Search found 94 matches

by OceanJeff35
Sat Dec 18, 2010 11:21 am
Forum: The Tavern
Topic: What is the number to the latest patch?
Replies: 1
Views: 1666

Re: What is the number to the latest patch?

662 as of TODAY ! LOL

later all,

jeff c
by OceanJeff35
Sat Dec 18, 2010 11:16 am
Forum: The Tavern
Topic: What is the number to the latest patch?
Replies: 1
Views: 1666

What is the number to the latest patch?

Just re-installing, and may have to again, wondering how long to wait?

Anyone know? I've seen two threads like this, and no one seems to know LOL!!!

:D :D :D

later all,

jeff c
by OceanJeff35
Wed Dec 16, 2009 2:16 am
Forum: The Launchpad
Topic: Planet Resources Question of Curiousity
Replies: 2
Views: 4308

Planet Resources Question of Curiousity

Just curious if anyone has compiled a list anywhere of what resources each planet type yields when you land and kill all the aliens... For instance, I know that volcanic is mostly EQP and ORE, and that gas giants are usually a lot of ORE and ANA. Oceans and Earths have a lot of everything, but Ocean...
by OceanJeff35
Wed Dec 16, 2009 1:23 am
Forum: The Launchpad
Topic: How do the weapons modules work?
Replies: 6
Views: 6887

How do the weapons modules work?

I've not been able to access the new weapon that I purchased on two separate servers now, and I'm not sure why? It says that we can have three weapons at once and switch between any of the three? Is this correct, and if so, how is this done? I've tried searching through all the posts since the relea...
by OceanJeff35
Wed Dec 16, 2009 1:16 am
Forum: The Research Lab
Topic: Hotkey the auto pilot tab.
Replies: 9
Views: 4701

Re: Hotkey the auto pilot tab.

I must say I just experienced, for the first time, without knowing the autopilot had been upgraded, the ship was stuck in an asteroid ring and got itself out!!! OMG, this is so cool! ...let me catch my breath... OMG, and the sliding into planets and ports and stuff is so NICE! I can click as it goes...
by OceanJeff35
Fri Jun 12, 2009 8:52 am
Forum: The Research Lab
Topic: Planet improvement: LAUNCHABLE FIGHTER DRONES
Replies: 4
Views: 2904

Planet improvement: LAUNCHABLE FIGHTER DRONES

As a planetary defensive capability, if an invader (with opposite reputation of the planet owner) enters the system of a planet, the planet will launch fighter drones that are similar to escape pods with minimal shields and minimal offensive. But the planet builds and stores them, like the weapons f...
by OceanJeff35
Fri Jun 12, 2009 8:46 am
Forum: The Research Lab
Topic: NPC improvement vs. Asteroids
Replies: 1
Views: 1704

NPC improvement vs. Asteroids

I think that the Asteroids are awesome! Ok, I know a lot of people HATE them...but I don't. One reason that I don't like them, however, is because they can easily trap NPCs... don't get me wrong, this is one of the only ways that I can kill an NPC, if they are trapped by an asteroid belt. However, I...
by OceanJeff35
Sun Feb 22, 2009 3:25 am
Forum: Engineering
Topic: Servers are down
Replies: 8
Views: 5296

Yeah, I haven't played for a couple months, now I can't get in anywhere!

Help

later,

jeff
by OceanJeff35
Mon Jan 19, 2009 10:29 am
Forum: The Research Lab
Topic: More Statistics for each server.
Replies: 7
Views: 4858

Squeemish, that about idea is perfect.

DONE!

later,
jeff

:D :D :D :D :D
by OceanJeff35
Fri Jan 16, 2009 2:01 am
Forum: The Research Lab
Topic: Permanent Un Protection for planets.
Replies: 19
Views: 9839

I just looked over the homeworlds idea, and there was greater support for that.

any ideas why?

later all,

jeff

:o :o :o
by OceanJeff35
Fri Jan 16, 2009 1:59 am
Forum: The Research Lab
Topic: More Statistics for each server.
Replies: 7
Views: 4858

More Statistics for each server.

How about a statistics page? Everything from how many planets total, to how many colonized, how many colonists, how many resources being generated by planets, how many weapons being made. I want to know everything!!! <insert lion's roar here> ...and while you're at it, add all the information about ...
by OceanJeff35
Fri Jan 16, 2009 1:48 am
Forum: The Research Lab
Topic: Permanent Un Protection for planets.
Replies: 19
Views: 9839

I actually don't think i'll ever play a pax server...i'm an avid builder, but the whole point of the game changes to who gets their first... ?? i don't see the point of a pax server. later, jeff :shock: P.s. that's a hint, hint, nudge,nudge to anyone else who thinks that pax server is a good idea in...
by OceanJeff35
Fri Jan 16, 2009 1:46 am
Forum: The Research Lab
Topic: Permanent Un Protection for planets.
Replies: 19
Views: 9839

thanks, kg, i appreciate your post.

later jeff

:)
by OceanJeff35
Wed Jan 14, 2009 2:20 am
Forum: The Research Lab
Topic: Permanent Un Protection for planets.
Replies: 19
Views: 9839

Also, new players would benefit greatly, as they could grow a lot faster, rather than have to log into the game and beg for money. Plus, you can add more options to the lounge with these new planets. And if new players grow faster, that means what for invadable planets? MORE AND, if more new players...
by OceanJeff35
Wed Jan 14, 2009 2:06 am
Forum: The Research Lab
Topic: Permanent Un Protection for planets.
Replies: 19
Views: 9839

"This would defeat invading, this is a horrible idea." So what you're really saying is that everyone should have private gardens, and no public parks? Public parks would enhance the game, and those who start them and build them would be rewarded, you just won't make anywhere near what a private ente...
by OceanJeff35
Tue Jan 13, 2009 11:35 pm
Forum: The Research Lab
Topic: Permanent Un Protection for planets.
Replies: 19
Views: 9839

How true! I agree with you. I just started on pirate's sunset, and even though it offers 5 days of protection, my teammate chose to cancel un protection...immediately after planting the dome. why? because it's more fun for him! This way that I am recommending, is more fun for me? Of course, you will...
by OceanJeff35
Tue Jan 13, 2009 8:33 am
Forum: The Research Lab
Topic: Permanent Un Protection for planets.
Replies: 19
Views: 9839

Here's why I recommended this idea: I have three days of UN protection in Hercules Cluster before my planets are open targets for anybody that comes along with a neutrino scanner! And guess what? I built an awesome planet and it has population of 5,000 colonists, immediately after the protection end...
by OceanJeff35
Mon Jan 12, 2009 10:26 am
Forum: The Research Lab
Topic: Permanent Un Protection for planets.
Replies: 19
Views: 9839

Permanent Un Protection for planets.

This could possibly eliminate the need for PAX servers! haha I think that permanent UN protection could be used on a planet, but it would have significant performance hits, and benefits reduced. In other words you'd have to have like 10 planets to equal one planet not under UN protection, or somethi...
by OceanJeff35
Thu Jan 08, 2009 5:27 am
Forum: The Research Lab
Topic: Asteroids, now what?
Replies: 3
Views: 2612

still waiting for more results from this poll.

I like the responses so far.

later,

jeff

:wink: :wink: :wink: :wink: :wink:
by OceanJeff35
Thu Jan 08, 2009 1:59 am
Forum: Engineering
Topic: new corp and contracts
Replies: 3
Views: 2622

I had a similar weird experience on Hercules Cluster, when I paid someone to bring me turrets to a planet. laser cannons... anyways, they were a contractor for the exchange, and what happened was i kept getting disconnected...that wasn't the problem...the problem was after i was disconnected he star...
by OceanJeff35
Thu Jan 08, 2009 1:54 am
Forum: Engineering
Topic: Port Viewer Offset Bug
Replies: 5
Views: 3627

oh, yeah, blue means a port, green means colony, but it's all different now, i think i only have 6 cols on there now...

oh well,

jeff

8) 8) 8)
by OceanJeff35
Thu Jan 08, 2009 12:03 am
Forum: Engineering
Topic: Port Viewer Offset Bug
Replies: 5
Views: 3627

Port Viewer Offset Bug

Here's the image: http://www.oceanshoresqualityinn.com/images/hercules_bug1.jpg Innocent is ship name. Galaxy is Hercules Cluster. Click on port, and the text that display the prices is offset, and overlaps the galaxy map. Using Gateway Laptop with Intel onboard graphics. Running Windows Vista. hope...
by OceanJeff35
Wed Jan 07, 2009 11:16 am
Forum: The Research Lab
Topic: [IDEA] More Ships to buy on bigger servers, such as Hercules
Replies: 3
Views: 2473

Well, the good side of the force does have the imperial starcruiser... But I agree maybe there is something you can do with the other starbases, to motivate people to visit them, i've personally only visited one other one, and haven't seen a need yet to visit other corners of the galaxy... Although ...
by OceanJeff35
Tue Jan 06, 2009 10:33 pm
Forum: The Research Lab
Topic: "Resume Autopilot" hotkey
Replies: 12
Views: 6396

I think this would be the simplest fix to the autopilot until we get AWESOME AUTOPILOT 2.0...hahaha

It's a very simple program fix, with so much benefit to the player.

later,

jeff


:) :) :)
by OceanJeff35
Tue Jan 06, 2009 10:31 pm
Forum: The Research Lab
Topic: Solar Off Alert
Replies: 10
Views: 5934

What about when they are nearly running out, or a timer telling you how long your configuration would last?

It should also be accessible from the holidings listing.

later,

jeff

:lol:
by OceanJeff35
Tue Jan 06, 2009 10:30 pm
Forum: The Research Lab
Topic: [IDEA] Building XP
Replies: 31
Views: 12783

YES, rubbing hands together, now that's more like it.

I like this idea very much, where's the vote?

later,

jeff

:wink: :wink: :wink: :wink:
by OceanJeff35
Tue Jan 06, 2009 10:28 pm
Forum: The Research Lab
Topic: apple
Replies: 5
Views: 2965

I thought there were programs out there that enabled PC games to be played on Mac and Apple? I didn't even think this was an issue, so I voted YES.

later,

jeff

:wink: :wink: :wink:
by OceanJeff35
Fri Jan 02, 2009 12:34 am
Forum: The Research Lab
Topic: Just an idea...
Replies: 37
Views: 18343

I don't see how this would waste anyone's time. This would add the the Artificial Intelligence reservoir of the NPCs, how is that bad? You add an NPC to your army, give them orders, and they carry them out. AWESOME! Maybe the UN colonies and IGPs could have NPCs guarding from the surface before anyo...
by OceanJeff35
Sun Dec 28, 2008 9:45 am
Forum: The Research Lab
Topic: TOONCES - Overhaul of Scout Marauder - TOONCES
Replies: 19
Views: 8844

I like this idea. Poll? Voting? I give it a 10, and I vote for it.

All in favor?

later,

jeff

:wink: :wink: :wink: :wink: :wink:
by OceanJeff35
Fri Dec 26, 2008 9:21 am
Forum: The Research Lab
Topic: Developer/Coder/Alpha server
Replies: 26
Views: 47789

I'm also studying Dark GDK, which is free with Microsoft Visual C++ 2008 Express Edition. I've studied Open Gl programming in Assembly language, and there's a forum for MASM which features this, that I've been a part of for a lot of years. I have a question, but I'm going to ask it in another thread...