Search found 93 matches

by Bartimaeus
Fri Feb 18, 2011 12:32 am
Forum: The Research Lab
Topic: DarkCloud's List of Improvements
Replies: 10
Views: 9446

Re: DarkCloud's List of Improvements

Get some advertising going.

When this game just got aired it was so incredibly popular.

Even though the game was special back then, it still has a few things other free games don't.
by Bartimaeus
Sun Jan 23, 2011 11:52 am
Forum: The Research Lab
Topic: [Idea] Improved Corporate Logos.
Replies: 12
Views: 10000

Re: [Idea] Improved Corporate Logos.

Or maybe something that would let you design your own logo with the use of sliders.
by Bartimaeus
Sun Jan 23, 2011 11:49 am
Forum: The Research Lab
Topic: Anchor [IDEA]
Replies: 19
Views: 13976

Re: Anchor [IDEA]

This idea can't be implemented because of the gravity rules starport also has.

Kindest regards,
by Bartimaeus
Sun Jan 23, 2011 11:47 am
Forum: The Launchpad
Topic: Updated Resource Guide
Replies: 39
Views: 54979

Re: Updated Resource Guide

starpedia does mention it. indirectly. it says the heater core raises construction efficiency. more efficient construction means you can have less % of colonists dedicated to construction to achieve the same thing. so you have more % of colonists to be directed elsewhere Except you will never end u...
by Bartimaeus
Fri Jan 14, 2011 4:00 pm
Forum: The Research Lab
Topic: Improved personal news
Replies: 19
Views: 17240

Re: Improved personal news

JuliusCaesar wrote:
Bartimaeus wrote:Just the message without a location of death would suffice. Other than that: you have my vote.
did you completely miss the point?
I need to stop going to forums in the middle of the night.... :/
by Bartimaeus
Thu Jan 13, 2011 6:13 pm
Forum: Engineering
Topic: [bug] 1 nuke lasers
Replies: 12
Views: 11646

Re: [bug] 1 nuke lasers

I was on a col the other day and every laser died from 1 neg...?
by Bartimaeus
Thu Jan 13, 2011 12:39 pm
Forum: The Tavern
Topic: More DD Ideas?
Replies: 19
Views: 14927

Re: More DD Ideas?

Why not make a server just like the Golden Age, but instead of taking out modifications to your ship to make it harder, you allow for an extra building (which can be built or rushed just like any other structure on your colony) that allows you to upgrade to 2 domes instead of one (obviously not chea...
by Bartimaeus
Thu Jan 13, 2011 12:37 pm
Forum: The Research Lab
Topic: Port Ownership: A way for port-negging to exist fairly.
Replies: 32
Views: 27928

Re: Port Ownership: A way for port-negging to exist fairly.

Would make the game a lot more interesting. :)
by Bartimaeus
Thu Jan 13, 2011 12:35 pm
Forum: The Research Lab
Topic: Improved personal news
Replies: 19
Views: 17240

Re: Improved personal news

Just the message without a location of death would suffice. Other than that: you have my vote.
by Bartimaeus
Thu Jan 13, 2011 12:34 pm
Forum: The Research Lab
Topic: Are you sure? [IDEA]
Replies: 26
Views: 20174

Re: Are you sure? [IDEA]

This would be the best addition to starport in years.

I remember I once jettisoned an Intergalactics' Spacesuit.
by Bartimaeus
Tue Jan 11, 2011 7:04 pm
Forum: The Tavern
Topic: DD's Double Bios
Replies: 109
Views: 71678

Re: DD's Double Bios

If i may be so bold .. Double Dome Colonies ( Or Rattlers as i used to call em ) were a thing of beauty - kind of in the same respect as a Zound Colony is at the moment - sure we can all get em , but theres always the " Perfect " one... :D Tokening to achieve them is an option - but seems rather bi...
by Bartimaeus
Tue Jan 11, 2011 5:55 pm
Forum: The Tavern
Topic: DD's Double Bios
Replies: 109
Views: 71678

Re: DD's Double Bios

This game is already too easy. Why vote no for that single challenge the game could possibly offer? -.-
by Bartimaeus
Sat Sep 25, 2010 12:08 pm
Forum: The Tavern
Topic: FIX THE ENERGY BUG ALREADY
Replies: 9
Views: 9600

Re: FIX THE ENERGY BUG ALREADY

And the phantom missile bug. ;)
by Bartimaeus
Wed Sep 22, 2010 4:53 pm
Forum: The Tavern
Topic: Is popularity all that gains you respect here?
Replies: 29
Views: 19735

Re: Is popularity all that gains you respect here?

If you want to be respected without being nice to others you need to be reallllll good at this game. ;)
by Bartimaeus
Thu Sep 16, 2010 3:36 pm
Forum: The Launchpad
Topic: Updated Resource Guide
Replies: 39
Views: 54979

Re: Updated Resource Guide

Ocean: 400 ore short?

Image After rushing everything, WF not built (lack of resources)
by Bartimaeus
Tue Sep 14, 2010 8:57 pm
Forum: The Tavern
Topic: Solar Cannon sound changed
Replies: 15
Views: 11307

Re: Solar Cannon sound changed

You need solar cannon sounds for flying momentum. This just makes you not want to have sounds on at all. ;(
by Bartimaeus
Mon Sep 13, 2010 7:18 pm
Forum: The Tavern
Topic: Solar Cannon sound changed
Replies: 15
Views: 11307

Re: Solar Cannon sound changed

Got to agree on this one.
by Bartimaeus
Sun Sep 12, 2010 1:22 pm
Forum: The Launchpad
Topic: Artifact Module Attribute Combos
Replies: 3
Views: 8476

Re: Artifact Module Attribute Combos

Speedstar:

GPW 6.0

3 maps: 6 - 3(0.5) = 4.5
10 wisdom: 4.5 - 10(0.2) = 2.5
8 sails: 2.5 - 8(0.3) = 0.1
by Bartimaeus
Sat Sep 11, 2010 5:03 pm
Forum: The Tavern
Topic: Poll for new solar patch
Replies: 24
Views: 16338

Poll for new solar patch

Obvious question is obvious. Vote, my minions. VOTE!
by Bartimaeus
Sat Sep 11, 2010 12:20 pm
Forum: The Tavern
Topic: New Solar Patch
Replies: 26
Views: 19092

Re: New Solar Patch

This is stupid. Good cols were already hard to get to begin with.. what's the point of nerfing building even more? And I have to go over the whole empire and set solars appropriately now? Might quit over this one. Bart, aren't you just being a little biased? as your more of a builder than an invade...
by Bartimaeus
Sat Sep 11, 2010 12:12 pm
Forum: The Tavern
Topic: Invading: A dying skill?
Replies: 29
Views: 19842

Re: Invading: A dying skill?

Invading isn't a dying skill.. it just became harder.. slides are still possible as far as I know. Some mod setups (such as the one pointed out earlier but a couple of renoun invaders amongst us, namely setups such as 4x energy, 4x neutron with energy artifacts) still work, but require a little more...
by Bartimaeus
Sat Sep 11, 2010 12:44 am
Forum: The Tavern
Topic: New Solar Patch
Replies: 26
Views: 19092

Re: New Solar Patch

This is stupid.

Good cols were already hard to get to begin with.. what's the point of nerfing building even more?

And I have to go over the whole empire and set solars appropriately now?

Might quit over this one.
by Bartimaeus
Sat Sep 11, 2010 12:41 am
Forum: Engineering
Topic: Energy bug?
Replies: 9
Views: 10096

Energy bug?

I am getting weird energy rates.. it seems to just go all over the place.. when I land on a col I land with 1k energy, and fire phantom nukes/negs.. placing lasers on cols is very dodgy atm.
by Bartimaeus
Fri Sep 10, 2010 1:55 pm
Forum: Engineering
Topic: Memory leak?
Replies: 2
Views: 3866

Re: Memory leak?

I am getting this like 3 times a day.. I have to restart SGE to fix it
by Bartimaeus
Thu Sep 09, 2010 12:58 pm
Forum: Engineering
Topic: Memory leak?
Replies: 2
Views: 3866

Memory leak?

by Bartimaeus
Tue Sep 07, 2010 6:34 pm
Forum: The Research Lab
Topic: Idea: Shield Furnace Mod
Replies: 7
Views: 7260

Re: Idea: Shield Furnace Mod

Change requirement to: jet in space ?
by Bartimaeus
Tue Sep 07, 2010 2:30 pm
Forum: The Tavern
Topic: Starport in 2010
Replies: 41
Views: 31630

Re: Starport in 2010

I think the game would be improved if: - Neutron platins either got nerfed or deleted (invading anything with neutrons is easy.. what's the point in having modules other than tank ones?). - Solar shots etc. are fine for expert servers, but for easy galaxies everything is maxed out.. :/ - {reffering ...
by Bartimaeus
Tue Sep 07, 2010 1:49 pm
Forum: Engineering
Topic: /Namecolony
Replies: 4
Views: 5084

Re: /Namecolony

It's an owner-related bug.. if the colony is not yours but a corporate colony owned by another player in your corporation, it will say you have to be inside the biodome to use the command.
by Bartimaeus
Sat Sep 04, 2010 3:20 pm
Forum: The Research Lab
Topic: Danger Signal Flashing Contracts/Corpies
Replies: 6
Views: 6910

Re: Danger Signal Flashing Contracts/Corpies

Don't see why not.