Search found 1404 matches

by ArdRhys4
Thu Aug 12, 2010 1:16 am
Forum: The Garbage Chute
Topic: Console war (which is best?)
Replies: 57
Views: 27854

Re: Console war (which is best?)

Good games? X-Box360 has a crapload of crap games with a few good ones while PS3 has the same. Also, Wii is a completely different experience so that should not be in fight between PS3 vs Xbox360.
by ArdRhys4
Mon May 31, 2010 5:13 pm
Forum: The Research Lab
Topic: Slider Locks
Replies: 19
Views: 10496

Re: Slider Locks

P-i-m-p wrote:I swear this idea makes too much sense. Send it to the chambers!
I got my AGI guns (Anti good idea guns) ready to shot it out of the sky if it attacks. Which it will...
by ArdRhys4
Sun May 30, 2010 8:26 pm
Forum: The Launchpad
Topic: How to Build A Volc
Replies: 12
Views: 10476

Re: How to Build A Volc

Volcs with AA5 are pretty cool now. I don't usually build volcs. No matter what you get, it's probably going to have a really low BPM solar. Yea, for it to be stable at 5k requires a relatively low Military (around 20-40%) but this can be awesome with Advanced Aerodynamics 3-5, Industrial Construct...
by ArdRhys4
Sun May 30, 2010 8:12 pm
Forum: The Research Lab
Topic: Bring back building Exp
Replies: 14
Views: 8431

Re: Bring back building Exp

who is complaining? Sorry, but it's generally known that when Mel'Kaven appears that there is going to be some amount of complaining. Just trying to nip it in the bud. Although I disagree with his philosophy on how complicated games should be, I respect his opinion and don't believe that it is "com...
by ArdRhys4
Sun May 30, 2010 8:10 pm
Forum: The Garbage Chute
Topic: Glenn Beck
Replies: 32
Views: 17154

Re: Glenn Beck

One thing - What does "db" mean? It is probably obvious and I am just over-complicating it, but please answer.
by ArdRhys4
Sun May 30, 2010 8:08 pm
Forum: The Garbage Chute
Topic: WHY I LEFT FOR A YEAR (for those who were there and knew me)
Replies: 20
Views: 12016

Re: WHY I LEFT FOR A YEAR (for those who were there and knew

Does it matter? Meliza is back, it was fun to read, and I did not have to google-search anything. This is win-win-win.
by ArdRhys4
Sun May 30, 2010 8:04 pm
Forum: The Tavern
Topic: New Perma: The Old Republic
Replies: 44
Views: 17269

Re: New Perma: The Old Republic

Thank you, wegotdeathstar. That was my point in the earlier post exactly. However, you did phrase/explain it better than I did. Of course, I would suggest re-increasing the strength of the mods to earlier levels as it seems that many are extremely weak now.
by ArdRhys4
Sun May 30, 2010 5:00 am
Forum: The Tavern
Topic: New Perma: The Old Republic
Replies: 44
Views: 17269

Re: New Perma: The Old Republic

I want to go back to see it. I think this is a step in the right direction. It is better than what it was before, I'm sure. So stop Freaking complaining.
by ArdRhys4
Sun May 30, 2010 4:59 am
Forum: The Research Lab
Topic: Slider Locks
Replies: 19
Views: 10496

Re: Slider Locks

Woots wrote:For some reason THIS MAKES SENSE
Holy crap, go to the apocalypse shelters, we're all about to die.
I've been there since I first saw this idea.
by ArdRhys4
Sun May 30, 2010 3:14 am
Forum: The Garbage Chute
Topic: WHY I LEFT FOR A YEAR (for those who were there and knew me)
Replies: 20
Views: 12016

Re: WHY I LEFT FOR A YEAR (for those who were there and knew

Read most of it and then got tired :|. Was a good read though. Just too tired to care :P.
by ArdRhys4
Sat May 29, 2010 8:40 pm
Forum: The Tavern
Topic: Well done toonces
Replies: 17
Views: 8846

Re: Well done toonces

Purple would be pimpin'!
by ArdRhys4
Fri May 28, 2010 7:07 pm
Forum: The Garbage Chute
Topic: Glenn Beck
Replies: 32
Views: 17154

Re: Glenn Beck

...And also because when the 'official story' doesn't add up one has to ask some questions. For example, the official story still stands that JFK was shot by a single shooter from behind, from the book depository. Yet the video of him getting shot is widely available. You can watch it, and you can ...
by ArdRhys4
Fri May 28, 2010 6:56 pm
Forum: The Research Lab
Topic: NEW Hardware Idea +-(J3B)-+
Replies: 3
Views: 3028

Re: NEW Hardware Idea +-(J3B)-+

Ok i really think this is a good idea - please give feedback and toonces... you know you want to add it... Transport Systems This would be a new building available in your colonies. It would cost 4,250,000 to build (Yes it's a bit steep but i think it's worth it) and would essentially drain cash an...
by ArdRhys4
Fri May 28, 2010 6:49 pm
Forum: The Research Lab
Topic: Slider Locks
Replies: 19
Views: 10496

Re: Slider Locks

This idea makes too much sense! Stop making sense, damn you!
by ArdRhys4
Wed May 26, 2010 10:16 pm
Forum: The Tavern
Topic: Vote: No mods and 3 planets for Blitz.
Replies: 16
Views: 8186

Re: Vote: No mods and 3 planets for Blitz.

-Muffin- wrote:lol
/facepalm self
:D
/eat self

yummy
OMG. What will we do with muffin having eaten himself and now being in a pocket-dimension within his own arse?
by ArdRhys4
Wed May 26, 2010 10:14 pm
Forum: The Research Lab
Topic: my idea about getting and keeping new players
Replies: 16
Views: 8355

Re: my idea about getting and keeping new players

I am a new player and what keeps people in game is a good community (which is there) and well lots of perks. When your a newb you want to explore and find little repetition (which is hard because a lot of people will go into to this game and say "wow space background, different textured planets..i ...
by ArdRhys4
Wed May 26, 2010 10:09 pm
Forum: The Research Lab
Topic: Newb protection overhaul?
Replies: 34
Views: 14801

Re: Newb protection overhaul?

Were you here when the big server had like 3000 people and the U.N. space area was so crowded that it even gave slight amounts of lag? (then again, anything gave me lag at the time :P)Like I said-- not a huge problem, but a problem none-the-less.
by ArdRhys4
Wed May 26, 2010 8:59 pm
Forum: The Tavern
Topic: Should a new, No-Mod server be created?
Replies: 55
Views: 22295

Re: Should a new, No-Mod server be created?

Dark.Cloud wrote:or perhaps... all servers without mods..except one with...
Yea... stop asking for stupid stuff...


As for a no-mod server: awesome.
by ArdRhys4
Wed May 26, 2010 8:52 pm
Forum: The Tavern
Topic: Vote: No mods and 3 planets for Blitz.
Replies: 16
Views: 8186

Re: Vote: No mods and 3 planets for Blitz.

-Muffin- wrote:We can make it a democracy :)
An internet revolution? Really? That was facepalm material, muffin. Sorry.
You are kewl, but... /facepalm
by ArdRhys4
Wed May 26, 2010 8:51 pm
Forum: The Tavern
Topic: Well done toonces
Replies: 17
Views: 8846

Re: Well done toonces

Yeah its alot better now but the cmines are a lil to big you should try and make them the same size as lazers so its easier to count them well here is a comparison http://i281.photobucket.com/albums/kk232/stinger727/lilbitmore.jpg Looks really nice. I am actually getting the urge to play again... o...
by ArdRhys4
Wed May 26, 2010 8:49 pm
Forum: The Tavern
Topic: Can anyone tell me?
Replies: 12
Views: 7692

Re: Can anyone tell me?

gothicorpunk wrote:wow not gonna lie that look so cool and makes toonces verson look like shiit
/agree.

As for who made it, it looks like something that MadAce would make (jejeje).
by ArdRhys4
Tue May 25, 2010 10:32 pm
Forum: The Tavern
Topic: Should a new, No-Mod server be created?
Replies: 55
Views: 22295

Re: Should a new, No-Mod server be created?

That is all that I can think of that could be in pre-mod server.
by ArdRhys4
Tue May 25, 2010 5:38 pm
Forum: The Launchpad
Topic: How is my modules set up?
Replies: 4
Views: 5755

Re: How is my modules set up?

I would probably trade the after-burners for some tactical scanners. As for your your artifacts, I would suggest getting the superconductor and change your beautiful aura necklace for another IGSuit. This will give you superior speed, handling, and energy regeneration (extremely useful in space-bat...
by ArdRhys4
Tue May 25, 2010 5:18 pm
Forum: The Research Lab
Topic: Newb protection overhaul?
Replies: 34
Views: 14801

Re: Newb protection overhaul?

Which leads to another problem - overcrowded U.N. space. (not huge, but a problem none-the-less).
by ArdRhys4
Tue May 25, 2010 5:15 pm
Forum: The Tavern
Topic: Blitzkrieg Beta Begins Tuesday May 18th
Replies: 45
Views: 18287

Re: Blitzkrieg Beta Begins Tuesday May 18th

The blitz-call is a simple but extremely important issue. If you can't get people on, then it is just as bad as the mods being there. Now, we know that mods are here to stay, so lets have the mods be expensive enough that you have to make a big sacrifice for them (or wait half-way through game). I ...
by ArdRhys4
Tue May 25, 2010 5:14 pm
Forum: The Tavern
Topic: Should a new, No-Mod server be created?
Replies: 55
Views: 22295

Re: Should a new, No-Mod server be created?

and you think he has to only add a bool variable mod / no-mod? How do you think the client would handle it? Old code needs to be added to the client so the client will switch to 'no-mod'-mode when entering a no-mod server. Also, the server itself will need to keep track of some other db variables l...
by ArdRhys4
Tue May 25, 2010 5:08 pm
Forum: The Tavern
Topic: Vote: No mods and 3 planets for Blitz.
Replies: 16
Views: 8186

Re: Vote: No mods and 3 planets for Blitz.

With or without mods, there is teamwork. However, some mods are a bit overpowered and create a system in which everyone gets X Y Z and leaves A B C D E F G etc. This is both boring and doesn't create teamwork. However, with mods, at the end of the last season, the blitzers had learned how to take o...
by ArdRhys4
Tue May 25, 2010 4:50 pm
Forum: The Tavern
Topic: Should a new, No-Mod server be created?
Replies: 55
Views: 22295

Re: Should a new, No-Mod server be created?

you guys think a no-mod server is easily implemented? Think about the amount of coding that needs to go into the client and server software to make it suitable for no-mod and mod servers, it's not just 'add a server and change some server settings', you'll need to rethink your complete architecture...
by ArdRhys4
Tue May 25, 2010 4:42 pm
Forum: The Tavern
Topic: New Players
Replies: 3
Views: 3036

Re: New Players

Or both. This idea is great but it requires a combination of increased advertisement, better tutorial, and veteran cooperation to increase the % of newbie retention along with newbie addition rate. The game is so easy right now it doesn't need a tutorial, or vet help. This is why the game is now a ...
by ArdRhys4
Tue May 25, 2010 1:29 am
Forum: The Research Lab
Topic: New Ideas for Colonization
Replies: 8
Views: 5391

Re: New Ideas for Colonization

I like this. It is a step towards a more diversified galaxy. /approve (fix the numbers a bit though).