfaces

Toonces wrote:It's coming along nicely. Should be out by Friday. Stop by and check it out and let me know what you think.

I'm also upping alien generation rates a bit and making them different for every planet.

Will there be some kind of preview of the random generation before it is implemented?
by Mel'Kaven
Sun Apr 29, 2012 10:57 am
Forum: The Garbage Chute
Topic: phpBB
Replies: 3
Views: 4864

Re: phpBB

I posted this stuff in engineering. <sigh> Toonces is too reluctant to look there?
by Mel'Kaven
Sun Apr 29, 2012 10:36 am
Forum: The Tavern
Topic: Dexterity
Replies: 13
Views: 9666

Re: Dexterity

BardockSGE wrote:
Kasonia- wrote:just switch it back to before mods lol!
This.
The entire game has been reconfigured tho, Thats like asking for the same rock you've thrown in a river.
by Mel'Kaven
Sat Apr 28, 2012 6:03 am
Forum: Engineering
Topic: [FORUM ISSUE] Starport Logo and Excessive Lag
Replies: 0
Views: 2809

[FORUM ISSUE] Starport Logo and Excessive Lag

The Starport Logo in the top left corner is now gone.

Also, there has been extreme amounts of lag for me everytime I post something. Most always it posts it twice or thrice.

Is there something wrong with the Phpbb forum?
by Mel'Kaven
Sat Apr 28, 2012 3:10 am
Forum: The Research Lab
Topic: [idea] Randomly generated planet surfaces
Replies: 25
Views: 18887

Re: [idea] Randomly generated planet surfaces

Or you could do fractal heightmaps.
by Mel'Kaven
Fri Apr 27, 2012 6:56 am
Forum: The Tavern
Topic: Dex Bolt = Highway Robbery
Replies: 5
Views: 4743

Re: Dex Bolt = Highway Robbery

omlow wrote:
Toonces wrote:Hmm, well it'll be gone in 5 days anyway
even more highway robbery
Rofl.
by Mel'Kaven
Thu Apr 26, 2012 3:29 am
Forum: Engineering
Topic: [FORUM ISSUE] Avatar's disappearing?
Replies: 1
Views: 3264

[FORUM ISSUE] Avatar's disappearing?

Some peoples avatars, including Toonces, are disappearing... >_>
by Mel'Kaven
Thu Apr 26, 2012 3:26 am
Forum: The Tavern
Topic: Dexterity
Replies: 13
Views: 9666

Re: Dexterity

How about nerf SC.
by Mel'Kaven
Thu Apr 26, 2012 1:15 am
Forum: The Tavern
Topic: Smaller Server
Replies: 6
Views: 4967

Re: Smaller Server

Nobody is saying P6 or Civil, think P3......spiral map. Well placed blackholes, anywhere you wanted to go was less then 30 hops and plenty of dead end arms. NO MODS AND NO FOG OF WAR. Remember P3 was the most active before it got deleted, always wars going on there. Don't do 10k pop cols, they are ...
by Mel'Kaven
Mon Apr 23, 2012 7:50 am
Forum: The Tavern
Topic: i've proven that provisional is a bad idea
Replies: 10
Views: 6742

Re: i've proven that provisional is a bad idea

Sadly everyone knows that provisional is bad except those who don't comprehend the mathematical systems required.
by Mel'Kaven
Sat Apr 21, 2012 6:30 pm
Forum: The Research Lab
Topic: [idea] Randomly generated planet surfaces
Replies: 25
Views: 18887

Re: [idea] Randomly generated planet surfaces

Do you mean modular or literally randomly generated? Modular maps is easier to code and can yield seaming endless results: Each module would be a 8x8, thus equating to 64 tiles. By each module being a 8 by 8, you can select 64 modules per planet. If you have 100 map modules randomized you have the ...
by Mel'Kaven
Sat Apr 21, 2012 6:28 pm
Forum: The Tavern
Topic: Toonces Should Post Blitzkrieg Rankings Again
Replies: 6
Views: 4347

Re: Toonces Should Post Blitzkrieg Rankings Again

-Muffin- wrote:the weirdest part is that i closed out of the internet when there was only 1. wtf?
-Muffin- wrote:the weirdest part is that i closed out of the internet when there was only 1. wtf?
Rofl.
by Mel'Kaven
Sat Apr 21, 2012 2:54 am
Forum: The Tavern
Topic: Toonces Should Post Blitzkrieg Rankings Again
Replies: 6
Views: 4347

Re: Toonces Should Post Blitzkrieg Rankings Again

He should post it again! much like how you posted this topic twice! :D
by Mel'Kaven
Fri Apr 20, 2012 8:48 pm
Forum: The Research Lab
Topic: [idea] Randomly generated planet surfaces
Replies: 25
Views: 18887

Re: [idea] Randomly generated planet surfaces

Do you mean modular or literally randomly generated? Modular maps is easier to code and can yield seaming endless results: Each module would be a 8x8, thus equating to 64 tiles. By each module being a 8 by 8, you can select 64 modules per planet. If you have 100 map modules randomized you have the p...