Search found 11 matches

by MorteshDoomLord
Sat Jan 26, 2008 3:56 pm
Forum: The Research Lab
Topic: Corp Starports
Replies: 7
Views: 4676

DarkLordSauron wrote:With a bit of tweaking and if it was only applied to one server, i'd like it...
suggested tweaks?
by MorteshDoomLord
Sat Jan 26, 2008 3:54 am
Forum: The Research Lab
Topic: IDEA: 1 Special UFO npc
Replies: 52
Views: 33451

maybe tokens should be reward too hmmm if its 1 per server :P



mortesh the token whore.
by MorteshDoomLord
Fri Jan 25, 2008 5:42 pm
Forum: The Research Lab
Topic: Corp Starports
Replies: 7
Views: 4676

Corp Starports

The origonal idea is http://www.starportgame.com/sgeforum/viewtopic.php?t=11314 this is a post with my idea of how it should work This object would take up 24 hardware slots on a barge, and would cost 200 mil automatically taking it out of your bank. It could not be deployable in UN space or within ...
by MorteshDoomLord
Fri Jan 25, 2008 1:55 pm
Forum: The Launchpad
Topic: Planet Layouts(pictures) and Black Hole Maps
Replies: 124
Views: 859126

So we're missing P4, P5, ROF, Civil War and the Classic server for black hole maps. Anyone with that information please assist BLADE2. Luna :) i can do it, i just need the locations in the game so i can mark them and do it. but its just a pain application. i could make them if i had the time and in...
by MorteshDoomLord
Thu Jan 24, 2008 11:49 am
Forum: The Launchpad
Topic: newb questions
Replies: 9
Views: 8974

WICIA778 wrote:thanks a lot :) but about number #5 i dont thik it was dead i took it over
it was a players colony most likely, just undefended.
by MorteshDoomLord
Wed Jan 23, 2008 8:31 pm
Forum: The Research Lab
Topic: [IDEA] Permaverse tokens to credits
Replies: 4
Views: 3345

well if there was a game wide token conspiracy that nobody would buy for over 600k then the token whores wouldn't get as much bang for their buck :)
by MorteshDoomLord
Wed Jan 23, 2008 8:29 pm
Forum: The Research Lab
Topic: We'll call it the "Skill Server"
Replies: 14
Views: 9303

I take it you got podded by an igs and you can't afford tokens, or don't have a credit card. Here's a suggestion. Actually here's 2. 1.) get a Credit Card 2.) if 1 won't work for you then get an isc. ' considering that a isc can do the same work as an igs and a seth can do it better than both. the ...
by MorteshDoomLord
Wed Jan 23, 2008 8:23 pm
Forum: The Research Lab
Topic: [IDEA] Tracking Device
Replies: 12
Views: 6900

ready?


500k, 30 minuts, time paused if player logs out or lands in a port (maybe the port shield that stops us from nuking port sleepers disrupts the clock), device destroyed if player's ship dies. diffused at starbase for 1mil.

theres my idea on it.
by MorteshDoomLord
Thu Jan 17, 2008 8:27 pm
Forum: The Tavern
Topic: Dome-Caps
Replies: 1211
Views: 680182

DionysuZ wrote:I actually would like to try a dome placement like that with a 10 shot 120 burst solar on the perfect spread, when there's a lot of lasers (or better yet, compounds) behind the dome so you cant just slide it.
'
'
can't slide between domes and walls. you get stuck... don't belive me? try it :)
by MorteshDoomLord
Tue Jan 08, 2008 6:00 pm
Forum: The Launchpad
Topic: Foul Mouthed Kids
Replies: 48
Views: 34216

i'm nice :) i only mouth off if i am antagonized.
by MorteshDoomLord
Mon Jan 07, 2008 5:59 pm
Forum: The Research Lab
Topic: Idea- Mine killing ship
Replies: 9
Views: 6752

omlow wrote:get a falcon with 1 sheild and 60 metal ore, hit a mine and you go to 0, jet 1 metal ore, hit a mine and u go to 0, jet 1 metal ore, hit a mind and u go to 0 again ---repeat if necesery
hard to do in a ring of mines, i pack them tight and 2-3 deep.