Search found 161 matches

by SiN
Sun Apr 19, 2020 9:18 pm
Forum: The Tavern
Topic: *Waves
Replies: 3
Views: 5755

Re: *Waves

Budman! LONG TIME NO SEE! Hows your brother doing? Also do you play anything else now? I miss the times with you Kasonia and the crew.
by SiN
Sun Apr 19, 2020 9:18 pm
Forum: The Tavern
Topic: *Waves
Replies: 3
Views: 5755

Re: *Waves

Budman! LONG TIME NO SEE! Hows your brother doing? Also do you play anything else now? I miss the times with you Kasonia and the crew.
by SiN
Thu Jul 05, 2018 4:31 am
Forum: The Tavern
Topic: Nostalgiawave
Replies: 55
Views: 57001

Re: Nostalgiawave

Necro i suppose. Just thought of everyone again and the good times I had on here. Budman, Kasonia, vega's crew, Ted, and and the dozens of others I played with And that cheeky drunken scotsman! . Hope all is well with you guys.
by SiN
Tue Sep 11, 2012 8:27 pm
Forum: The Tavern
Topic: Taureen Sector Player Suggestions
Replies: 31
Views: 20937

Re: Taureen Sector Player Suggestions

Building vs Invading will always be an intense topic as there is no real way to balance them. When you make building "easier" you upset invaders and when you make invading "easier" builders always cry. The root problem isn't so much the high skill cap/knowledge cap. It's part of the reason why many ...
by SiN
Sat Aug 18, 2012 5:42 pm
Forum: Engineering
Topic: Playing on netbook?
Replies: 1
Views: 3755

Re: Playing on netbook?

When i was using a netbook the only solution i found was using a second normal sized screen. The resolution as far as im aware is not supported.
by SiN
Tue Jun 26, 2012 3:52 pm
Forum: The Tavern
Topic: Reform
Replies: 18
Views: 15688

Re: Reform

Im sort of opposed to moving your ship with your finger because your hand would cover much of the screen. For it to work id say add arrow keys you can touch and hold or tap to alter course with a touch on the up key acting like a touch and hold tap to deactivate. When you really think about controls...
by SiN
Mon Jun 25, 2012 5:31 am
Forum: The Tavern
Topic: Reform
Replies: 18
Views: 15688

Re: Reform

Little late to that suggestion cloud. I mentioned it quite some time back and agree...the problem is the only feasible gameplay would be PAX style on tablets. Fighting and invading would be considerably harder to make feel fluid
by SiN
Tue May 01, 2012 3:15 am
Forum: The Tavern
Topic: Greatest Cap Video Ever Bloodpack
Replies: 5
Views: 5370

Re: Greatest Cap Video Ever Bloodpack

hug AYE CHICCY!

btw mel gibson still has a better scottish accent than you :P
by SiN
Mon Apr 30, 2012 11:22 am
Forum: The Tavern
Topic: Greatest Cap Video Ever Bloodpack
Replies: 5
Views: 5370

Re: Greatest Cap Video Ever Bloodpack

Only video worth watching. I miss playing back then
by SiN
Wed Mar 28, 2012 6:07 pm
Forum: The Tavern
Topic: Your Best Players?? For Vets Only!!
Replies: 217
Views: 131857

Re: Your Best Players?? For Vets Only!!

Got bored. Re read the thread....some of those names...fuckin nostalgia
by SiN
Sun Mar 18, 2012 9:56 am
Forum: The Tavern
Topic: 1v1 server
Replies: 11
Views: 8775

Re: 1v1 server

pfft bardy you post on here but ignore my txts to come play with me...DICK. and 1v1 server... the settings would have to be legit for it to work
by SiN
Wed Dec 21, 2011 4:21 pm
Forum: The Tavern
Topic: proposed settings for a new perma
Replies: 11
Views: 6413

Re: proposed settings for a new perma

Increasing the amount of weapons that can be made wont make them. If you want fighting just require all colonies to have a weapons factory or military can't be increased past 15% or something. Making nukes and lasers easier to build just means people will keep less overall because they can always bu...
by SiN
Tue Dec 06, 2011 3:13 am
Forum: The Garbage Chute
Topic: Abortion & Christianity (it isn't what you think)
Replies: 197
Views: 124462

Re: Abortion & Christianity (it isn't what you think)

I'm amazed that people constantly argue with JR because either he's a complete troll and nothing you say will ever get to him because his entire point of posting is to irritate those who are apparently irritated by the nature of his posts, or he believes what he says which also means nothing you say...
by SiN
Fri Dec 02, 2011 8:12 pm
Forum: The Tavern
Topic: Duece's 100,000 exp cap
Replies: 70
Views: 38255

Re: Duece's 100,000 exp cap

force players within a certain xp/follower threshold to sleep on their cols and no longer allow them to sleep in ports

my simplistic solution.
by SiN
Fri Dec 02, 2011 7:07 am
Forum: The Tavern
Topic: Proposals for the next Permaverse
Replies: 106
Views: 53594

Re: Proposals for the next Permaverse

Double post but w/e just had a thought while thinking about xp on permas. Why not just force players over a certain threshold set by either xp amount or follower amount to sleep on a col and no longer give them the luxury or sleeping in ports? (Permas only)
by SiN
Fri Dec 02, 2011 7:01 am
Forum: The Tavern
Topic: New Patch
Replies: 25
Views: 14650

Re: New Patch

Xp will never reflect anything meaningful on a perma. Though if I uderstand you, people now only lose 100k xp on a death? What's the point of killing anyone anymore if isn't to watch them moan about how much xp they lost? I feel like (assuming im understanding this properly) on permas you took anoth...
by SiN
Fri Dec 02, 2011 5:38 am
Forum: The Tavern
Topic: Proposals for the next Permaverse
Replies: 106
Views: 53594

Re: Proposals for the next Permaverse

Boring indeed. A large part of why many people quit imo. Is that the time it takes to accomplish anything has pretty much increased since the ref slider patch. People got on to invade or fight a bit. Then log. Now it takes hours to invade the same amount of colonies. Which the average player didn't ...
by SiN
Thu Dec 01, 2011 7:03 am
Forum: The Garbage Chute
Topic: Abortion & Christianity (it isn't what you think)
Replies: 197
Views: 124462

Re: Abortion & Christianity (it isn't what you think)

Religion is the logical road people go down when something can't be explained by whatever limitations science has come up with at the time. People naturally default to a higher power. Perhaps if scientific understanding was as it is currently you could raise a child for a longer time than back in ea...
by SiN
Tue Nov 29, 2011 7:48 pm
Forum: The Tavern
Topic: Proposals for the next Permaverse
Replies: 106
Views: 53594

Re: Proposals for the next Permaverse

wait there was a tutorial? who knew.
by SiN
Tue Nov 29, 2011 6:39 pm
Forum: The Tavern
Topic: Proposals for the next Permaverse
Replies: 106
Views: 53594

Re: Proposals for the next Permaverse

Even with the steep learning curve how many more people played it then compared to now? How many more posts were on the forums (probably still not many :P)? How much more fun did the majority of the community have? That learning curve was like getting hazed. If you stuck it out you got where you wan...
by SiN
Tue Nov 29, 2011 6:16 pm
Forum: The Tavern
Topic: Proposals for the next Permaverse
Replies: 106
Views: 53594

Re: Proposals for the next Permaverse

indeed omlow once I saw people talk about invading again bringing back the same arguments i just had to search through my previous posts until i found the thread. It just felt so similar
by SiN
Tue Nov 29, 2011 6:39 am
Forum: The Garbage Chute
Topic: So yeah, I got Skyrim
Replies: 5
Views: 6357

Re: So yeah, I got Skyrim

Mel'Kaven wrote:
Mensio wrote:YEA me too. Love IT!
I love it too, although, I dislike the hot-key system (have it for console). Its just weird... >_>

Hot keys don't feel any better on comp vers imo but I love assassinating people so fun.
by SiN
Tue Nov 29, 2011 6:35 am
Forum: The Tavern
Topic: Proposals for the next Permaverse
Replies: 106
Views: 53594

Re: Proposals for the next Permaverse

http://www.starportgame.com/sgeforum/viewtopic.php?f=2&t=17894&start=30 This thread pretty much sums up my thoughts. Its not the servers its not the people its the gameplay, style, w/e that needs to come back. Reading about invading made me reminisce and think of this thread....I miss the "art" of t...
by SiN
Mon Oct 03, 2011 1:04 am
Forum: The Tavern
Topic: Why are things so slow in StarPort?
Replies: 28
Views: 12910

Re: Why are things so slow in StarPort?

We all left.
by SiN
Sat Jun 18, 2011 5:53 am
Forum: The Tavern
Topic: Lets Finish this... 75 Ore per shot?
Replies: 29
Views: 17248

Re: Lets Finish this... 75 Ore per shot?

Why it is beneficial: pace of play. DERP every col a 10//120 did not make the game more challenging. It limited the way cols could be invaded and limited the way a player could play. YOU HAD TO HAVE TIME to play. Now you don't and wars will be more fast paced. Cols will change hands constantly. The ...
by SiN
Fri Jun 17, 2011 5:16 am
Forum: The Tavern
Topic: Extended Re-Bang Upheaval
Replies: 23
Views: 10698

Re: Extended Re-Bang Upheaval

Toonce give everyone 100mil starting cash.... or just give us a Sandbox style server. Please.
by SiN
Sat Jun 11, 2011 3:19 am
Forum: The Tavern
Topic: Solar Cannon Ore Costs
Replies: 12
Views: 8266

Re: Solar Cannon Ore Costs

I could go into great detail about the pro's and cons of upping solar costs. Again, REDUCING THE NUMBER OF 10/120's IS NOT BECAUSE INVADING IS HARD. It will increase the speed with which cols change hands and allow for many of the more artistic styles of invading to come back. The real challenge of ...
by SiN
Thu Jun 02, 2011 8:08 pm
Forum: The Tavern
Topic: My Opinions: How to set SGE back in the right direction
Replies: 8
Views: 5019

Re: My Opinions: How to set SGE back in the right direction

Can't argue with port negs....then again how often did we tell him not to put SM's as a mod either? It never felt like I had to work to do anything. As i said it was just my opinions personally. I still believe a combination of some of those proposed solutions would bring back people. But the consta...
by SiN
Thu Jun 02, 2011 8:47 am
Forum: The Tavern
Topic: My Opinions: How to set SGE back in the right direction
Replies: 8
Views: 5019

My Opinions: How to set SGE back in the right direction

Lets start out not with the various bugs, glitches, or recent patches, but the underlying problem with the state of the game as it is. Currently SGE is a slow paced game that IS the one and only real problem that has caused various "vets" to quit the game. Yes many of us have raged over various hugg...
by SiN
Tue May 31, 2011 2:44 am
Forum: The Tavern
Topic: Why was the IGS nerfed?
Replies: 47
Views: 22887

Re: Why was the IGS nerfed?

Toonces if fighting came back to the way it was...I'd say that bardock and quite a few other people would probably come back. However, the true flaw is not that old 1v1 ing and space fights are messed up now; the real problem is invading. After the refinery patch and a few tweaks to ore and resource...